diff --git a/db/const.txt b/db/const.txt index e288d2419e..1e1fd70d61 100644 --- a/db/const.txt +++ b/db/const.txt @@ -2723,3 +2723,6 @@ THANATOS_KEEP 10009 4_F_REBELLION2 10201 4_F_REBELLION3 10202 4_M_ILYA 10203 +4_ELDER 10205 +4_LUNATIC 10206 +4_F_NOVICE2 10207 diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt index b68c4369bd..e59185d123 100644 --- a/db/re/mob_db.txt +++ b/db/re/mob_db.txt @@ -2774,7 +2774,7 @@ //3617,V_G_GERTIE_ //3618,V_G_ALPHOCCIO_ //3619,V_G_TRENTINI_ -// +//3620,NYANGPORING //3621,EP16_2_MM_CUTIE //3622,EP16_2_MM_S_GUARDS //3623,EP16_2_MM_U_ENERGY_R @@ -2809,7 +2809,7 @@ //3652,MD_ZOMBIE_120 //3653,MD_ZOMBIE_140 //3654,MD_ZOMBIE_160 -// +//3655,E_MOBSTER //3656,B_THE_PAPER //3657,B_THE_PAPER2 //3658,MD_LICH_LORD_100 @@ -2823,6 +2823,58 @@ //3666,MD_DRAINLIAR_100 //3667,MD_DRAINLIAR_160 //3668,B_KIEL_ +//3669,DIABOLIC2 +//3670,DELETER_2 +//3671,JP_MAZEMOB_01 +//3672,JP_MAZEMOB_02 +//3673,JP_MAZEMOB_03 +//3674,JP_MAZEMOB_04 +//3675,JP_MAZEMOB_05 +//3676,JP_MAZEMOB_06 +//3677,JP_MAZEMOB_07 +//3678,JP_MAZEMOB_08 +//3679,JP_MAZEMOB_09 +//3680,JP_MAZEMOB_10 +//3681,JP_MAZEMOB_11 +//3682,JP_MAZEMOB_12 +//3683,JP_MAZEMOB_13 +//3684,JP_MAZEMOB_14 +//3685,JP_MAZEMOB_15 +//3686,JP_MAZEMOB_16 +//3687,JP_MAZEMOB_17 +//3688,JP_MAZEMOB_18 +//3689,JP_MAZEMOB_19 +//3690,JP_MAZEMOB_20 +//3691,JP_MAZEMOB_21 +//3692,JP_MAZEMOB_22 +//3693,JP_MAZEMOB_23 +//3694,JP_MAZEMOB_24 +//3695,JP_MAZEMOB_25 +//3696,JP_MAZEMOB_26 +//3697,JP_MAZEMOB_27 +//3698,JP_MAZEMOB_28 +//3699,JP_MAZEMOB_29 +//3700,JP_MAZEMOB_30 +//3701,JP_MAZEMOB_31 +//3702,JP_MAZEMOB_32 +//3703,JP_MAZEMOB_33 +//3704,JP_MAZEMOB_34 +//3705,JP_MAZEMOB_35 +//3706,JP_MAZEMOB_36 +//3707,JP_MAZEMOB_37 +//3708,JP_MAZEMOB_38 +//3709,JP_MAZEMOB_39 +//3710,JP_MAZEMOB_40 +//3711,JP_MAZEMOB_41 +//3712,JP_MAZEMOB_42 +//3713,JP_MAZEMOB_43 +//3714,JP_MAZEMOB_44 +//3715,JP_MAZEMOB_45 +//3716,JP_MAZEMOB_46 +//3717,JP_MAZEMOB_47 +//3718,JP_MAZEMOB_48 +//3719,JP_MAZEMOB_49 +//3720,JP_MAZEMOB_50 //3721,QE_PORING //3722,QE_POPORING //3723,QE_DROPS @@ -2832,3 +2884,9 @@ //3727,QE_PICKY_ //3728,QE_ZOMBIE //3729,QE_POISON_SPORE +//3730,BIG_DIPPER +//3731,SCATLETON +//3732,JP_ABYSS_BOSS_1 +//3733,JP_ABYSS_BOSS_2 +//3734,ORC_X2016 +//3735,PORING_X2016 diff --git a/src/map/npc.h b/src/map/npc.h index 097d87db9c..3aaf4c2e71 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -108,7 +108,7 @@ enum actor_classes #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 -#define MAX_NPC_CLASS2_END 10203 +#define MAX_NPC_CLASS2_END 10208 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)