diff --git a/npc/re/instances/WeekendDungeon.txt b/npc/re/instances/WeekendDungeon.txt
new file mode 100644
index 0000000000..aeeff2daea
--- /dev/null
+++ b/npc/re/instances/WeekendDungeon.txt
@@ -0,0 +1,401 @@
+//===== rAthena Script =======================================
+//= Weekend Memorial Dungeon
+//===== Description: =========================================
+//= [Walkthrough Conversion]
+//= Weekend Memorial Dungeon
+//===== Changelogs: ==========================================
+//= 1.0 Initial release [Everade]
+//============================================================
+
+pay_arche,44,124,5 script Marry Jae 4_F_JOB_BLACKSMITH,{
+ mes "[Marry Jae]";
+ if (BaseLevel < 60) {
+ mes "Your base level is too low, come back when you hit level 60+.";
+ close;
+ }
+ mes "^ff0000If you attempt to tame any monsters, it will not count as a kill. Please be careful.^000000";
+ next;
+ .@day = gettime(DT_DAYOFWEEK);
+ if (.@day != SATURDAY && .@day != SUNDAY) {
+ mes "[Marry Jae]";
+ mes "Oh, a curious onlooker? I'm Marry Jae, the person in charge of weekends among the days of the week.";
+ next;
+ mes "[Marry Jae]";
+ mes "What is the weekend dungeon? Actually, it's a specially designed space for new adventurers to train.";
+ next;
+ mes "^0000FFLooking around, it's obvious that Marry Jae is talking to you.^000000";
+ next;
+ mes "[Marry Jae]";
+ mes "For those who do not have a party on the weekends, this place is hunting and experience gaining grounds for lonely adventurers!";
+ next;
+ mes "[Marry Jae]";
+ mes "Besides, the experience gain here is very generous.";
+ next;
+ select( "When is the opening time?" );
+ mes "[Marry Jae]";
+ mes "The dungeon will be open during:";
+ mes "^0000FFSaturday 00:00 ~ Sunday 23:59^000000";
+ next;
+ mes "[Marry Jae]";
+ mes "I hope to see you when the weekend arrives~";
+ close;
+ }
+ .@md_name$ = "Weekend Dungeon";
+
+ if (is_party_leader() == false) {
+ mes "[Marry Jae]";
+ mes "You need to form a party of one member or more.";
+ close;
+ }
+ switch( checkquest(12378,PLAYTIME) ) {
+ case -1:
+ break;
+ case 0:
+ case 1:
+ switch( checkquest(12377,PLAYTIME) ) {
+ case -1:
+ case 2:
+ mes "[Marry Jae]";
+ mes "Sorry, but the entry period to the " + .@md_name$ + " has expired.";
+ mes "Take a rest while waiting for the dungeon to be available again.";
+ close;
+ case 0:
+ case 1:
+ break;
+ }
+ break;
+ case 2:
+ erasequest 12377;
+ erasequest 12378;
+ mes "[Marry Jae]";
+ mes "The cooldown has expired.";
+ mes "You may re-enter the Memorial Dungeon.";
+ close;
+ }
+ mes "[Marry Jae]";
+ mes "I think you're just about ready.";
+ mes "Now, would you like to enter it now?";
+ next;
+ switch( select( "Prepare Memorial Dungeon", "Enter Weekend Dungeon", "Cancel" ) ) {
+ case 1:
+ instance_create(.@md_name$);
+ mes "[Marry Jae]";
+ mes "The Memorial Dungeon has been created.";
+ mes "You may now enter.";
+ close;
+ case 2:
+ switch( instance_enter(.@md_name$) ) {
+ case IE_NOMEMBER:
+ end;
+ case IE_NOINSTANCE:
+ mes "There is no Memorial Dungeon registered.";
+ close;
+ case IE_OTHER:
+ mes "An unknown error has occurred.";
+ close;
+ case IE_OK:
+ mes "[Marry Jae]";
+ mes "Off you go!";
+ mapannounce "pay_arche", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering the " + .@md_name$ + ".", bc_map, 0xFF99;
+ if (isbegin_quest(12377) == 0)
+ setquest 12377;
+ if (isbegin_quest(12378) == 0)
+ setquest 12378;
+ end;
+ }
+ end;
+ case 3:
+ mes "[Marry Jae]";
+ mes "You have not prepared?";
+ mes "Can't really help it I guess.";
+ close;
+ }
+}
+
+//Merchant
+pay_arche,44,121,5 script Gift Supplies Clerk 4_F_02,{
+ .@zeny = 60000;
+ mes "[Gift Supplies Clerk]";
+ mes "I offer packaging services for those who wish to present a precious gift to a cherished one.";
+ next;
+ mes "[Gift Supplies Clerk]";
+ mes "If you have 5 units of - " + getitemname(23143) + "23143
or - " + getitemname(23142) + "23142
, I can pack it for just ^FF0000" + F_InsertComma(.@zeny) + "^000000 Zeny!";
+ mes "Do you want to pack it right now?";
+ next;
+ switch( select( "Cancel", "Growth Elixir Packing", "Job Elixir Packing" ) ) {
+ case 1:
+ mes "[Gift Supplies Clerk]";
+ mes "Come back whenever you need packaging services!";
+ close;
+ case 2:
+ .@item = 23142;
+ .@box = 23144;
+ break;
+ case 3:
+ .@item = 23143;
+ .@box = 23145;
+ break;
+ }
+ mes "[Gift Supplies Clerk]";
+ if (countitem(.@item) < 5) {
+ mes "Please come back when you have enough materials.";
+ close;
+ }
+ if (Zeny < .@zeny) {
+ mes "Please come back when you have enough Zeny.";
+ mes F_InsertComma(.@zeny) + "z to be specific.";
+ close;
+ }
+ if (checkweight(23144,1) == 0) {
+ mes "You have too many kinds of objects. Clear your inventory.";
+ close;
+ }
+ if (MaxWeight - Weight < 10000) {
+ mes "Can't continue because you have too many heavy objects. Reduce your total weight by clearing your inventory.";
+ close;
+ }
+ mes "Confirm to spend " + F_InsertComma(.@zeny) + "z to package 5 - " + getitemname(.@item) + "" + .@item + "
into - " + getitemname(.@box) + "" + .@box + "
?";
+ next;
+ if (select( "Yes", "No" ) == 2) {
+ mes "[Gift Supplies Clerk]";
+ mes "Come back whenever you need packaging services!";
+ close;
+ }
+ Zeny -= .@zeny;
+ delitem .@item,5;
+ getitem .@box,1;
+ end;
+}
+
+//Instance
+1@md_pay,239,30,6 script Marry Jae#0_1 4_F_JOB_BLACKSMITH,{
+ if (is_party_leader() == false)
+ end;
+ mes "[Marry Jae]";
+ mes "Before we start setting up the environment here, we'll give you the chance to choose an appropriate difficulty level.";
+ mes "I could make my own choice, but each person handles it differently based on their abilities.";
+ next;
+ switch( select( "Cancel", "Lv60 ~ 79", "Lv80 ~ 99", "Lv100 ~ 119", "Lv120 ~ 139", "Lv140 ~ 159", "Lv160 ~ " ) ) {
+ case 1:
+ end;
+ //Familiar, Skeleton, Zombie
+ case 2:
+ .@min_level = 60;
+ setarray 'mob[0],3643,3637,3649;
+ break;
+ case 3:
+ .@min_level = 80;
+ setarray 'mob[0],3644,3638,3650;
+ break;
+ case 4:
+ .@min_level = 100;
+ setarray 'mob[0],3645,3639,3651;
+ break;
+ case 5:
+ .@min_level = 120;
+ setarray 'mob[0],3646,3640,3652;
+ break;
+ case 6:
+ .@min_level = 140;
+ setarray 'mob[0],3647,3641,3653;
+ break;
+ case 7:
+ .@min_level = 160;
+ setarray 'mob[0],3648,3642,3654;
+ break;
+ }
+ mes "[Marry Jae]";
+ if (BaseLevel < .@min_level) {
+ mes "Your base level is too low to select this, you need to be level " + .@min_level + " + .";
+ close;
+ }
+
+ mes "Good luck finding the treasures!";
+ npctalk "Good luck~";
+ donpcevent instance_npcname("map_md_pay_spawn") + "::OnStart";
+ close;
+}
+
+1@md_pay,1,1,6 script map_md_pay_spawn -1,{
+ end;
+OnStart:
+ sleep 2500;
+ disablenpc instance_npcname("Marry Jae#0_1");
+
+ .@event$ = instance_npcname("map_md_pay_spawn") + "::OnFarmiliarDead";
+ killmonster 'map_md_pay$, .@event$;
+ monster 'map_md_pay$,252,54,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,260,40,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,249,93,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,224,38,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,255,125,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,264,132,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,255,165,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,265,181,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,225,165,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,235,115,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,205,145,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,190,180,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,213,250,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,135,200,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,175,155,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,165,145,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,180,117,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,175,115,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,185,66,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,155,55,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,165,45,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,124,57,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,54,45,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,53,48,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,55,65,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,51,66,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,42,84,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,41,152,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,46,171,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,45,185,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,64,172,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,75,181,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,50,202,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,55,205,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,75,245,"Familiar",'mob[0],1,.@event$;
+ monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
+
+ .@event$ = instance_npcname("map_md_pay_spawn") + "::OnSkelDead";
+ killmonster 'map_md_pay$, .@event$;
+ monster 'map_md_pay$,245,55,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,243,63,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,259,98,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,258,204,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,239,122,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,189,190,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,239,231,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,205,225,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,172,207,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,166,234,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,171,236,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,126,180,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,150,150,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,155,135,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,174,75,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,186,67,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,95,65,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,55,85,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,37,92,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,34,90,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,27,99,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,57,76,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,62,93,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,33,97,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,60,45,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,48,60,"Skeleton",'mob[1],1,.@event$;
+ monster 'map_md_pay$,73,51,"Skeleton",'mob[1],1,.@event$;
+
+ .@event$ = instance_npcname("map_md_pay_spawn") + "::OnZombieDead";
+ killmonster 'map_md_pay$, .@event$;
+ monster 'map_md_pay$,245,65,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,218,61,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,255,171,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,215,165,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,237,127,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,215,105,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,198,168,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,243,267,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,165,207,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,157,236,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,113,259,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,105,255,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,117,238,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,164,194,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,159,172,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,175,155,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,146,131,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,152,126,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,181,85,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,165,81,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,157,74,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,175,45,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,49,48,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,65,175,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,78,180,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,33,207,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,49,227,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,55,235,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,60,240,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,70,237,"Zombie",'mob[2],1,.@event$;
+ monster 'map_md_pay$,65,265,"Zombie",'mob[2],1,.@event$;
+
+ 'rand_chest = rand(1,4);
+ end;
+
+OnFarmiliarDead:
+ callsub( S_Mob, 'mob[0], "Familiar", "OnFarmiliarDead" );
+OnSkelDead:
+ callsub( S_Mob, 'mob[1], "Skeleton", "OnSkelDead" );
+OnZombieDead:
+ callsub( S_Mob, 'mob[2], "Zombie", "OnZombieDead" );
+
+S_Mob:
+ if (rand(100) == 0) {
+ 'rand_chest++;
+ if ('rand_chest > 4)
+ 'rand_chest = 1;
+ // Treasure Chest Spawn
+ donpcevent instance_npcname("#WDbox" + 'rand_chest) + "::OnStart";
+ }
+ sleep 10000;
+ monster 'map_md_pay$,0,0, getarg(1), getarg(0),1, instance_npcname("map_md_pay_spawn") + "::" + getarg(2);
+ end;
+
+OnInstanceInit:
+ 'count = 0;
+ 'rand_chest = 0;
+ 'map_md_pay$ = instance_mapname("1@md_pay");
+ disablenpc instance_npcname("#WDbox1");
+ disablenpc instance_npcname("#WDbox2");
+ disablenpc instance_npcname("#WDbox3");
+ disablenpc instance_npcname("#WDbox4");
+ end;
+}
+
+// Treasure Chest Reward
+1@md_pay,99,172,3 script #WDbox1 4_TREASURE_BOX,{
+ specialeffect EF_COIN;
+ disablenpc();
+ stopnpctimer;
+ sleep 500;
+ .@chestname$ = strnpcinfo(2);
+
+ if (.@chestname$ == "WDbox1") {
+ for ( .@i = 0; .@i < 3; ++.@i )
+ makeitem rand(23142,23143),1, 'map_md_pay$, rand(97,101), rand(170,174);
+ }
+ else if (.@chestname$ == "WDbox2") {
+ for ( .@i = 0; .@i < 3; ++.@i )
+ makeitem rand(23142,23143),1, 'map_md_pay$, rand(233,237), rand(58,62);
+ }
+ else if (.@chestname$ == "WDbox3") {
+ for ( .@i = 0; .@i < 3; ++.@i )
+ makeitem rand(23142,23143),1, 'map_md_pay$, rand(51,55), rand(265,269);
+ }
+ else if (.@chestname$ == "WDbox4") {
+ for ( .@i = 0; .@i < 3; ++.@i )
+ makeitem rand(23142,23143),1, 'map_md_pay$, rand(236,240), rand(250,254);
+ }
+ end;
+
+OnStart:
+ enablenpc();
+ instance_announce -1, "A treasure chest appeared somewhere in the dungeon. It'll disappear after a while, so let's find it.", bc_map, "0xff5500";
+ initnpctimer;
+ end;
+OnTimer180000: //3min before chest disappears
+ disablenpc();
+ stopnpctimer;
+ end;
+}
+
+1@md_pay,235,60,3 duplicate(#WDbox1) #WDbox2 4_TREASURE_BOX
+1@md_pay,53,267,3 duplicate(#WDbox1) #WDbox3 4_TREASURE_BOX
+1@md_pay,238,252,3 duplicate(#WDbox1) #WDbox4 4_TREASURE_BOX
diff --git a/npc/re/mapflag/nobranch.txt b/npc/re/mapflag/nobranch.txt
index 82d8cb0d8c..ca00428cbe 100644
--- a/npc/re/mapflag/nobranch.txt
+++ b/npc/re/mapflag/nobranch.txt
@@ -241,6 +241,12 @@ que_swat mapflag nobranch
har_in01 mapflag nobranch
rockmi2 mapflag nobranch
+//============================================================
+// Memorial day
+//============================================================
+1@md_gef mapflag nobranch
+1@md_pay mapflag nobranch
+
//============================================================
// Lasagna
//============================================================
diff --git a/npc/re/mapflag/nomemo.txt b/npc/re/mapflag/nomemo.txt
index 74b43a9f96..b127e3ccae 100644
--- a/npc/re/mapflag/nomemo.txt
+++ b/npc/re/mapflag/nomemo.txt
@@ -256,6 +256,12 @@ har_in01 mapflag nomemo
rockmi1 mapflag nomemo
rockmi2 mapflag nomemo
+//============================================================
+// Memorial day
+//============================================================
+1@md_gef mapflag nomemo
+1@md_pay mapflag nomemo
+
//============================================================
// Lasagna
//============================================================
diff --git a/npc/re/mapflag/nosave.txt b/npc/re/mapflag/nosave.txt
index 70700cc127..9db6a6d90d 100644
--- a/npc/re/mapflag/nosave.txt
+++ b/npc/re/mapflag/nosave.txt
@@ -202,6 +202,12 @@ que_swat mapflag nosave SavePoint
//============================================================
rockmi2 mapflag nosave SavePoint
+//============================================================
+// Memorial day
+//============================================================
+1@md_gef mapflag nosave SavePoint
+1@md_pay mapflag nosave SavePoint
+
//============================================================
// Chicken Mode - Nightmare Glastheim
//============================================================
diff --git a/npc/re/mapflag/noteleport.txt b/npc/re/mapflag/noteleport.txt
index 194eb8ae8f..cd84b77d07 100644
--- a/npc/re/mapflag/noteleport.txt
+++ b/npc/re/mapflag/noteleport.txt
@@ -246,6 +246,12 @@ rebel_in mapflag monster_noteleport
har_in01 mapflag noteleport
rockmi2 mapflag noteleport
+//============================================================
+// Memorial day
+//============================================================
+1@md_gef mapflag noteleport
+1@md_pay mapflag noteleport
+
//============================================================
// Lasagna
//============================================================
diff --git a/npc/re/mapflag/nowarpto.txt b/npc/re/mapflag/nowarpto.txt
index 4983809587..e894322775 100644
--- a/npc/re/mapflag/nowarpto.txt
+++ b/npc/re/mapflag/nowarpto.txt
@@ -189,6 +189,12 @@ har_in01 mapflag nowarpto
rockmi1 mapflag nowarpto
rockmi2 mapflag nowarpto
+//============================================================
+// Memorial day
+//============================================================
+1@md_gef mapflag nowarpto
+1@md_pay mapflag nowarpto
+
//============================================================
// Lasagna
//============================================================
diff --git a/npc/re/mapflag/partylock.txt b/npc/re/mapflag/partylock.txt
index 3016f897ff..1f81389dc0 100644
--- a/npc/re/mapflag/partylock.txt
+++ b/npc/re/mapflag/partylock.txt
@@ -122,6 +122,12 @@
1@slw mapflag partylock
1@swat mapflag partylock
+//============================================================
+// Memorial day
+//============================================================
+1@md_gef mapflag partylock
+1@md_pay mapflag partylock
+
//============================================================
// Chicken Mode Nightmare Glastheim
//============================================================
diff --git a/npc/re/mapflag/restricted.txt b/npc/re/mapflag/restricted.txt
index f6743c9590..3e28207f2b 100644
--- a/npc/re/mapflag/restricted.txt
+++ b/npc/re/mapflag/restricted.txt
@@ -107,6 +107,12 @@ lhz_d_n2 mapflag restricted 6
1@slw mapflag restricted 6
1@swat mapflag restricted 6
+//============================================================
+// Memorial day
+//============================================================
+1@md_gef mapflag restricted 6
+1@md_pay mapflag restricted 6
+
//============================================================
// Chicken Mode Nightmare Glastheim
//============================================================
diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts_athena.conf
index 00ce149875..b034bf6146 100644
--- a/npc/re/scripts_athena.conf
+++ b/npc/re/scripts_athena.conf
@@ -96,6 +96,7 @@ npc: npc/re/instances/SealedOs.txt
npc: npc/re/instances/SkyFortress.txt
npc: npc/re/instances/TempleOfDemonGod.txt
//npc: npc/re/instances/WaveMode.txt
+npc: npc/re/instances/WeekendDungeon.txt
npc: npc/re/instances/WernerLaboratoryCentralRoom.txt
npc: npc/re/instances/WolfchevLaboratory.txt
//npc: npc/custom/official/GeffenMagicTournament.txt