Updated the Soul Linker job quest.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11814 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2007-11-27 04:25:43 +00:00
parent 669ebdc9dd
commit 5660527f12
3 changed files with 313 additions and 295 deletions

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@ -1,6 +1,7 @@
Date Added
======
2007/11/26
* Rev. 11814 Updated the Soul Linker job quest. [L0ne_W0lf]
* Rev. 11813 Updated the Taekwon Master quest. [L0ne_W0lf]
* Rev. 11811 Fixed some minor guild script related bugs. [L0ne_W0lf]
- And no, this does NOT fix the Emperium spawning issue.

View File

@ -1628,7 +1628,9 @@ job_star,161,33,0 script Cheehee#job_star 77,{
close;
}
//===== Old Changelog: =================================
//============================================================
// Old changelog
//============================================================
//= A temp Star Gladiator Job Changer based on the kRO quest.
//= Quest info from RagnaInfo.
//= Sprites from kRO screenshots, bar two which I just had to guess at.

View File

@ -3,23 +3,24 @@
//===== By: ==================================================
//= Celestria & Samuray22
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0 +
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Job quest for Soul Linker class.
//= [Vars Used]
//= SOUL_Q = Job Change Phase. (Max 4)
//= $@SOUL_Q = Used when somebody is doing the test. (Max 1)
//= [Reset Global Vars]
//= The Password to reset the Global Var is 1854
//===== Additional Comments: =================================
//= 1.2 Rescripted to Aegis 10.3 stadards. [Samuray22]
//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22]
//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf]
//= Removes the use of labels, and corrects other errors.
//= Removed the GM-use only NPC from the sec_in map.
//= No longer used a clobal var, uses an NPC var isntead.
//============================================================
morocc_in,174,30,2 script Kid#link1 716,{
if(BaseJob == Job_Soul_Linker) {
morocc_in,174,30,6 script Kid#link1 716,{
if (Class == Job_Soul_Linker) {
mes "[Maia]";
mes "Best of luck in your";
mes "journeys. As you master";
@ -28,12 +29,15 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "more of the spirits' power";
mes "to endow upon your allies...";
close;
} else if(BaseJob == Job_Star_Gladiator || BaseJob == Job_Star_Gladiator2) {
}
if (Class == Job_Star_Gladiator) {
mes "[Kid]";
mes "Aren't you a warrior";
if(Sex == 1) {
if (Sex == 1) {
mes "Aren't you a warrior";
mes "of the sun? I'm familiar";
} else {
}
else {
mes "Aren't you a warrior of";
mes "the moon? I'm familiar";
}
mes "with your ways. After all,";
@ -41,7 +45,8 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "skills is grounded in the";
mes "Taekwon Do job, right?";
close;
} else if (BaseJob != Job_Taekwon) {
}
if (Class != Job_Taekwon) {
mes "[Kid]";
mes "Mm? I've got nothing to";
mes "offer you. But if you know";
@ -50,7 +55,8 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "Do, they might benefit";
mes "from what I know.";
close;
} else if(JobLevel < 40) {
}
if (JobLevel < 40) {
mes "[Kid]";
mes "So you're studying";
mes "Taekwon Do. That's good,";
@ -59,12 +65,13 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "stick to your training.";
close;
}
if(SOUL_Q == 0) {
else if (JobLevel > 39) {
if (SOUL_Q == 0) {
mes "[Kid]";
mes "...";
mes "Hey you.";
next;
mes "["+strcharinfo(0)+"]";
mes "["+ strcharinfo(0) +"]";
mes "Did you call me?";
next;
mes "[Kid]";
@ -73,13 +80,14 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "raise my voice, and";
mes "just get over here.";
next;
if(select("You're awfully rude for a kid!","Ignore him.") == 1) {
if (select("You're awfully rude for a kid!:Ignore him.") == 1) {
mes "[Kid]";
mes "You're lucky I'm";
mes "taking an interest";
mes "in you! I might look";
mes "like a kid, but I'm over";
mes "three hundred years old!";
emotion e_pif;
next;
mes "[Kid]";
mes "Now listen...";
@ -88,6 +96,7 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "It's a respectable art, but";
mes "I've got a proposition for";
mes "you if you want to hear it.";
emotion e_heh;
next;
mes "[Kid]";
mes "I'm looking at you, and I can";
@ -97,7 +106,7 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "wanna see wasted. Why don't";
mes "you become a ''Soul-Linker?''";
next;
if(select("Ha! Silly little boy~","Soul Linker?") == 1) {
if (select("Ha! Silly little boy~:Soul Linker?") == 1) {
mes "[Kid]";
mes "You... You d-don't";
mes "believe me? I'm being";
@ -107,70 +116,71 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "minute? *Psh* ...Youngsters.";
close;
}
mes "[Kid]";
mes "Soul Linkers communicate";
mes "with spirits of fallen warriors";
mes "that still wish to fight in the";
mes "world of the living. Now, these";
mes "warrior spirits can't fight as";
mes "themselves in our world.";
next;
mes "[Kid]";
mes "However, since you're";
mes "spiritually inclined, these";
mes "spirits are attracted to you.";
mes "With enough training, you can";
mes "temporarily imbue the power^FFFFFF ^000000 of these spirits to your allies.";
next;
mes "[Kid]";
mes "Now, you can't imbue yourself";
mes "with the spirits' power. Also,";
mes "depending on your skills as";
mes "a Soul Linker, you can only";
mes "endow other characters of certain job classes with enchanced power.";
next;
mes "[Kid]";
mes "You'll have to enter";
mes "a wholly different world";
mes "to become a Soul Linker,";
mes "but I know it'll be possible";
mes "for you. So what do you say?";
next;
if(select("No. At least, not now...","Alright. What do I have to do?") == 1) {
mes "[Kid]";
mes "Ah, alright. Well,";
mes "if you ever decide to";
mes "become a Soul Linker,";
mes "then please come back";
mes "and talk to me at any time.";
close;
}
set SOUL_Q,1;
mes "[Kid]";
mes "So you want to become";
mes "a Soul Linker? Great!";
mes "Alright, first I need you";
mes "to bring back a few items.";
mes "Don't worry, I'll explain";
mes "why you need them later.";
next;
mes "[Kid]";
mes "Now bring me";
mes "^0000FF1 3 Carat Diamond^000000,";
mes "^0000FF1 Immortal Heart^000000 and";
mes "^0000FF1 Witherless Rose^000000.";
mes "And try not to make me";
mes "wait too long, alright?";
close;
}
mes "[Kid]";
mes "Huh...?";
mes "Wait, where are";
mes "you going? I'm...";
mes "I'm talking to you!";
mes "Soul Linkers communicate";
mes "with spirits of fallen warriors";
mes "that still wish to fight in the";
mes "world of the living. Now, these";
mes "warrior spirits can't fight as";
mes "themselves in our world.";
next;
mes "[Kid]";
mes "However, since you're";
mes "spiritually inclined, these";
mes "spirits are attracted to you.";
mes "With enough training, you can";
mes "temporarily imbue the power^FFFFFF ^000000 of these spirits to your allies.";
next;
mes "[Kid]";
mes "Now, you can't imbue yourself";
mes "with the spirits' power. Also,";
mes "depending on your skills as";
mes "a Soul Linker, you can only";
mes "endow other characters of certain job classes with enchanced power.";
next;
mes "[Kid]";
mes "You'll have to enter";
mes "a wholly different world";
mes "to become a Soul Linker,";
mes "but I know it'll be possible";
mes "for you. So what do you say?";
next;
if (select("No. At least, not now...:Alright. What do I have to do?") == 1) {
mes "[Kid]";
mes "Ah, alright. Well,";
mes "if you ever decide to";
mes "become a Soul Linker,";
mes "then please come back";
mes "and talk to me at any time.";
close;
}
set SOUL_Q,1;
mes "[Kid]";
mes "So you want to become";
mes "a Soul Linker? Great!";
mes "Alright, first I need you";
mes "to bring back a few items.";
mes "Don't worry, I'll explain";
mes "why you need them later.";
next;
mes "[Kid]";
mes "Now bring me";
mes "^0000FF1 3 Carat Diamond^000000,";
mes "^0000FF1 Immortal Heart^000000 and";
mes "^0000FF1 Witherless Rose^000000.";
mes "And try not to make me";
mes "wait too long, alright?";
close;
} else if(SOUL_Q == 1) {
if(BaseJob == Job_Taekwon) {
}
mes "[Kid]";
mes "Huh...?";
mes "Wait, where are";
mes "you going? I'm...";
mes "I'm talking to you!";
close;
}
else if (SOUL_Q == 1) {
if (Class == Job_Taekwon) {
mes "[Kid]";
mes "You're back, eh?";
mes "So did you bring";
@ -179,17 +189,17 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "^0000FF1 Witherless Rose^000000.";
mes "like I asked you to?";
next;
if(select("There you are.","No, not yet...") == 1) {
if(countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
delitem 732,1; //3 carat Diamond
delitem 929,1; //Immortal Heart
delitem 748,1; //Witherless Rose
if (select("There you are.:No, not yet...") == 1) {
if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
delitem 732,1; //Crystal_Jewel__
delitem 929,1; //Immortal_Heart
delitem 748,1; //Witherless_Rose
set SOUL_Q,2;
mes "[Kid]";
mes "Great, I see that you've";
mes "brought everything. But";
mes "before we begin, let me";
mes "introduce myself. My "+strcharinfo(0)+"";
mes "introduce myself. My name";
mes "is Maia, and I've been alive for more than three hundred years.";
next;
mes "[Maia]";
@ -206,41 +216,43 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "Then, we'll talk once again.";
close;
}
mes "[Kid]";
mes "Mm...?";
mes "Hey. You forgot";
mes "a few things. Now";
mes "go back and bring";
mes "everything that I ask";
mes "for this time, okay?";
next;
mes "[Kid]";
mes "I know I just told you";
mes "what we need, but I'm";
mes "going to remind you again:";
mes "^0000FF1 3 Carat Diamond^000000,";
mes "^0000FF1 Immortal Heart^000000 and";
mes "^0000FF1 Witherless Rose^000000.";
close;
}
mes "[Kid]";
mes "Mm. That's fine.";
mes "Although I have all";
mes "the time to spare in";
mes "the world, I don't like";
mes "to wait for very long.";
mes "Mm...?";
mes "Hey. You forgot";
mes "a few things. Now";
mes "go back and bring";
mes "everything that I ask";
mes "for this time, okay?";
emotion e_pif;
next;
mes "[Kid]";
mes "I know I just told you";
mes "what we need, but I'm";
mes "going to remind you again:";
mes "^0000FF1 3 Carat Diamond^000000,";
mes "^0000FF1 Immortal Heart^000000 and";
mes "^0000FF1 Witherless Rose^000000.";
close;
}
set SOUL_Q,0;
}
mes "[Kid]";
mes "You've become a warrior";
mes "of the Sun, the Moon and";
mes "the Stars instead? I had no";
mes "idea you had that potential.";
mes "I suppose I can't blame you...";
mes "Mm. That's fine.";
mes "Although I have all";
mes "the time to spare in";
mes "the world, I don't like";
mes "to wait for very long.";
close;
} else if(SOUL_Q == 2) {
if (SkillPoint != 0) {
}
set SOUL_Q,0;
mes "[Kid]";
mes "You've become a warrior";
mes "of the Sun, the Moon and";
mes "the Stars instead? I had no";
mes "idea you had that potential.";
mes "I suppose I can't blame you...";
close;
}
else if (SOUL_Q == 2) {
if (SkillPoint) {
mes "[Maia]";
mes "You still have some";
mes "unallocated Skill Points.";
@ -248,17 +260,37 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "Taekwon Do skills, and then";
mes "return when you're ready.";
close;
} else if($@SOUL_Q2 == 1) {
goto L_occupied;
}
goto L_free;
if (.SoulLinkerTest == 1) {
mes "[Maia]";
mes "Right now, someone else";
mes "is completing the ceremony";
mes "to become a Soul Linker.";
mes "Would you please wait until";
mes "it's finished? Then, when I'm";
mes "available, I'll attend to you.";
close;
}
donpcevent "Timer#link3::OnEnable";
set .SoulLinkerTest,1;
mes "[Maia]";
mes "Great, I've finished";
mes "the preparations. Now";
mes "we'll proceed with the";
mes "ceremony to change";
mes "you into a Soul Linker.";
mes "Now close your eyes...";
close2;
warp "job_soul",30,30;
end;
}
else if (SOUL_Q > 2) {
mes "[Maia]";
mes "Are you ready to";
mes "enter the depths";
mes "of your mind again?";
next;
if(select("No","Yes") == 1) {
if (select("No:Yes") == 1) {
mes "[Maia]";
mes "Well then, come";
mes "back to me when you";
@ -267,40 +299,39 @@ morocc_in,174,30,2 script Kid#link1 716,{
mes "waiting right here.";
close;
}
if($@SOUL_Q2 == 1) {
goto L_occupied;
}
goto L_free;
if (.SoulLinkerTest == 1) {
mes "[Maia]";
mes "Right now, someone else";
mes "is completing the ceremony";
mes "to become a Soul Linker.";
mes "Would you please wait until";
mes "it's finished? Then, when I'm";
mes "available, I'll attend to you.";
close;
}
donpcevent "Timer#link3::OnEnable";
set .SoulLinkerTest,1;
mes "[Maia]";
mes "Alright then, close";
mes "your eyes and relax.";
mes "We'll go back into the";
mes "depths of your mind.";
close;
warp "job_soul",30,30;
end;
}
}
L_occupied:
mes "[Maia]";
mes "Right now, someone else";
mes "is completing the ceremony";
mes "to become a Soul Linker.";
mes "Would you please wait until";
mes "it's finished? Then, when I'm";
mes "available, I'll attend to you.";
close;
L_free:
set $@SOUL_Q,1;
donpcevent "Timer#link3::OnStart";
mes "[Maia]";
mes "Great, I've finished";
mes "the preparations. Now";
mes "we'll proceed with the";
mes "ceremony to change";
mes "you into a Soul Linker.";
mes "Now close your eyes...";
close2;
warp "job_soul",30,30;
OnInit:
set .SoulLinkerTest,0;
end;
}
job_soul,30,31,1 script Maia#link-1::Maia 139,3,3,{
job_soul,30,31,0 script Maia#link2::SLTester -1,3,3,{
OnTouch:
if(BaseJob == Job_Taekwon) {
if(BaseLevel < 40) {
set $@SOUL_Q,0;
if (Class == Job_Taekwon) {
if (JobLevel < 40) {
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
mes "[Maia]";
mes "Hm? How did you come";
mes "here? You're not qualified";
@ -308,7 +339,8 @@ OnTouch:
close2;
warp "morocc",157,47;
end;
} else if(SOUL_Q == 2) {
}
if (SOUL_Q == 2) {
mes "[Maia]";
mes "Do you recognize this";
mes "place? Right now, we're";
@ -332,7 +364,8 @@ OnTouch:
mes "to the spirits while you";
mes "have the opportunity.";
close;
} else if(SOUL_Q == 3) {
}
else if (SOUL_Q == 3) {
mes "[Maia]";
mes "Listen to what";
mes "spirits are tending to say.";
@ -340,7 +373,8 @@ OnTouch:
mes "they cannot move on";
mes "to the next world.";
close;
} else if(SOUL_Q == 4) {
}
else if (SOUL_Q == 4) {
mes "[Maia]";
mes "I believe that you are";
mes "now ready to become";
@ -349,7 +383,7 @@ OnTouch:
mes "speak with the spirits";
mes "if that is what you wish.";
next;
if(select("Converse more with the spirits","Become a Soul Linker") == 1) {
if (select("Converse more with the spirits:Become a Soul Linker") == 1) {
mes "[Maia]";
mes "Alright. Try to hurry";
mes "since we can remain in";
@ -359,85 +393,93 @@ OnTouch:
mes "if you talk to me later...";
close;
}
mes "[Maia]";
mes "Then let us begin the";
mes "ceremony. These items will";
mes "be used to endow you with";
mes "the ability to borrow the power";
mes "of the fallen warriors and lend";
mes "it to your friends in battle.";
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
misceffect 247; //Yuno Large Effect
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
mes "This Immortal Heart will cease";
mes "to pump blood, instead of yours. ";
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
mes "This Immortal Heart will cease";
mes "to pump blood, instead of yours. This Diamond will turn to dust,";
mes "in place of your mortal body.";
next;
mes "[Maia]";
mes "The dead who wish";
mes "to continue fighting...";
mes "Will fight for you! Use your";
mes "powers as a Soul Linker";
mes "wisely and for just purposes.";
next;
callfunc "Job_Change",Job_Soul_Linker;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Maia]";
mes "I wish the best of luck";
mes "in your new life. Surround";
mes "yourself with allies, and the";
mes "spirits will be able to protect";
mes "you and help you fight in your battles. Farewell for now, friend.";
close2;
set $@SOUL_Q,0;
donpcevent "Timer#link3::OnStop";
warp "morocc",157,47;
end;
}
set $@SOUL_Q,0;
mes "[Maia]";
mes "Hmm...?";
mes "The time for you";
mes "to be here has not";
mes "arrived. Let's go";
mes "back to Morroc...";
mes "Then let us begin the";
mes "ceremony. These items will";
mes "be used to endow you with";
mes "the ability to borrow the power";
mes "of the fallen warriors and lend";
mes "it to your friends in battle.";
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
donpcevent "Maia#link2::Oneff";
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
mes "This Immortal Heart will cease";
mes "to pump blood, instead of yours. ";
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
mes "This Immortal Heart will cease";
mes "to pump blood, instead of yours. This Diamond will turn to dust,";
mes "in place of your mortal body.";
next;
mes "[Maia]";
mes "The dead who wish";
mes "to continue fighting...";
mes "Will fight for you! Use your";
mes "powers as a Soul Linker";
mes "wisely and for just purposes.";
next;
callfunc "Job_Change",Job_Soul_Linker;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
set SOUL_Q,0;
mes "[Maia]";
mes "I wish the best of luck";
mes "in your new life. Surround";
mes "yourself with allies, and the";
mes "spirits will be able to protect";
mes "you and help you fight in your battles. Farewell for now, friend.";
close2;
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
donpcevent "Timer#link3::OnDisable";
warp "morocc",157,47;
end;
}
set $@SOUL_Q,0;
if(BaseJob == Job_Soul_Linker) {
mes "[Maia]";
mes "The time has come for";
mes "you to venture out into the";
mes "wide world! More Soul Linkers";
mes "will definitely be needed in the ongoing battle against evil...";
} else {
mes "[Maia]";
mes "That's strange...";
mes "You're not supposed to";
mes "be here. Let me guide";
mes "you back to Morroc...";
}
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
mes "[Maia]";
mes "Hmm...?";
mes "The time for you";
mes "to be here has not";
mes "arrived. Let's go";
mes "back to Morroc...";
close2;
warp "morocc",157,47;
end;
}
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
if (Class == Job_Soul_Linker) {
mes "[Maia]";
mes "The time has come for";
mes "you to venture out into the";
mes "wide world! More Soul Linkers";
mes "will definitely be needed in the ongoing battle against evil...";
}
else {
mes "[Maia]";
mes "That's strange...";
mes "You're not supposed to";
mes "be here. Let me guide";
mes "you back to Morroc...";
}
close2;
warp "morocc",157,47;
end;
Oneff:
specialeffect 247; //"Maia#link2" EF_MAPPILLAR2
end;
}
job_soul,30,35,2 script Monk Spirit#link4 827,{
if(SOUL_Q == 2) {
job_soul,35,30,6 duplicate(SLTester) Maia#link6 716
job_soul,30,35,6 script Monk Spirit#link4 827,{
if (SOUL_Q == 2) {
mes "[Monk Spirit]";
mes "Who am I...?";
mes "I think... I think";
@ -446,7 +488,8 @@ job_soul,30,35,2 script Monk Spirit#link4 827,{
mes "Who and what I am requires";
mes "a complicated explanation...";
close;
} else if(SOUL_Q > 2) {
}
else if (SOUL_Q > 2) {
mes "[Monk Spirit]";
mes "In life, my peers did";
mes "their best to assure me";
@ -472,13 +515,13 @@ job_soul,30,35,2 script Monk Spirit#link4 827,{
mes "Monks of today.";
close;
}
mes "[Monk Spirit]";
mes "...";
close;
mes "[Monk Spirit]";
mes "...";
close;
}
job_soul,30,35,1 script Sage Spirit#link5 754,{
if(SOUL_Q == 2) {
job_soul,30,25,7 script Sage Spirit#link5 754,{
if (SOUL_Q == 2) {
mes "[Sage Spirit]";
mes "Speak to Maia.";
mes "I'm afraid I may";
@ -486,7 +529,8 @@ job_soul,30,35,1 script Sage Spirit#link5 754,{
mes "doesn't first explain";
mes "your present situation...";
close;
} else if(SOUL_Q > 2) {
}
else if (SOUL_Q > 2) {
mes "[Sage Spirit]";
mes "My pursuit of knowledge";
mes "granted me incredible power:";
@ -517,13 +561,13 @@ job_soul,30,35,1 script Sage Spirit#link5 754,{
mes "rest to my troubled soul...";
close;
}
mes "[Sage Spirit]";
mes "...";
close;
mes "[Sage Spirit]";
mes "...";
close;
}
job_soul,25,30,3 script Alchemist Spirit#link7 744,{
if(SOUL_Q == 2) {
job_soul,25,30,5 script Alchemist Spirit#link7 744,{
if (SOUL_Q == 2) {
mes "[Alchemist Spirit]";
mes "Oh! I really want to";
mes "speak to you, but what";
@ -532,7 +576,8 @@ job_soul,25,30,3 script Alchemist Spirit#link7 744,{
mes "talk to Maia first. But yes,";
mes "I really need your help.";
close;
} else if(SOUL_Q > 2) {
}
else if (SOUL_Q > 2) {
mes "[Alchemist Spirit]";
mes "Without exagerrating, I was";
mes "the fastest Alchemist in my";
@ -548,7 +593,7 @@ job_soul,25,30,3 script Alchemist Spirit#link7 744,{
mes "passed away. I cannot go";
mes "on to the next world until I've";
mes "passed on my techniques...";
set SOUL_Q, 4;
set SOUL_Q,4;
next;
mes "[Alchemist Spirit]";
mes "I'm powerless as a spirit,";
@ -559,78 +604,48 @@ job_soul,25,30,3 script Alchemist Spirit#link7 744,{
mes "please give me this chance...";
close;
}
mes "[Alchemist Spirit]";
mes "...";
close;
mes "[Alchemist Spirit]";
mes "...";
close;
}
job_soul,1,5,1 script Timer#link3 139,{
OnStart:
InitNpcTimer;
job_soul,1,5,0 script Timer#link3 111,{
end;
OnStop:
OnEnable:
initnpctimer;
end;
OnDisable:
stopnpctimer;
set $@SOUL_Q, 0;
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
end;
OnTimer60000:
if(getmapusers("job_soul") < 1) {
stopnpctimer;
set $@SOUL_Q, 0;
}
end;
OnTimer120000:
if(getmapusers("job_soul") < 1) {
if (getmapusers("job_soul") == 0) {
stopnpctimer;
set $@SOUL_Q, 0;
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
}
end;
OnTimer180000:
OnTimer181000:
OnTimer182000:
mapwarp "job_soul","morocc",157,47;
end;
OnTimer183000:
areawarp "job_soul",10,10,120,120,"morocc",157,47;
set $@SOUL_Q, 0;
mapwarp "job_soul","morocc",157,47;
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
stopnpctimer;
end;
}
sec_in02,35,153,8 script Soul Linker Var 871,{
mes "[Soul Linker Var]";
mes "I can reset the Soul Linker";
mes "NPCs if a Soul Linker candidate";
mes "encounters a problem during the";
mes "end of the job quest. Please do";
mes "not use this function if players are still in the Quest Map.";
next;
input .@input;
if(.@input == 1854) {
mes "[Soul Linker Var]";
mes "Would you like to";
mes "reset the Soul Linker";
mes "Global Variable?";
next;
if(select("Reset","Cancel") == 1) {
mes "[Soul Linker Var]";
mes "The Soul Linker";
mes "Job Quest NPCs";
mes "have been reset.";
set $@SOUL_Q, 0;
close;
}
mes "[Soul Linker Var]";
mes "You have canceled";
mes "this command.";
close;
}
mes "[Soul Linker Var]";
mes "Password";
mes "is incorrect.";
close;
}
//Duplicates
job_soul,35,30,8 duplicate(Maia) Maia#link-2 716
//===== Old Changelog: =================================
//============================================================
// Old changelog
//============================================================
//= A temp Soul Linker Job Changer based on the kRO quest.
//= Quest info from RagnaInfo. Sprites from kRO screenshots
//= 1.0 Optimized and updated [Lupus]
//= 1.1 Fixed NPC names according to iRO [Lupus]
//============================================================
//============================================================