* The delay icon doesn't appear during casting now. (bugreport:3101)
* Status icon of ASPD potions doesn't overriding each other now.(bugreport:3095) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13802 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -10,6 +10,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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- Skill's self damage may now causes coma, equipment breaking and autospell/autoscript.
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- GrandCross now allows you to drain hp/sp.
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- Splash attack doesn't cause any status effects or autocasts any more.
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* The delay icon doesn't appear during casting now.
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* Status icon of ASPD potions doesn't overriding each other now.
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09/05/20
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* Now fiberlocking a fiberlocked target doesn't renew the timer but instead increases its fireweakness [Inkfish]
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- This makes doublecasting firebolts on a double fiberlocked target having double damage from both 2 bolts possible = =(bugreport:3061)
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@ -447,10 +447,10 @@ void initChangeTables(void)
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//Status that don't have a skill associated.
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StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50;
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StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90;
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StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION;
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StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION;
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StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION;
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StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
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StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION0;
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StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION1;
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StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION2;
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StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTIONINFINITY;
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StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
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StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
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StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
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@ -356,10 +356,10 @@ enum si_type {
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SI_HALLUCINATION = 34,
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SI_WEIGHT50 = 35,
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SI_WEIGHT90 = 36,
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SI_ASPDPOTION = 37,
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// SI_ASPDPOTION2 = 38,
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// SI_ASPDPOTION3 = 39,
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// SI_ASPDPOTIONINFINITY = 40,
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SI_ASPDPOTION0 = 37,
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SI_ASPDPOTION1 = 38,
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SI_ASPDPOTION2 = 39,
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SI_ASPDPOTIONINFINITY = 40,
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SI_SPEEDPOTION1 = 41,
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SI_SPEEDPOTION2 = 42,
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// SI_AUTOCOUNTER = 43,
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@ -1075,8 +1075,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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ud->state.skillcastcancel = 0;
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ud->canact_tick = tick + casttime + 100;
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, casttime);
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if( sd )
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{
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switch( skill_num )
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@ -1182,8 +1180,6 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
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ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
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ud->canact_tick = tick + casttime + 100;
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, casttime);
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// if( sd )
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// {
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// switch( skill_num )
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