* The delay icon doesn't appear during casting now. (bugreport:3101)

* Status icon of ASPD potions doesn't overriding each other now.(bugreport:3095)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13802 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-05-22 13:24:16 +00:00
parent e19735da51
commit 5815851acf
4 changed files with 10 additions and 12 deletions

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@ -10,6 +10,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
- Skill's self damage may now causes coma, equipment breaking and autospell/autoscript.
- GrandCross now allows you to drain hp/sp.
- Splash attack doesn't cause any status effects or autocasts any more.
* The delay icon doesn't appear during casting now.
* Status icon of ASPD potions doesn't overriding each other now.
09/05/20
* Now fiberlocking a fiberlocked target doesn't renew the timer but instead increases its fireweakness [Inkfish]
- This makes doublecasting firebolts on a double fiberlocked target having double damage from both 2 bolts possible = =(bugreport:3061)

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@ -447,10 +447,10 @@ void initChangeTables(void)
//Status that don't have a skill associated.
StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50;
StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90;
StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION;
StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION;
StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION;
StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION0;
StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION1;
StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION2;
StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTIONINFINITY;
StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;

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@ -356,10 +356,10 @@ enum si_type {
SI_HALLUCINATION = 34,
SI_WEIGHT50 = 35,
SI_WEIGHT90 = 36,
SI_ASPDPOTION = 37,
// SI_ASPDPOTION2 = 38,
// SI_ASPDPOTION3 = 39,
// SI_ASPDPOTIONINFINITY = 40,
SI_ASPDPOTION0 = 37,
SI_ASPDPOTION1 = 38,
SI_ASPDPOTION2 = 39,
SI_ASPDPOTIONINFINITY = 40,
SI_SPEEDPOTION1 = 41,
SI_SPEEDPOTION2 = 42,
// SI_AUTOCOUNTER = 43,

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@ -1075,8 +1075,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
ud->state.skillcastcancel = 0;
ud->canact_tick = tick + casttime + 100;
if ( battle_config.display_status_timers && sd )
clif_status_change(src, SI_ACTIONDELAY, 1, casttime);
if( sd )
{
switch( skill_num )
@ -1182,8 +1180,6 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
ud->canact_tick = tick + casttime + 100;
if ( battle_config.display_status_timers && sd )
clif_status_change(src, SI_ACTIONDELAY, 1, casttime);
// if( sd )
// {
// switch( skill_num )