- Modified the error on the char-sql server to set chars online when it receives a save packet from a character tagged as offline.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7561 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/07
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* Modified the error on the char-sql server to set chars online when it
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receives a save packet from a character tagged as offline (until it can be
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figured out why this is happening) [Skotlex]
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* Fixed signed/unsigned comparison issues in the char txt/sql server.
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[Skotlex]
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* Fixed the cooking success chances. Thanks to Ishizu Chan. [Skotlex]
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@ -2595,11 +2595,16 @@ int parse_frommap(int fd) {
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if (
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(character = idb_get(online_char_db, aid)) != NULL &&
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character->char_id == cid)
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; //Temporary debug. Set chars online and save.
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else {
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ShowWarning("parse_from_map (save-char): Received data for non-existant/offline character (%d:%d). Setting char online.\n", aid, cid);
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set_char_online(id, cid, aid);
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}
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{
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memcpy(&char_dat, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
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mmo_char_tosql(cid, &char_dat);
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} else
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ShowError("parse_from_map (save-char): Received data for non-existant/offline character (%d:%d)!\n", aid, cid);
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}
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if (RFIFOB(fd,12)) //Flag? Set character offline after saving [Skotlex]
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set_char_offline(cid, aid);
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