Added safeguards to Redemptio's exp penalty code to prevent arithmetic overflow in case its requirement checks are somehow bypassed (see topic:152196).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13277 54d463be-8e91-2dee-dedb-b68131a5f0ec
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7bd0715d13
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10
src/map/pc.c
10
src/map/pc.c
@ -5172,10 +5172,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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if(base_penalty) {
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if (battle_config.pk_mode && src && src->type==BL_PC)
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base_penalty*=2;
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if(sd->status.base_exp < base_penalty)
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sd->status.base_exp = 0;
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else
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sd->status.base_exp -= base_penalty;
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sd->status.base_exp -= min(sd->status.base_exp, base_penalty);
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clif_updatestatus(sd,SP_BASEEXP);
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}
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}
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@ -5193,10 +5190,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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if(base_penalty) {
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if (battle_config.pk_mode && src && src->type==BL_PC)
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base_penalty*=2;
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if(sd->status.job_exp < base_penalty)
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sd->status.job_exp = 0;
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else
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sd->status.job_exp -= base_penalty;
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sd->status.job_exp -= min(sd->status.job_exp, base_penalty);
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clif_updatestatus(sd,SP_JOBEXP);
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}
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}
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@ -3054,8 +3054,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty...
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if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty
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sd->status.base_exp -= pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000; //0.2% penalty per each.
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sd->status.job_exp -= pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000;
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sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each.
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sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000);
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clif_updatestatus(sd,SP_BASEEXP);
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clif_updatestatus(sd,SP_JOBEXP);
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}
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@ -8152,8 +8152,8 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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case PR_REDEMPTIO:
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{
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int exp;
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if(((exp = pc_nextbaseexp(sd)) > 0 && sd->status.base_exp*100/exp < 1) ||
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((exp = pc_nextjobexp(sd)) > 0 && sd->status.job_exp*100/exp < 1)) {
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if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) ||
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((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) {
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clif_skill_fail(sd,skill,0,0); //Not enough exp.
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return 0;
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}
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