From 54fb88d8af3206ab3e8eec767ae31738c4638e7e Mon Sep 17 00:00:00 2001 From: Lemongrass3110 Date: Tue, 17 Nov 2015 12:19:38 +0100 Subject: [PATCH] Follow up to ae98019 --- src/map/npc.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/npc.h b/src/map/npc.h index 89b159e819..675a18372b 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -107,7 +107,7 @@ enum actor_classes #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 -#define MAX_NPC_CLASS2_END 10114 +#define MAX_NPC_CLASS2_END 10174 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)