Added an item group for Token of Siegfried (#4047)
* Fixes #4041. * Created an item group used to remove hard coding of Token of Siegfried. * Added the other Token of Siegfried's to work with this feature. Thanks to @daisyanne1380!
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@ -644,3 +644,7 @@ IG_Mercenary,12179,1 // SpearMercenary_Scroll7
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IG_Mercenary,12180,1 // SpearMercenary_Scroll8
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IG_Mercenary,12181,1 // SpearMercenary_Scroll9
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IG_Mercenary,12182,1 // SpearMercenary_Scroll10
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// Token of Siegfried
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IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
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IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
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IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried
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@ -1403,3 +1403,7 @@ IG_PrizeOfHero,22037,2 // Vet_Ungo_Boots
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// Private Airship items
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IG_PRIVATE_AIRSHIP,6909,1 // Actinidia_Cat_Fruit
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IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
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// Token of Siegfried
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IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
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IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
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IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried
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@ -14935,22 +14935,20 @@ void clif_parse_HomMenu(int fd, struct map_session_data *sd)
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/// 0292
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void clif_parse_AutoRevive(int fd, struct map_session_data *sd)
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{
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short item_position = pc_search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED);
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if (sd->sc.data[SC_HELLPOWER]) // Cannot resurrect while under the effect of SC_HELLPOWER.
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return;
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int16 item_position = itemdb_group_item_exists_pc(sd, IG_TOKEN_OF_SIEGFRIED);
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uint8 hp = 100, sp = 100;
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if (item_position < 0) {
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if (sd->sc.data[SC_LIGHT_OF_REGENE]) {
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// HP restored
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hp = sd->sc.data[SC_LIGHT_OF_REGENE]->val2;
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sp = 0;
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}
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else
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} else
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return;
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}
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if (sd->sc.data[SC_HELLPOWER]) //Cannot res while under the effect of SC_HELLPOWER.
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return;
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if (!status_revive(&sd->bl, hp, sp))
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return;
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@ -51,6 +51,7 @@ struct s_item_group_db *itemdb_group_exists(unsigned short group_id) {
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/**
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* Check if an item exists in a group
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* @param group_id: Item Group ID
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* @param nameid: Item to check for in group
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* @return True if item is in group, else false
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*/
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@ -70,6 +71,30 @@ bool itemdb_group_item_exists(unsigned short group_id, unsigned short nameid)
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return false;
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}
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/**
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* Check if an item exists from a group in a player's inventory
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* @param group_id: Item Group ID
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* @return Item's index if found or -1 otherwise
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*/
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int16 itemdb_group_item_exists_pc(struct map_session_data *sd, unsigned short group_id)
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{
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struct s_item_group_db *group = (struct s_item_group_db *)uidb_get(itemdb_group, group_id);
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if (!group)
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return -1;
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for (int i = 0; i < MAX_ITEMGROUP_RANDGROUP; i++) {
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for (int j = 0; j < group->random[i].data_qty; j++) {
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int16 item_position = pc_search_inventory(sd, group->random[i].data[j].nameid);
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if (item_position != -1)
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return item_position;
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}
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}
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return -1;
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}
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/**
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* Search for item name
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* name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
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@ -87,7 +87,6 @@ enum item_itemid
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ITEMID_COATING_BOTTLE = 7139,
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ITEMID_FRAGMENT_OF_CRYSTAL = 7321,
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ITEMID_SKULL_ = 7420,
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ITEMID_TOKEN_OF_SIEGFRIED = 7621,
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ITEMID_TRAP_ALLOY = 7940,
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ITEMID_MERCENARY_RED_POTION = 12184,
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ITEMID_MERCENARY_BLUE_POTION = 12185,
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@ -732,6 +731,7 @@ enum e_random_item_group {
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IG_SANTA_GIFT,
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IG_PRIZEOFHERO,
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IG_PRIVATE_AIRSHIP,
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IG_TOKEN_OF_SIEGFRIED,
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};
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/// Enum for bound/sell restricted selling
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@ -953,6 +953,7 @@ struct item_combo *itemdb_combo_exists(unsigned short combo_id);
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struct s_item_group_db *itemdb_group_exists(unsigned short group_id);
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bool itemdb_group_item_exists(unsigned short group_id, unsigned short nameid);
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int16 itemdb_group_item_exists_pc(struct map_session_data *sd, unsigned short group_id);
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char itemdb_pc_get_itemgroup(uint16 group_id, bool identify, struct map_session_data *sd);
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bool itemdb_parse_roulette_db(void);
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@ -4823,6 +4823,7 @@
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export_constant(IG_SANTA_GIFT);
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export_constant(IG_PRIZEOFHERO);
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export_constant(IG_PRIVATE_AIRSHIP);
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export_constant(IG_TOKEN_OF_SIEGFRIED);
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/* unit stop walking */
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export_constant(USW_NONE);
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