* Some more fixes to skill condition issues.
- Fixed skills fail when MAX_INVENTORY reached. (bugreport:3139) - Fixed spiritballs not being removed correctly in some situation. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13818 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,10 +3,14 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/05/29
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* Some more fixes to skill condition issues. [Inkfish]
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- Fixed skills fail when MAX_INVENTORY reached.
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- Fixed spiritballs not being removed correctly in some situation.
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09/05/28
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* Fixed some skill condition issues. [Inkfish]
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- HP is now checked at the end of cast.
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- Lv 6-10 StoneCurse doesn't consume gems.
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- Lv 6-10 StoneCurse doesn't consume gems when it fails.
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- Tarotcard's aftercast delay will still be applied if it fails.
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09/05/26
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* skill_check_condition clean up (bugreport:2770, bugreport:2957, bugreport:3010) [Inkfish]
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@ -8159,17 +8159,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
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return 0;
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}
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break;
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case MO_FINGEROFFENSIVE: //指弾
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case MO_FINGEROFFENSIVE:
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case GS_FLING:
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if (sd->spiritball > 0 && sd->spiritball < require.spiritball) {
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require.spiritball = sd->spiritball;
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sd->spiritball_old = sd->spiritball;
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}
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else sd->spiritball_old = require.spiritball;
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break;
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case MO_BODYRELOCATION:
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if (sc && sc->data[SC_EXPLOSIONSPIRITS])
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require.spiritball = 0;
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if( sd->spiritball > 0 && sd->spiritball < require.spiritball )
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sd->spiritball_old = require.spiritball = sd->spiritball;
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else
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sd->spiritball_old = require.spiritball;
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break;
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case MO_CHAINCOMBO:
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if(!sc)
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@ -8197,22 +8192,19 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
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// if(sc && sc->data[SC_EXTREMITYFIST]) //To disable Asura during the 5 min skill block uncomment this...
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// return 0;
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if( sc && sc->data[SC_BLADESTOP] )
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require.spiritball--;
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else if (sc && sc->data[SC_COMBO]) {
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break;
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if( sc && sc->data[SC_COMBO] )
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{
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switch(sc->data[SC_COMBO]->val1) {
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case MO_COMBOFINISH:
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require.spiritball = 4;
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break;
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case CH_TIGERFIST:
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require.spiritball = 3;
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break;
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case CH_CHAINCRUSH: //It should consume whatever is left as long as it's at least 1.
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require.spiritball = sd->spiritball?sd->spiritball:1;
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case CH_CHAINCRUSH:
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break;
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default:
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return 0;
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}
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} else if(!unit_can_move(&sd->bl)) //Check only on begin casting.
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}
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if( !unit_can_move(&sd->bl) )
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{ //Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex]
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clif_skill_fail(sd,skill,0,0);
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return 0;
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@ -8660,6 +8652,8 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
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for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i )
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{
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if( !require.itemid[i] )
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continue;
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index[i] = pc_search_inventory(sd,require.itemid[i]);
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if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) {
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if( require.itemid[i] == ITEMID_RED_GEMSTONE )
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@ -8716,6 +8710,9 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
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for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i )
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{
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if( !req.itemid[i] )
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continue;
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if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
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continue; //Gemstones are checked, but not substracted from inventory.
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@ -8856,7 +8853,32 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
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if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_MONK)
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req.sp -= req.sp*25/100; //FIXME: Need real data. this is a custom value.
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break;
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case MO_BODYRELOCATION:
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if( sc && sc->data[SC_EXPLOSIONSPIRITS] )
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req.spiritball = 0;
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break;
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case MO_EXTREMITYFIST:
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if( sc )
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{
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if( sc->data[SC_BLADESTOP] )
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req.spiritball--;
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else if( sc->data[SC_COMBO] )
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{
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switch( sc->data[SC_COMBO]->val1 )
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{
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case MO_COMBOFINISH:
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req.spiritball = 4;
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break;
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case CH_TIGERFIST:
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req.spiritball = 3;
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break;
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case CH_CHAINCRUSH: //It should consume whatever is left as long as it's at least 1.
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req.spiritball = sd->spiritball?sd->spiritball:1;
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break;
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}
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}
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}
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break;
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}
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return req;
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