* Added a check in Thanatos Boss room to reset event if there's no player inside.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10610 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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======
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2007/05/23
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* Added a check in Thanatos Boss room to reset event if there's no player inside. [SinSloth]
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2007/05/22
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* Tweaked some recent npcs [ultramage]
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- I find using close; to exit a switched callsub/callfunc a major wtf,
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= [Ishizu-chan]
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//===== Current Version: =====================================
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//= 1.1
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//= 1.3
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//===== Compatible With: =====================================
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//= Any eAthena Version i guess?
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//===== Description: =========================================
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@ -12,6 +12,7 @@
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//= 1.0 - First Release [Ishizu-chan]
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//= 1.1 - Updated Thanatos Tower Quest to official. [SinSloth]
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//= 1.2 - Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth]
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//= 1.3 - Added a checking in boss map to reset event if there's no player. [SinSloth]
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//============================================================
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hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
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@ -1869,8 +1870,8 @@ tha_t12,96,58,0 script Stone Statue 111,{
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else if((countitem(7426)) || (countitem(7427)) || (countitem(7428)) || (countitem(7429)) || (countitem(7430)))
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{
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next;
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mes "^3355FFAs you approach this statue, one^FFFFFF ^3355FF of your Charm Stones begins to";
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mes "glow. However, the statue itself^FFFFFF ^000000 is not responding. You probably";
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mes "^3355FFAs you approach this statue, one of your Charm Stones begins to";
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mes "glow. However, the statue itself is not responding. You probably";
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mes "need all the Charm Stones in";
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mes "order to fully activate it.^000000";
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close;
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@ -2505,6 +2506,7 @@ thana_boss,5,5,0 script #thanasummon -1,{
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OnSummon:
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monster "thana_boss",139,129,"Thanatos Phantom",1708,1,"#Death::OnThanaDead";
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donpcevent "thanareset::OnCheck";
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end;
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}
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@ -2550,6 +2552,7 @@ OnTimer60000:
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end;
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OnTimer7200000:
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killmonsterall "thana_boss";
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set $@thana_summon,0;
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stopnpctimer;
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end;
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@ -2573,8 +2576,33 @@ OnWave:
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OnThanaDead:
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donpcevent "#thanatimer::OnActive";
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end;
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}
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thana_boss,2,2,0 script thanareset -1,{
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OnCheck:
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initnpctimer;
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end;
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OnTimer300000:
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if(!getmapusers("thana_boss"))
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{
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killmonsterall "thana_boss";
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enablenpc "Crest#1";
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enablenpc "Crest#2";
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enablenpc "Crest#3";
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enablenpc "Crest#4";
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enablenpc "Crest#5";
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set $@thana_summon,0;
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stopnpctimer;
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end;
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}
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stopnpctimer;
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goto OnCheck;
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}
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tha_t06,119,120,0 script thana6-7 45,1,1,{
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if((Class == Job_Lord_Knight) || (Class == Job_High_Priest) || (Class == Job_High_Wizard) || (Class == Job_Whitesmith) || (Class == Job_Sniper) || (Class == Job_Assassin_Cross) || (Class == Job_High_Wizard) || (Class == Job_Lord_Knight2) || (Class == Job_Paladin) || (Class == Job_Champion) || (Class == Job_Professor) || (Class == Job_Stalker) || (Class == Job_Creator) || (Class == Job_Clown) || (Class == Job_Gypsy) || (Class == Job_Paladin2)) warp "thana_step",69,369;
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