* Updated Airship Ticket Quest with some missing parts and bug fixes.

* Two follow-ups to bf68cce.

Signed-off-by: Euphy <euphy@rathena.org>
This commit is contained in:
Euphy 2013-08-27 04:18:17 -04:00
parent bf68ccefa3
commit 558b5a175d
3 changed files with 175 additions and 64 deletions

View File

@ -36,7 +36,7 @@ alberta_in,16,28,4 script Pharmacist 61,{
mes "[Old Pharmacist]";
mes "Ummmm...";
mes "What brings you here...?";
switch(select("Make Potion:"Talk.:Mixing Information:Cancel")) {
switch(select("Make Potion:Talk.:Mixing Information:Cancel")) {
case 1:
next;
if (MaxWeight - Weight < 5000) {

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Samuray22
//===== Current Version: =====================================
//= 2.0
//= 2.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -29,15 +29,18 @@
//= - How the Airship Works
//= 1.9 Fixed missing checks for How the Airship Works quest. [Joseph]
//= 2.0 Updated RE/Pre-RE EXP. [Euphy]
//= 2.1 Updated Airship Ticket Quest with some missing parts. [Euphy]
//============================================================
// Airship Ticket Quest :: ein_tre
//============================================================
/* Note: this is an iRO conversion, and does not exactly match the official script. */
//----------------------------------------------------------------------------
// Kain Himere
//----------------------------------------------------------------------------
airplane,47,61,1 script Crewman 833,{
airplane,47,61,7 script Crewman 833,{
if (kain_ticket == 4) {
mes "[Kain Himere]";
mes "Ah...";
@ -91,15 +94,22 @@ airplane,47,61,1 script Crewman 833,{
mes "it to the higher ups.";
mes "To cancel, press '0'.";
next;
input @comment$;
if (@comment$ == "0") {
input .@comment$;
if (.@comment$ == "kafra") {
mes "[Kain Himere]";
mes "K-Kafra...?";
mes "Hmm, maybe I better";
mes "not send this up after all...";
emotion e_an;
close;
} else if (.@comment$ == "0") {
mes "[Kain Himere]";
mes "Ah, well, if you";
mes "have any helpful criticism about our service, feel free to leave me with your comments at any time.";
close;
} else {
mes "["+strcharinfo(0)+"]";
mes @comment$+".";
mes .@comment$+".";
next;
mes "[Kain Himere]";
mes "Hmmmm...";
@ -134,15 +144,22 @@ airplane,47,61,1 script Crewman 833,{
mes "it to the higher ups.";
mes "To cancel, press '0'.";
next;
input @comment$;
if (@comment$=="0") {
input .@comment$;
if (.@comment$ == "kafra") {
mes "[Kain Himere]";
mes "K-Kafra...?";
mes "Hmm, maybe I better";
mes "not send this up after all...";
emotion e_an;
close;
} else if (.@comment$ == "0") {
mes "[Kain Himere]";
mes "Ah, well, if you";
mes "have any helpful criticism about our service, feel free to leave me with your comments at any time.";
close;
} else {
mes "["+strcharinfo(0)+"]";
mes @comment$+".";
mes .@comment$+".";
next;
mes "[Kain Himere]";
mes "Hmmmm...";
@ -433,7 +450,7 @@ airplane,47,61,1 script Crewman 833,{
//----------------------------------------------------------------------------
// Empty Room 201
//----------------------------------------------------------------------------
ein_in01,227,279,5 script door_ein -1,5,5,{
ein_in01,227,279,3 script #door_ein -1,5,5,{
OnTouch:
if (kain_ticket == 5) {
set kain_ticket, 6;
@ -459,7 +476,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Elle Cherno
//----------------------------------------------------------------------------
ein_in01,261,241,5 script Elle Cherno 703,3,3,{
ein_in01,261,241,3 script Elle Cherno 703,3,3,{
OnTouch:
mes "[Elle Cherno]";
mes "Let's get to work";
@ -515,8 +532,11 @@ OnTouch:
close;
} else if (kain_ticket == 13) {
next;
//Check if you can carry the Picture Letter.
if (checkweight(7276,1)) {
if (checkweight(7276,1) == 0) {
mes "[Elle Cherno]";
mes "Hey! I have something to give you, but you have too much stuff already. Will you come back later?";
close;
} else {
mes "[Elle Cherno]";
mes "You saw my grandpa?";
mes "You're his friend,";
@ -531,11 +551,7 @@ OnTouch:
mes "in your hand.^000000";
changequest 2084,2085;
set kain_ticket, 14;
getitem 7276, 1; //Picture Letter,
close;
} else {
mes "[Elle Cherno]";
mes "Hey! I have something to give you, but you have too much stuff already. Will you come back later?";
getitem 7276, 1; //Picture_Letter
close;
}
}
@ -547,7 +563,7 @@ OnTouch:
//----------------------------------------------------------------------------
ein_in01,123,94,1 script Theo Cherno 851,{
if (kain_ticket == 7) {
callfunc "cherno";
callfunc "F_Cherno";
set kain_ticket, 8;
close;
} else if (kain_ticket > 7 && kain_ticket < 10) {
@ -562,7 +578,7 @@ ein_in01,123,94,1 script Theo Cherno 851,{
mes "You're a godsend!";
close;
} else if (kain_ticket > 12) {
emotion e_heh, "Theo Cherno";
emotion e_heh;
mes "[Theo Cherno]";
mes "I'm so happy";
mes "for my wife.";
@ -585,7 +601,7 @@ ein_in01,123,94,1 script Theo Cherno 851,{
//----------------------------------------------------------------------------
ein_in01,125,99,3 script Tarsha Cherno 850,{
if (kain_ticket == 7) {
callfunc "cherno";
callfunc "F_Cherno";
set kain_ticket, 8;
close;
} else if (kain_ticket == 8) {
@ -627,7 +643,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{
mes "such a robust song";
mes "for men! Haha, this";
mes "is all your fault, Tarsha.";
emotion e_gg, "Theo Cherno";
emotion e_gg;
next;
mes "[Tarsha Cherno]";
mes "Hoho.";
@ -680,7 +696,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{
mes "Touching another";
mes "man's wife...?!";
next;
specialeffect2 EF_EARTHHIT;
specialeffect2 EF_PIERCE;
percentheal -30,0;
close;
case 2:
@ -734,7 +750,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{
mes "Touching another";
mes "man's wife...?!";
next;
specialeffect2 EF_EARTHHIT;
specialeffect2 EF_PIERCE;
percentheal -20,0;
close;
case 4:
@ -746,7 +762,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{
mes "Touching another";
mes "man's wife...?!";
next;
specialeffect2 EF_EARTHHIT;
specialeffect2 EF_PIERCE;
percentheal -10,0;
close;
}
@ -767,17 +783,19 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{
}
}
function script cherno {
misceffect 2;
ein_in01,127,94,3 script #exp_ein 111,{ end; }
function script F_Cherno {
specialeffect EF_COMBOATTACK1,AREA,"#exp_ein";
mes "^33355F*Bang*^000000";
next;
misceffect 3;
specialeffect EF_COMBOATTACK2,AREA,"#exp_ein";
mes "^33355F*Bang*^000000";
next;
misceffect 4;
specialeffect EF_COMBOATTACK3,AREA,"#exp_ein";
mes "^33355F*Bang*^000000";
next;
misceffect 20;
specialeffect EF_POISONATTACK,AREA,"#exp_ein";
mes "^33355F*Crash!*^000000";
mes ".....";
emotion e_swt,0,"Theo Cherno";
@ -798,7 +816,7 @@ function script cherno {
mes "it a day and finish";
mes "this tomorrow.";
next;
emotion e_what, "Tarsha Cherno";
emotion e_what,0,"Tarsha Cherno";
mes "[Tarsha Cherno]";
mes "Elle is playing outside.";
mes "Oh, I didn't know we had";
@ -813,8 +831,8 @@ function script cherno {
mes "will you please leave us alone?";
close;
case 2:
emotion e_swt, "Tarsha Cherno";
emotion e_swt, "Theo Cherno";
emotion e_swt,0,"Tarsha Cherno";
emotion e_swt,0,"Theo Cherno";
mes "[Tarsha Cherno]";
mes "Excuse me?";
mes "What did she say?";
@ -826,7 +844,7 @@ function script cherno {
mes "was sick or sad";
mes "...Or something?";
next;
emotion e_omg, "Tarsha Cherno";
emotion e_omg,0,"Tarsha Cherno";
mes "[Tarsha Cherno]";
mes "Oh my god...!";
mes "What is she";
@ -873,15 +891,9 @@ function script cherno {
}
//----------------------------------------------------------------------------
// Unidentified Machine #1 and #2
// Unidentified Machine
//----------------------------------------------------------------------------
ein_in01,127,94,5 script Unidentified Machine#mac 111,{
callfunc "Machine";
}
ein_in01,122,103,5 script Unidentified Machine 111,{
callfunc "Machine";
}
function script Machine {
ein_in01,122,103,5 script Unidentified Machine#ein 111,{
mes "^3355FFIt's...";
mes "It's a really";
mes "strange looking";
@ -893,17 +905,117 @@ function script Machine {
//----------------------------------------------------------------------------
// Mirror
//----------------------------------------------------------------------------
ein_in01,121,99,5 script Mirror 111,{
ein_in01,121,99,3 script Mirror#ein 111,{
if (kain_ticket == 8) {
mes "^3355FFIt's a mirror.";
mes "So, of course the";
mes "first thing you'll";
mes "see is yourself.";
next;
mes "["+strcharinfo(0)+"]";
mes "Man...";
mes "I didn't know";
mes "I was so good looking!";
if (Sex) {
switch(rand(1,5)) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "Man...";
mes "I didn't know";
mes "I was so good";
mes "looking! Ooh yah~";
break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Whoa...";
mes "So that's why the";
mes "ladies keep looking";
mes "at me. I'm a walking";
mes "free gun show!";
break;
case 3:
mes "["+strcharinfo(0)+"]";
mes "It's a shame I can't job";
mes "change to Male Model.";
mes "Clearly, I'd be like, Job";
mes "Level 87 or something.";
mes "Man, I'm beautiful...";
break;
case 4:
mes "["+strcharinfo(0)+"]";
mes "This is my reflection?!";
mes "No one can be this good";
mes "looking, not without special";
mes "effects! I mean, it's not";
mes "fair to everyone else...";
break;
case 5:
mes "["+strcharinfo(0)+"]";
mes "Oh wow...";
mes "I look pretty good.";
mes "No wait. Really, really";
mes "good. So this must be";
mes "why I get such great";
mes "service at restaurants...";
break;
}
} else {
switch(rand(1,5)) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "Oh. Wow.";
mes "I never realized...";
mes "Everything is in";
mes "perfect proportion!";
mes "No wonder people";
mes "want to party with me~";
break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Oh my gosh~";
mes "How can I look this";
mes "good without any makeup?";
mes "I-It isn't fair to all the other";
mes "girls... Wow, is this really me?";
break;
case 3:
mes "["+strcharinfo(0)+"]";
mes "Am I going crazy?";
mes "Is that girl in the";
mes "mirror really me...?";
mes "How did I not realize";
mes "how gorgeous I look?";
break;
case 4:
mes "["+strcharinfo(0)+"]";
mes "So...";
mes "What did you do with";
mes "this mirror? Because I'm";
mes "looking at my reflection";
mes "and I can't seem to find";
mes "any flaws with my figure...";
next;
emotion e_swt2,0,"Tarsha Cherno";
mes "[Tarsha Cherno]";
mes "Actually...";
mes "That's not one";
mes "of our inventions.";
mes "It's just a normal mirror...";
next;
mes "["+strcharinfo(0)+"]";
mes "Well now...!";
mes "Are you sure?";
mes "Because my face looks";
mes "freakin' immaculate! And";
mes "it's like, I'm almost too sexy!";
break;
case 5:
mes "["+strcharinfo(0)+"]";
mes "Oh wow...";
mes "I look pretty good.";
mes "No wait. Really, really";
mes "good. So this must be";
mes "why I get such great";
mes "service at restaurants...";
break;
}
}
next;
mes "^3355FFAfter enjoying that little epiphany, you see a reflection of Tarsha's neck as you set the mirror back down.^000000";
next;
@ -930,30 +1042,31 @@ einbech,45,113,5 script Tree#t1-1::Tree 111,{
mes "......";
mes ".........";
next;
set @find_diary,rand(1,100);
if (@find_diary > 10) {
set .@find_diary,rand(1,100);
if (.@find_diary > 10) {
mes "^3355ffUnfortunately,";
mes "you weren't able";
mes "to find anything.^000000";
close;
} else {
callfunc "diary";
mes "^3355ffYou have found a ^3131FFJournal^3355ff among some other articles buried for safekeeping.^000000";
next;
callsub L_Diary;
next;
mes "...";
mes "......";
next;
mes "^3355FFThat was the last page of the journal. You picked it up so that you can bring it over to ^3131FFTarsha.^000000";
changequest 2082,2083;
set kain_ticket, 12;
close;
}
} else if (kain_ticket == 12) {
callfunc "diary";
callsub L_Diary;
close;
}
}
einbech,36,100,5 duplicate(Tree) Tree#t1-2 111
einbech,44,90,5 duplicate(Tree) Tree#t1-3 111
einbech,53,94,5 duplicate(Tree) Tree#t1-4 111
function script diary {
mes "^3355ffYou have found a ^3131FFJournal^3355ff among some other articles buried for safekeeping.^000000";
next;
L_Diary:
mes "^3355FFYou open";
mes "the journal";
mes "and begin to read...^000000";
@ -1025,13 +1138,11 @@ function script diary {
mes "^333333Lately Tarsha cries a lot. My poor baby loves her father so much, but he's always so cold. Sometimes I see him smile at Tarsha.^000000";
next;
mes "^333333But those moments grow fewer the more he drinks. When will he finally overcome his pain?^000000";
next;
mes "...";
mes "......";
next;
mes "^3355FFThat was the last page of the journal. You picked it up so that you can bring it over to ^3131FFTarsha.^000000";
return;
}
einbech,36,100,5 duplicate(Tree) Tree#t1-2 111
einbech,44,90,5 duplicate(Tree) Tree#t1-3 111
einbech,53,94,5 duplicate(Tree) Tree#t1-4 111
//----------------------------------------------------------------------------
// Expert Repairman

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@ -1,4 +1,4 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= The Sign Quest
//===== By: ==================================================
//= SinSloth, MasterOfMuppets, Kargha