Added safeguards to Redemptio's exp penalty code to prevent arithmetic overflow in case its requirement checks are somehow bypassed (see topic:152196).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13277 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-10-11 06:57:14 +00:00
parent 7bd0715d13
commit 543a78b62f
2 changed files with 6 additions and 12 deletions

View File

@ -5172,10 +5172,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
if(sd->status.base_exp < base_penalty)
sd->status.base_exp = 0;
else
sd->status.base_exp -= base_penalty;
sd->status.base_exp -= min(sd->status.base_exp, base_penalty);
clif_updatestatus(sd,SP_BASEEXP);
}
}
@ -5193,10 +5190,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
if(sd->status.job_exp < base_penalty)
sd->status.job_exp = 0;
else
sd->status.job_exp -= base_penalty;
sd->status.job_exp -= min(sd->status.job_exp, base_penalty);
clif_updatestatus(sd,SP_JOBEXP);
}
}

View File

@ -3054,8 +3054,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty...
if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty
sd->status.base_exp -= pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000; //0.2% penalty per each.
sd->status.job_exp -= pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000;
sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each.
sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000);
clif_updatestatus(sd,SP_BASEEXP);
clif_updatestatus(sd,SP_JOBEXP);
}
@ -8152,8 +8152,8 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
case PR_REDEMPTIO:
{
int exp;
if(((exp = pc_nextbaseexp(sd)) > 0 && sd->status.base_exp*100/exp < 1) ||
((exp = pc_nextjobexp(sd)) > 0 && sd->status.job_exp*100/exp < 1)) {
if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) ||
((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) {
clif_skill_fail(sd,skill,0,0); //Not enough exp.
return 0;
}