Reverted exp_calc_type back to '0' since it's definitely closer to official behavior than mode '1'.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13268 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-10-07 17:57:40 +00:00
parent 692a4952dc
commit 5789db9356

View File

@ -41,7 +41,7 @@ max_exp_gain_rate: 0
// 1 = uses damage given / max_hp as damage ratio
// NOTE: Using type 1 disables the bonus where the first attacker gets
// his share of the exp doubled when multiple people attack the mob.
exp_calc_type: 1
exp_calc_type: 0
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience