diff --git a/src/map/skill.c b/src/map/skill.c index 9646579f9c..b55dc8a8a6 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10627,21 +10627,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; case MH_OVERED_BOOST: - if (hd) { - struct block_list *s_bl = battle_get_master(src); - if(hd->homunculus.hunger>50) //reduce hunger - hd->homunculus.hunger = hd->homunculus.hunger/2; - else - hd->homunculus.hunger = min(1,hd->homunculus.hunger); - if(s_bl && s_bl->type==BL_PC) { - status_set_sp(s_bl,status_get_max_sp(s_bl)/2,0); //master drain 50% sp - clif_send_homdata(((TBL_PC *)s_bl), SP_HUNGRY, hd->homunculus.hunger); //refresh hunger info - sc_start(src,s_bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); //gene bonus - } - sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); - skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv)); - } - break; + if (hd && battle_get_master(src)) { + sc_start(src, battle_get_master(src), type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); + sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); + skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv)); + } + break; case MH_GRANITIC_ARMOR: case MH_PYROCLASTIC: if(hd) {