Resolves Skill Unit Database parsing issue (#2484)
* Fixes #2483. * Properly trims the target field so it can be processed accurately.
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@ -20965,6 +20965,7 @@ static bool skill_parse_row_unitdb(char* split[], int columns, int current)
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skill_split_atoi(split[4],skill_db[idx]->unit_range);
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skill_db[idx]->unit_interval = atoi(split[5]);
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trim(split[6]);
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if( strcmpi(split[6],"noenemy")==0 ) skill_db[idx]->unit_target = BCT_NOENEMY;
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else if( strcmpi(split[6],"friend")==0 ) skill_db[idx]->unit_target = BCT_NOENEMY;
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else if( strcmpi(split[6],"party")==0 ) skill_db[idx]->unit_target = BCT_PARTY;
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