Fixed an issue with AG_BATTLE and AG_TAMING (#4006)
* Added a missing assignment for achievement monster targets. Thanks to @teededung and @Lemongrass3110!
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@ -164,6 +164,8 @@ uint64 AchievementDatabase::parseBodyNode(const YAML::Node &node){
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if( !this->mobexists( mob_id ) ){
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this->achievement_mobs.push_back( mob_id );
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}
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target->mob = mob_id;
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}else{
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if( !targetExists ){
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target->mob = 0;
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