- Skills with the move_enable state won't get the walkdelay increased on a skill-cast.
- Changed TK_RUN's state from none to move_enable. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6425 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/30
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* Skills with the move_enable state won't get the walkdelay increased on a
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skill-cast. [Skotlex]
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* Some corrections in the clif_parse_whisper function which should fix
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crashes in the chat_log under "certain" conditions. [Skotlex]
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* Fixed dangling pointer in pc_steal_item (missing lines) causing crash. [Lance]
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@ -27,6 +27,7 @@
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=========================
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04/30
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* Changed TK_RUN's state from none to move_enable. [Skotlex]
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* Added Hellion Revenant [Playtester]
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- his skills are still missing
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* Changed chance of Demon Pungus Card and Killer Mantis Card to 10% [Playtester]
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@ -311,7 +311,7 @@
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408,0,0,1,0,-10,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_BABY##
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409,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT##
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410,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY##
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411,0,0,100:90:80:70:60:50:40:30:20:10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_RUN
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411,0,0,100:90:80:70:60:50:40:30:20:10,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_RUN
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412,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_READYSTORM
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413,0,0,14:12:10:8:6:4:2,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_STORMKICK
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414,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_READYDOWN
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@ -5751,7 +5751,9 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
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ud->canact_tick = tick;
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else
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
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unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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if (skill_get_state(ud->skillid) != ST_MOVE_ENABLE)
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unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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if(battle_config.skill_log && battle_config.skill_log&src->type)
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ShowInfo("Type %d, ID %d skill castend id [id =%d, lv=%d, target ID %d)\n",
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