Correction of the target for support skills for slave clone
* the slave clone now targets MST_MASTER, friendly clone targets MST_FRIEND Fixed an issue where skills and conditions were duplicated * ms for INF_SUPPORT_SKILL was modified and the same data was pushed twice Fixed an issue where db->skill could exceed MAX_MOBSKILL+1 * the data was pushed once in INF_SUPPORT_SKILL then again later, without re-checking the size
This commit is contained in:
parent
c35a262f37
commit
560f8afd9b
@ -4056,10 +4056,8 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
|
||||
}
|
||||
if (mode > MD_NONE) //User provided mode.
|
||||
status->mode = mode;
|
||||
else if (flag&1) //Friendly Character, remove looting.
|
||||
status->mode = static_cast<enum e_mode>(status->mode&(~MD_LOOTER));
|
||||
else if (flag&2) // Clone follows the creator, add MD_NORANDOMWALK
|
||||
status->mode = static_cast<enum e_mode>(status->mode|MD_NORANDOMWALK);
|
||||
else if (flag&2)// Clone follows the creator
|
||||
status->mode = MONSTER_TYPE_24;
|
||||
status->hp = status->max_hp;
|
||||
status->sp = status->max_sp;
|
||||
memcpy(&db->vd, &sd->vd, sizeof(struct view_data));
|
||||
@ -4122,6 +4120,7 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
|
||||
ms->msg_id = 0;
|
||||
|
||||
inf = skill_get_inf(skill_id);
|
||||
bool is_also_self = false;
|
||||
if (inf&INF_ATTACK_SKILL) {
|
||||
ms->target = MST_TARGET;
|
||||
ms->cond1 = MSC_ALWAYS;
|
||||
@ -4163,8 +4162,14 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
|
||||
ms->delay = 5000; //With a minimum of 5 secs.
|
||||
}
|
||||
} else if (inf&INF_SUPPORT_SKILL) {
|
||||
ms->target = MST_FRIEND;
|
||||
ms->cond1 = MSC_FRIENDHPLTMAXRATE;
|
||||
if (master_id > 0 && (flag&2)) {
|
||||
ms->target = MST_MASTER;
|
||||
ms->cond1 = MSC_MASTERHPLTMAXRATE;
|
||||
}
|
||||
else {
|
||||
ms->target = MST_FRIEND;
|
||||
ms->cond1 = MSC_FRIENDHPLTMAXRATE;
|
||||
}
|
||||
ms->cond2 = 90;
|
||||
if (skill_id == AL_HEAL)
|
||||
ms->permillage = 5000; //Higher skill rate usage for heal.
|
||||
@ -4175,11 +4180,7 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
|
||||
if (ms->delay < 2000)
|
||||
ms->delay = 2000; //With a minimum of 2 secs.
|
||||
|
||||
if (db->skill.size() < MAX_MOBSKILL) { //duplicate this so it also triggers on self.
|
||||
ms->target = MST_SELF;
|
||||
ms->cond1 = MSC_MYHPLTMAXRATE;
|
||||
db->skill.push_back(ms);
|
||||
}
|
||||
is_also_self = true;
|
||||
} else {
|
||||
switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered.
|
||||
case MO_TRIPLEATTACK:
|
||||
@ -4201,6 +4202,38 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
|
||||
ms->delay = ms->delay*battle_config.mob_skill_delay/100;
|
||||
|
||||
db->skill.push_back(ms);
|
||||
|
||||
// Duplicate INF_SUPPORT_SKILL so it also triggers on self.
|
||||
if (is_also_self && db->skill.size() < MAX_MOBSKILL) {
|
||||
std::shared_ptr<s_mob_skill> ms = std::make_shared<s_mob_skill>();
|
||||
|
||||
ms->skill_id = skill_id;
|
||||
ms->skill_lv = sd->status.skill[sk_idx].lv;
|
||||
ms->state = MSS_ANY;
|
||||
ms->permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5%
|
||||
ms->emotion = -1;
|
||||
ms->cancel = 0;
|
||||
ms->casttime = skill_castfix(&sd->bl,skill_id, ms->skill_lv);
|
||||
ms->delay = 5000+skill_delayfix(&sd->bl,skill_id, ms->skill_lv);
|
||||
ms->msg_id = 0;
|
||||
|
||||
ms->target = MST_SELF;
|
||||
ms->cond1 = MSC_MYHPLTMAXRATE;
|
||||
ms->cond2 = 90;
|
||||
if (skill_id == AL_HEAL)
|
||||
ms->permillage = 5000; //Higher skill rate usage for heal.
|
||||
else if (skill_id == ALL_RESURRECTION)
|
||||
ms->cond2 = 1;
|
||||
//Delay: Remove the stock 5 secs and add half of the support time.
|
||||
ms->delay += -5000 +(skill_get_time(skill_id, ms->skill_lv) + skill_get_time2(skill_id, ms->skill_lv))/2;
|
||||
if (ms->delay < 2000)
|
||||
ms->delay = 2000; //With a minimum of 2 secs.
|
||||
if (battle_config.mob_skill_rate!= 100)
|
||||
ms->permillage = ms->permillage*battle_config.mob_skill_rate/100;
|
||||
if (battle_config.mob_skill_delay != 100)
|
||||
ms->delay = ms->delay*battle_config.mob_skill_delay/100;
|
||||
db->skill.push_back(ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user