From 587da1048d41b094b8a0132e7487ed0bc32c2276 Mon Sep 17 00:00:00 2001 From: Cydh Ramdh Date: Sun, 18 Oct 2015 16:38:08 +0700 Subject: [PATCH] Item DB Update * Added items, packages, and combos from idRO patch 2015-10-07 and 2015-10-15. * There are some WoE TE items. (just bad, we don't have WoE TE implemented yet) Signed-off-by: Cydh Ramdh --- db/const.txt | 1 + db/re/item_combo_db.txt | 6 +++ db/re/item_db.txt | 88 ++++++++++++++++++++++++++++++++++++++++ db/re/item_noequip.txt | 48 ++++++++++++++++++++++ db/re/item_package.txt | 25 ++++++++++++ sql-files/item_db_re.sql | 88 ++++++++++++++++++++++++++++++++++++++++ 6 files changed, 256 insertions(+) diff --git a/db/const.txt b/db/const.txt index b96d1b2e1b..826aed360d 100644 --- a/db/const.txt +++ b/db/const.txt @@ -1198,6 +1198,7 @@ IG_Blessing_Midgard_Lucky_Egg 448 IG_Chronosian_Lucky_Egg 449 IG_Sanctuary_Lucky_Egg 450 IG_Cyborg_Lucky_Egg 451 +IG_Undine_Lucky_Egg 452 SC_ALL -1 SC_NONE -1 diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index 25171733fc..702855db4a 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -330,10 +330,16 @@ 5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,(.@r>10?10:.@r); bonus bMatk,(.@r>10?10:.@r); } 5920:1659,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r; } 5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); } +5966:2198,{ .@r = getequiprefinerycnt(EQI_HEAD_MID); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r > 9 ? -20000 : 0); } +5967:4152,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; } +5967:4163,{ bonus bAspdRate,3; bonus bAspd,1; bonus bNoWeaponDamage,5; /* If weapon is bow & refine > 10 => ASPD +1 */ } +5967:4015,{ bonus2 bSubEle,Ele_All,10; } +5968:1647,{ if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } } //9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; } 13027:15044,{ .@r = getequiprefinerycnt(EQI_ARMOR)?getequiprefinerycnt(EQI_ARMOR):1; bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; } 13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } 15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; } +15067:2950:20709:22012,{ bonus2 bExpAddRace,RC_All,30; } 15068:20710,{ bonus bAgi,5; bonus bFlee,10; } 15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; } 15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; } diff --git a/db/re/item_db.txt b/db/re/item_db.txt index b3ff037eca..bfa1fbff73 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -658,6 +658,7 @@ 1295,Blood_Tears_,Blood Tears,5,20,,1700,120,,1,3,0x00001000,18,2,34,4,55,1,16,{},{},{} 1296,Metal_Katar,Metal Katar,5,20,,0,75,,1,1,0x00001000,63,2,34,3,1,1,16,{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bCritAtkRate,.@r; .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 1298,Shiver_Katar,Katar Of Horror,5,60000,,2700,110,,1,2,0x00001000,63,2,34,4,105,1,16,{},{},{} +1299,TE_Woe_Katar,TE Woe Katar,5,0,,0,120,,1,0,0x00001000,63,2,34,3,40,1,16,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000; },{},{} //=================================================================== // 1-Handed Axes //=================================================================== @@ -679,6 +680,7 @@ 1316,Adventure_Axe,Adventure Axe,5,0,,0,100,,1,0,0x00040420,63,2,2,1,1,0,6,{},{},{} 1317,Academy_Axe,Academy Axe,5,0,,1600,130,,1,1,0x00040420,63,2,2,1,1,1,6,{},{},{} 1318,Dofle_Axe,Deflation Axe,5,50000,,1800,180,,1,2,0x000654E2,63,2,2,4,105,1,6,{ bonus bUnbreakableWeapon,1; },{},{} +1319,TE_Woe_Axe,TE Woe Axe,5,0,,0,100,,1,0,0x000654E3,63,2,2,3,40,1,6,{ bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Freeze,3000; },{},{} 1322,Blue_Axe,Blue Axe,5,10,,1800,180,,1,1,0xFFFFFFFF,63,2,2,1,1,1,6,{ bonus bStr,5; bonus bVit,5; },{},{} 1323,Ru_Gold_Axe,Ru Gold Axe,5,0,,1800,180,,1,2,0x00040000,56,2,2,3,120,1,6,{ bonus bStr,8; bonus bInt,8; },{},{} //=================================================================== @@ -732,6 +734,7 @@ 1396,Velum_Guillotine,Vellum Guillotine,5,20,,5500,300,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bIgnoreDefRaceRate,RC_Player,30; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(.@r>=9) { bonus2 bAddRace,RC_Player,60; } },{},{} 1397,Bradium_Stonehammer_,Bradium Stonehammer,5,20,,2700,210,,1,2,0x000444A2,63,2,34,4,75,1,7,{ bonus bUnbreakableWeapon,1; },{},{} 1398,Metal_Two_Handed_Axe,Metal Two Handed Axe,5,20,,0,105,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bUnbreakableWeapon,1; bonus bBaseAtk,(getrefine()*7); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} +1399,TE_Woe_Two_Handed_Axe,TE Woe Two Handed Axe,5,0,,0,150,,1,0,0x000444A2,63,2,34,3,40,1,7,{ bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Stun,3000; },{},{} //=================================================================== // 1-Handed Spears //=================================================================== @@ -771,6 +774,7 @@ 1434,P_Spear1,Eden Spear I,5,0,,0,165,,3,0,0x00004082,63,2,2,3,60,0,4,{},{},{} 1435,Cannon_Spear,Cannon Spear,5,56000,,1600,180,,3,1,0x00004000,63,2,2,4,100,1,4,{ bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; bonus bBaseAtk,(getrefine()/3); },{},{} 1436,Velum_Spear,Vellum Spear,5,20,,850,150,,3,0,0x00004082,63,2,2,4,95,1,4,{ bonus2 bAddRace,RC_Player,60; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(.@r>=9) { bonus2 bAddRace,RC_Player,30; } },{},{} +1437,TE_Woe_Pike,TE Woe Pike,5,0,,0,100,,3,0,0x00004082,63,2,2,3,40,1,4,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000; },{},{} 1438,Tanos_Spear,Tanos Spear,5,10,,3000,150:100,,,1,0x00004082,63,2,2,4,120,1,4,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{} 1439,Half_BF_Spear1,Half BF Spear1,5,20,,0,60,,3,0,0x00004082,63,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,45; bonus2 bAddRace,RC_Player,45; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{} 1441,Blue_Spear,Blue Spear,5,10,,1200,180,,3,1,0x00004000,56,2,2,3,100,1,4,{ bonus bDex,5; bonus bInt,5; bonus bMatk,170; },{},{} @@ -829,6 +833,7 @@ 1492,Velum_Glaive,Vellum Glaive,5,20,,4500,250,,3,0,0x00004082,63,2,34,4,95,1,5,{ bonus2 bAddRace,RC_Player,80; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(.@r>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} 1493,Metal_Lance,Metal Lance,5,20,,0,100,,3,1,0x00004082,63,2,34,3,1,1,5,{ bonus bBaseAtk,(getrefine()*6); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 1494,Undine_Spear,Spear Of Odin,5,50000,,3800,190,,3,3,0x00004082,63,2,34,4,105,1,5,{ bonus bAtkEle,Ele_Water; },{},{} +1495,TE_Woe_Lance,TE Woe Lance,5,0,,0,150,,3,0,0x00004082,63,2,34,3,40,1,5,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000; },{},{} 1496,Tanos_Two-Handed_Spear,Tanos Two-Handed Spear,5,10,,3750,250:50,,,1,0x00004082,63,2,34,4,120,1,5,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{} 1498,Crimson_Lance,Crimson Lance,5,20,,1750,175,,1,2,0x00000002,63,2,34,3,70,1,5,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{} //=================================================================== @@ -926,6 +931,7 @@ 1587,Velum_Encyclopedia,Vellum Great Encyclopedia,5,20,,1000,130,,1,0,0x00410100,63,2,2,4,95,1,15,{ .@r = getrefine(); bonus2 bAddRace,RC_Player,80+.@r; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(.@r>8) { autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } },{},{} 1588,Metal_Book,Metal Book,5,20,,0,45:10,,1,1,0x00410100,63,2,2,3,1,1,15,{ .@r = getrefine(); bonus bUnbreakableWeapon,1; bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 1590,Snake_Encyclopedia,Daizenshu Dakatsu,5,60000,,1500,10:110,,1,2,0x00410100,63,2,2,4,105,1,15,{ bonus bUnbreakableWeapon,1; },{},{} +1591,TE_Woe_Book,TE Woe Book,5,0,,0,120,,1,0,0x00410100,63,2,2,3,40,1,15,{ bonus2 bAddRace,RC_Player,40; bonus2 bMagicAddRace,RC_Player,5; bonus3 bAddEff,Eff_Blind,1000,ATF_MAGIC; bonus bHPRecovRate,5; bonus bSPRecovRate,5; },{},{} 1596,Earth_Pedigree_Book,Earth Pedigree Book,5,10,,400,90:130,,,2,0x050100,63,2,2,,27,1,15,{ .@r = getrefine(); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5+.@r; bonus2 bSkillAtk,"WZ_EARTHSPIKE",5+.@r; bonus bUnbreakableWeapon,1; },{},{} 1597,Half_BF_Book2,Half BF Book2,5,20,,0,90:125,,1,0,0x00410100,63,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreMdefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1; },{},{} // GM Weapon @@ -995,6 +1001,7 @@ 1660,Wand_Of_Affection2,Empowered Wand Of Affection,5,20,,500,30:180,,1,1,0x00000100,63,2,2,3,130,1,10,{ bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus bHealPower,20; },{},{} 1661,Mental_Destroyer,Mental Destroyer,5,20,,1400,100:50,,1,0,0x00000200,63,2,2,4,95,1,10,{ bonus bInt,10; bonus bUnbreakableWeapon,1; bonus bUseSPrate,100; bonus bMdef,20; bonus2 bSPVanishRate,10000,5; if(getrefine()>5) { bonus2 bSPVanishRate,10000,5; } },{},{} 1664,Thorn_Staff_of_Darkness,Thorn Staff of Darkness,5,10,,700,60:160,,,1,0x14,50,2,2,4,75,1,8,{ bonus bInt,3; bonus bDex,3; bonus bVariableCastrate,-getrefine(); bonus bAtkEle,Ele_Dark; },{},{} +1667,TE_Woe_Staff,TE Woe Staff,5,0,,0,50,,1,0,0x00818315,63,2,2,3,40,1,10,{ bonus2 bMagicAddRace,RC_Player,10; bonus3 bAddEff,Eff_Blind,1000,ATF_MAGIC; bonus bHPRecovRate,5; bonus bSPRecovRate,5; },{},{} 1668,Sword_Stick,Sword Stick,5,10,,500,120:150,,,2,0x800200,63,2,2,4,80,1,8,{ bonus bAspdRate,10; },{},{} 1669,Tanos_Staff,Tanos Staff,5,10,,1000,100:200,,,1,0x00818314,63,2,2,4,120,1,10,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{} 1670,RWC_Memory_Staff,RWC Memory Staff,5,20,,500,25:30,,1,1,0x00818315,63,2,2,3,1,1,10,{ .@r = getrefine(); bonus bMatk,30*(.@r/3); if(.@r>=6) bonus2 bMagicAddClass,Class_All,(.@r>=9?10:5); if(.@r>=9) bonus4 bAutoSpell,"HW_MAGICPOWER",1,10,0; },{},{} @@ -1123,6 +1130,7 @@ 1831,P_Knuckle1,Eden Knuckle I,5,0,,0,120,,1,0,0x00008100,63,2,2,3,60,0,12,{},{},{} 1832,Velum_Claw,Vellum Claw,5,20,,650,160,,1,0,0x00008100,63,2,2,4,95,1,12,{ bonus2 bAddRace,RC_Player,100; .@r = getrefine(); if(.@r>7) { bonus2 bAddRace,RC_Player,20; } if(.@r>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus2 bFixedCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{} 1833,Claw_Of_Flash,Claw of Flash,5,60000,,400,140,,1,2,0x00008100,63,2,2,4,105,1,12,{},{},{} +1834,TE_Woe_Fist,TE Woe Fist,5,0,,0,150,,1,0,0x00008100,63,2,2,3,40,1,12,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Freeze,3000; },{},{} 1836,Tanos_Knuckles,Tanos Knuckles,5,10,,600,160:100,,,1,0x00008100,63,2,2,4,120,1,12,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{} 1837,Iron_nail,Iron Nail,5,10,,1500,100,,,1,0x00008100,63,2,2,3,50,1,12,{ bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2); },{},{} 1838,Half_BF_Knuckle1,Half BF Knuckle1,5,20,,0,30,,1,0,0x00008100,63,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,1; },{},{} @@ -1161,6 +1169,7 @@ 1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,63,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{} 1930,Green_Whistle,Green Whistle,5,20,,800,170:50,,1,1,0x00080000,63,1,2,3,102,1,13,{ .@r = getrefine(); if(.@r>5) { bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",(.@r-5)*4; bonus2 bSkillUseSP,"WM_LULLABY_DEEPSLEEP",(.@r-5)*4; } bonus2 bSkillVariableCast,"MI_RUSH_WINDMILL",-2000; bonus2 bSkillVariableCast,"WM_LULLABY_DEEPSLEEP",-2000; },{},{} 1931,P_Guitar1,Eden Guitar I,5,0,,0,125,,1,0,0x00080000,63,1,2,3,60,0,13,{},{},{} +1932,TE_Woe_Guitar,TE Woe Guitar,5,0,,0,100,,1,0,0x00080000,63,1,2,3,40,1,13,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Poison,3000; },{},{} 1933,Tanos_Violin,Tanos Violin,5,10,,2000,200:130,,,1,0x00080000,63,1,2,4,120,1,13,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bLongAtkRate,20; bonus2 bHPLossRate,100,10000; },{},{} 1934,Contrabass,Contrabass,5,20,,250,180:120,,1,2,0x00080000,63,1,2,3,130,1,13,{ bonus2 bSkillCooldown,"WM_RANDOMIZESPELL",-20; },{},{} 1935,Ozs_New_Ukulele,Oz's New Ukulele,5,20,,2000,160,,1,2,0x00080000,63,1,2,4,130,1,13,{ bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20; },{},{} @@ -1209,6 +1218,7 @@ 1984,Stem_Whip,Stem Whip,5,20,,800,170:50,,1,1,0x00080000,63,0,2,3,102,1,14,{ .@r = getrefine(); if(.@r>5) { bonus2 bSkillUseSP,"WA_SWING_DANCE",(.@r-5)*4; bonus2 bSkillUseSP,"WM_LULLABY_DEEPSLEEP",(.@r-5)*4; } bonus2 bSkillVariableCast,"WA_SWING_DANCE",-2000; bonus2 bSkillVariableCast,"WM_LULLABY_DEEPSLEEP",-2000; },{},{} 1985,Rosebine,Rosebine,5,20,,1000,100:130,,1,0,0x00080000,63,0,2,4,110,1,14,{ bonus bInt,2; bonus bAgi,-2; bonus3 bAutoSpell,"WM_VOICEOFSIREN",1,20; },{},{} 1986,P_Tail1,Eden Tail I,5,0,,0,125,,2,0,0x00080000,63,0,2,3,60,0,14,{},{},{} +1987,TE_Woe_Rope,TE Woe Rope,5,0,,0,100,,2,0,0x00080000,63,0,2,3,40,1,14,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000; },{},{} 1988,Tanos_Whip_Sword,Tanos Whip Sword,5,10,,2200,200:130,,,1,0x00080000,63,0,2,4,120,1,14,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bLongAtkRate,20; bonus2 bHPLossRate,100,10000; },{},{} 1989,Rhythmic_Gymnastics_Ribbon,Rhythmic Gymnastics Ribbon,5,20,,300,150:120,,2,2,0x00080000,63,0,2,3,130,1,13,{ bonus bAspdRate,20; },{},{} 1990,Bloody_Floral_Decoration_Microphone,Bloody Floral Decoration Microphone,5,20,,1000,160,,2,2,0x00080000,63,0,2,4,130,1,13,{ bonus2 bSkillUseSP,"CG_MOONLIT",-20; },{},{} @@ -1238,7 +1248,9 @@ 2016,Velum_Arc_Wand,Vellum Arc Wand,5,20,,800,110:220,,1,0,0x00818314,63,2,34,4,95,1,23,{ bonus bUnbreakableWeapon,1; bonus2 bMagicAddRace,RC_Player,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; .@r = getrefine(); if(.@r>5) { bonus2 bMagicAddRace,RC_Player,15; } if(.@r>8) { bonus bVariableCastrate,-50; bonus bFixedCast,-200; } },{},{} 2017,Divine_Cross_,Divine Cross,5,20,,1500,120:210,,1,1,0x00008100,63,2,34,4,70,1,23,{ bonus bUnbreakableWeapon,1; bonus bAtkEle,Ele_Holy; bonus bDex,4; },{},{} 2018,Metal_Staff,Metal Staff,5,20,,0,50:70,,1,1,0x00818315,63,2,34,3,1,1,23,{ if(BaseJob==Job_Wizard) bonus bMatk,15; else if(BaseJob==Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bMatk,((.@i-2)*5); },{},{} +2019,TE_Woe_Two_Hand_Staff,TE Woe Two Hand Staff,5,0,,0,50:130,,1,0,0x00818315,63,2,34,3,40,1,23,{ bonus2 bMagicAddRace,RC_Player,20; bonus3 bAddEff,Eff_Stun,1000,ATF_MAGIC; bonus bHPRecovRate,5; bonus bSPRecovRate,5; },{},{} 2020,Jormungand,Jormungand,5,10,,3000,200,,,0,0x810200,63,2,34,4,1,,23,{ bonus bMatk,280; bonus bInt,20; bonus bUnbreakableWeapon,1; },{},{} +2021,Ganbantein,Ganbantein,5,0,,2000,100:320,,1,0,0x00000200,56,2,2,4,100,1,10,{ bonus bInt,25; bonus bDex,25; bonus3 bAddEff,Eff_Poison,1000,ATF_MAGIC; bonus3 bAutoSpell,"AB_SILENTIUM",1,100; bonus bUnbreakableWeapon,1; },{},{} 2023,Tanos_Two-handed_Stick,Tanos Two-handed Stick,5,10,,1400,120:250,,,1,0x810200,63,2,34,4,120,1,23,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bHealPower,18; bonus2 bHPLossRate,100,10000; },{},{} 2024,Infinity_Two-handed_Stick,Infinity Two-handed Stick,5,10,,500,30,,,1,0x810200,63,2,34,4,100,1,23,{ bonus bMatk,170; },{},{} 2025,Crimson_Two-Handed_Staff,Crimson Two-Handed Staff,5,20,,1000,100,,1,2,0x000014,63,2,34,3,70,1,23,{ .@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{} @@ -1323,7 +1335,11 @@ 2175,Esprit_Shield,Spirit Shield,4,20,,1300,,50,,1,0xFFFFFFFF,63,2,32,,65,1,3,{},{},{} 2176,Dark_Book,Black Book,4,20,,500,,80,,1,0xFFFFFFFF,63,2,32,,65,1,5,{ bonus bMdef,5; .@r = getrefine(); bonus3 bAutoSpellWhenHit,"NPC_DRAGONFEAR",1,(.@r<=6)?(10):((.@r<=8)?(20):(30)); },{},{} 2177,Shield_Of_Death,Shield Of Death,4,20,,2000,,150,,1,0xFFFFFFFF,63,2,32,,90,1,3,{ bonus2 bAddClass,Class_Boss,2; bonus2 bMagicAddClass,Class_Boss,2; bonus2 bAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Normal,10; },{},{} +2178,TE_Woe_Buckler,TE Woe Buckler,4,0,,0,,15,,0,0xFFFFFFFF,63,2,32,1,40,1,,{ bonus bMdef,15; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_Player,15; },{},{} +2179,TE_Woe_Shield,TE Woe Shield,4,0,,0,,25,,0,0x000444A2,63,2,32,1,40,1,,{ bonus bMdef,5; bonus bMaxHP,200; bonus2 bSubRace,RC_Player,20; },{},{} +2180,TE_Woe_Magic_Guard,TE Woe Magic Guard,4,0,,0,,5,,0,0x00818315,63,2,32,1,40,1,,{ bonus bMdef,25; bonus bMaxSP,200; bonus2 bSubRace,RC_Player,10; },{},{} 2181,Hervor,Hervor,4,10,,1500,,100,,0,0xFFFFFFFF,63,2,32,,1,,2,{ bonus bMdef,5; bonus2 bSubRace,RC_All,30; bonus bUnbreakableArmor,1; },{},{} +2182,Hervor_Alvitr,Hervor Alvitr,4,0,,3000,,150,,0,0x000FDF80,56,2,32,1,100,0,,{ bonus bMdef,10; bonus bVit,20; bonus2 bSubRace,RC_Player,30; bonus bUnbreakableShield,1; /* Protection Light effect? */ },{},{} 2183,Impr_Angel's_Safeguard,Advanced Angelic Guard,4,10000,,400,,30,,1,0x00000001,63,2,32,,99,1,1,{ bonus2 bSubRace,RC_Demon,5; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; },{},{} 2185,Magic_Reflect,Magic Reflect,4,10,,1000,,50,,1,0xFFFFFFFF,63,2,32,,99,1,3,{ bonus bMdef,10; bonus bMagicDamageReturn,3+((getrefine()>=9) ? 3 : 0); },{},{} 2186,Great_Encyclopedia_Revision,Great Encyclopedia Revision,4,10,,200,0:5,50,,1,0x00810100,63,2,32,,99,1,4,{ bonus bInt,3; bonus bDex,2; .@r = getrefine(); bonus bCritical,3+((.@r >= 7) ? 2 : 0); if(.@r >= 9) bonus bMatk,5; },{},{} @@ -1633,6 +1649,9 @@ 2491,Bangungot_Boots,Bangungot Boots of Nightmare,4,20,,600,,10,,0,0xFFFFFFFF,63,2,64,,1,1,0,{ .@r = getrefine(); bonus bMdef,.@r; if(.@r>=14){ bonus bSpeedRate,25; } },{},{} 2492,Bayani_Bangungot_Boots,Bayani Bangungot Boots of Nightmare,4,20,,600,,10,,1,0xFFFFFFFF,63,2,64,,1,1,0,{ .@r = getrefine(); bonus bMdef,.@r; if(.@r>=12){ bonus bSpeedRate,25; } },{},{} 2495,Egir_Shoes,Egir Shoes,4,200000,,300,,13,,1,0xFFFFFFFF,63,2,64,,110,1,0,{ if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,BaseLevel*5; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,JobLevel*2; },{},{} +2496,TE_Woe_Shoes,TE Woe Shoes,4,0,,0,,5,,0,0xFFFFFFFF,63,2,64,1,40,1,,{ bonus bMdef,5; bonus bMaxHP,150; bonus bMaxSP,150; bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25; },{},{} +2497,TE_Woe_Boots,TE Woe Boots,4,0,,0,,10,,0,0x000444A2,63,2,64,1,40,1,,{ bonus bMaxHP,200; bonus bMaxSP,100; bonus2 bAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{} +2498,TE_Woe_Magic_Sandal,TE Woe Magic Sandal,4,0,,0,,5,,0,0x00818315,63,2,64,1,40,1,,{ bonus bMdef,5; bonus bMaxHP,100; bonus bMaxSP,200; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25; },{},{} //=================================================================== // Garments //=================================================================== @@ -2067,8 +2086,15 @@ 2941,Gunslinger_Manual,Gunslinger Manual,4,0,,100,,0,,0,0x00000001,63,2,136,,0,0,0,{ bonus bMaxSP,100; skill "GS_GLITTERING",1; skill "GS_ADJUSTMENT",1; skill "GS_MADNESSCANCEL",1; skill "GS_INCREASING",1; },{},{} 2942,Taekwon_Manual,Taekwon Manual,4,0,,100,,0,,0,0x00000001,63,2,136,,0,0,0,{ bonus bMaxSP,100; skill "TK_SEVENWIND",4; skill "TK_JUMPKICK",5; },{},{} 2943,Critical_Ring_,Critical Ring,4,0,,100,,,,1,0xFFFFFFFF,63,2,136,,,0,,{ bonus bCritical,5;},{},{} +2944,TE_Ring_Of_Protection,TE Ring Of Protection,4,0,,0,,,,0,0xFFFFFFFF,63,2,136,1,40,0,,{ bonus bMaxHP,100; bonus2 bSubRace,RC_Player,5; },{},{} +2945,TE_Ring_Of_Rage,TE Ring Of Rage,4,0,,0,,,,0,0xFFFFFFFF,63,2,136,1,40,0,,{ bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5; },{},{} +2946,TE_Ring_Of_Defiance,TE Ring Of Defiance,4,0,,0,,,,0,0xFFFFFFFF,63,2,136,1,40,0,,{ bonus bMdef,5; bonus2 bSubRace,RC_Player,5; },{},{} 2948,Demon_Wing,Demon Wing,4,10,,100,,,,1,0xFFFFFFFF,63,2,136,,70,,,{ bonus bFlee,5; },{},{} 2949,Silversmith_Bracelet,Silversmith Bracelet,4,10,,100,,3,,1,0xFFFFFFFF,63,2,136,,60,,,{ bonus bAllStats,1; bonus bMdef,3; skill "SA_SPELLBREAKER",5; },{},{} +2950,Rune_Ring,Rune Ring,4,0,,0,,,,0,0xFFFFFFFF,63,2,136,1,1,0,,{ bonus2 bExpAddClass,Class_Normal,10; },{},{} +2951,Kvasir_Ring_Blue,Kvasir Ring Blue,4,0,,100,,,,0,0xFFFFFFFF,63,2,136,1,1,0,,{ bonus bMaxSP,30; skill "ECL_SNOWFLIP",1; },{},{} +2952,Kvasir_Ring_Red,Kvasir Ring Red,4,0,,100,,,,0,0xFFFFFFFF,63,2,136,1,1,0,,{ bonus bMaxSP,30; skill "ECL_PEONYMAMY",1; },{},{} +2953,Kvasir_Ring_Green,Kvasir Ring Green,4,0,,100,,,,0,0xFFFFFFFF,63,2,136,1,1,0,,{ bonus bMaxHP,100; skill "ECL_SADAGUI",1; },{},{} 2954,Kvasir_Ring_Brown,Kvasir Ring Brown,4,10,,100,,,,0,0xFFFFFFFF,63,2,136,,1,,,{ bonus bMaxHP,100; },{},{} 2956,Safety_Ring_,Advanced Safety Ring,4,75000,,100,,10,,1,0xFFFFFFFE,63,2,136,,50,0,0,{ bonus bMdef,5; bonus bAllStats,1; },{},{} 2957,Good_Ring_Of_Flame_Lord,Advanced Ring Of Flame Lord,4,20,,100,,0,,0,0x7CCFDF80,63,2,136,,85,0,0,{ bonus bStr,3; bonus bVit,2; bonus bBaseAtk,20; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20; },{},{} @@ -2904,6 +2930,7 @@ 4871,SP75,SP+75,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,75; },{},{} 4872,DelayafterAttack2Lv,DelayafterAttack2Lv,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,4; bonus bDelayrate,-4; },{},{} 4873,DelayafterAttack3Lv,DelayafterAttack3Lv,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,4; bonus bDelayrate,-4; },{},{} +4876,Runaway_Magic,Runaway Magic,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 4881,DelayafterAttack4Lv,DelayafterAttack4Lv,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,4; bonus bDelayrate,-4; },{},{} 4882,ATK_+_1%,ATK + 1%,6,10,,0,,,,,,,,,,,,,{ bonus bAtkRate,1; },{},{} 4883,MATK_+_1%,MATK + 1%,6,10,,0,,,,,,,,,,,,,{ bonus bMatkRate,1; },{},{} @@ -3857,6 +3884,10 @@ 5918,Gambler_Seal,Gambler Seal,4,0,,500,,,,0,0xFFFFFFFF,63,2,512,,,1,1202,{ bonus bCritical,3; bonus bCritAtkRate,3; bonus2 bSubSkill,"RA_ARROWSTORM",10; bonus2 bSubSkill,"SR_GATEOFHELL",10; .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bCritAtkRate,-(.@dex/10)*2; bonus bCritical,.@luk/10; bonus bBaseAtk,(.@luk/10)*2; bonus bMatk,(.@luk/10)*2; if (.@luk > 120) { bonus bCritical,10; bonus bCritAtkRate,10; bonus2 bSubSkill,"RA_ARROWSTORM",30; bonus2 bSubSkill,"SR_GATEOFHELL",30; } else if (.@luk > 108) { bonus bCritical,5; bonus bCritAtkRate,10; } },{},{} 5920,Medical_Boots,Medical Boots,4,0,,300,,10,,0,0xFFFFFFFF,63,2,64,,10,1,,{ .@r = getrefine(); bonus bHealPower,10+((.@r/2) * 2); bonus2 bSkillUseSP,"AB_CHEAL",(.@r * 5); },{},{} 5943,Owl_viscount_Silk_Hat,Owl Viscount Silk Hat,4,0,,500,,15,,1,0xFFFFFFFF,63,2,256,1,70,1,1323,{ bonus bInt,1; bonus bAspdRate,10; .@r = getrefine(); bonus bMatk,7*.@r; autobonus "{ .@r = getrefine(); bonus bAspdRate,(.@r >= 9 ? 40 : ((.@r >= 7) ? 10 : ((.@r >= 5) ? 5 : 1))); }",.@r*20,30000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }"; },{},{} +5966,KarduiEar,KarduiEar,4,0,,300,,,,0,0xFFFFFFFF,63,2,512,1,70,1,1357,{ .@dex = readparam(bDex); bonus bMatk,(.@dex > 10) ? .@dex/10*2 : 0; if (.@dex > 107) { bonus bVariableCastrate,-10; bonus bMatk,60; } if (.@dex > 119) { bonus bVariableCastrate,-5; bonus bMatk,100; } },{},{} +5967,Flying Galapago,Flying Galapago,4,0,,500,,,,0,0xFFFFFFFF,63,2,1,1,110,1,1358,{ bonus bAgi,1; bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW")*40; },{},{} +5968,DVAngelNurseCap,DVAngelNurseCap,4,0,,500,,10,,1,0xFFFFFFFF,63,2,256,1,50,1,1359,{ if (BaseClass == Job_Acolyte) bonus bHealPower,3; bonus bNoCastCancel,1; .@r = getrefine(); bonus bHealPower,(.@r > 8) ? 12 : ((.@r > 6) ? 9 : ((.@r > 4) ? 6 : 0)); },{},{} +5969,QueenAnzRevenge,QueenAnzRevenge,4,0,,400,,7,,1,0xFFFFFFFF,63,2,256,1,100,1,1360,{ bonus bStr,5; .@r = getrefine(); bonus bAtkRate,7+(.@r > 8 ? 4 : (.@r > 6 ? 3 : (.@r > 4 ? 2 : 0))); bonus bNoSizeFix,1; },{},{} //=================================================================== // More Etc Items //=================================================================== @@ -4422,10 +4453,23 @@ 6567,Choco_Drink_Recipe,Choco Drink Recipe,3,0,,0,,,,,,,,,,,,,{},{},{} 6581,Holy_Amulet,Holy Amulet,3,20,,10,,,,,,,,,,,,,{},{},{} 6583,3rd_Test_Pass,3rd Test Pass,3,0,,0,,,,,,,,,,,,,{},{},{} +6592,Small_Wooden_Chest,Small Wooden Chest,3,0,,10,,,,,,,,,,,,,{},{},{} 6593,Cryptura_Hair_Coupon,Cryptura Hair Coupon,3,0,,0,,,,,,,,,,,,,{},{},{} +6594,Magic_Bronze_Bullion,Magic Bronze Bullion,3,0,,1000,,,,,,,,,,,,,{},{},{} +6595,Hammer_Of_Velund,Hammer Of Velund,3,0,,500,,,,,,,,,,,,,{},{},{} +6596,Anvil_Of_Velund,Anvil Of Velund,3,0,,2000,,,,,,,,,,,,,{},{},{} +6597,Bracelet_Of_Velund,Bracelet Of Velund,3,0,,500,,,,,,,,,,,,,{},{},{} +6598,Rib_Of_Jormungand,Rib Of Jormungand,3,0,,10000,,,,,,,,,,,,,{},{},{} +6599,Spirit_Of_Hugin,Spirit Of Hugin,3,0,,100,,,,,,,,,,,,,{},{},{} +6600,Spirit_Of_Munin,Spirit Of Munin,3,0,,100,,,,,,,,,,,,,{},{},{} +6601,Chisel_Of_Giant,Chisel Of Giant,3,0,,1000,,,,,,,,,,,,,{},{},{} +6602,Secret_Of_Rune,Secret Of Rune,3,0,,100,,,,,,,,,,,,,{},{},{} +6603,Skin_Of_Hraesvelg,Skin Of Hraesvelg,3,0,,500,,,,,,,,,,,,,{},{},{} 6604,Essence_Rune_Magic,Essence Rune Magic,3,0,,0,,,,,,,,,,,,,{},{},{} +6605,Muspellium,Muspellium,3,0,,0,,,,,,,,,,,,,{},{},{} 6606,P_Cart_C,P Cart C,3,0,,10,,,,,,,,,,,,,{},{},{} 6608,Coagulated_Spell,Coagulated Spell,3,0,,0,,,,,,,,,,,,,{},{},{} +6615,Siege_Guild_Coin,Siege Guild Coin,3,0,,10,,,,,,,,,,,,,{},{},{} 6616,Lmtd_Manny_Card,Lmtd Manny Card,3,20,,10,,,,,,,,,,,,,{},{},{} 6617,Lmtd_Sid_Card,Lmtd Sid Card,3,20,,10,,,,,,,,,,,,,{},{},{} 6618,Lmtd_Diego_Card,Lmtd Diego Card,3,20,,10,,,,,,,,,,,,,{},{},{} @@ -5897,6 +5941,8 @@ 11553,Casual_Stew,Casual Stew,0,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(20,30),0; sc_start SC_VITFOOD,180000,1; },{},{} 11554,Golden_Roasted_Apple,Golden Roasted Apple,0,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(20,30),0; sc_start SC_DEXFOOD,180000,1; },{},{} 11555,Red_Potion_RG,Red Potion RG,3,0,,40,,,,0,0xFFFFFFFF,63,2,,,,,,{ itemheal 325,0; },{},{} +11557,TE_White_Potion,TE White Potion,0,200,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 325,0; },{},{} +11558,TE_White_Slim_Potion,TE White Slim Potion,0,275,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 325,0; },{},{} 11563,Hot_Tea,Hot Tea,2,10,,20,,,,0,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,100; },{},{} 11564,Sweets,Sweets,2,10,,20,,,,0,0xFFFFFFFF,63,2,,,,,,{ itemheal 100,0; },{},{} 11565,White_Potion,White Potion,0,10,,150,,,,0,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),0; },{},{} @@ -6807,11 +6853,22 @@ 12853,Patron_Scroll,Patron Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Patron_Scroll); },{},{} 12860,Mommy_Day_Cake,Mommy Day Cake,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5; },{},{} 12863,Treasure_Chest_Summoned_II,Treasure Chest Summoned II,3,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",rand(1324,1363),1,""; },{},{} +12873,TE_Potion_Box,TE Potion Box,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem(11558,10); },{},{} +12874,Frost_Giant_Blood,Frost Giant Blood,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} +12875,Golem_Stone,Golem Stone,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} +12876,Elf_Tear_Stun,Elf Tear Stun,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} +12877,Elf_Tear_Stone_Curse,Elf Tear Stone Curse,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} +12878,Elf_Tear_Freezing,Elf Tear Freezing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} +12879,Elf_Tear_Sleep,Elf Tear Sleep,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} +12880,Elf_Tear_Curse,Elf Tear Curse,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} +12881,Elf_Tear_Silence,Elf Tear Silence,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} +12882,Elf_Tear_Blind,Elf Tear Blind,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12883,Almighty,Almighty,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_BASH3D; sc_start SC_2011RWC_SCROLL,1800000,10; },{},{} 12884,Infinite_Concentration_Potion,Infinite Concentration Potion,11,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,4; },{},{} 12885,Infinite_Awakening_Potion,Infinite Awakening Potion,11,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION1,1800000,6; },{},{} 12886,Infinite_Berserk_Potion,Infinite Berserk Potion,11,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION2,1800000,9; },{},{} 12887,C_Wing_Of_Fly,Infinite Flywing,11,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ unitskilluseid getcharid(3),"AL_TELEPORT",1; },{},{} +12888,Siege_Kit_Box,Siege Kit Box,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 12889,Weapon_Box(Spear),Weapon Box(Spear),2,10,,200,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{} 12890,Weapon_Box(Mace),Weapon Box(Mace),2,10,,200,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{} 12891,Weapon_Box(Dagger),Weapon Box(Dagger),2,10,,200,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{} @@ -7009,6 +7066,7 @@ 13078,Mikatsuki,Mikacheuki,5,40000,,600,50:120,,1,1,0x02000000,63,2,2,4,100,1,1,{ bonus bUseSPrate,-5; bonus bVariableCastrate,-5; },{},{} 13079,Metal_Dagger,Metal Dagger,5,20,,0,55,0,,1,0x02021040,63,2,2,3,1,1,1,{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 13081,Octo_kitchen_Knife,Discount knife Octopus,5,200000,,700,140,0,,3,0x228F5EEE,63,2,2,4,105,1,1,{},{},{} +13083,TE_Woe_Knife,TE Woe Knife,5,0,,0,100:100,,1,0,0x3E9F7EEF,63,2,2,3,40,1,1,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Silence,3000; },{},{} 13085,Volcano_Knife,Volcano Knife,5,10,,200,80,,,0,0x280002E,63,2,2,4,60,,1,{ bonus bAgi,2; bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if(.@r==7){ bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Fire,3; } if (.@r>7) { bonus bMaxHPrate,.@r-7; bonus2 bSubEle,Ele_Fire,.@r-7; } },{},{} 13088,Greater_Lease,Greater Lease,5,10,,500,110:50,,,1,0x280006E,63,2,2,4,30,1,1,{ .@r = getrefine(); if (.@r >= 5) bonus bMatk,30; if (.@r >= 7) bonus bMatk,10; if (.@r >= 9) bonus bMatk,10; },{},{} 13089,FaceWorm_Leg,FaceWorm Leg,5,10,,500,0:50,110,,1,0x3FFFFFFF,63,2,2,3,24,1,1,{ bonus bAtkEle,Ele_Poison; },{},{} @@ -7040,6 +7098,7 @@ 13114,P_Revolver3,Eden Revolver III,5,0,,0,76,,7,0,0x41000000,63,2,34,3,60,0,17,{ bonus bHit,-5; },{},{} 13115,Upg_Revolver,Upg Revolver,5,20,,500,35,,7,1,0x41000000,63,2,34,3,1,1,17,{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} 13116,Novice_Revolver,Novice Revolver,5,0,,500,20,,7,0,0x41000000,63,2,34,1,1,0,17,{ bonus bHit,-5; },{},{} +13117,TE_Woe_Pistol,TE Woe Pistol,5,0,,0,60,,7,0,0x41000000,63,2,34,3,40,1,17,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000; },{},{} 13118,Spark_Light,Spark Light,5,1,,100,0,,9,0,0x41000000,63,2,34,1,1,1,17,{},{},{} 13119,Spark_Of_Freedom,Spark Of Freedom,5,1,,100,100,,9,2,0x41000000,63,2,34,3,99,1,17,{},{},{} 13120,Heaven's_Feather_and_Hell's_Fire,Heaven's Feather & Hell's Fire,5,1250000,,800,150,,9,1,0x41000000,63,2,34,3,99,1,17,{ bonus2 bSkillAtk,"GS_DESPERADO",20; bonus2 bSkillAtk,"RL_FALLEN_ANGEL",20; },{},{} @@ -7085,6 +7144,10 @@ 13181,Novice_Shotgun,Novice Shotgun,5,0,,1000,80,,9,0,0x41000000,1,2,34,4,1,0,20,{},{},{} 13182,Novice_Gatling,Novice Gatling,5,0,,1500,40,,9,0,0x41000000,1,2,34,4,1,0,19,{},{},{} 13183,Novice_Grenade_Launcher,Novice Grenade Launcher,5,0,,1500,40,,9,0,0x41000000,1,2,34,4,1,0,21,{},{},{} +13184,TE_Woe_Rifle,TE Woe Rifle,5,0,,0,80,,9,0,0x41000000,63,2,34,3,40,1,18,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Silence,3000; },{},{} +13185,TE_Woe_Gatling,TE Woe Gatling,5,0,,0,100,,7,0,0x41000000,63,2,34,3,40,1,19,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Stun,3000; },{},{} +13186,TE_Woe_Shotgun,TE Woe Shotgun,5,0,,0,100,,7,0,0x41000000,63,2,34,3,40,1,20,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Poison,3000; },{},{} +13187,TE_Woe_Grenade,TE Woe Grenade,5,0,,0,100,,9,0,0x41000000,63,2,34,3,40,1,21,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000; },{},{} 13189,Color_Scope,Color Scope,5,1350000,,1200,240,,9,2,0x40000000,63,2,34,3,105,1,18,{ bonus bHit,20; bonus bCriticalRate,30; },{},{} 13190,RAG203,RAG203,5,1800000,,1300,260,,9,1,0x40000000,63,2,34,3,140,1,18,{ bonus bHit,10; bonus bCriticalRate,15; bonus4 bAutoSpell,"AL_DECAGI",1,500,0; },{},{} 13192,Death_Fire,Death Fire,5,1250000,,2000,400,,9,1,0x40000000,63,2,34,3,108,1,20,{ bonus bLongAtkRate,5; bonus bHit,-50; bonus bDelayrate,-10; },{},{} @@ -7200,6 +7263,7 @@ 13314,Huuma_Fluttering_Snow,Wave Huuma Shuriken,5,100000,,1500,200,,1,0,0x02000000,63,2,34,4,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Water; bonus3 bAutoSpell,"NJ_HYOUSYOURAKU",(getskilllv("NJ_HYOUSYOURAKU")?getskilllv("NJ_HYOUSYOURAKU"):1),30; },{},{} 13315,Huuma_Thunderstorm,Thunderstorm Huuma Shuriken,5,100000,,1500,200,,1,0,0x02000000,63,2,34,4,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Wind; bonus3 bAutoSpell,"NJ_RAIGEKISAI",(getskilllv("NJ_RAIGEKISAI")?getskilllv("NJ_RAIGEKISAI"):1),30; },{},{} 13316,Upg_Huuma_Shuriken,Upg Huuma Shuriken,5,20,,1500,55,,1,1,0x02000000,63,2,34,3,1,1,22,{ .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); bonus bLongAtkRate,(.@r); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} +13317,TE_Woe_Huuma,TE Woe Huuma,5,0,,0,80:100,,1,0,0x22000000,63,2,2,3,40,1,22,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000; },{},{} 13321,Half_BF_Huuma_Shuriken2,Half BF Huuma Shuriken,5,20,,0,55,,1,0,0x02000000,63,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,1; },{},{} 13322,Huuma_Metal_Shuriken,Huuma Metal Shuriken,5,20,,0,50,,1,1,0x02000000,63,2,34,3,1,1,22,{ bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; if(.@r>=2) bonus bNearAtkDef,1*.@r/2; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10; },{},{} 13323,Infinity_Shuriken,Infinity Shuriken,5,0,,500,150,,1,1,0x02000000,63,2,34,4,100,1,22,{ bonus bMatk,40; },{},{} @@ -7243,6 +7307,7 @@ 13433,Academy_Sword,Academy Sword,5,0,,1200,120,,1,1,0x00004082,63,2,2,1,1,1,2,{},{},{} 13434,P_Saber3,Eden Saber III,5,0,,0,185,,1,0,0x000654E2,63,2,2,3,60,0,2,{},{},{} 13438,Magical_Blade,Magical Blade,5,60000,,2000,165:110,,1,2,0x000654E3,63,2,2,4,105,1,2,{},{},{} +13439,TE_Woe_Sword,TE Woe Sword,5,0,,0,120:100,,1,0,0x000654E3,63,2,2,3,40,1,2,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Poison,3000; },{},{} 13440,Ceremonial_Sword,Ceremonial Sword,5,20,,500,60,,1,0,0x00000063,5,2,2,1,1,1,2,{ bonus bAtkEle,Ele_Holy; },{},{} 13441,Tanos_Sword,Tanos Sword,5,10,,700,150:100,,,1,0x000654E3,63,2,4,120,,1,2,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{} 13442,Old_Yangsan,Old Yangsan,5,10,,500,120:80,,,3,0x62,63,2,2,3,80,1,2,{ bonus bMatk,getrefine(); skill "MG_SOULSTRIKE",10; },{},{} @@ -8386,6 +8451,10 @@ 15059,2011Love_Daddy,2011Love Daddy,4,20,,100,0,80,0,1,0xFFFFFFFF,63,2,16,,0,1,0,{},{},{} 15060,Sky_Blue_Smock,Sky Blue Smock,4,20,,300,0,1,0,1,0xFFFFFFFF,63,2,16,,0,1,0,{},{},{} 15061,Egir_Armor,Egir Armor,4,200000,,2600,,55,,1,0xFFFFFFFF,63,2,16,,110,1,0,{ bonus bAllStats,1; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{} +15062,TE_Woe_Coat,TE Woe Coat,4,0,,0,,15,,0,0xFFFFFFFF,63,2,16,1,40,1,,{ bonus bMdef,15; bonus bMaxHP,250; bonus bMaxSP,250; bonus2 bSubRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{} +15063,TE_Woe_Chain_Mail,TE Woe Chain Mail,4,0,,0,,25,,0,0x000444A2,63,2,16,1,40,1,,{ bonus bMdef,5; bonus bMaxHP,450; bonus bMaxSP,50; bonus2 bSubRace,RC_Player,15; bonus2 bResEff,Eff_Freeze,25; },{},{} +15064,TE_Woe_Mage_Coat,TE Woe Mage Coat,4,0,,0,,5,,0,0x00818315,63,2,16,1,40,1,,{ bonus bMdef,25; bonus bMaxHP,200; bonus bMaxSP,200; bonus2 bSubRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25; },{},{} +15067,Rune_Suit,Rune Suit,4,0,,0,,,,0,0xFFFFFFFF,63,2,16,1,1,1,,{ bonus2 bExpAddRace,RC_All,10; },{},{} 15068,Im_Angel's_Protection,Advanced Angelic Protection,4,10000,,600,,40,,1,0x00000001,63,2,16,,99,1,0,{ bonus bMdef,30; },{},{} 15069,Suit_Of_Sid,Suit Of Sid,4,20,,1000,,30,,0,0xFFFFFFFF,63,2,16,,0,1,0,{},{},{} 15070,Clothes_of_Happiness,Clothes of Happiness,4,10,,1000,,5,,1,0xFFFFFFFF,63,2,16,,1,1,,{ bonus bMdef,5; bonus bLuk,getrefine(); },{},{} @@ -8445,6 +8514,7 @@ 16022,Nemesis_,Nemesis ,5,20,,900,120,,1,2,0x00008110,63,2,2,4,60,1,8,{ bonus bUnbreakableWeapon,1; bonus bAtkEle,Ele_Holy; },{},{} 16023,Metal_Mace,Metal Mace,5,20,,0,80,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,1; bonus bBaseAtk,(getrefine()*5); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 16024,Quadrille,Quadrille,5,10,,900,165,,,2,0x10,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{} +16025,TE_Woe_Mace,TE Woe Mace,5,0,,0,120,,1,0,0x0004C5B3,63,2,2,3,40,1,8,{ bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Freeze,3000; bonus bHPRecovRate,5; bonus bSPRecovRate,5; },{},{} 16026,RWC_Memory_Mace,RWC Memory Mace,5,20,,800,100,,1,1,0x0004C5B2,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,(.@r/30)*30; if(.@r>=9){ .@i = 1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,5; } },{},{} 16027,Hammer_Of_Evil_Slayer,Hammer Of Evil Slayer,5,10,,1350,,125,,1,0x228F6EEF,63,2,2,3,100,1,8,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); bonus bAtkRate,(.@r>=9)?(5):((.@r>=12)?(7):(0)); },{},{} 16028,Tanos_Axe,Tanos Axe,5,10,,3000,180:120,,,1,0x000654E3,63,2,2,4,120,1,6,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{} @@ -9132,6 +9202,7 @@ 17607,Sanctuary_Lucky_Egg,Sanctuary Lucky Egg,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Sanctuary_Lucky_Egg); },{},{} 17613,Chronosian_Lucky_Egg,Chronosian Lucky Egg,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Chronosian_Lucky_Egg); },{},{} 17628,Cyborg_Lucky_Egg,Cyborg Lucky Egg,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Cyborg_Lucky_Egg); },{},{} +17633,Undine_Lucky_Egg,Undine Lucky Egg,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Undine_Lucky_Egg); },{},{} //=================================================================== // Mechanic/Genetic Cannonballs //=================================================================== @@ -9161,6 +9232,7 @@ 18115,Orc_Archer_Bow_,Orc Archer Bow,5,20,,1600,120,,5,1,0x000A0848,63,2,34,3,65,1,11,{},{},{} 18116,Metal_Bow,Metal Bow,5,20,,0,50,,5,1,0x00080800,63,2,34,3,1,1,11,{ .@r = getrefine(); if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(.@r*3); bonus bLongAtkRate,.@r; .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 18117,Royal_Bow,Royal Bow,5,200000,,1500,80,,5,1,0x000A0808,63,2,34,4,105,1,11,{},{},{} +18118,TE_Woe_Bow,TE Woe Bow,5,0,,0,120,,5,0,0x000A0848,63,2,34,3,40,1,11,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000; },{},{} 18119,Tanos_Bow,Tanos Bow,5,10,,1300,180:110,,,1,0x000A0808,63,2,34,4,120,1,11,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{} 18120,Bow_Of_Evil_Slayer,Bow Of Evil Slayer,5,10,,1350,,115,,1,0x00020008,63,2,34,,100,1,11,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); bonus bAtkRate,(.@r>=9)?(5):((.@r>=12)?(7):(0)); },{},{} 18122,Giant_Bow,Giant Bow,5,20,,3000,195,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,40; bonus bAspdRate,-15; bonus bHit,50; },{},{} @@ -9394,6 +9466,10 @@ 18728,Egir_Helm,Egir Helm,4,200000,,800,,10,,1,0xFFFFFFFF,63,2,256,,110,1,870,{ bonus bUnbreakableHelm,1; },{},{} 18729,MVP_Basketball,MVP Basketball,4,20,,150,,6,,1,0xFFFFFFFF,63,2,256,,1,1,871,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bAddItemHealRate,522,30; .@r = getrefine(); bonus bVariableCastrate,(.@r>=12)?(-5):((.@r>=10)?(-4):(-3)); },{},{} 18730,Cryptura_Academy_Hat,Cryptura Academy Hat,4,0,,200,,2,,1,0xFFFFFFFF,63,2,256,,0,1,872,{ bonus bMaxHP,15; bonus bMaxSP,5; },{},{} +18732,TE_Woe_Cap,TE Woe Cap,4,0,,0,,5,,0,0xFFFFFFFF,63,2,256,1,40,1,,{ bonus bMdef,5; bonus bBaseAtk,5; bonus bMatk,5; bonus2 bAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{} +18733,TE_Woe_Bone_Helm,TE Woe Bone Helm,4,0,,0,,10,,0,0x000444A2,63,2,256,1,40,1,103,{ bonus bBaseAtk,10; bonus2 bAddRace,RC_Player,20; bonus2 bResEff,Eff_Freeze,25; },{},{} +18734,TE_Woe_Magic_Eyes,TE Woe Magic Eyes,4,0,,0,,5,,0,0x00818315,63,2,256,1,40,1,209,{ bonus bMdef,5; bonus bMatk,10; bonus2 bMagicAddRace,RC_Player,20; bonus2 bResEff,Eff_Freeze,25; },{},{} +18736,Censor_Bar_,Censor Bar,4,0,,100,,,,0,0xFFFFFFFF,63,2,512,1,1,1,229,{},{},{} 18737,Fortier_Mask,Fortier Masque,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,876,{ bonus bUnbreakableHelm,1; bonus2 bMagicAtkEle,Ele_Fire,4; },{},{} 18739,Carnation_Hairband,Carnation Hairband,4,20,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,1,878,{ bonus bLuk,1; },{},{} 18740,Hair_Of_The_Strong,RMSC2012 Special Costume,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,879,{},{},{} @@ -9409,6 +9485,7 @@ 18750,Poker_Card_In_Mouth,Poker Card In Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,889,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{} 18753,Tw_Rice_Ball,Tw Rice Ball,4,20,,100,,6,,0,0xFFFFFFFF,63,2,256,,0,0,892,{ bonus bLuk,1; bonus2 bAddMonsterDropItem,564,100; },{},{} 18754,Blood_Sucker,Blood Sucker,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,40,0,893,{ bonus bUnbreakableHelm,1; bonus2 bHPDrainRate,30,5; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{} +18755,Feather_Beret_,Feather Beret,4,0,,600,,1,,1,0xFFFFFFFF,63,2,256,1,1,1,224,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{} 18756,Black_Shiba_Inu_Hat,Black Shiba Inu Hat,4,20,,400,,6,,1,0xFFFFFFFF,63,2,256,,50,1,894,{ bonus bBaseAtk,30; bonus2 bAddRace,RC_Brute,10; },{},{} 18758,Hat_Of_Scrat,Hat Of Scrat,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,896,{},{},{} 18759,Stretched_Nose_M,Wood Goblin's Nose,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,50,0,737,{ bonus bUnbreakableHelm,1; bonus2 bAddMonsterDropItem,1032,400; bonus2 bAddMonsterDropItem,1033,100; bonus3 bAddMonsterDropItem,576,RC_Plant,40; },{},{} @@ -9555,6 +9632,7 @@ 19051,Warrior_Moon_Cat,Warrior Moon Cat,4,20,,100,,5,,1,0xFFFFFFFF,63,2,256,,1,1,1308,{ /*Enables use of Level 1 Monster's Cry*/ bonus bAllStats,3; bonus2 bHPDrainRate,40,5; bonus2 bSPDrainRate,10,2; },{},{} 19052,Sigruns_Wing,Rental Sigrun's Wing,4,10,,0,,2,,0,0xFFFFFFFF,63,2,512,,1,0,568,{ if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) bonus bAspd,1; else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (Class == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,2; else if (Class == Job_Novice || Class == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; } },{},{} 19053,Fighter_Moon_Cat,Fighter Moon Cat,4,20,,100,,5,,1,0xFFFFFFFF,63,2,256,,1,1,1308,{ /*Enables use of Level 1 Monster's Cry*/ .@r = getrefine(); bonus bAllStats,3; bonus2 bAddEff,Eff_Stun,500+(.@r*100); },{},{} +19082,Bio_Protector,Bio Protector,4,0,,500,,3,,0,0xFFFFFFFF,63,2,512,1,50,1,1366,{},{},{} //=================================================================== // Costume System //=================================================================== @@ -9941,12 +10019,18 @@ 20272,C_Unicorn_Horn,Costume Unicorn Horn,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,42,{},{},{} 20315,C_Analyze_Eye,C Analyze Eye,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,1,1,1,1351,{},{},{} 20316,C_Seraph_Wing_Helm,C Seraph Wing Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,1,1,1,1352,{},{},{} +20324,C_Pigeon_Hat,C Pigeon Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,1,1,1,1362,{},{},{} +20325,C_Little_Aquarium,C Little Aquarium,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,1,1,1,1363,{},{},{} // 20500,T_Archangel_Wing,Archangel Wing,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,1,{ bonus bUnbreakableHelm,1; },{},{} 20600,Fantastic_Aura,Fantastic Aura,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,0,{ /*TODO: View ID*/ bonus bUnbreakableHelm,1; },{},{} 20700,Egir_Manteau,Egir Manteau,4,200000,,300,,10,,1,0xFFFFFFFF,63,2,4,,110,1,0,{ bonus bUnbreakableGarment,1; .@r = getrefine(); if (.@r > 10) .@r = 10; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bFlee2,5+(.@r*2); } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bShortWeaponDamageReturn,5+(.@r*2); } },{},{} +20702,TE_Woe_Muffler,TE Woe Muffler,4,0,,0,,5,,0,0xFFFFFFFF,63,2,4,1,40,1,,{ bonus bMdef,5; bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25; },{},{} +20703,TE_Woe_Manteau,TE Woe Manteau,4,0,,0,,10,,0,0x000444A2,63,2,4,1,40,1,,{ bonus2 bAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{} +20704,TE_Woe_Magic_Manteau,TE Woe Magic Manteau,4,0,,0,,5,,0,0x00818315,63,2,4,1,40,1,,{ bonus2 bMagicAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{} 20706,Amistr_Bag,Amistr Bag,4,10,,500,,18,,0,0xFFFFFFFF,63,2,4,,1,,4,{ bonus bAllStats,1; bonus2 bSubEle,Ele_All,5; },{},{} 20707,Kirin_Wing,Kirin Wing,4,20,,0,,18,,0,0xFFFFFFFF,63,2,4,,0,1,6,{ bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{} +20709,Mana_Manteau,Mana Manteau,4,0,,0,,,,0,0xFFFFFFFF,63,2,4,1,1,1,,{ bonus2 bExpAddRace,RC_All,10; },{},{} 20710,Impr_Angel's_Warmth,Advanced Angelic Cardigan,4,10000,,400,,6,,1,0x00000001,63,2,4,,99,1,0,{ bonus bHPrecovRate,50; },{},{} 20711,Manteau_Of_Diego,Manteau Of Diego,4,20,,600,,15,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; },{},{} 20717,Gigant_Snake_Skin,Gigant Snake Skin,4,10,,400,,38,,0,0xFFFFFFFF,63,2,4,,1,1,0,{ bonus bMdef,10; },{},{} @@ -9975,6 +10059,7 @@ 21003,Muramasa_,Muramasa,5,20,,1000,155,,1,2,0x00004082,63,2,34,4,48,1,3,{},{},{} 21004,Alca_Bringer_,Alca Bringer,5,20,,3400,280,,2,2,0x00004082,63,2,34,3,100,1,3,{},{},{} 21005,Metal_Two_Hand_Sword,Metal Two Hand Sword,5,20,,0,95,,1,1,0x00004082,63,2,34,3,1,1,3,{ .@r = getrefine(); bonus bBaseAtk,(.@r*6); bonus bMatk,(.@r*2); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} +21006,TE_Woe_Two_Hand_Sword,TE Woe Two Hand Sword,5,0,,0,150,,1,0,0x00004082,63,2,34,3,40,1,3,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000; },{},{} 21009,Tanos_Greatsword,Tanos Greatsword,5,10,,1300,280:120,,1,1,0x00004082,63,2,34,4,120,1,3,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{} 21010,Tw_Sword_Of_Evil_Slayer,Tw Sword Of Evil Slayer,5,10,,2000,,225,1,1,0x00004080,63,2,34,3,100,1,3,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); if(.@r>=9){ bonus bAtkRate,5; } if(.@r>=12){ bonus bAtkRate,7; } },{},{} 21011,Gigantic_Blade,Gigantic Blade,5,10,,5000,300,,1,1,0x00004082,56,2,2,4,130,1,3,{ bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; } },{},{} @@ -9987,6 +10072,7 @@ //=================================================================== // New Items //=================================================================== +22012,Mana_Boots,Mana Boots,4,0,,0,,,,0,0xFFFFFFFF,63,2,64,1,1,1,,{ bonus2 bExpAddRace,RC_All,10; },{},{} 22014,Enhanced_Variant_Shoes,Enhanced Variant Shoes,4,20,,500,,13,,1,0x7CCFDF80,63,2,64,,85,1,0,{ bonus bMaxHPrate,12; bonus bMaxSPrate,12; .@r = getrefine(); bonus bDef,.@r; bonus bMdef,.@r; },{},{} 22015,Impr_Angel's_Arrival,Advanced Angel's Reincarnation,4,10000,,300,,8,,1,0x00000001,63,2,64,,99,1,0,{ bonus bMaxHP,500; bonus bMaxSP,100; },{},{} 22018,Shoes_Of_Wise_Man,Shoes Of Wise Man,4,10,,300,,15,,1,0xFFFFFFFF,63,2,64,,50,1,,{ .@r = getrefine(); if(.@r>5){ bonus bInt,.@r-5; bonus bMaxHPrate,-(.@r-5); } },{},{} @@ -10493,6 +10579,7 @@ 28318,RCC2013_RING_,RCC2013_RING_,4,200,,200,,,,1,0xFFFFFFFF,63,2,136,,1,0,,{ bonus2 bAddClass,Class_All,1; },{},{} 28310,Sarah's_Left_Earring,Sarah's Left Earring,4,10,,100,,,,0,0xFFFFFFFF,63,2,128,,145,1,,{ skill "AL_HEAL",1; },{},{} 28311,Sarah's_Right_Earring,Sarah's Right Earring,4,10,,100,,,,0,0xFFFFFFFF,63,2,8,,145,1,,{ skill "AL_TELEPORT",1; },{},{} +28321,Falconer_Claw,Falconer Claw,4,0,,100,,5,,1,0x00000800,63,2,136,1,80,1,,{ bonus bDex,1; bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW")*10; },{},{} 28326,Broken_Chips_01,Broken Chips 01,4,10,,100,,,,1,0xFFFFFFFF,63,2,136,,100,1,,{ bonus bStr,4; },{},{} 28327,Broken_Chips_02,Broken Chips 02,4,10,,100,,,,1,0xFFFFFFFF,63,2,136,,100,1,,{ bonus bInt,4; },{},{} 28332,Jewerly_Ring,Jewerly Ring,4,10,,100,,,,0,0xFFFFFFFF,63,2,136,,1,0,,{ bonus bLuk,20; autobonus "{ bonus bAspd,2; }",50,2000,BF_WEAPON|BF_MAGIC; },{},{} @@ -10509,3 +10596,4 @@ 28703,Infinity_Dagger,Infinity Dagger,5,10,,500,125,,1,1,0x0280026B,7,2,2,4,100,1,1,{},{},{} 28705,Crimson_Dagger,Crimson Dagger,5,20,,550,55,,1,2,0x02800271,63,2,2,3,70,1,1,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{} 28900,Guardsmen's_Shield,Guardsmen's Shield,4,20,,3000,,30,,1,0xFFFFFFFF,63,2,32,,100,1,1,{ .@r = getrefine(); skill "LG_SHIELDSPELL",1,1; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,(10+(.@r*10)); bonus bDef,(.@r*10); bonus bMdef,.@r; },{},{} +28903,Scutum,Scutum,4,0,,500,,1,,1,0xFFFFFFFF,63,2,32,1,1,1,,{ .@r = getrefine(); bonus bFlee,5+(.@r*3); bonus bFlee2,1+(.@r*2); if (.@r > 10) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } },{},{} diff --git a/db/re/item_noequip.txt b/db/re/item_noequip.txt index c2f917dff6..1af0a5807c 100644 --- a/db/re/item_noequip.txt +++ b/db/re/item_noequip.txt @@ -106,3 +106,51 @@ // Zone 7 - Towns //---------------------------------------------------------------------------- 14529,2048 //Greed_Scroll + +//---------------------------------------------------------------------------- +// WoE TE Items - Only can be used in WoE TE maps +// Assumed WOE TE maps are restricted zone 8. +// TODO: &1 (Normal) is currently removed since if the map is restricted, it'll fail. +//---------------------------------------------------------------------------- +//1299,4094 // TE_Woe_Katar +//1319,4094 // TE_Woe_Axe +//1399,4094 // TE_Woe_Two_Handed_Axe +//1437,4094 // TE_Woe_Pike +//1495,4094 // TE_Woe_Lance +//1591,4094 // TE_Woe_Book +//1667,4094 // TE_Woe_Staff +//1834,4094 // TE_Woe_Fist +//1932,4094 // TE_Woe_Guitar +//1987,4094 // TE_Woe_Rope +//2019,4094 // TE_Woe_Two_Hand_Staff +//2178,4094 // TE_Woe_Buckler +//2179,4094 // TE_Woe_Shield +//2180,4094 // TE_Woe_Magic_Guard +//2496,4094 // TE_Woe_Shoes +//2497,4094 // TE_Woe_Boots +//2498,4094 // TE_Woe_Magic_Sandal +//2944,4094 // TE_Ring_Of_Protection +//2945,4094 // TE_Ring_Of_Rage +//2946,4094 // TE_Ring_Of_Defiance +//11557,4094 // TE_White_Potion +//11558,4094 // TE_White_Slim_Potion +//13083,4094 // TE_Woe_Knife +//13117,4094 // TE_Woe_Pistol +//13184,4094 // TE_Woe_Rifle +//13185,4094 // TE_Woe_Gatling +//13186,4094 // TE_Woe_Shotgun +//13187,4094 // TE_Woe_Grenade +//13317,4094 // TE_Woe_Huuma +//13439,4094 // TE_Woe_Sword +//15062,4094 // TE_Woe_Coat +//15063,4094 // TE_Woe_Chain_Mail +//15064,4094 // TE_Woe_Mage_Coat +//16025,4094 // TE_Woe_Mace +//18118,4094 // TE_Woe_Bow +//18732,4094 // TE_Woe_Cap +//18733,4094 // TE_Woe_Bone_Helm +//18734,4094 // TE_Woe_Magic_Eyes +//20702,4094 // TE_Woe_Muffler +//20703,4094 // TE_Woe_Manteau +//20704,4094 // TE_Woe_Magic_Manteau +//21006,4094 // TE_Woe_Two_Hand_Sword diff --git a/db/re/item_package.txt b/db/re/item_package.txt index 4e99612510..859292d389 100644 --- a/db/re/item_package.txt +++ b/db/re/item_package.txt @@ -4014,3 +4014,28 @@ IG_Cyborg_Lucky_Egg,14616,1,20 // 20x STR Biscuit Stick IG_Cyborg_Lucky_Egg,14617,1,20 // 20x VIT Biscuit Stick IG_Cyborg_Lucky_Egg,14619,1,20 // 20x INT Biscuit Stick IG_Cyborg_Lucky_Egg,14618,1,20 // 20x AGI Biscuit Stick + +//! TODO: Confirm the rates +IG_Undine_Lucky_Egg,4399,1,1 // 1x Memory of Thanatos Card +IG_Undine_Lucky_Egg,4503,1,1 // 1x Sealed Vesper Card +IG_Undine_Lucky_Egg,4361,1,1 // 1x MasterSmith Card +IG_Undine_Lucky_Egg,4497,1,1 // 1x Sealed Knight of Windstorm Card +IG_Undine_Lucky_Egg,6239,1,1 // 1x Guarantee_Armor_11Up +IG_Undine_Lucky_Egg,6238,1,1 // 1x Guarantee_Weapon_11Up +IG_Undine_Lucky_Egg,6232,1,1 // 1x Guarantee_Armor_9Up +IG_Undine_Lucky_Egg,6228,1,1 // 1x Guarantee_Weapon_9Up +IG_Undine_Lucky_Egg,6233,1,1 // 1x Guarantee_Armor_8Up +IG_Undine_Lucky_Egg,6229,1,1 // 1x Guarantee_Weapon_8Up +IG_Undine_Lucky_Egg,19082,1,1 // 1x Bio_Protector +IG_Undine_Lucky_Egg,28903,1,1 // 1x Scutum +IG_Undine_Lucky_Egg,20325,1,1 // 1x C_Little_Aquarium +IG_Undine_Lucky_Egg,20324,1,1 // 1x C_Pigeon_Hat +IG_Undine_Lucky_Egg,6438,1,3 // 3x Blessed_Weapon_Ore +IG_Undine_Lucky_Egg,6439,1,3 // 3x Blessed_Armor_Ore +IG_Undine_Lucky_Egg,17315,1,1 // 1x Lucky Silvervine Fruit Box(10) +IG_Undine_Lucky_Egg,14620,1,20 // 20x DEX Biscuit Stick +IG_Undine_Lucky_Egg,14621,1,20 // 20x LUK Biscuit Stick +IG_Undine_Lucky_Egg,14616,1,20 // 20x STR Biscuit Stick +IG_Undine_Lucky_Egg,14617,1,20 // 20x VIT Biscuit Stick +IG_Undine_Lucky_Egg,14619,1,20 // 20x INT Biscuit Stick +IG_Undine_Lucky_Egg,14618,1,20 // 20x AGI Biscuit Stick diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql index ad6330d262..d2e057c474 100644 --- a/sql-files/item_db_re.sql +++ b/sql-files/item_db_re.sql @@ -689,6 +689,7 @@ REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scare','Vellum Scale',5,20,NULL,12 REPLACE INTO `item_db_re` VALUES (1295,'Blood_Tears_','Blood Tears',5,20,NULL,1700,'120',NULL,1,3,0x00001000,18,2,34,4,'55',1,16,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1296,'Metal_Katar','Metal Katar',5,20,NULL,0,'75',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'.@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bCritAtkRate,.@r; .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1298,'Shiver_Katar','Katar Of Horror',5,60000,NULL,2700,'110',NULL,1,2,0x00001000,63,2,34,4,'105',1,16,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1299,'TE_Woe_Katar','TE Woe Katar',5,0,NULL,0,'120',NULL,1,0,0x00001000,63,2,34,3,'40',1,16,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000;',NULL,NULL); #=================================================================== # 1-Handed Axes #=================================================================== @@ -710,6 +711,7 @@ REPLACE INTO `item_db_re` VALUES (1315,'F_Right_Epsilon_C','Light Epsilon',5,1,N REPLACE INTO `item_db_re` VALUES (1316,'Adventure_Axe','Adventure Axe',5,0,NULL,0,'100',NULL,1,0,0x00040420,63,2,2,1,'1',0,6,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1317,'Academy_Axe','Academy Axe',5,0,NULL,1600,'130',NULL,1,1,0x00040420,63,2,2,1,'1',1,6,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1318,'Dofle_Axe','Deflation Axe',5,50000,NULL,1800,'180',NULL,1,2,0x000654E2,63,2,2,4,'105',1,6,'bonus bUnbreakableWeapon,1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1319,'TE_Woe_Axe','TE Woe Axe',5,0,NULL,0,'100',NULL,1,0,0x000654E3,63,2,2,3,'40',1,6,'bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Freeze,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1322,'Blue_Axe','Blue Axe',5,10,NULL,1800,'180',NULL,1,1,0xFFFFFFFF,63,2,2,1,'1',1,6,'bonus bStr,5; bonus bVit,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1323,'Ru_Gold_Axe','Ru Gold Axe',5,0,NULL,1800,'180',NULL,1,2,0x00040000,56,2,2,3,'120',1,6,'bonus bStr,8; bonus bInt,8;',NULL,NULL); #=================================================================== @@ -763,6 +765,7 @@ REPLACE INTO `item_db_re` VALUES (1395,'Velum_Buster','Vellum Buster',5,20,NULL, REPLACE INTO `item_db_re` VALUES (1396,'Velum_Guillotine','Vellum Guillotine',5,20,NULL,5500,'300',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bIgnoreDefRaceRate,RC_Player,30; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(.@r>=9) { bonus2 bAddRace,RC_Player,60; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1397,'Bradium_Stonehammer_','Bradium Stonehammer',5,20,NULL,2700,'210',NULL,1,2,0x000444A2,63,2,34,4,'75',1,7,'bonus bUnbreakableWeapon,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1398,'Metal_Two_Handed_Axe','Metal Two Handed Axe',5,20,NULL,0,'105',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bUnbreakableWeapon,1; bonus bBaseAtk,(getrefine()*7); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1399,'TE_Woe_Two_Handed_Axe','TE Woe Two Handed Axe',5,0,NULL,0,'150',NULL,1,0,0x000444A2,63,2,34,3,'40',1,7,'bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Stun,3000;',NULL,NULL); #=================================================================== # 1-Handed Spears #=================================================================== @@ -802,6 +805,7 @@ REPLACE INTO `item_db_re` VALUES (1433,'Imperial_Spear','Imperial Spear',5,20,NU REPLACE INTO `item_db_re` VALUES (1434,'P_Spear1','Eden Spear I',5,0,NULL,0,'165',NULL,3,0,0x00004082,63,2,2,3,'60',0,4,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1435,'Cannon_Spear','Cannon Spear',5,56000,NULL,1600,'180',NULL,3,1,0x00004000,63,2,2,4,'100',1,4,'bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; bonus bBaseAtk,(getrefine()/3);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1436,'Velum_Spear','Vellum Spear',5,20,NULL,850,'150',NULL,3,0,0x00004082,63,2,2,4,'95',1,4,'bonus2 bAddRace,RC_Player,60; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(.@r>=9) { bonus2 bAddRace,RC_Player,30; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1437,'TE_Woe_Pike','TE Woe Pike',5,0,NULL,0,'100',NULL,3,0,0x00004082,63,2,2,3,'40',1,4,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1438,'Tanos_Spear','Tanos Spear',5,10,NULL,3000,'150:100',NULL,NULL,1,0x00004082,63,2,2,4,'120',1,4,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1439,'Half_BF_Spear1','Half BF Spear1',5,20,NULL,0,'60',NULL,3,0,0x00004082,63,2,2,3,'80',1,4,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,45; bonus2 bAddRace,RC_Player,45; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1; if(BaseJob==Job_Crusader) bonus bAspdRate,20;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1441,'Blue_Spear','Blue Spear',5,10,NULL,1200,'180',NULL,3,1,0x00004000,56,2,2,3,'100',1,4,'bonus bDex,5; bonus bInt,5; bonus bMatk,170;',NULL,NULL); @@ -860,6 +864,7 @@ REPLACE INTO `item_db_re` VALUES (1491,'Upg_Lance','Upg Lance',5,20,NULL,1500,'1 REPLACE INTO `item_db_re` VALUES (1492,'Velum_Glaive','Vellum Glaive',5,20,NULL,4500,'250',NULL,3,0,0x00004082,63,2,34,4,'95',1,5,'bonus2 bAddRace,RC_Player,80; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(.@r>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1493,'Metal_Lance','Metal Lance',5,20,NULL,0,'100',NULL,3,1,0x00004082,63,2,34,3,'1',1,5,'bonus bBaseAtk,(getrefine()*6); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1494,'Undine_Spear','Spear Of Odin',5,50000,NULL,3800,'190',NULL,3,3,0x00004082,63,2,34,4,'105',1,5,'bonus bAtkEle,Ele_Water;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1495,'TE_Woe_Lance','TE Woe Lance',5,0,NULL,0,'150',NULL,3,0,0x00004082,63,2,34,3,'40',1,5,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1496,'Tanos_Two-Handed_Spear','Tanos Two-Handed Spear',5,10,NULL,3750,'250:50',NULL,NULL,1,0x00004082,63,2,34,4,'120',1,5,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1498,'Crimson_Lance','Crimson Lance',5,20,NULL,1750,'175',NULL,1,2,0x00000002,63,2,34,3,'70',1,5,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL); #=================================================================== @@ -957,6 +962,7 @@ REPLACE INTO `item_db_re` VALUES (1586,'Velum_Bible','Vellum Bible',5,20,NULL,60 REPLACE INTO `item_db_re` VALUES (1587,'Velum_Encyclopedia','Vellum Great Encyclopedia',5,20,NULL,1000,'130',NULL,1,0,0x00410100,63,2,2,4,'95',1,15,'.@r = getrefine(); bonus2 bAddRace,RC_Player,80+.@r; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(.@r>8) { autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1588,'Metal_Book','Metal Book',5,20,NULL,0,'45:10',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'.@r = getrefine(); bonus bUnbreakableWeapon,1; bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1590,'Snake_Encyclopedia','Daizenshu Dakatsu',5,60000,NULL,1500,'10:110',NULL,1,2,0x00410100,63,2,2,4,'105',1,15,'bonus bUnbreakableWeapon,1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1591,'TE_Woe_Book','TE Woe Book',5,0,NULL,0,'120',NULL,1,0,0x00410100,63,2,2,3,'40',1,15,'bonus2 bAddRace,RC_Player,40; bonus2 bMagicAddRace,RC_Player,5; bonus3 bAddEff,Eff_Blind,1000,ATF_MAGIC; bonus bHPRecovRate,5; bonus bSPRecovRate,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1596,'Earth_Pedigree_Book','Earth Pedigree Book',5,10,NULL,400,'90:130',NULL,NULL,2,0x050100,63,2,2,NULL,'27',1,15,'.@r = getrefine(); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5+.@r; bonus2 bSkillAtk,"WZ_EARTHSPIKE",5+.@r; bonus bUnbreakableWeapon,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1597,'Half_BF_Book2','Half BF Book2',5,20,NULL,0,'90:125',NULL,1,0,0x00410100,63,2,2,3,'80',1,15,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreMdefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1;',NULL,NULL); # GM Weapon @@ -1026,6 +1032,7 @@ REPLACE INTO `item_db_re` VALUES (1659,'Recovery_Light','Light of Recovery',5,56 REPLACE INTO `item_db_re` VALUES (1660,'Wand_Of_Affection2','Empowered Wand Of Affection',5,20,NULL,500,'30:180',NULL,1,1,0x00000100,63,2,2,3,'130',1,10,'bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus bHealPower,20;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1661,'Mental_Destroyer','Mental Destroyer',5,20,NULL,1400,'100:50',NULL,1,0,0x00000200,63,2,2,4,'95',1,10,'bonus bInt,10; bonus bUnbreakableWeapon,1; bonus bUseSPrate,100; bonus bMdef,20; bonus2 bSPVanishRate,10000,5; if(getrefine()>5) { bonus2 bSPVanishRate,10000,5; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1664,'Thorn_Staff_of_Darkness','Thorn Staff of Darkness',5,10,NULL,700,'60:160',NULL,NULL,1,0x14,50,2,2,4,'75',1,8,'bonus bInt,3; bonus bDex,3; bonus bVariableCastrate,-getrefine(); bonus bAtkEle,Ele_Dark;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1667,'TE_Woe_Staff','TE Woe Staff',5,0,NULL,0,'50',NULL,1,0,0x00818315,63,2,2,3,'40',1,10,'bonus2 bMagicAddRace,RC_Player,10; bonus3 bAddEff,Eff_Blind,1000,ATF_MAGIC; bonus bHPRecovRate,5; bonus bSPRecovRate,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1668,'Sword_Stick','Sword Stick',5,10,NULL,500,'120:150',NULL,NULL,2,0x800200,63,2,2,4,'80',1,8,'bonus bAspdRate,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1669,'Tanos_Staff','Tanos Staff',5,10,NULL,1000,'100:200',NULL,NULL,1,0x00818314,63,2,2,4,'120',1,10,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1670,'RWC_Memory_Staff','RWC Memory Staff',5,20,NULL,500,'25:30',NULL,1,1,0x00818315,63,2,2,3,'1',1,10,'.@r = getrefine(); bonus bMatk,30*(.@r/3); if(.@r>=6) bonus2 bMagicAddClass,Class_All,(.@r>=9?10:5); if(.@r>=9) bonus4 bAutoSpell,"HW_MAGICPOWER",1,10,0;',NULL,NULL); @@ -1154,6 +1161,7 @@ REPLACE INTO `item_db_re` VALUES (1830,'Sura_Rampage','Sura Rampage',5,20,NULL,5 REPLACE INTO `item_db_re` VALUES (1831,'P_Knuckle1','Eden Knuckle I',5,0,NULL,0,'120',NULL,1,0,0x00008100,63,2,2,3,'60',0,12,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1832,'Velum_Claw','Vellum Claw',5,20,NULL,650,'160',NULL,1,0,0x00008100,63,2,2,4,'95',1,12,'bonus2 bAddRace,RC_Player,100; .@r = getrefine(); if(.@r>7) { bonus2 bAddRace,RC_Player,20; } if(.@r>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus2 bFixedCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1833,'Claw_Of_Flash','Claw of Flash',5,60000,NULL,400,'140',NULL,1,2,0x00008100,63,2,2,4,'105',1,12,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1834,'TE_Woe_Fist','TE Woe Fist',5,0,NULL,0,'150',NULL,1,0,0x00008100,63,2,2,3,'40',1,12,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Freeze,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1836,'Tanos_Knuckles','Tanos Knuckles',5,10,NULL,600,'160:100',NULL,NULL,1,0x00008100,63,2,2,4,'120',1,12,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1837,'Iron_nail','Iron Nail',5,10,NULL,1500,'100',NULL,NULL,1,0x00008100,63,2,2,3,'50',1,12,'bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1838,'Half_BF_Knuckle1','Half BF Knuckle1',5,20,NULL,0,'30',NULL,1,0,0x00008100,63,2,2,3,'80',1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,1;',NULL,NULL); @@ -1192,6 +1200,7 @@ REPLACE INTO `item_db_re` VALUES (1928,'Berserk_Guitar_I','Spirited Guitar',5,0, REPLACE INTO `item_db_re` VALUES (1929,'Guitar_C','Guitar',5,0,NULL,0,'177',NULL,1,0,0x00080000,63,1,2,3,'1',0,13,'bonus2 bAddSize,Size_All,40;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1930,'Green_Whistle','Green Whistle',5,20,NULL,800,'170:50',NULL,1,1,0x00080000,63,1,2,3,'102',1,13,'.@r = getrefine(); if(.@r>5) { bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",(.@r-5)*4; bonus2 bSkillUseSP,"WM_LULLABY_DEEPSLEEP",(.@r-5)*4; } bonus2 bSkillVariableCast,"MI_RUSH_WINDMILL",-2000; bonus2 bSkillVariableCast,"WM_LULLABY_DEEPSLEEP",-2000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1931,'P_Guitar1','Eden Guitar I',5,0,NULL,0,'125',NULL,1,0,0x00080000,63,1,2,3,'60',0,13,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1932,'TE_Woe_Guitar','TE Woe Guitar',5,0,NULL,0,'100',NULL,1,0,0x00080000,63,1,2,3,'40',1,13,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Poison,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1933,'Tanos_Violin','Tanos Violin',5,10,NULL,2000,'200:130',NULL,NULL,1,0x00080000,63,1,2,4,'120',1,13,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bLongAtkRate,20; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1934,'Contrabass','Contrabass',5,20,NULL,250,'180:120',NULL,1,2,0x00080000,63,1,2,3,'130',1,13,'bonus2 bSkillCooldown,"WM_RANDOMIZESPELL",-20;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1935,'Ozs_New_Ukulele','Oz\'s New Ukulele',5,20,NULL,2000,'160',NULL,1,2,0x00080000,63,1,2,4,'130',1,13,'bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20;',NULL,NULL); @@ -1240,6 +1249,7 @@ REPLACE INTO `item_db_re` VALUES (1983,'Rante_C','Rante Whip',5,0,NULL,0,'170',N REPLACE INTO `item_db_re` VALUES (1984,'Stem_Whip','Stem Whip',5,20,NULL,800,'170:50',NULL,1,1,0x00080000,63,0,2,3,'102',1,14,'.@r = getrefine(); if(.@r>5) { bonus2 bSkillUseSP,"WA_SWING_DANCE",(.@r-5)*4; bonus2 bSkillUseSP,"WM_LULLABY_DEEPSLEEP",(.@r-5)*4; } bonus2 bSkillVariableCast,"WA_SWING_DANCE",-2000; bonus2 bSkillVariableCast,"WM_LULLABY_DEEPSLEEP",-2000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1985,'Rosebine','Rosebine',5,20,NULL,1000,'100:130',NULL,1,0,0x00080000,63,0,2,4,'110',1,14,'bonus bInt,2; bonus bAgi,-2; bonus3 bAutoSpell,"WM_VOICEOFSIREN",1,20;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1986,'P_Tail1','Eden Tail I',5,0,NULL,0,'125',NULL,2,0,0x00080000,63,0,2,3,'60',0,14,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1987,'TE_Woe_Rope','TE Woe Rope',5,0,NULL,0,'100',NULL,2,0,0x00080000,63,0,2,3,'40',1,14,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1988,'Tanos_Whip_Sword','Tanos Whip Sword',5,10,NULL,2200,'200:130',NULL,NULL,1,0x00080000,63,0,2,4,'120',1,14,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bLongAtkRate,20; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1989,'Rhythmic_Gymnastics_Ribbon','Rhythmic Gymnastics Ribbon',5,20,NULL,300,'150:120',NULL,2,2,0x00080000,63,0,2,3,'130',1,13,'bonus bAspdRate,20;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1990,'Bloody_Floral_Decoration_Microphone','Bloody Floral Decoration Microphone',5,20,NULL,1000,'160',NULL,2,2,0x00080000,63,0,2,4,'130',1,13,'bonus2 bSkillUseSP,"CG_MOONLIT",-20;',NULL,NULL); @@ -1269,7 +1279,9 @@ REPLACE INTO `item_db_re` VALUES (2015,'Upg_Staff','Upg Staff',5,20,NULL,1000,'5 REPLACE INTO `item_db_re` VALUES (2016,'Velum_Arc_Wand','Vellum Arc Wand',5,20,NULL,800,'110:220',NULL,1,0,0x00818314,63,2,34,4,'95',1,23,'bonus bUnbreakableWeapon,1; bonus2 bMagicAddRace,RC_Player,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; .@r = getrefine(); if(.@r>5) { bonus2 bMagicAddRace,RC_Player,15; } if(.@r>8) { bonus bVariableCastrate,-50; bonus bFixedCast,-200; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2017,'Divine_Cross_','Divine Cross',5,20,NULL,1500,'120:210',NULL,1,1,0x00008100,63,2,34,4,'70',1,23,'bonus bUnbreakableWeapon,1; bonus bAtkEle,Ele_Holy; bonus bDex,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2018,'Metal_Staff','Metal Staff',5,20,NULL,0,'50:70',NULL,1,1,0x00818315,63,2,34,3,'1',1,23,'if(BaseJob==Job_Wizard) bonus bMatk,15; else if(BaseJob==Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bMatk,((.@i-2)*5);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2019,'TE_Woe_Two_Hand_Staff','TE Woe Two Hand Staff',5,0,NULL,0,'50:130',NULL,1,0,0x00818315,63,2,34,3,'40',1,23,'bonus2 bMagicAddRace,RC_Player,20; bonus3 bAddEff,Eff_Stun,1000,ATF_MAGIC; bonus bHPRecovRate,5; bonus bSPRecovRate,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2020,'Jormungand','Jormungand',5,10,NULL,3000,'200',NULL,NULL,0,0x810200,63,2,34,4,'1',NULL,23,'bonus bMatk,280; bonus bInt,20; bonus bUnbreakableWeapon,1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2021,'Ganbantein','Ganbantein',5,0,NULL,2000,'100:320',NULL,1,0,0x00000200,56,2,2,4,'100',1,10,'bonus bInt,25; bonus bDex,25; bonus3 bAddEff,Eff_Poison,1000,ATF_MAGIC; bonus3 bAutoSpell,"AB_SILENTIUM",1,100; bonus bUnbreakableWeapon,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2023,'Tanos_Two-handed_Stick','Tanos Two-handed Stick',5,10,NULL,1400,'120:250',NULL,NULL,1,0x810200,63,2,34,4,'120',1,23,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bHealPower,18; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2024,'Infinity_Two-handed_Stick','Infinity Two-handed Stick',5,10,NULL,500,'30',NULL,NULL,1,0x810200,63,2,34,4,'100',1,23,'bonus bMatk,170;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2025,'Crimson_Two-Handed_Staff','Crimson Two-Handed Staff',5,20,NULL,1000,'100',NULL,1,2,0x000014,63,2,34,3,'70',1,23,'.@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL); @@ -1354,7 +1366,11 @@ REPLACE INTO `item_db_re` VALUES (2174,'Lumiere_Shield','Lumiere Shield',4,20,NU REPLACE INTO `item_db_re` VALUES (2175,'Esprit_Shield','Spirit Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (2176,'Dark_Book','Black Book',4,20,NULL,500,NULL,80,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,5,'bonus bMdef,5; .@r = getrefine(); bonus3 bAutoSpellWhenHit,"NPC_DRAGONFEAR",1,(.@r<=6)?(10):((.@r<=8)?(20):(30));',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2177,'Shield_Of_Death','Shield Of Death',4,20,NULL,2000,NULL,150,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,3,'bonus2 bAddClass,Class_Boss,2; bonus2 bMagicAddClass,Class_Boss,2; bonus2 bAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Normal,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2178,'TE_Woe_Buckler','TE Woe Buckler',4,0,NULL,0,NULL,15,NULL,0,0xFFFFFFFF,63,2,32,1,'40',1,NULL,'bonus bMdef,15; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_Player,15;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2179,'TE_Woe_Shield','TE Woe Shield',4,0,NULL,0,NULL,25,NULL,0,0x000444A2,63,2,32,1,'40',1,NULL,'bonus bMdef,5; bonus bMaxHP,200; bonus2 bSubRace,RC_Player,20;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2180,'TE_Woe_Magic_Guard','TE Woe Magic Guard',4,0,NULL,0,NULL,5,NULL,0,0x00818315,63,2,32,1,'40',1,NULL,'bonus bMdef,25; bonus bMaxSP,200; bonus2 bSubRace,RC_Player,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2181,'Hervor','Hervor',4,10,NULL,1500,NULL,100,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',NULL,2,'bonus bMdef,5; bonus2 bSubRace,RC_All,30; bonus bUnbreakableArmor,1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2182,'Hervor_Alvitr','Hervor Alvitr',4,0,NULL,3000,NULL,150,NULL,0,0x000FDF80,56,2,32,1,'100',0,NULL,'bonus bMdef,10; bonus bVit,20; bonus2 bSubRace,RC_Player,30; bonus bUnbreakableShield,1; /* Protection Light effect? */',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2183,'Impr_Angel\'s_Safeguard','Advanced Angelic Guard',4,10000,NULL,400,NULL,30,NULL,1,0x00000001,63,2,32,NULL,'99',1,1,'bonus2 bSubRace,RC_Demon,5; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2185,'Magic_Reflect','Magic Reflect',4,10,NULL,1000,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'99',1,3,'bonus bMdef,10; bonus bMagicDamageReturn,3+((getrefine()>=9) ? 3 : 0);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2186,'Great_Encyclopedia_Revision','Great Encyclopedia Revision',4,10,NULL,200,'0:5',50,NULL,1,0x00810100,63,2,32,NULL,'99',1,4,'bonus bInt,3; bonus bDex,2; .@r = getrefine(); bonus bCritical,3+((.@r >= 7) ? 2 : 0); if(.@r >= 9) bonus bMatk,5;',NULL,NULL); @@ -1664,6 +1680,9 @@ REPLACE INTO `item_db_re` VALUES (2489,'Vidar\'s_Boots_','Vidar\'s Boots',4,3000 REPLACE INTO `item_db_re` VALUES (2491,'Bangungot_Boots','Bangungot Boots of Nightmare',4,20,NULL,600,NULL,10,NULL,0,0xFFFFFFFF,63,2,64,NULL,'1',1,0,'.@r = getrefine(); bonus bMdef,.@r; if(.@r>=14){ bonus bSpeedRate,25; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2492,'Bayani_Bangungot_Boots','Bayani Bangungot Boots of Nightmare',4,20,NULL,600,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'1',1,0,'.@r = getrefine(); bonus bMdef,.@r; if(.@r>=12){ bonus bSpeedRate,25; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2495,'Egir_Shoes','Egir Shoes',4,200000,NULL,300,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'110',1,0,'if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,BaseLevel*5; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,JobLevel*2;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2496,'TE_Woe_Shoes','TE Woe Shoes',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFF,63,2,64,1,'40',1,NULL,'bonus bMdef,5; bonus bMaxHP,150; bonus bMaxSP,150; bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2497,'TE_Woe_Boots','TE Woe Boots',4,0,NULL,0,NULL,10,NULL,0,0x000444A2,63,2,64,1,'40',1,NULL,'bonus bMaxHP,200; bonus bMaxSP,100; bonus2 bAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2498,'TE_Woe_Magic_Sandal','TE Woe Magic Sandal',4,0,NULL,0,NULL,5,NULL,0,0x00818315,63,2,64,1,'40',1,NULL,'bonus bMdef,5; bonus bMaxHP,100; bonus bMaxSP,200; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); #=================================================================== # Garments #=================================================================== @@ -2098,8 +2117,15 @@ REPLACE INTO `item_db_re` VALUES (2940,'Ninja_Manual','Ninja Manual',4,0,NULL,10 REPLACE INTO `item_db_re` VALUES (2941,'Gunslinger_Manual','Gunslinger Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,'bonus bMaxSP,100; skill "GS_GLITTERING",1; skill "GS_ADJUSTMENT",1; skill "GS_MADNESSCANCEL",1; skill "GS_INCREASING",1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2942,'Taekwon_Manual','Taekwon Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,'bonus bMaxSP,100; skill "TK_SEVENWIND",4; skill "TK_JUMPKICK",5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2943,'Critical_Ring_','Critical Ring',4,0,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,NULL,0,NULL,'bonus bCritical,5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2944,'TE_Ring_Of_Protection','TE Ring Of Protection',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,1,'40',0,NULL,'bonus bMaxHP,100; bonus2 bSubRace,RC_Player,5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2945,'TE_Ring_Of_Rage','TE Ring Of Rage',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,1,'40',0,NULL,'bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2946,'TE_Ring_Of_Defiance','TE Ring Of Defiance',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,1,'40',0,NULL,'bonus bMdef,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2948,'Demon_Wing','Demon Wing',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'70',NULL,NULL,'bonus bFlee,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2949,'Silversmith_Bracelet','Silversmith Bracelet',4,10,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,NULL,'60',NULL,NULL,'bonus bAllStats,1; bonus bMdef,3; skill "SA_SPELLBREAKER",5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2950,'Rune_Ring','Rune Ring',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,1,'1',0,NULL,'bonus2 bExpAddClass,Class_Normal,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2951,'Kvasir_Ring_Blue','Kvasir Ring Blue',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,1,'1',0,NULL,'bonus bMaxSP,30; skill "ECL_SNOWFLIP",1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2952,'Kvasir_Ring_Red','Kvasir Ring Red',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,1,'1',0,NULL,'bonus bMaxSP,30; skill "ECL_PEONYMAMY",1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2953,'Kvasir_Ring_Green','Kvasir Ring Green',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,1,'1',0,NULL,'bonus bMaxHP,100; skill "ECL_SADAGUI",1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2954,'Kvasir_Ring_Brown','Kvasir Ring Brown',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',NULL,NULL,'bonus bMaxHP,100;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2956,'Safety_Ring_','Advanced Safety Ring',4,75000,NULL,100,NULL,10,NULL,1,0xFFFFFFFE,63,2,136,NULL,'50',0,0,'bonus bMdef,5; bonus bAllStats,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2957,'Good_Ring_Of_Flame_Lord','Advanced Ring Of Flame Lord',4,20,NULL,100,NULL,0,NULL,0,0x7CCFDF80,63,2,136,NULL,'85',0,0,'bonus bStr,3; bonus bVit,2; bonus bBaseAtk,20; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20;',NULL,NULL); @@ -2935,6 +2961,7 @@ REPLACE INTO `item_db_re` VALUES (4870,'SP25','SP+25',6,20,NULL,10,NULL,NULL,NUL REPLACE INTO `item_db_re` VALUES (4871,'SP75','SP+75',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,75;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4872,'DelayafterAttack2Lv','DelayafterAttack2Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,4; bonus bDelayrate,-4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4873,'DelayafterAttack3Lv','DelayafterAttack3Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,4; bonus bDelayrate,-4;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4876,'Runaway_Magic','Runaway Magic',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (4881,'DelayafterAttack4Lv','DelayafterAttack4Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,4; bonus bDelayrate,-4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4882,'ATK_+_1%','ATK + 1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4883,'MATK_+_1%','MATK + 1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1;',NULL,NULL); @@ -3888,6 +3915,10 @@ REPLACE INTO `item_db_re` VALUES (5895,'RCC2013_ANV_Hat','RCC2013 ANV Hat',4,20, REPLACE INTO `item_db_re` VALUES (5918,'Gambler_Seal','Gambler Seal',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1202,'bonus bCritical,3; bonus bCritAtkRate,3; bonus2 bSubSkill,"RA_ARROWSTORM",10; bonus2 bSubSkill,"SR_GATEOFHELL",10; .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bCritAtkRate,-(.@dex/10)*2; bonus bCritical,.@luk/10; bonus bBaseAtk,(.@luk/10)*2; bonus bMatk,(.@luk/10)*2; if (.@luk > 120) { bonus bCritical,10; bonus bCritAtkRate,10; bonus2 bSubSkill,"RA_ARROWSTORM",30; bonus2 bSubSkill,"SR_GATEOFHELL",30; } else if (.@luk > 108) { bonus bCritical,5; bonus bCritAtkRate,10; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5920,'Medical_Boots','Medical Boots',4,0,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,63,2,64,NULL,'10',1,NULL,'.@r = getrefine(); bonus bHealPower,10+((.@r/2) * 2); bonus2 bSkillUseSP,"AB_CHEAL",(.@r * 5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5943,'Owl_viscount_Silk_Hat','Owl Viscount Silk Hat',4,0,NULL,500,NULL,15,NULL,1,0xFFFFFFFF,63,2,256,1,'70',1,1323,'bonus bInt,1; bonus bAspdRate,10; .@r = getrefine(); bonus bMatk,7*.@r; autobonus "{ .@r = getrefine(); bonus bAspdRate,(.@r >= 9 ? 40 : ((.@r >= 7) ? 10 : ((.@r >= 5) ? 5 : 1))); }",.@r*20,30000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }";',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5966,'KarduiEar','KarduiEar',4,0,NULL,300,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,1,'70',1,1357,'.@dex = readparam(bDex); bonus bMatk,(.@dex > 10) ? .@dex/10*2 : 0; if (.@dex > 107) { bonus bVariableCastrate,-10; bonus bMatk,60; } if (.@dex > 119) { bonus bVariableCastrate,-5; bonus bMatk,100; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5967,'Flying Galapago','Flying Galapago',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1,1,'110',1,1358,'bonus bAgi,1; bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW")*40;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5968,'DVAngelNurseCap','DVAngelNurseCap',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,1,'50',1,1359,'if (BaseClass == Job_Acolyte) bonus bHealPower,3; bonus bNoCastCancel,1; .@r = getrefine(); bonus bHealPower,(.@r > 8) ? 12 : ((.@r > 6) ? 9 : ((.@r > 4) ? 6 : 0));',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5969,'QueenAnzRevenge','QueenAnzRevenge',4,0,NULL,400,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,1,'100',1,1360,'bonus bStr,5; .@r = getrefine(); bonus bAtkRate,7+(.@r > 8 ? 4 : (.@r > 6 ? 3 : (.@r > 4 ? 2 : 0))); bonus bNoSizeFix,1;',NULL,NULL); #=================================================================== # More Etc Items #=================================================================== @@ -4453,10 +4484,23 @@ REPLACE INTO `item_db_re` VALUES (6566,'Cacao99_Recipe','Cacao99 Recipe',3,0,NUL REPLACE INTO `item_db_re` VALUES (6567,'Choco_Drink_Recipe','Choco Drink Recipe',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6581,'Holy_Amulet','Holy Amulet',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6583,'3rd_Test_Pass','3rd Test Pass',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6592,'Small_Wooden_Chest','Small Wooden Chest',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6593,'Cryptura_Hair_Coupon','Cryptura Hair Coupon',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6594,'Magic_Bronze_Bullion','Magic Bronze Bullion',3,0,NULL,1000,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6595,'Hammer_Of_Velund','Hammer Of Velund',3,0,NULL,500,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6596,'Anvil_Of_Velund','Anvil Of Velund',3,0,NULL,2000,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6597,'Bracelet_Of_Velund','Bracelet Of Velund',3,0,NULL,500,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6598,'Rib_Of_Jormungand','Rib Of Jormungand',3,0,NULL,10000,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6599,'Spirit_Of_Hugin','Spirit Of Hugin',3,0,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6600,'Spirit_Of_Munin','Spirit Of Munin',3,0,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6601,'Chisel_Of_Giant','Chisel Of Giant',3,0,NULL,1000,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6602,'Secret_Of_Rune','Secret Of Rune',3,0,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6603,'Skin_Of_Hraesvelg','Skin Of Hraesvelg',3,0,NULL,500,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6604,'Essence_Rune_Magic','Essence Rune Magic',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6605,'Muspellium','Muspellium',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6606,'P_Cart_C','P Cart C',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6608,'Coagulated_Spell','Coagulated Spell',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (6615,'Siege_Guild_Coin','Siege Guild Coin',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6616,'Lmtd_Manny_Card','Lmtd Manny Card',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6617,'Lmtd_Sid_Card','Lmtd Sid Card',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (6618,'Lmtd_Diego_Card','Lmtd Diego Card',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); @@ -5928,6 +5972,8 @@ REPLACE INTO `item_db_re` VALUES (11552,'Apple_Carrot_Salad','Apple Carrot Salad REPLACE INTO `item_db_re` VALUES (11553,'Casual_Stew','Casual Stew',0,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(20,30),0; sc_start SC_VITFOOD,180000,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (11554,'Golden_Roasted_Apple','Golden Roasted Apple',0,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(20,30),0; sc_start SC_DEXFOOD,180000,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (11555,'Red_Potion_RG','Red Potion RG',3,0,NULL,40,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal 325,0;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (11557,'TE_White_Potion','TE White Potion',0,200,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal 325,0;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (11558,'TE_White_Slim_Potion','TE White Slim Potion',0,275,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal 325,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (11563,'Hot_Tea','Hot Tea',2,10,NULL,20,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,100;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (11564,'Sweets','Sweets',2,10,NULL,20,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal 100,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (11565,'White_Potion','White Potion',0,10,NULL,150,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(325,405),0;',NULL,NULL); @@ -6838,11 +6884,22 @@ REPLACE INTO `item_db_re` VALUES (12852,'Wisdom_Scroll','Wisdom Scroll',2,20,NUL REPLACE INTO `item_db_re` VALUES (12853,'Patron_Scroll','Patron Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Patron_Scroll);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (12860,'Mommy_Day_Cake','Mommy Day Cake',2,0,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 50,50; skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (12863,'Treasure_Chest_Summoned_II','Treasure Chest Summoned II',3,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'monster "this",-1,-1,"--ja--",rand(1324,1363),1,"";',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12873,'TE_Potion_Box','TE Potion Box',18,0,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem(11558,10);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12874,'Frost_Giant_Blood','Frost Giant Blood',2,0,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12875,'Golem_Stone','Golem Stone',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12876,'Elf_Tear_Stun','Elf Tear Stun',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12877,'Elf_Tear_Stone_Curse','Elf Tear Stone Curse',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12878,'Elf_Tear_Freezing','Elf Tear Freezing',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12879,'Elf_Tear_Sleep','Elf Tear Sleep',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12880,'Elf_Tear_Curse','Elf Tear Curse',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12881,'Elf_Tear_Silence','Elf Tear Silence',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12882,'Elf_Tear_Blind','Elf Tear Blind',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (12883,'Almighty','Almighty',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_BASH3D; sc_start SC_2011RWC_SCROLL,1800000,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (12884,'Infinite_Concentration_Potion','Infinite Concentration Potion',11,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ASPDPOTION0,1800000,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (12885,'Infinite_Awakening_Potion','Infinite Awakening Potion',11,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ASPDPOTION1,1800000,6;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (12886,'Infinite_Berserk_Potion','Infinite Berserk Potion',11,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ASPDPOTION2,1800000,9;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (12887,'C_Wing_Of_Fly','Infinite Flywing',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'unitskilluseid getcharid(3),"AL_TELEPORT",1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12888,'Siege_Kit_Box','Siege Kit Box',18,0,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (12889,'Weapon_Box(Spear)','Weapon Box(Spear)',2,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (12890,'Weapon_Box(Mace)','Weapon Box(Mace)',2,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (12891,'Weapon_Box(Dagger)','Weapon Box(Dagger)',2,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); @@ -7040,6 +7097,7 @@ REPLACE INTO `item_db_re` VALUES (13077,'Kagekiri','Kagekiri',5,40000,NULL,600,' REPLACE INTO `item_db_re` VALUES (13078,'Mikatsuki','Mikacheuki',5,40000,NULL,600,'50:120',NULL,1,1,0x02000000,63,2,2,4,'100',1,1,'bonus bUseSPrate,-5; bonus bVariableCastrate,-5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13079,'Metal_Dagger','Metal Dagger',5,20,NULL,0,'55',0,NULL,1,0x02021040,63,2,2,3,'1',1,1,'.@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13081,'Octo_kitchen_Knife','Discount knife Octopus',5,200000,NULL,700,'140',0,NULL,3,0x228F5EEE,63,2,2,4,'105',1,1,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13083,'TE_Woe_Knife','TE Woe Knife',5,0,NULL,0,'100:100',NULL,1,0,0x3E9F7EEF,63,2,2,3,'40',1,1,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Silence,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13085,'Volcano_Knife','Volcano Knife',5,10,NULL,200,'80',NULL,NULL,0,0x280002E,63,2,2,4,'60',NULL,1,'bonus bAgi,2; bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if(.@r==7){ bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Fire,3; } if (.@r>7) { bonus bMaxHPrate,.@r-7; bonus2 bSubEle,Ele_Fire,.@r-7; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13088,'Greater_Lease','Greater Lease',5,10,NULL,500,'110:50',NULL,NULL,1,0x280006E,63,2,2,4,'30',1,1,'.@r = getrefine(); if (.@r >= 5) bonus bMatk,30; if (.@r >= 7) bonus bMatk,10; if (.@r >= 9) bonus bMatk,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13089,'FaceWorm_Leg','FaceWorm Leg',5,10,NULL,500,'0:50',110,NULL,1,0x3FFFFFFF,63,2,2,3,'24',1,1,'bonus bAtkEle,Ele_Poison;',NULL,NULL); @@ -7071,6 +7129,7 @@ REPLACE INTO `item_db_re` VALUES (13113,'P_Revolver2','Eden Revlover II',5,0,NUL REPLACE INTO `item_db_re` VALUES (13114,'P_Revolver3','Eden Revolver III',5,0,NULL,0,'76',NULL,7,0,0x41000000,63,2,34,3,'60',0,17,'bonus bHit,-5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13115,'Upg_Revolver','Upg Revolver',5,20,NULL,500,'35',NULL,7,1,0x41000000,63,2,34,3,'1',1,17,'.@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13116,'Novice_Revolver','Novice Revolver',5,0,NULL,500,'20',NULL,7,0,0x41000000,63,2,34,1,'1',0,17,'bonus bHit,-5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13117,'TE_Woe_Pistol','TE Woe Pistol',5,0,NULL,0,'60',NULL,7,0,0x41000000,63,2,34,3,'40',1,17,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13118,'Spark_Light','Spark Light',5,1,NULL,100,'0',NULL,9,0,0x41000000,63,2,34,1,'1',1,17,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13119,'Spark_Of_Freedom','Spark Of Freedom',5,1,NULL,100,'100',NULL,9,2,0x41000000,63,2,34,3,'99',1,17,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13120,'Heaven\'s_Feather_and_Hell\'s_Fire','Heaven\'s Feather & Hell\'s Fire',5,1250000,NULL,800,'150',NULL,9,1,0x41000000,63,2,34,3,'99',1,17,'bonus2 bSkillAtk,"GS_DESPERADO",20; bonus2 bSkillAtk,"RL_FALLEN_ANGEL",20;',NULL,NULL); @@ -7116,6 +7175,10 @@ REPLACE INTO `item_db_re` VALUES (13180,'Novice_Rifle','Novice Rifle',5,0,NULL,5 REPLACE INTO `item_db_re` VALUES (13181,'Novice_Shotgun','Novice Shotgun',5,0,NULL,1000,'80',NULL,9,0,0x41000000,1,2,34,4,'1',0,20,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13182,'Novice_Gatling','Novice Gatling',5,0,NULL,1500,'40',NULL,9,0,0x41000000,1,2,34,4,'1',0,19,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13183,'Novice_Grenade_Launcher','Novice Grenade Launcher',5,0,NULL,1500,'40',NULL,9,0,0x41000000,1,2,34,4,'1',0,21,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13184,'TE_Woe_Rifle','TE Woe Rifle',5,0,NULL,0,'80',NULL,9,0,0x41000000,63,2,34,3,'40',1,18,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Silence,3000;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13185,'TE_Woe_Gatling','TE Woe Gatling',5,0,NULL,0,'100',NULL,7,0,0x41000000,63,2,34,3,'40',1,19,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Stun,3000;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13186,'TE_Woe_Shotgun','TE Woe Shotgun',5,0,NULL,0,'100',NULL,7,0,0x41000000,63,2,34,3,'40',1,20,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Poison,3000;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13187,'TE_Woe_Grenade','TE Woe Grenade',5,0,NULL,0,'100',NULL,9,0,0x41000000,63,2,34,3,'40',1,21,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13189,'Color_Scope','Color Scope',5,1350000,NULL,1200,'240',NULL,9,2,0x40000000,63,2,34,3,'105',1,18,'bonus bHit,20; bonus bCriticalRate,30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13190,'RAG203','RAG203',5,1800000,NULL,1300,'260',NULL,9,1,0x40000000,63,2,34,3,'140',1,18,'bonus bHit,10; bonus bCriticalRate,15; bonus4 bAutoSpell,"AL_DECAGI",1,500,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13192,'Death_Fire','Death Fire',5,1250000,NULL,2000,'400',NULL,9,1,0x40000000,63,2,34,3,'108',1,20,'bonus bLongAtkRate,5; bonus bHit,-50; bonus bDelayrate,-10;',NULL,NULL); @@ -7231,6 +7294,7 @@ REPLACE INTO `item_db_re` VALUES (13313,'Huuma_Swirling_Petal','Flower Huuma Shu REPLACE INTO `item_db_re` VALUES (13314,'Huuma_Fluttering_Snow','Wave Huuma Shuriken',5,100000,NULL,1500,'200',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bMatk,50; bonus bAtkEle,Ele_Water; bonus3 bAutoSpell,"NJ_HYOUSYOURAKU",(getskilllv("NJ_HYOUSYOURAKU")?getskilllv("NJ_HYOUSYOURAKU"):1),30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13315,'Huuma_Thunderstorm','Thunderstorm Huuma Shuriken',5,100000,NULL,1500,'200',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bMatk,50; bonus bAtkEle,Ele_Wind; bonus3 bAutoSpell,"NJ_RAIGEKISAI",(getskilllv("NJ_RAIGEKISAI")?getskilllv("NJ_RAIGEKISAI"):1),30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13316,'Upg_Huuma_Shuriken','Upg Huuma Shuriken',5,20,NULL,1500,'55',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'.@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); bonus bLongAtkRate,(.@r); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13317,'TE_Woe_Huuma','TE Woe Huuma',5,0,NULL,0,'80:100',NULL,1,0,0x22000000,63,2,2,3,'40',1,22,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13321,'Half_BF_Huuma_Shuriken2','Half BF Huuma Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13322,'Huuma_Metal_Shuriken','Huuma Metal Shuriken',5,20,NULL,0,'50',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; if(.@r>=2) bonus bNearAtkDef,1*.@r/2; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150',NULL,1,1,0x02000000,63,2,34,4,'100',1,22,'bonus bMatk,40;',NULL,NULL); @@ -7274,6 +7338,7 @@ REPLACE INTO `item_db_re` VALUES (13432,'Adventure_Sword','Adventure Sword',5,0, REPLACE INTO `item_db_re` VALUES (13433,'Academy_Sword','Academy Sword',5,0,NULL,1200,'120',NULL,1,1,0x00004082,63,2,2,1,'1',1,2,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13434,'P_Saber3','Eden Saber III',5,0,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,3,'60',0,2,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13438,'Magical_Blade','Magical Blade',5,60000,NULL,2000,'165:110',NULL,1,2,0x000654E3,63,2,2,4,'105',1,2,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13439,'TE_Woe_Sword','TE Woe Sword',5,0,NULL,0,'120:100',NULL,1,0,0x000654E3,63,2,2,3,'40',1,2,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Poison,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13440,'Ceremonial_Sword','Ceremonial Sword',5,20,NULL,500,'60',NULL,1,0,0x00000063,5,2,2,1,'1',1,2,'bonus bAtkEle,Ele_Holy;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13441,'Tanos_Sword','Tanos Sword',5,10,NULL,700,'150:100',NULL,NULL,1,0x000654E3,63,2,4,120,NULL,1,2,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13442,'Old_Yangsan','Old Yangsan',5,10,NULL,500,'120:80',NULL,NULL,3,0x62,63,2,2,3,'80',1,2,'bonus bMatk,getrefine(); skill "MG_SOULSTRIKE",10;',NULL,NULL); @@ -8417,6 +8482,10 @@ REPLACE INTO `item_db_re` VALUES (15058,'Rider_Suit','Rider Suit',4,20,NULL,1000 REPLACE INTO `item_db_re` VALUES (15059,'2011Love_Daddy','2011Love Daddy',4,20,NULL,100,'0',80,0,1,0xFFFFFFFF,63,2,16,NULL,'0',1,0,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (15060,'Sky_Blue_Smock','Sky Blue Smock',4,20,NULL,300,'0',1,0,1,0xFFFFFFFF,63,2,16,NULL,'0',1,0,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (15061,'Egir_Armor','Egir Armor',4,200000,NULL,2600,NULL,55,NULL,1,0xFFFFFFFF,63,2,16,NULL,'110',1,0,'bonus bAllStats,1; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (15062,'TE_Woe_Coat','TE Woe Coat',4,0,NULL,0,NULL,15,NULL,0,0xFFFFFFFF,63,2,16,1,'40',1,NULL,'bonus bMdef,15; bonus bMaxHP,250; bonus bMaxSP,250; bonus2 bSubRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (15063,'TE_Woe_Chain_Mail','TE Woe Chain Mail',4,0,NULL,0,NULL,25,NULL,0,0x000444A2,63,2,16,1,'40',1,NULL,'bonus bMdef,5; bonus bMaxHP,450; bonus bMaxSP,50; bonus2 bSubRace,RC_Player,15; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (15064,'TE_Woe_Mage_Coat','TE Woe Mage Coat',4,0,NULL,0,NULL,5,NULL,0,0x00818315,63,2,16,1,'40',1,NULL,'bonus bMdef,25; bonus bMaxHP,200; bonus bMaxSP,200; bonus2 bSubRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (15067,'Rune_Suit','Rune Suit',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,16,1,'1',1,NULL,'bonus2 bExpAddRace,RC_All,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (15068,'Im_Angel\'s_Protection','Advanced Angelic Protection',4,10000,NULL,600,NULL,40,NULL,1,0x00000001,63,2,16,NULL,'99',1,0,'bonus bMdef,30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (15069,'Suit_Of_Sid','Suit Of Sid',4,20,NULL,1000,NULL,30,NULL,0,0xFFFFFFFF,63,2,16,NULL,'0',1,0,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (15070,'Clothes_of_Happiness','Clothes of Happiness',4,10,NULL,1000,NULL,5,NULL,1,0xFFFFFFFF,63,2,16,NULL,'1',1,NULL,'bonus bMdef,5; bonus bLuk,getrefine();',NULL,NULL); @@ -8476,6 +8545,7 @@ REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1 REPLACE INTO `item_db_re` VALUES (16022,'Nemesis_','Nemesis',5,20,NULL,900,'120',NULL,1,2,0x00008110,63,2,2,4,'60',1,8,'bonus bUnbreakableWeapon,1; bonus bAtkEle,Ele_Holy;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16023,'Metal_Mace','Metal Mace',5,20,NULL,0,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,1; bonus bBaseAtk,(getrefine()*5); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16024,'Quadrille','Quadrille',5,10,NULL,900,'165',NULL,NULL,2,0x10,63,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (16025,'TE_Woe_Mace','TE Woe Mace',5,0,NULL,0,'120',NULL,1,0,0x0004C5B3,63,2,2,3,'40',1,8,'bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Freeze,3000; bonus bHPRecovRate,5; bonus bSPRecovRate,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16026,'RWC_Memory_Mace','RWC Memory Mace',5,20,NULL,800,'100',NULL,1,1,0x0004C5B2,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,(.@r/30)*30; if(.@r>=9){ .@i = 1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,5; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16027,'Hammer_Of_Evil_Slayer','Hammer Of Evil Slayer',5,10,NULL,1350,NULL,125,NULL,1,0x228F6EEF,63,2,2,3,'100',1,8,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); bonus bAtkRate,(.@r>=9)?(5):((.@r>=12)?(7):(0));',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16028,'Tanos_Axe','Tanos Axe',5,10,NULL,3000,'180:120',NULL,NULL,1,0x000654E3,63,2,2,4,'120',1,6,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL); @@ -9163,6 +9233,7 @@ REPLACE INTO `item_db_re` VALUES (17598,'Sograt_Lucky_Scroll','Sograt Lucky Scro REPLACE INTO `item_db_re` VALUES (17607,'Sanctuary_Lucky_Egg','Sanctuary Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Sanctuary_Lucky_Egg);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (17613,'Chronosian_Lucky_Egg','Chronosian Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Chronosian_Lucky_Egg);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (17628,'Cyborg_Lucky_Egg','Cyborg Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Cyborg_Lucky_Egg);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (17633,'Undine_Lucky_Egg','Undine Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Undine_Lucky_Egg);',NULL,NULL); #=================================================================== # Mechanic/Genetic Cannonballs #=================================================================== @@ -9192,6 +9263,7 @@ REPLACE INTO `item_db_re` VALUES (18114,'Velum_CrossBow','Vellum CrossBow',5,20, REPLACE INTO `item_db_re` VALUES (18115,'Orc_Archer_Bow_','Orc Archer Bow',5,20,NULL,1600,'120',NULL,5,1,0x000A0848,63,2,34,3,'65',1,11,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18116,'Metal_Bow','Metal Bow',5,20,NULL,0,'50',NULL,5,1,0x00080800,63,2,34,3,'1',1,11,'.@r = getrefine(); if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(.@r*3); bonus bLongAtkRate,.@r; .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18117,'Royal_Bow','Royal Bow',5,200000,NULL,1500,'80',NULL,5,1,0x000A0808,63,2,34,4,'105',1,11,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18118,'TE_Woe_Bow','TE Woe Bow',5,0,NULL,0,'120',NULL,5,0,0x000A0848,63,2,34,3,'40',1,11,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18119,'Tanos_Bow','Tanos Bow',5,10,NULL,1300,'180:110',NULL,NULL,1,0x000A0808,63,2,34,4,'120',1,11,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18120,'Bow_Of_Evil_Slayer','Bow Of Evil Slayer',5,10,NULL,1350,NULL,115,NULL,1,0x00020008,63,2,34,NULL,'100',1,11,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); bonus bAtkRate,(.@r>=9)?(5):((.@r>=12)?(7):(0));',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18122,'Giant_Bow','Giant Bow',5,20,NULL,3000,'195',NULL,5,1,0x00000800,63,2,34,4,'130',1,11,'bonus bLongAtkRate,40; bonus bAspdRate,-15; bonus bHit,50;',NULL,NULL); @@ -9425,6 +9497,10 @@ REPLACE INTO `item_db_re` VALUES (18727,'Sedora_Hat','Sedora Hat',4,20,NULL,300, REPLACE INTO `item_db_re` VALUES (18728,'Egir_Helm','Egir Helm',4,200000,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'110',1,870,'bonus bUnbreakableHelm,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18729,'MVP_Basketball','MVP Basketball',4,20,NULL,150,NULL,6,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,871,'bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bAddItemHealRate,522,30; .@r = getrefine(); bonus bVariableCastrate,(.@r>=12)?(-5):((.@r>=10)?(-4):(-3));',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18730,'Cryptura_Academy_Hat','Cryptura Academy Hat',4,0,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,872,'bonus bMaxHP,15; bonus bMaxSP,5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18732,'TE_Woe_Cap','TE Woe Cap',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFF,63,2,256,1,'40',1,NULL,'bonus bMdef,5; bonus bBaseAtk,5; bonus bMatk,5; bonus2 bAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18733,'TE_Woe_Bone_Helm','TE Woe Bone Helm',4,0,NULL,0,NULL,10,NULL,0,0x000444A2,63,2,256,1,'40',1,103,'bonus bBaseAtk,10; bonus2 bAddRace,RC_Player,20; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18734,'TE_Woe_Magic_Eyes','TE Woe Magic Eyes',4,0,NULL,0,NULL,5,NULL,0,0x00818315,63,2,256,1,'40',1,209,'bonus bMdef,5; bonus bMatk,10; bonus2 bMagicAddRace,RC_Player,20; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18736,'Censor_Bar_','Censor Bar',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,1,'1',1,229,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18737,'Fortier_Mask','Fortier Masque',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,876,'bonus bUnbreakableHelm,1; bonus2 bMagicAtkEle,Ele_Fire,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18739,'Carnation_Hairband','Carnation Hairband',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,878,'bonus bLuk,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18740,'Hair_Of_The_Strong','RMSC2012 Special Costume',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,879,NULL,NULL,NULL); @@ -9440,6 +9516,7 @@ REPLACE INTO `item_db_re` VALUES (18749,'Majoruros_Horn','Majoruros Horn',4,20,N REPLACE INTO `item_db_re` VALUES (18750,'Poker_Card_In_Mouth','Poker Card In Mouth',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,889,'bonus2 bAddRace,RC_DemiHuman,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18753,'Tw_Rice_Ball','Tw Rice Ball',4,20,NULL,100,NULL,6,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',0,892,'bonus bLuk,1; bonus2 bAddMonsterDropItem,564,100;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18754,'Blood_Sucker','Blood Sucker',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'40',0,893,'bonus bUnbreakableHelm,1; bonus2 bHPDrainRate,30,5; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18755,'Feather_Beret_','Feather Beret',4,0,NULL,600,NULL,1,NULL,1,0xFFFFFFFF,63,2,256,1,'1',1,224,'bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18756,'Black_Shiba_Inu_Hat','Black Shiba Inu Hat',4,20,NULL,400,NULL,6,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,894,'bonus bBaseAtk,30; bonus2 bAddRace,RC_Brute,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18758,'Hat_Of_Scrat','Hat Of Scrat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,896,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18759,'Stretched_Nose_M','Wood Goblin\'s Nose',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,737,'bonus bUnbreakableHelm,1; bonus2 bAddMonsterDropItem,1032,400; bonus2 bAddMonsterDropItem,1033,100; bonus3 bAddMonsterDropItem,576,RC_Plant,40;',NULL,NULL); @@ -9586,6 +9663,7 @@ REPLACE INTO `item_db_re` VALUES (19048,'Elemental_Clothes','Elemental Clothes', REPLACE INTO `item_db_re` VALUES (19051,'Warrior_Moon_Cat','Warrior Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ bonus bAllStats,3; bonus2 bHPDrainRate,40,5; bonus2 bSPDrainRate,10,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (19052,'Sigruns_Wing','Rental Sigrun\'s Wing',4,10,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,568,'if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) bonus bAspd,1; else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (Class == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,2; else if (Class == Job_Novice || Class == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (19053,'Fighter_Moon_Cat','Fighter Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ .@r = getrefine(); bonus bAllStats,3; bonus2 bAddEff,Eff_Stun,500+(.@r*100);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (19082,'Bio_Protector','Bio Protector',4,0,NULL,500,NULL,3,NULL,0,0xFFFFFFFF,63,2,512,1,'50',1,1366,NULL,NULL,NULL); #=================================================================== # Costume System #=================================================================== @@ -9972,12 +10050,18 @@ REPLACE INTO `item_db_re` VALUES (20271,'C_Sunflower','Costume Sunflower',4,0,NU REPLACE INTO `item_db_re` VALUES (20272,'C_Unicorn_Horn','Costume Unicorn Horn',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,42,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (20315,'C_Analyze_Eye','C Analyze Eye',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,4096,1,'1',1,1351,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (20316,'C_Seraph_Wing_Helm','C Seraph Wing Helm',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,1,'1',1,1352,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (20324,'C_Pigeon_Hat','C Pigeon Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,1,'1',1,1362,NULL,NULL,NULL); +REPLACE INTO `item_db_re` VALUES (20325,'C_Little_Aquarium','C Little Aquarium',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2048,1,'1',1,1363,NULL,NULL,NULL); # REPLACE INTO `item_db_re` VALUES (20500,'T_Archangel_Wing','Archangel Wing',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,8192,NULL,'1',0,1,'bonus bUnbreakableHelm,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (20600,'Fantastic_Aura','Fantastic Aura',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,8192,NULL,'1',0,0,'/*TODO: View ID*/ bonus bUnbreakableHelm,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (20700,'Egir_Manteau','Egir Manteau',4,200000,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,4,NULL,'110',1,0,'bonus bUnbreakableGarment,1; .@r = getrefine(); if (.@r > 10) .@r = 10; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bFlee2,5+(.@r*2); } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bShortWeaponDamageReturn,5+(.@r*2); }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (20702,'TE_Woe_Muffler','TE Woe Muffler',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFF,63,2,4,1,'40',1,NULL,'bonus bMdef,5; bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (20703,'TE_Woe_Manteau','TE Woe Manteau',4,0,NULL,0,NULL,10,NULL,0,0x000444A2,63,2,4,1,'40',1,NULL,'bonus2 bAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (20704,'TE_Woe_Magic_Manteau','TE Woe Magic Manteau',4,0,NULL,0,NULL,5,NULL,0,0x00818315,63,2,4,1,'40',1,NULL,'bonus2 bMagicAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (20706,'Amistr_Bag','Amistr Bag',4,10,NULL,500,NULL,18,NULL,0,0xFFFFFFFF,63,2,4,NULL,'1',NULL,4,'bonus bAllStats,1; bonus2 bSubEle,Ele_All,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (20707,'Kirin_Wing','Kirin Wing',4,20,NULL,0,NULL,18,NULL,0,0xFFFFFFFF,63,2,4,NULL,'0',1,6,'bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (20709,'Mana_Manteau','Mana Manteau',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,4,1,'1',1,NULL,'bonus2 bExpAddRace,RC_All,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (20710,'Impr_Angel\'s_Warmth','Advanced Angelic Cardigan',4,10000,NULL,400,NULL,6,NULL,1,0x00000001,63,2,4,NULL,'99',1,0,'bonus bHPrecovRate,50;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (20711,'Manteau_Of_Diego','Manteau Of Diego',4,20,NULL,600,NULL,15,NULL,1,0xFFFFFFFF,63,2,4,NULL,'0',1,0,'bonus bInt,1; bonus bDex,1; bonus bMdef,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (20717,'Gigant_Snake_Skin','Gigant Snake Skin',4,10,NULL,400,NULL,38,NULL,0,0xFFFFFFFF,63,2,4,NULL,'1',1,0,'bonus bMdef,10;',NULL,NULL); @@ -10006,6 +10090,7 @@ REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',5 REPLACE INTO `item_db_re` VALUES (21003,'Muramasa_','Muramasa',5,20,NULL,1000,'155',NULL,1,2,0x00004082,63,2,34,4,'48',1,3,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (21004,'Alca_Bringer_','Alca Bringer',5,20,NULL,3400,'280',NULL,2,2,0x00004082,63,2,34,3,'100',1,3,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (21005,'Metal_Two_Hand_Sword','Metal Two Hand Sword',5,20,NULL,0,'95',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'.@r = getrefine(); bonus bBaseAtk,(.@r*6); bonus bMatk,(.@r*2); .@i = ((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (21006,'TE_Woe_Two_Hand_Sword','TE Woe Two Hand Sword',5,0,NULL,0,'150',NULL,1,0,0x00004082,63,2,34,3,'40',1,3,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (21009,'Tanos_Greatsword','Tanos Greatsword',5,10,NULL,1300,'280:120',NULL,1,1,0x00004082,63,2,34,4,'120',1,3,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (21010,'Tw_Sword_Of_Evil_Slayer','Tw Sword Of Evil Slayer',5,10,NULL,2000,NULL,225,1,1,0x00004080,63,2,34,3,'100',1,3,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); if(.@r>=9){ bonus bAtkRate,5; } if(.@r>=12){ bonus bAtkRate,7; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (21011,'Gigantic_Blade','Gigantic Blade',5,10,NULL,5000,'300',NULL,1,1,0x00004082,56,2,2,4,'130',1,3,'bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; }',NULL,NULL); @@ -10018,6 +10103,7 @@ REPLACE INTO `item_db_re` VALUES (21019,'Onimaru','Onimaru',5,0,NULL,4200,'75',N #=================================================================== # New Items #=================================================================== +REPLACE INTO `item_db_re` VALUES (22012,'Mana_Boots','Mana Boots',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,64,1,'1',1,NULL,'bonus2 bExpAddRace,RC_All,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (22014,'Enhanced_Variant_Shoes','Enhanced Variant Shoes',4,20,NULL,500,NULL,13,NULL,1,0x7CCFDF80,63,2,64,NULL,'85',1,0,'bonus bMaxHPrate,12; bonus bMaxSPrate,12; .@r = getrefine(); bonus bDef,.@r; bonus bMdef,.@r;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (22015,'Impr_Angel\'s_Arrival','Advanced Angel\'s Reincarnation',4,10000,NULL,300,NULL,8,NULL,1,0x00000001,63,2,64,NULL,'99',1,0,'bonus bMaxHP,500; bonus bMaxSP,100;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (22018,'Shoes_Of_Wise_Man','Shoes Of Wise Man',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'50',1,NULL,'.@r = getrefine(); if(.@r>5){ bonus bInt,.@r-5; bonus bMaxHPrate,-(.@r-5); }',NULL,NULL); @@ -10524,6 +10610,7 @@ REPLACE INTO `item_db_re` VALUES (28317,'RCC2013_RING','RCC2013_RING',4,200,NULL REPLACE INTO `item_db_re` VALUES (28318,'RCC2013_RING_','RCC2013_RING_',4,200,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus2 bAddClass,Class_All,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (28310,'Sarah\'s_Left_Earring','Sarah\'s Left Earring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,128,NULL,'145',1,NULL,'skill "AL_HEAL",1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (28311,'Sarah\'s_Right_Earring','Sarah\'s Right Earring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,8,NULL,'145',1,NULL,'skill "AL_TELEPORT",1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (28321,'Falconer_Claw','Falconer Claw',4,0,NULL,100,NULL,5,NULL,1,0x00000800,63,2,136,1,'80',1,NULL,'bonus bDex,1; bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW")*10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (28326,'Broken_Chips_01','Broken Chips 01',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',1,NULL,'bonus bStr,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (28327,'Broken_Chips_02','Broken Chips 02',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',1,NULL,'bonus bInt,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (28332,'Jewerly_Ring','Jewerly Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bLuk,20; autobonus "{ bonus bAspd,2; }",50,2000,BF_WEAPON|BF_MAGIC;',NULL,NULL); @@ -10540,4 +10627,5 @@ REPLACE INTO `item_db_re` VALUES (28702,'Ru_Gold_Ashura','Ru Gold Ashura',5,0,NU REPLACE INTO `item_db_re` VALUES (28703,'Infinity_Dagger','Infinity Dagger',5,10,NULL,500,'125',NULL,1,1,0x0280026B,7,2,2,4,'100',1,1,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (28705,'Crimson_Dagger','Crimson Dagger',5,20,NULL,550,'55',NULL,1,2,0x02800271,63,2,2,3,'70',1,1,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (28900,'Guardsmen\'s_Shield','Guardsmen\'s Shield',4,20,NULL,3000,NULL,30,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,1,'.@r = getrefine(); skill "LG_SHIELDSPELL",1,1; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,(10+(.@r*10)); bonus bDef,(.@r*10); bonus bMdef,.@r;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (28903,'Scutum','Scutum',4,0,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,63,2,32,1,'1',1,NULL,'.@r = getrefine(); bonus bFlee,5+(.@r*3); bonus bFlee2,1+(.@r*2); if (.@r > 10) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; }',NULL,NULL);