Reverted exp_calc_type back to '0' since it's definitely closer to official behavior than mode '1'.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13268 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -41,7 +41,7 @@ max_exp_gain_rate: 0
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// 1 = uses damage given / max_hp as damage ratio
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// NOTE: Using type 1 disables the bonus where the first attacker gets
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// his share of the exp doubled when multiple people attack the mob.
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exp_calc_type: 1
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exp_calc_type: 0
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// Experience increase per attacker. That is, every additional attacker to the
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// monster makes it give this much more experience
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