- Merged @whereis from my server (displays normal spawn maps for given mobs). This command should be working correctly considering I've been using it since July. I was meant to merge it as soon as I got my hard-drive back, but I kinda forgot @_@

- bonus3 autospell (and autospell when hit) will change the target to self when the skill to be casted is inf&4 (self skill).
- Corrected script homevolution not making the homunculus /swt if it is invoked when not loyal.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11110 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-09-03 03:35:42 +00:00
parent f2320ad3b7
commit 5748269898
10 changed files with 113 additions and 9 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/09/02
* Added @whereis command (displays normal spawn maps for given mobs).
Defaults to a lv10 command. [Skotlex]
* Updated Refined Sakkat Box to give only 1 Sakkat instead of 10. [Paradox924X]
2007/08/31
* Added some comments to clif_changechatowner()

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@ -210,6 +210,9 @@ model: 10
// Locates and displays the position of a certain mob on your mini-map
showmobs: 10
// Prints out in which maps a monster normally spawns at (does not count script-invoked mobs)
whereis: 10
// Changes your size.
size: 10

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@ -133,7 +133,7 @@ bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physica
0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
if 'x' is negative value, then it's a part of formula
chance = -x*(killed_mob_level/10)+1
bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y/10% chance
bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. Skill is casted on target unless it is a self skill.
// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
@ -170,9 +170,8 @@ bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
y: 0=Don't show damage 1=Show damage
bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
attacker when being hit by a direct
attack. Target must be within spell's
range to go off.
attacker (except if it is a self-skill) when being hit by a
direct attack. Target must be within spell's range to go off.
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
gain SP equivalent to x% of damage dealt, OR
drain the amount of sp from the enemy.

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@ -231,6 +231,7 @@ ACMD_FUNC(mutearea); // by MouseJstr
ACMD_FUNC(rates); // by MouseJstr
ACMD_FUNC(iteminfo); // Lupus
ACMD_FUNC(whodrops); //Skotlex
ACMD_FUNC(whereis); //Skotlex
ACMD_FUNC(mapflag); // Lupus
ACMD_FUNC(me); //added by massdriller, code by lordalfa
ACMD_FUNC(monsterignore); // [Valaris]
@ -527,6 +528,7 @@ static AtCommandInfo atcommand_info[] = {
{ AtCommand_ItemInfo, "@iteminfo", 1, atcommand_iteminfo }, // [Lupus]
{ AtCommand_ItemInfo, "@ii", 1, atcommand_iteminfo }, // [Lupus]
{ AtCommand_WhoDrops, "@whodrops", 1, atcommand_whodrops }, // [Skotlex]
{ AtCommand_WhereIs, "@whereis", 10, atcommand_whereis }, // [Skotlex]
{ AtCommand_MapFlag, "@mapflag", 99, atcommand_mapflag }, // [Lupus]
{ AtCommand_Me, "@me", 20, atcommand_me }, //added by massdriller, code by lordalfa
{ AtCommand_MonsterIgnore, "@monsterignore", 99, atcommand_monsterignore }, // [Valaris]
@ -8699,6 +8701,54 @@ int atcommand_whodrops(const int fd, struct map_session_data* sd, const char* co
return 0;
}
int atcommand_whereis(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct mob_db *mob, *mob_array[MAX_SEARCH];
int count;
int i, j, k;
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a Monster/ID (usage: @whereis<monster_name_or_monster_ID>).");
return -1;
}
// If monster identifier/name argument is a name
if ((i = mobdb_checkid(atoi(message))))
{
mob_array[0] = mob_db(i);
count = 1;
} else
count = mobdb_searchname_array(mob_array, MAX_SEARCH, message);
if (!count) {
clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
return -1;
}
if (count > MAX_SEARCH) {
sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count);
clif_displaymessage(fd, atcmd_output);
count = MAX_SEARCH;
}
for (k = 0; k < count; k++) {
mob = mob_array[k];
snprintf(atcmd_output, sizeof atcmd_output, "%s spawns in:", mob->jname);
clif_displaymessage(fd, atcmd_output);
for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++)
{
j = map_mapindex2mapid(mob->spawn[i].mapindex);
if (j < 0) continue;
snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty);
clif_displaymessage(fd, atcmd_output);
}
if (i == 0)
clif_displaymessage(fd, "This monster does not spawn normally.");
}
return 0;
}
/*==========================================
* @adopt by [Veider]
* adopt a novice

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@ -217,6 +217,7 @@ enum AtCommandType {
AtCommand_Rates, // MouseJstr
AtCommand_ItemInfo, // Lupus
AtCommand_WhoDrops, // Skotlex
AtCommand_WhereIs, // Skotlex
AtCommand_MapFlag, // Lupus
AtCommand_MonsterIgnore, // [Valaris]
AtCommand_FakeName, // [Valaris]

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@ -3991,6 +3991,14 @@ void mob_reload(void)
mob_readdb_race();
}
void mob_clear_spawninfo()
{ //Clears spawn related information for a script reload.
int i;
for (i = 0; i < MAX_MOB_DB; i++)
if (mob_db_data[i])
memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn));
}
/*==========================================
* Circumference initialization of mob
*------------------------------------------*/

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@ -56,6 +56,11 @@ struct mob_skill {
short emotion;
};
struct spawn_info {
unsigned short mapindex;
unsigned short qty;
};
struct mob_db {
char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
unsigned int base_exp,job_exp;
@ -71,6 +76,7 @@ struct mob_db {
int summonper[MAX_RANDOMMONSTER];
int maxskill;
struct mob_skill skill[MAX_MOBSKILL];
struct spawn_info spawn[10];
};
enum {
@ -173,6 +179,7 @@ void mob_heal(struct mob_data *md,unsigned int heal);
#define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
#define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
void mob_clear_spawninfo();
int do_init_mob(void);
int do_final_mob(void);

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@ -2341,6 +2341,7 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4)
char mapname[MAP_NAME_LENGTH_EXT];
char mobname[NAME_LENGTH];
struct spawn_data mob, *data;
struct mob_db* db;
memset(&mob, 0, sizeof(struct spawn_data));
@ -2397,8 +2398,9 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4)
mob.xs = mob.ys = -1;
}
db = mob_db(class_);
//Apply the spawn delay fix [Skotlex]
mode = mob_db(class_)->status.mode;
mode = db->status.mode;
if (mode & MD_BOSS) { //Bosses
if (battle_config.boss_spawn_delay != 100)
{ // Divide by 100 first to prevent overflows
@ -2438,6 +2440,32 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4)
if (!mob_parse_dataset(&mob)) //Verify dataset.
return 1;
for(x=0; x < ARRAYLENGTH(db->spawn); x++)
{
if (map[mob.m].index == db->spawn[x].mapindex)
{ //Update total
db->spawn[x].qty += mob.num;
//Re-sort list
for (y = x; y>0 && db->spawn[y-1].qty < db->spawn[x].qty; y--);
if (y != x)
{
xs = db->spawn[x].mapindex;
ys = db->spawn[x].qty;
memmove(&db->spawn[y+1], &db->spawn[y], (x-y)*sizeof(db->spawn[0]));
db->spawn[y].mapindex = xs;
db->spawn[y].qty = ys;
}
break;
}
if (mob.num > db->spawn[x].qty)
{ //Insert into list
memmove(&db->spawn[x+1], &db->spawn[x], sizeof(db->spawn) -(x+1)*sizeof(db->spawn[0]));
db->spawn[x].mapindex = map[mob.m].index;
db->spawn[x].qty = mob.num;
break;
}
}
//Now that all has been validated. We allocate the actual memory
//that the re-spawn data will use.
data = aMalloc(sizeof(struct spawn_data));
@ -2940,6 +2968,7 @@ int npc_reload(void)
if (map[m].npc_num > 0 && battle_config.error_log)
ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
}
mob_clear_spawninfo();
// anything else we should cleanup?
// Reloading npc's now

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@ -2365,11 +2365,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
break;
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id);
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id);
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
break;
case SP_HP_LOSS_RATE:
if(sd->state.lr_flag != 2) {

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@ -8737,8 +8737,13 @@ BUILDIN_FUNC(homunculus_evolution)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if(merc_is_hom_active(sd->hd) && sd->hd->homunculus.intimacy > 91000)
merc_hom_evolution(sd->hd);
if(merc_is_hom_active(sd->hd))
{
if (sd->hd->homunculus.intimacy > 91000)
merc_hom_evolution(sd->hd);
else
clif_emotion(&sd->hd->bl, 4) ; //swt
}
return 0;
}