Update & fix.
- Updated script_commands.txt - Fixed typo in bio4_reward.txt - Fixed getexp command giving 1 exp with 0 value
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@ -2774,8 +2774,8 @@ This function is intended for use in item scripts.
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---------------------------------------
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*getnameditem(<item id>,"<name to inscribe>");
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*getnameditem("<item name>","<name to inscribe>");
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*getnameditem(<item id>,"<name to inscribe>"|<char id>);
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*getnameditem("<item name>","<name to inscribe>"|<char id>);
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This function is equivalent to using 'getitem', however, it will not just give
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the character an item object, but will also inscribe it with a specified
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@ -5158,7 +5158,8 @@ a rate and flag.
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'sc_start2' and 'sc_start4' allow extra parameters to be passed, and are used only
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for effects that require them. The meaning of the extra values vary depending on the
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effect type.
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effect type. For more infos, read status_change.txt containing a list of all Status Changes
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and theirs val1, val2, val3, and val4 usage in source.
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'sc_end' will remove a specified status effect. If SC_ALL (-1) is given, it will
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perform a complete removal of all statuses (although permanent ones will re-apply).
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@ -5168,12 +5169,14 @@ Examples:
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sc_start SC_POISON,600000,0,5000;
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// This will bestow the effect of Level 10 Blessing.
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sc_start 10,240000,10;
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sc_start SC_BLESSING,240000,10;
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// Elemental armor defense takes the following four values:
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// val1 is the first element, val2 is the resistance to the element val1.
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// val3 is the second element, val4 is the resistance to the element val3.
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sc_start4 SC_DefEle,60000,Ele_Fire,20,Ele_Water,-15;
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// Adjust element resistance by percentage. Sample with Resist_Fire item script:
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// val1: Water resistance
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// val2: Earth resistance
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// val3: Fire resistance
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// val4: Wind resistance
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sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0;
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// This will end the Freezing status for the invoking character.
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sc_end SC_FREEZE;
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@ -279,7 +279,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{
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break;
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case 4:
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mes "<<Ygnus Stale[1]>>";
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mes "When doing short distance attack, cast 발화 to the player and to the enemy with a certain chance.";
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mes "When doing short distance attack, cast Burn status to the player and to the enemy with a certain chance.";
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mes "Two-Handed Axe / ATK 250 / Weight 190 / Fire Property / Weapon Lv 4 / Required Lv 95 / Socket 1 / for High Swordman/Merchant Classes";
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callsub L_Reward, 1392, 50, 100, 35; //Ygnus_Stale
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break;
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@ -9923,8 +9923,10 @@ BUILDIN_FUNC(getexp)
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// bonus for npc-given exp
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bonus = battle_config.quest_exp_rate / 100.;
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base = (int) cap_value(base * bonus, 0, INT_MAX);
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job = (int) cap_value(job * bonus, 0, INT_MAX);
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if (base)
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base = (int) cap_value(base * bonus, 0, INT_MAX);
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if (job)
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job = (int) cap_value(job * bonus, 0, INT_MAX);
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pc_gainexp(sd, NULL, base, job, true);
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