Caps the item and mob display name length (#6293)
* Resolves an issue of trying to create an item or mob whose name was over the cap limit. * Display a warning now when the length is over the cap. * Resized the item and monster database values that were over the cap. Thanks to @Lemongrass3110, @secretdataz, and @Atemo Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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@@ -4304,6 +4304,10 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "AegisName", name))
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return 0;
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if (name.length() > NAME_LENGTH) {
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this->invalidWarning(node["AegisName"], "AegisName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
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}
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name.resize(NAME_LENGTH);
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mob->sprite = name;
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}
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@@ -4314,6 +4318,10 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "Name", name))
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return 0;
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if (name.length() > NAME_LENGTH) {
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this->invalidWarning(node["Name"], "Name \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
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}
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name.resize(NAME_LENGTH);
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mob->name = name;
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}
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@@ -4324,6 +4332,10 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "JapaneseName", name))
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return 0;
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if (name.length() > NAME_LENGTH) {
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this->invalidWarning(node["JapaneseName"], "JapaneseName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
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}
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name.resize(NAME_LENGTH);
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mob->jname = name;
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} else {
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