parent
192badd150
commit
56a744014b
@ -281,7 +281,7 @@ OnSummon:
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case 6: set .@x,175; set .@y,137; break;
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}
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set .@mob,rand(1646,1651);
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monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_lt::OnMyMvPDead";
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monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_lt::OnLhzMvPDead";
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// Select Coordinates to summon a random 99 on
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switch(rand(1,6)) {
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@ -293,15 +293,15 @@ OnSummon:
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case 6: set .@x2,139; set .@y2,259; break;
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}
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set .@mob2,rand(1640,1645);
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monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_lt::OnMVP";
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monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_lt::OnMy99Dead";
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end;
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OnMyMvPDead:
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killmonster "lhz_dun03","summon_boss_lt::OnMVP";
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OnLhzMvPDead:
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killmonster "lhz_dun03","summon_boss_lt::OnMy99Dead";
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initnpctimer;
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end;
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//Required to keep from erroring
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OnMVP:
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OnMy99Dead:
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end;
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}
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@ -706,6 +706,7 @@ izlude_in,82,163,3 script Shurank 733,{
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set tu_swordman, 5;
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next;
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}
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setquest 8215;
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mes "[Shurank]";
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mes "By now, I believe that you know enough about the Increase HP Recovery skill. Next time, I shall teach you what I know about the Provoke skill.";
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close;
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@ -727,6 +728,7 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
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mes "all of the basics.";
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set tu_swordman, 4;
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changequest 8213,8214;
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if (checkre(3))
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getexp 97,0;
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else
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@ -765,6 +767,7 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as";
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mes "you grow stronger.";
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set tu_swordman, 3;
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changequest 8212,8213;
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if (checkre(3))
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getexp 83,0;
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else
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@ -779,6 +782,7 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
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mes "all of the basics.";
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set tu_swordman, 4;
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changequest 8212,8214;
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if (checkre(3))
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getexp 97,0;
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else
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@ -817,6 +821,7 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
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mes "of the fundamentals to cover!";
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set tu_swordman, 2;
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changequest 8211,8212;
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if (checkre(3))
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getexp 58,0;
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else
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@ -849,7 +854,7 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "[Shurank]";
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mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...";
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set tu_swordman, 3;
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setquest 8211;
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changequest 8211,8213;
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if (checkre(3))
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getexp 83,0;
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else
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@ -867,6 +872,7 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
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mes "all of the basics.";
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set tu_swordman, 4;
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changequest 8211,8214;
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if (checkre(3))
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getexp 97,0;
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else
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@ -930,7 +936,7 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
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mes "of the fundamentals to cover!";
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set tu_swordman, 2;
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changequest 8211,8212;
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setquest 8212;
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if (checkre(3))
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getexp 58,0;
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else
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@ -956,7 +962,7 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
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mes "of the fundamentals to cover!";
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set tu_swordman, 3;
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changequest 8212,8213;
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setquest 8213;
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if (checkre(3))
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getexp 83,0;
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else
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@ -974,9 +980,9 @@ izlude_in,82,163,3 script Shurank 733,{
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mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
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mes "all of the basics.";
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set tu_swordman, 4;
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completequest 8211;
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completequest 8212;
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completequest 8213;
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// completequest 8211;
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// completequest 8212;
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// completequest 8213;
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setquest 8214;
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if (checkre(3))
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getexp 97,0;
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@ -27,6 +27,7 @@
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//= - Juno Remedy Quest
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//= 2.2 Updated RE/Pre-RE EXP. [Euphy]
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//= 2.3 Added questlog support. [Euphy]
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//= 2.4 Fixed quest log for Odin Temple Excavation Quest. [Capuche]
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//============================================================
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// Medicine Quest :: hg_herv
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@ -208,7 +209,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
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mes "from... Drawer... H-heeelp me!";
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mes "Adventurer! H-Heeeeelp~!";
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set hg_herb,4;
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changequest 8055,8056;
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// changequest 8055,8056;
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close;
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} else if (hg_herb == 4) {
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mes "[Allen]";
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@ -7954,7 +7955,7 @@ hu_in01,19,161,0 script Alex 803,{
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if (countitem(7511) > 4) {
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delitem 7511,5; //Rune_Of_Darkness
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set hg_odin,6; //Old_Blue_Box
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changequest 11000,11002;
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changequest 11001,11002;
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getitem 603,1;
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mes "[Alex]";
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mes "Oh! Thank you";
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@ -8332,6 +8333,8 @@ hu_in01,14,11,4 script Laura 70,{
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next;
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select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
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set hg_odin,17;
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completequest 11002;
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setquest 11006;
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cutin "hu_laura04.bmp",2;
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mes "[Laura]";
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mes "Good.";
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@ -22,6 +22,7 @@
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//= 4.9 Fixed incorrect use of 'close'. [Joseph]
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//= 5.0 Updated RE/Pre-RE EXP. [Euphy]
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//= 5.1 Added GM management NPCs. [Euphy]
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//= 5.2 Fixed some quest log issues. [Capuche]
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//============================================================
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// Gangster Alert [Official Conversion]
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@ -5375,7 +5376,8 @@ lhz_in01,27,247,5 script Representative#li_02 71,{
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mes "please refer to the Rekenber";
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mes "Guidebook located to my side.";
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mes "Thank you and have a nice day.";
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changequest 2088,2089;
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if (isbegin_quest(2088))
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changequest 2088,2089;
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close;
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}
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else {
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@ -8386,7 +8388,7 @@ L_Mission:
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mes "^3355FFGhalstein^000000 again. It's time";
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mes "we let you loose, adventurer.";
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set lhz_boss,43;
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completequest 12028;
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// completequest 12028;
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close2;
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cutin "",255;
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end;
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@ -8396,8 +8398,8 @@ L_Mission:
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mes "[Karl]";
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mes ".........";
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mes "............";
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for(set .@i,12015; .@i<=12028; set .@i,.@i+1) {
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if (checkquest(.@i) > 0 && checkquest(.@i) < 2)
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for(set .@i,12015; .@i < 12028; set .@i,.@i+1) {
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if (checkquest(.@i) >= 0 && checkquest(.@i) < 2)
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completequest .@i;
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}
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close;
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@ -10406,7 +10408,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
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next;
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set lhz_rekenber,22;
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getexp (checkre(3))?55000:550000,0;
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completequest 12013;
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completequest 12014;
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cutin "lhz_kaz01",2;
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mes "[Kazien]";
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mes "Look, I can't have";
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@ -10582,7 +10584,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
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mes "for the Rune-Midgarts Kingdom.";
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next;
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set lhz_rekenber,12;
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changequest 5005,5006;
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// changequest 5005,5006;
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getexp (checkre(3))?40000:400000,0;
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cutin "lhz_kaz03",2;
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mes "[Kazien]";
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@ -10637,7 +10639,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{
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mes "to me for another job, okay?";
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next;
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set lhz_rekenber,8;
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changequest 12008,12010;
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changequest 12010,12011;
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cutin "lhz_kaz01",2;
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mes "[Kazien]";
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mes "Don't forget...";
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@ -11068,7 +11070,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{
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mes "I still can't allow you to";
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mes "enter the laboratory.";
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set lhz_rekenber,4;
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changequest 12008,12010;
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// changequest 12008,12010;
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close;
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case 2:
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@ -11427,7 +11429,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
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mes "know, embarassing orders...";
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next;
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set lhz_rekenber,11;
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changequest 12011,12012;
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changequest 12013,12014;
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cutin "lhz_ryo01",2;
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mes "[Lyozien]";
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mes "No? Eh, just meet up with";
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@ -11510,7 +11512,7 @@ airplane_01,96,48,3 script Man#Lyozien 868,{
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mes "at the Airport, and tell him that his orders have safely arrived.";
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next;
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set lhz_rekenber,9;
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changequest 12010,12011;
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changequest 12011,12012;
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cutin "lhz_ryo11",2;
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mes "[Lyozien]";
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mes "Once you tell Mr. Ahman";
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@ -1831,8 +1831,10 @@ ra_in01,235,194,5 script Katinshuell 931,{
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mes "What? I don't understand you...";
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close;
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}
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set rach_vice,11;
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changequest 8114,8115;
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if (rach_vice == 10) {
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set rach_vice,11;
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changequest 8114,8115;
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}
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mes "[Katinshuell]";
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mes "You happy, now?";
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mes "Quit trying to pry into";
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@ -2126,8 +2128,10 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
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mes "distinctively pleasant";
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mes "scent about them. I guess";
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mes "it must be pheremonal?";
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set rach_vice,5;
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changequest 8108,8109;
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if (rach_vice == 4) {
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set rach_vice,5;
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changequest 8108,8109;
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}
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close;
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}
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else if (rach_vice == 2) {
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@ -140,7 +140,7 @@ OnInit:
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case 7: set .@x,149; set .@y,151; break;
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}
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set .@mob,rand(2235,2241);
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monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
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monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnLhzMvPDead";
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// Select Coordinates to summon a random 99 on
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switch(rand(1,7)) {
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@ -156,7 +156,7 @@ OnInit:
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monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
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end;
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OnMyMVPDead:
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OnLhzMvPDead:
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killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
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initnpctimer;
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OnMy99Dead:
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Reference in New Issue
Block a user