Fixed SA_DISPELL removing SC_CRITICALWOUND.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12781 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/06/08
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* Fixed SA_DISPELL removing SC_CRITICALWOUND. [Brainstorm]
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2008/06/07
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* Swapped the W_SHOTGUN and W_GATLING weapon type IDs [ultramage]
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* Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw [Brainstorm]
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@ -4236,7 +4236,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN:
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case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
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case SC_READYCOUNTER:case SC_DODGE: case SC_WARM:
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case SC_SPEEDUP1: case SC_AUTOTRADE:
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case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND:
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continue;
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}
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if(i==SC_BERSERK) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.
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