- Removed incorrect "Waterball range+1 when standing on suiton" feature.
- Corrected the Speed update code to prevent sending "walk to xy" packets twice when the affected character is a player. - Expanded mob can't move warning to print out where this mob was stuck at (map, x,y) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7998 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/31
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* Removed incorrect "Waterball range+1 when standing on suiton" feature.
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[Skotlex]
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* Corrected the Speed update code to prevent sending "walk to xy" packets
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twice when the affected character is a player. [Skotlex]
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* Expanded mob can't move warning to print out where this mob was stuck at
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(map, x,y) [Skotlex]
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* Fixed segmentation fault in status_change_end, vd wasn't initialized [Toms]
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2006/07/30
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* NPC_INVISIBLE will now use Cloaking of a level +9 of the used skill
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@ -1012,7 +1012,7 @@ int mob_randomwalk(struct mob_data *md,int tick)
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md->move_fail_count++;
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if(md->move_fail_count>1000){
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if(battle_config.error_log)
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ShowWarning("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class_);
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ShowWarning("MOB cant move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y);
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md->move_fail_count=0;
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mob_spawn(md);
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}
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@ -3005,8 +3005,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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if (skilllv>1) {
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int range = skilllv/2;
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int cnt;
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// if caster is ONLY on a NJ_SUITON cell, range will be increased by 1 (consuming suiton cells but also deluge cells if there are ones)
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if ( !map_getcell(src->m,src->x,src->y,CELL_CHKWATER) && !map_find_skill_unit_oncell(src,src->x,src->y,SA_DELUGE,NULL) ) range = skilllv/2+1;
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if (sd)
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cnt = skill_count_water(src,range);
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@ -2802,10 +2802,13 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
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}
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if(flag&SCB_SPEED) {
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struct unit_data *ud = unit_bl2ud(bl);
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status->speed = status_calc_speed(bl, sc, b_status->speed);
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if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex]
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if (!sd)
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{ //Player speed is updated on calc_bl_sub_pc
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struct unit_data *ud = unit_bl2ud(bl);
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if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex]
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unit_walktoxy(bl, ud->to_x, ud->to_y, ud->state.walk_easy);
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}
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}
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if(flag&SCB_CRI && b_status->cri) {
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if (status->luk == b_status->luk)
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