Fixed SA_DISPELL removing SC_CRITICALWOUND.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12781 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadow 2008-06-08 03:42:49 +00:00
parent c1c44cbec2
commit 55f8ddeb2f
2 changed files with 4 additions and 1 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/08
* Fixed SA_DISPELL removing SC_CRITICALWOUND. [Brainstorm]
2008/06/07
* Swapped the W_SHOTGUN and W_GATLING weapon type IDs [ultramage]
* Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw [Brainstorm]

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@ -4236,7 +4236,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN:
case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
case SC_READYCOUNTER:case SC_DODGE: case SC_WARM:
case SC_SPEEDUP1: case SC_AUTOTRADE:
case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND:
continue;
}
if(i==SC_BERSERK) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.