Implemented "cooking exp" that increases the success chance of cooking by 0.05% per try and the max bonus is 20%.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13854 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-06-07 03:36:14 +00:00
parent 0b43e1e0ec
commit 52aa42124c
4 changed files with 14 additions and 1 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/06/07
* Implemented "cooking exp" that increases the success chance of cooking by 0.05% per try and the max bonus is 20%. [Inkfish]
09/06/05
* Job_Battle_Manual and Battle_Manual can be used simultaneously. [Inkfish]
* Fixed "sleep" after "attachrid" (a different rid) halts the script. [Inkfish]

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@ -971,6 +971,9 @@ int pc_reg_received(struct map_session_data *sd)
sd->cashPoints = pc_readaccountreg(sd,"#CASHPOINTS");
sd->kafraPoints = pc_readaccountreg(sd,"#KAFRAPOINTS");
// Cooking Exp
sd->cooking_attempt = pc_readglobalreg(sd,"COOKING_ATTEMPT");
if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON )
{ // Better check for class rather than skill to prevent "skill resets" from unsetting this
sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID");
@ -6470,6 +6473,11 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type)
if( i )
status_calc_pc(sd,0); // Lost the bonus.
}
else if( !strcmp(reg,"COOKING_ATTEMPT") && sd->cooking_attempt != val )
{
val = cap_value(val, 0, 400);
sd->cooking_attempt = val;
}
sd_reg = sd->save_reg.global;
max = &sd->save_reg.global_num;
regmax = GLOBAL_REG_NUM;

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@ -177,6 +177,7 @@ struct map_session_data {
short skillitem,skillitemlv;
short skillid_old,skilllv_old;
short skillid_dance,skilllv_dance;
short cooking_attempt; // max: 400 [Inkfish]
unsigned char blockskill[MAX_SKILL];
int cloneskill_id;
int menuskill_id, menuskill_val;

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@ -10909,7 +10909,9 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
make_per = 1200*(sd->menuskill_val-10) //12% chance per set level.
+ 1000 - 500*(skill_produce_db[idx].itemlv-10) //10% - 5% per dish level
+ 20*status->dex + 10*status->luk //0.2% per DEX, 0.1% per LUK
+ 1000; //TODO: Replace with MIN(5*COOKINGATTEMPTS;2000)
+ 5*sd->cooking_attempt; //+0.05% per try
if( sd->cooking_attempt < 400 )
pc_setglobalreg(sd, "COOKING_ATTEMPT", sd->cooking_attempt+1);
break;
}
make_per = 5000;