Added an item group for Token of Siegfried (#4047)

* Fixes #4041.
* Created an item group used to remove hard coding of Token of Siegfried.
* Added the other Token of Siegfried's to work with this feature.
Thanks to @daisyanne1380!
This commit is contained in:
Aleos 2019-04-19 10:33:35 -04:00 committed by GitHub
parent 21a5854c16
commit 53f5013149
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6 changed files with 41 additions and 8 deletions

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@ -644,3 +644,7 @@ IG_Mercenary,12179,1 // SpearMercenary_Scroll7
IG_Mercenary,12180,1 // SpearMercenary_Scroll8 IG_Mercenary,12180,1 // SpearMercenary_Scroll8
IG_Mercenary,12181,1 // SpearMercenary_Scroll9 IG_Mercenary,12181,1 // SpearMercenary_Scroll9
IG_Mercenary,12182,1 // SpearMercenary_Scroll10 IG_Mercenary,12182,1 // SpearMercenary_Scroll10
// Token of Siegfried
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried

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@ -1403,3 +1403,7 @@ IG_PrizeOfHero,22037,2 // Vet_Ungo_Boots
// Private Airship items // Private Airship items
IG_PRIVATE_AIRSHIP,6909,1 // Actinidia_Cat_Fruit IG_PRIVATE_AIRSHIP,6909,1 // Actinidia_Cat_Fruit
IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
// Token of Siegfried
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried

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@ -14935,22 +14935,20 @@ void clif_parse_HomMenu(int fd, struct map_session_data *sd)
/// 0292 /// 0292
void clif_parse_AutoRevive(int fd, struct map_session_data *sd) void clif_parse_AutoRevive(int fd, struct map_session_data *sd)
{ {
short item_position = pc_search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED); if (sd->sc.data[SC_HELLPOWER]) // Cannot resurrect while under the effect of SC_HELLPOWER.
return;
int16 item_position = itemdb_group_item_exists_pc(sd, IG_TOKEN_OF_SIEGFRIED);
uint8 hp = 100, sp = 100; uint8 hp = 100, sp = 100;
if (item_position < 0) { if (item_position < 0) {
if (sd->sc.data[SC_LIGHT_OF_REGENE]) { if (sd->sc.data[SC_LIGHT_OF_REGENE]) {
// HP restored
hp = sd->sc.data[SC_LIGHT_OF_REGENE]->val2; hp = sd->sc.data[SC_LIGHT_OF_REGENE]->val2;
sp = 0; sp = 0;
} } else
else
return; return;
} }
if (sd->sc.data[SC_HELLPOWER]) //Cannot res while under the effect of SC_HELLPOWER.
return;
if (!status_revive(&sd->bl, hp, sp)) if (!status_revive(&sd->bl, hp, sp))
return; return;

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@ -51,6 +51,7 @@ struct s_item_group_db *itemdb_group_exists(unsigned short group_id) {
/** /**
* Check if an item exists in a group * Check if an item exists in a group
* @param group_id: Item Group ID
* @param nameid: Item to check for in group * @param nameid: Item to check for in group
* @return True if item is in group, else false * @return True if item is in group, else false
*/ */
@ -70,6 +71,30 @@ bool itemdb_group_item_exists(unsigned short group_id, unsigned short nameid)
return false; return false;
} }
/**
* Check if an item exists from a group in a player's inventory
* @param group_id: Item Group ID
* @return Item's index if found or -1 otherwise
*/
int16 itemdb_group_item_exists_pc(struct map_session_data *sd, unsigned short group_id)
{
struct s_item_group_db *group = (struct s_item_group_db *)uidb_get(itemdb_group, group_id);
if (!group)
return -1;
for (int i = 0; i < MAX_ITEMGROUP_RANDGROUP; i++) {
for (int j = 0; j < group->random[i].data_qty; j++) {
int16 item_position = pc_search_inventory(sd, group->random[i].data[j].nameid);
if (item_position != -1)
return item_position;
}
}
return -1;
}
/** /**
* Search for item name * Search for item name
* name = item alias, so we should find items aliases first. if not found then look for "jname" (full name) * name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)

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@ -87,7 +87,6 @@ enum item_itemid
ITEMID_COATING_BOTTLE = 7139, ITEMID_COATING_BOTTLE = 7139,
ITEMID_FRAGMENT_OF_CRYSTAL = 7321, ITEMID_FRAGMENT_OF_CRYSTAL = 7321,
ITEMID_SKULL_ = 7420, ITEMID_SKULL_ = 7420,
ITEMID_TOKEN_OF_SIEGFRIED = 7621,
ITEMID_TRAP_ALLOY = 7940, ITEMID_TRAP_ALLOY = 7940,
ITEMID_MERCENARY_RED_POTION = 12184, ITEMID_MERCENARY_RED_POTION = 12184,
ITEMID_MERCENARY_BLUE_POTION = 12185, ITEMID_MERCENARY_BLUE_POTION = 12185,
@ -732,6 +731,7 @@ enum e_random_item_group {
IG_SANTA_GIFT, IG_SANTA_GIFT,
IG_PRIZEOFHERO, IG_PRIZEOFHERO,
IG_PRIVATE_AIRSHIP, IG_PRIVATE_AIRSHIP,
IG_TOKEN_OF_SIEGFRIED,
}; };
/// Enum for bound/sell restricted selling /// Enum for bound/sell restricted selling
@ -953,6 +953,7 @@ struct item_combo *itemdb_combo_exists(unsigned short combo_id);
struct s_item_group_db *itemdb_group_exists(unsigned short group_id); struct s_item_group_db *itemdb_group_exists(unsigned short group_id);
bool itemdb_group_item_exists(unsigned short group_id, unsigned short nameid); bool itemdb_group_item_exists(unsigned short group_id, unsigned short nameid);
int16 itemdb_group_item_exists_pc(struct map_session_data *sd, unsigned short group_id);
char itemdb_pc_get_itemgroup(uint16 group_id, bool identify, struct map_session_data *sd); char itemdb_pc_get_itemgroup(uint16 group_id, bool identify, struct map_session_data *sd);
bool itemdb_parse_roulette_db(void); bool itemdb_parse_roulette_db(void);

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@ -4823,6 +4823,7 @@
export_constant(IG_SANTA_GIFT); export_constant(IG_SANTA_GIFT);
export_constant(IG_PRIZEOFHERO); export_constant(IG_PRIZEOFHERO);
export_constant(IG_PRIVATE_AIRSHIP); export_constant(IG_PRIVATE_AIRSHIP);
export_constant(IG_TOKEN_OF_SIEGFRIED);
/* unit stop walking */ /* unit stop walking */
export_constant(USW_NONE); export_constant(USW_NONE);