fixed some typos, optimized, added missing NEXT;

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8739 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-09-14 06:22:56 +00:00
parent 796eb8711e
commit 526a7ce897
8 changed files with 128 additions and 138 deletions

View File

@ -32,6 +32,9 @@ Playtester
Date Added
======
09/14
* Fixed typos in Gunslinger & Thief Job Quest & various NPCs [Lupus]
thanks to cbmaster & $ephiroth
09/11
* Moved custom Umbalian quests to custom folder [Lupus]
* Added back Guild Storage. Confirmed kRO feature. [Lupus]

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.8
//= 1.8a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -130,7 +130,7 @@ prontera.gat,102,287,5 script Shuger 98,{
//------------------------------------------------------------------------------------- Prontera Church -------------------------------------------------------------------------------\\
// Henson ---------------------------------------------------------------
prt_church.gat,103,71,2 script Benson 120,{
prt_church.gat,103,71,2 script Henson 120,{
mes "[Henson]";
mes "Our duty is not only to help others, but to also purify poor souls that have been turned into the Undead.";
mes "In order to successfully accomplish our duty, we have to learn special skills and practice them very diligently.";
@ -157,14 +157,12 @@ L_MENU:
next;
mes "[Henson]";
mes "Also, you have to acquire 3 levels of 'Demon Bane' to use a skill called, 'Signum Crisis', which lowers the Defence of Undead and Dark property monsters.";
next;
goto L_MENU;
L2:
mes "[Henson]";
mes "When you use this skill, the movement speed, attack rate, and evasion rate of a targeted monster will be reduced.";
mes "You will need to get 1 level of 'Increase AGI' first, before you can learn 'Decrease AGI.";
next;
goto L_MENU;
L3:
@ -174,7 +172,6 @@ L_MENU:
next;
mes "[Henson]";
mes "Do not be disappointed even if you don't successfully use this skill all the time. You need level 3 'Demon Bane' to acquire this skill.";
next;
goto L_MENU;
L4:
@ -183,20 +180,17 @@ L_MENU:
next;
mes "[Henson]";
mes "It generates a barrier that defends you perfectly from long-range attacks, such as archer attacks.";
next;
goto L_MENU;
L5:
mes "[Henson]";
mes "Ruwach allows you to see hidden monsters or players. You also need this skill to learn 'Teleport.";
next;
goto L_MENU;
L6:
mes "[Henson]";
mes "At level 1, it allows you teleport to a random spot on the map you are in. At level2 it allows you to teleport to your last save point.";
mes "You must learn Ruwach first in order to learn teleport.";
next;
goto L_MENU;
L_END:
@ -216,8 +210,8 @@ prt_church.gat,103,76,2 script Garnet 67,{
next;
mes "[Garnet]";
mes "Feel free to ask me anything. Although the priest scolds me for my lack of skill, I can assure you I have a VERY STRONG grasp of the theories.";
next;
L_MENU:
next;
menu "About Heal",-,"About Cure",L1,"About Increase AGI",L2,"About Angelus",L3,"Abour Blessing",L4,"About Warp Portal",L5,"End conversation",L_END;
mes "[Garnet]";
@ -229,19 +223,16 @@ L_MENU:
mes "[Garnet]";
mes "Here is a little secret... if you use 'Heal' on Undead monsters, it will actually inflict damage, not help them.";
mes "Ah~ Don't forget to hold the 'Shift' key when you use it though... Ahem~ shhhhh~~!";
next;
goto L_MENU;
L1:
mes "[Garnet]";
mes "'Cure' can alleviate any abnormal status effects you may have. You have to have level 2 'Heal' in order to learn Cure though.";
next;
goto L_MENU;
L2:
mes "[Garnet]";
mes "'Increase AGI' increases your movement speed, attack rate, and evade rate. You can learn it after you've learned 3 levels of 'Heal'.";
next;
goto L_MENU;
L3:
@ -254,7 +245,6 @@ L_MENU:
next;
mes "[Garnet]";
mes "If you practice 'Angelus' you'll be able to use 'Kyrie Eleison' as a Priest, which allows you to evade attacks for a short period of time.";
next;
goto L_MENU;
L4:
@ -263,7 +253,6 @@ L_MENU:
next;
mes "[Garnet]";
mes "'Blessing', like 'Angelus', also requires you know 'Divine Protection'. But you'll need to have 5 levels of 'Divine Protection' to learn it.";
next;
goto L_MENU;
L5:
@ -283,7 +272,6 @@ L_MENU:
next;
mes "[Garnet]";
mes "One more thing, you cannot Warp to the inside of dungeons so don't even waste your time trying to.";
next;
goto L_MENU;
L_END:

View File

@ -147,6 +147,7 @@ L_PAY:
mes "Two. You have to venture deep inside of Yuno castle, into the Heart of Ymir.";
mes "Remember that you cannot view the book unless you have done this.";
mes "Now go, brave one.";
next;
menu "Pay now",-,"Close",M_EXIT;
mes "[Librarian]";

View File

@ -5,8 +5,8 @@ prontera.gat,150,193,4 script Reset Girl 124,{
mes "Reset Stats: 5,000z";
mes "Reset Skills: 5,000z";
mes "Reset Both: 9,000z";
next;
mes "Please select the service you want:";
next;
menu "^FF3355Reset Skills",L0,"Reset Stats",L1,"Reset Both^000000",L2,"Quit",LEnd;
L0:

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.6
//= 1.6a
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@ -15,7 +15,7 @@
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= Fixed possible EXP abuse [Lupus]
//= 1.5 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc [Lupus]
//= 1.6 Merged back JFunc [Lupus] 1.6a typos
//============================================================
@ -71,7 +71,6 @@ moc_prydb1.gat,39,129,5 script Thief Guide 69,{
if(job_thief_q==2) goto L_1;
if(job_thief_q==1) goto L_Back;
mes "[Thief Guide]";
if(Sex) {
mes "Heh... You look like a well to do boy... what brought you down to this rat hole?";
}else{

View File

@ -7,7 +7,7 @@
//= DON'T REMOVE THIS! (by request of him, he provided all
//= the info regarding the quests and shops.)
//===== Current Version: =====================================
//= 1.7
//= 1.7a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -20,122 +20,119 @@
//= 1.6 job number->const, commonized variable name,
//= optimized [Lupus]
//= 1.7 Now uses only ONE variable GUNS_Q [Lupus]
//= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster]
//============================================================
que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
set @npcname$,"[Armsmith]";
if (Class == Job_Novice) {
if (GUNS_Q >= 1) {
mes @npcname$;
mes "So, you've comeback?";
next;
if (GUNS_Q == 10005) {
if (SkillPoint > 0) {
set @npcname$,"[Armsmith]";
if (Class == Job_Novice) {
if (GUNS_Q >= 1) {
mes @npcname$;
mes "So, you've come back?";
next;
if (GUNS_Q == 10005) {
if (SkillPoint > 0) {
mes @npcname$;
mes "Err, excuse me, but you still have Skill Points left. You have to use them all before I can turn you into a Gunslinger.";
close2;
set @npcname$,"";
end;
} else if (JobLevel < 10) {
mes @npcname$;
mes "Err, excuse me, but your job level is not sufficient. You need to have a job level of 10 in order to change to a Gunslinger";
close2;
set @npcname$,"";
end;
}
mes @npcname$;
mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
close2;
set @npcname$,"";
end;
} else if (JobLevel < 10) {
mes "Glad to know you did what Mr. Tanieh asked you to do, makes me know you're worthy of being..";
next;
mes @npcname$;
mes "Err, excuse me, but you don't have Level 10 Job. You need to have 10 level job in order to change to Gunslinger";
mes "A Gunslinger!!";
callfunc "Job_Change",Job_Gunslinger;
callfunc "F_ClearJobVar"; //clears all job variables for the current player
next;
mes @npcname$;
mes "Oh, I forgot, here's a token of my appreciation";
getitem 13150,1;
close2;
set @npcname$,"";
end;
}
mes @npcname$;
mes "Glad to know you did what Mr. Tanieh asked you to do, makes me know you're worthy of being..";
next;
mes @npcname$;
mes "A Gunslinger!!!";
callfunc "Job_Change",Job_Gunslinger;
callfunc "F_ClearJobVar"; //clears all job variables for the current player
next;
mes @npcname$;
mes "Oh, I forgot, here's a token of my appreciation";
getitem 13150,1;
close2;
set @npcname$,"";
end;
} else
mes "But you still haven't done what I told you, need me to repeat it?";
switch (select ("Yes, Please:No, Thanks")) {
case 1:
next;
mes @npcname$;
mes "You need to go to Payon. At the small wooden wall and in the south exit, Mr. Tanieh will be there waiting to ask you a few things. Go now...";
close2;
set @npcname$,"";
end;
case 2:
next;
mes @npcname$;
mes "Then GET GOING! You do want to become a Gunslinger, right?";
close2;
set @npcname$,"";
end;
}
}
mes @npcname$;
mes "But you still haven't done what I told you, need me to repeat it?";
switch (select ("Yes, Please:No, Thanks")) {
mes "Hi ^0000CC"+strcharinfo(0)+"^000000,I need you to do something for me first, will you?";
switch (select ("Yes:No")) {
case 1:
next;
mes @npcname$;
mes "You need to go to Payon. At the small wooden wall and in the south exit, Mr. Tanieh will be there waiting to ask you a few things. Go now then";
mes "Good, I need you to go to Payon and do a few things from Mr. Tanieh.";
next;
mes @npcname$;
mes "He'll be waiting for you next to the small wooden wall of the south exit. See you later then.";
close2;
set GUNS_Q,1;
set @npcname$,"";
end;
case 2:
next;
mes @npcname$;
mes "Then GET GOING! Don't you want to become a gunslinger, do you?";
mes "Too bad for you son. Come back when you are willing to do so.";
close2;
set @npcname$,"";
end;
}
} else
mes @npcname$;
mes "Hi ^0000CC"+strcharinfo(0)+"^000000,I need you to do something for me first, will you?";
switch (select ("Yes:No")) {
case 1:
next;
mes @npcname$;
mes "Good, I need you to go to Payon and do a few things from Mr. Tanieh";
next;
mes @npcname$;
mes "He'll be waiting for you next to the small wooden wall of the south exit. See you later then";
close2;
set GUNS_Q,1;
set @npcname$,"";
end;
case 2:
next;
mes @npcname$;
mes "Too bad for you son";
close2;
set @npcname$,"";
end;
}
} else
mes @npcname$;
mes "Hi son, how's life treating you?";
set @npcname$,"";
close;
}
mes @npcname$;
mes "Hi son, how's life treating you?";
set @npcname$,"";
close;
}
payon.gat,184,65,3 script Mr. Tanieh 866,{
set @npcname$,"[Mr. Tanieh]";
set @npcname$,"[Mr. Tanieh]";
if (GUNS_Q == 1) {
mes @npcname$;
mes "Oh, you're ^0000CC"+strcharinfo(0)+"^000000, right? Einbroch's Armsmith told me you were going to help me with a few things.";
next;
mes @npcname$;
mes "I need to make a special soup for my wife, but, as you can see, I am not in conditions to look for the items, she's sick you know?";
next;
mes @npcname$;
mes "So, will you do it, please?";
switch (select ("Yes, I will:Sorry I can't now")) {
case 1:
set GUNS_Q,callfunc("F_RandMes",4,1019,1066,1067,1068);
goto L_LIST;
if (GUNS_Q == 1) {
mes @npcname$;
mes "Oh, you're ^0000CC"+strcharinfo(0)+"^000000, right? Einbroch's Armsmith told me you were going to help me in a few things";
next;
mes @npcname$;
mes "I need to make a special soup for my wife, but, as you can see, I am not in conditions to look for the items, she's sick you know?";
next;
mes @npcname$;
mes "So, will you do it, please?";
switch (select ("Yes, I will:Sorry I can't now")) {
case 1:
set GUNS_Q,callfunc("F_RandMes",4,1019,1066,1067,1068);
goto L_LIST;
case 2:
next;
mes @npcname$;
mes "Oh, what am I going to do now...";
close2;
set @npcname$,"";
end;
case 2:
next;
mes @npcname$;
mes "Oh, what am I going to do now...";
close2;
set @npcname$,"";
end;
}
} else if (GUNS_Q > 1 && GUNS_Q < 10000) {
@ -170,33 +167,33 @@ if (GUNS_Q == 1) {
set @npcname$,"";
end;
} else if (countitem(511) < 3) {
mes @npcname$;
mes "Sorry, you're missing a few Green Herbs";
close2;
set @npcname$,"";
end;
mes @npcname$;
mes "Sorry, you're missing a few Green Herbs";
close2;
set @npcname$,"";
end;
} else if (countitem(935) < 10) {
mes @npcname$;
mes "Sorry, you're missing a few Shells";
close2;
set @npcname$,"";
end;
} else
mes @npcname$;
mes "GREAT! You brought them all! Thanks very much!";
delitem 949,3;
delitem 912,3;
delitem 1013,3;
delitem GUNS_Q,1; //here we keep Trunk ID
delitem 935,10;
delitem 511,3;
next;
mes @npcname$;
mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change.";
close2;
set GUNS_Q,10003;
set @npcname$,"";
end;
}
mes @npcname$;
mes "GREAT! You brought them all! Thanks very much!";
delitem 949,3;
delitem 912,3;
delitem 1013,3;
delitem GUNS_Q,1; //here we keep Trunk ID
delitem 935,10;
delitem 511,3;
next;
mes @npcname$;
mes "Oh my, you've been of great help. I'll recommend you to the Einbroch Armory for your job change.";
close2;
set GUNS_Q,10003;
set @npcname$,"";
end;
case 2:
L_LIST:
next;
@ -210,16 +207,16 @@ if (GUNS_Q == 1) {
mes "^FF6600 10 Shells^000000";
next;
mes @npcname$;
mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
mes "Hurry please, I am not sure if my wife will last any longer... oh dear..";
close2;
set @npcname$,"";
end;
}
}
} else if (GUNS_Q == 10003) || (GUNS_Q == 10004) {
if (countitem(519) >= 1) && (GUNS_Q == 10004) {
mes @npcname$;
mes "THAT'S IT!! I was missing the Milk! Oh yes, thanks so much, will you give it to me?";
switch(select("Yes, take it please:Sorry but I need it")) {
switch(select("Sure, take it:Sorry but I need it")) {
case 1:
next;
mes @npcname$;
@ -232,28 +229,28 @@ if (GUNS_Q == 1) {
case 2:
next;
mes @npcname$;
mes "OH please, I need it so much, thing about it please";
mes "Oh please, I need it so much, think about it please...";
close2;
set @npcname$,"";
end;
}
} else
}
mes @npcname$;
mes "*sigh* All I need now is wait. Thanks for your help... but I believe there's something missing..";
mes "*sigh* Now I have to wait again... Thanks for your help... but I believe there's something missing..";
close2;
set @npcname$,"";
set GUNS_Q,10004;
end;
} else if (Class == Job_Gunslinger) || (GUNS_Q == 10005) {
mes @npcname$;
mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients...";
close2;
set @npcname$,"";
end;
}
mes @npcname$;
mes "Hi son, how you doing? Nice day eh?";
close2;
set @npcname$,"";
end;
mes @npcname$;
mes "Hi son, how's life treating you? Nice day, isn't it?";
close2;
set @npcname$,"";
end;
}

View File

@ -102,6 +102,7 @@ L_Check:
mes "use ^5555FFHoly Light^000000!";
skill 156,1,0;
set HOLYLIGHT, 0;
next;
mes "[Priest]";
mes "You have done well. May God bless you!";
emotion e_no1;

View File

@ -160,6 +160,7 @@ L_GetSkill:
// Note: It is not supposed to take these items, just check you have collected them
skill 154,1,0;
set CHANGECART, 0;
next;
mes "[Charlron]";
mes "Good luck, see you around";
close;