Corrected script for some item #10 (#7177)

* Corrected script for some item #10
* add some items JRO costume

Thanks to @Atemo
This commit is contained in:
idk-whoami 2022-09-12 19:29:08 +07:00 committed by GitHub
parent 4a4cc26252
commit 58a7f36c92
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 1339 additions and 138 deletions

View File

@ -27737,3 +27737,123 @@ Body:
Script: |
bonus bSMatk,2;
bonus bMatkRate,10;
- Combos:
- Combo:
- aegis_28973 # 28973
- Dark_Blindfold # 5104
- Combo:
- aegis_28973 # 28973
- Dark_Blindfold # 18609
Script: |
bonus bVariableCastrate,-5;
bonus2 bMagicAddRace,RC_All,5;
- Combos:
- Combo:
- Magical_Cloth # 450132
- Real_Ceila_Card # 4692
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- aegis_311460 # 311460
- Staremperor_Robe # 29658
Script: |
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
- Combos:
- Combo:
- aegis_311461 # 311461
- Staremperor_Robe # 29658
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- aegis_311462 # 311462
- Staremperor_Robe # 29658
Script: |
bonus2 bSPDrainRate,2,1;
- Combos:
- Combo:
- aegis_311463 # 311463
- Rebellion_Robe # 29667
Script: |
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15;
- Combos:
- Combo:
- aegis_311464 # 311464
- Rebellion_Robe # 29667
Script: |
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- aegis_311465 # 311465
- Rebellion_Robe # 29667
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311466 # 311466
- Soulreaper_Robe # 29654
Script: |
bonus2 bSkillUseSP,"SP_SPA",15;
- Combos:
- Combo:
- aegis_311467 # 311467
- Soulreaper_Robe # 29654
Script: |
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- aegis_311468 # 311468
- Soulreaper_Robe # 29654
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Top # 310327
- Combo:
- aegis_311469 # 311469
- Melee_Middle # 310328
- Combo:
- aegis_311469 # 311469
- Melee_Bottom # 310329
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- aegis_311471 # 311471
Script: |
bonus bPAtk,5;
bonus bPow,3;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Top # 310325
- Combo:
- aegis_311470 # 311470
- Range_Middle # 310330
- Combo:
- aegis_311470 # 311470
- Range_Bottom # 310326
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Con_Robe_D # 311355
Script: |
bonus bPAtk,5;
bonus bCon,3;
- Combos:
- Combo:
- 2020RTC_Imp_TW # 400082
- 2021RTC_Headset_TW # 400164
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,1+2*(.@r/3);
bonus2 bSubRace,RC_Player_Doram,1+2*(.@r/3);
bonus bDelayrate,-1-.@r/3;

View File

@ -12472,8 +12472,8 @@ Body:
bonus bHealPower,200;
bonus2 bAddClass,Class_All,100;
skill "WZ_STORMGUST",10;
Skill "WZ_METEOR",10;
Skill "WZ_VERMILION",10;
skill "WZ_METEOR",10;
skill "WZ_VERMILION",10;
skill "GM_SANDMAN",1;
bonus bVariableCastrate,-100;
bonus bFixedCastrate,-100;
@ -23845,7 +23845,6 @@ Body:
Type: Armor
Buy: 10
Weight: 200
MagicAttack: 5
Defense: 50
Slots: 1
Jobs:
@ -79704,7 +79703,6 @@ Body:
Type: Armor
Buy: 10
Weight: 200
MagicAttack: 20
Slots: 1
Locations:
Head_Top: true
@ -98192,7 +98190,6 @@ Body:
Type: Armor
Buy: 10
Weight: 100
MagicAttack: 10
Slots: 1
Locations:
Garment: true
@ -98201,6 +98198,7 @@ Body:
Refineable: true
View: 7
Script: |
bonus bMatk,10;
bonus bInt,1;
bonus bDex,1;
- Id: 20726
@ -106318,7 +106316,6 @@ Body:
AegisName: S_Healing_Weapon
Name: Healing Shadow Weapon
Type: Shadowgear
MagicAttack: 10
Locations:
Shadow_Weapon: true
EquipLevelMin: 1
@ -115217,7 +115214,6 @@ Body:
AegisName: S_Booster_Earing
Name: Booster Shadow Earring
Type: ShadowGear
MagicAttack: 15
Locations:
Shadow_Right_Accessory: true
EquipLevelMin: 100
@ -115230,6 +115226,7 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus bMatk,15;
bonus bMaxHP,100;
- Id: 24588
AegisName: S_Booster_Pandent
@ -117544,7 +117541,6 @@ Body:
AegisName: S_AutoSpell_Shield
Name: Auto Spell Shadow Shield
Type: ShadowGear
MagicAttack: 15
Locations:
Shadow_Shield: true
Refineable: true
@ -128201,6 +128197,22 @@ Body:
if (readparam(bLuk)>=90)
bonus bCritAtkRate,5;
}
- Id: 28948
AegisName: Doram_Shield
Name: Doram Shield
Type: Armor
Buy: 20
Weight: 100
Defense: 120
Locations:
Left_Hand: true
ArmorLevel: 1
EquipLevelMin: 1
Refineable: true
View: 1
Script: |
bonus bMdef,5;
bonus2 bSubSize,Size_All,(getrefine() >= 8 ? 25 : 15);
- Id: 28950
AegisName: Variant_Shield
Name: Abyss Shield
@ -128359,6 +128371,28 @@ Body:
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Holy,20+(getskilllv("CR_TRUST")*2);
bonus2 bSubEle,Ele_Ghost,20;
- Id: 28973
AegisName: aegis_28973
Name: Themis Balance
Type: Armor
Weight: 300
Defense: 90
Slots: 1
Locations:
Left_Hand: true
ArmorLevel: 1
EquipLevelMin: 100
Refineable: true
View: 1
Script: |
.@r = getrefine();
bonus bMdef,10;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/5;
if (.@r>=9)
bonus2 bMagicAtkEle,Ele_Holy,3*(getskilllv("AL_HEAL")/2);
if (.@r>=11)
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
- Id: 31027
AegisName: C_Pretty_Bear
Name: Costume Pretty Bear
@ -139263,6 +139297,51 @@ Body:
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 400077
AegisName: Cat_Shampoo_Hat
Name: Splish-splash Nyanpoo Hat
Type: Armor
View: 507
Weight: 1000
Buy: 20
Defense: 18
Locations:
Head_Top: true
ArmorLevel: 1
EquipLevelMin: 100
Refineable: true
Script: |
bonus bUnbreakableHelm;
.@r = getrefine();
bonus bMdef,15;
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
if (getskilllv("SU_SPIRITOFSEA") >= 1)
skill "AL_PNEUMA",1;
if (getskilllv("SU_SHRIMPARTY") >= 5) {
bonus bMaxHPrate,30;
bonus bMaxSPrate,30;
}
if (getskilllv("SU_GROOMING") >= 5) {
bonus2 bResEff,Eff_Confusion,10000;
bonus2 bResEff,Eff_Silence,10000;
}
bonus bHealPower2,20*getskilllv("SU_PURRING");
bonus bDef,50*.@r;
if (.@r >= 7) {
bonus bDelayrate,-10;
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus2 bSubClass,Class_Boss,10;
}
if (.@r >= 9) {
bonus bDelayrate,-10;
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus2 bSubClass,Class_Boss,10;
}
if (.@r >= 10)
autobonus3 "{ bonus bFlee2,100; }",1000,3000,"SU_TUNAPARTY";
- Id: 400078
AegisName: BioWeapon_Helm_RK
Name: Goral Crown
@ -139331,6 +139410,49 @@ Body:
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
- Id: 400080
AegisName: C_Kriemhild_Crown_TW
Name: Costume Kriemhild Crown # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 1056
- Id: 400081
AegisName: C_2020RTC_Imp_TW
Name: Costume 2020RTC Naughty Ghost # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 2009
- Id: 400082
AegisName: 2020RTC_Imp_TW
Name: 2020RTC Naughty Ghost # !todo check english name
Type: Armor
View: 2009
Weight: 100
Slots: 1
Locations:
Head_Top: true
ArmorLevel: 1
EquipLevelMin: 100
Refineable: true
Script: |
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
bonus2 bAddEffWhenHit,Eff_Freeze,100;
if (.@r>=9) {
bonus bFixedCast,-100*.@r;
bonus bAtkRate,2*.@r;
bonus bMatkRate,2*.@r;
bonus bLongAtkRate,2*.@r;
bonus bHealPower2,3*.@r;
bonus bCritAtkRate,5*.@r;
bonus bCritical,3*.@r;
}
- Id: 400094
AegisName: BioWeapon_Helm_WL
Name: Jade Crown
@ -139863,6 +139985,14 @@ Body:
bonus bPow,2;
}
}
- Id: 400136
AegisName: C_Ancient_Gold_Deco_TW
Name: Costume Ancient Gold Deco # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 739
- Id: 400137
AegisName: 1Para_Cap_A
Name: Paradise Cap
@ -140388,6 +140518,30 @@ Body:
}
autobonus "{ bonus bAtkEle,Ele_Fire; }",1,60000,BF_WEAPON;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,20; }",1,60000,BF_MAGIC;
- Id: 400157
AegisName: C_Astrologer_T_Hat
Name: Costume Astrologer T Hat # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 2125
- Id: 400158
AegisName: C_Demon_Crown
Name: Costume Demon Crown
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 2135
- Id: 400159
AegisName: C_Bridal_Heir_Band_TW
Name: Costume Bridal Heir Band # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 167
- Id: 400160
AegisName: Wave_Noodle
Name: Costume Wavy Noodles
@ -140396,6 +140550,22 @@ Body:
Costume_Head_Top: true
ArmorLevel: 1
View: 2138
- Id: 400161
AegisName: C_Hat_0f_King
Name: Costume Hat 0f King # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 374
- Id: 400162
AegisName: C_Red_Navy_Hat
Name: Costume Red Navy Hat # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 651
- Id: 400163
AegisName: C_Whale_Cap
Name: Costume Whale Cap
@ -140404,6 +140574,28 @@ Body:
Costume_Head_Top: true
ArmorLevel: 1
View: 2140
- Id: 400164
AegisName: 2021RTC_Headset_TW
Name: 2021RTC Headset # !todo check english name
Type: Armor
Weight: 100
Locations:
Head_Mid: true
ArmorLevel: 1
View: 2134
Script: |
bonus bFixedCast,-100;
bonus bShortAtkRate,1;
bonus bLongAtkRate,1;
bonus2 bMagicAddEle,Ele_All,1;
- Id: 400165
AegisName: C_Green_Apple_Hat_J
Name: Costume Green Apple Hat # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 821
- Id: 400166
AegisName: C_Egir_Helm
Name: Costume Aegir Helm # !todo check english name
@ -140412,6 +140604,62 @@ Body:
Costume_Head_Top: true
ArmorLevel: 1
View: 870
- Id: 400167
AegisName: C_Mosquito_Coil
Name: Costume Mosquito Coil # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 563
- Id: 400168
AegisName: C_Souvenirs_Of_Izlude
Name: Costume Souvenirs Of Izlude # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 1377
- Id: 400169
AegisName: C_Fish_Pin
Name: Costume Fish Pin # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 669
- Id: 400170
AegisName: C_Jaty_C
Name: Costume Jaty # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 686
- Id: 400171
AegisName: C_Angel_feather
Name: Costume Angel feather # !todo check english name
Type: Armor
Locations:
Costume_Garment: true
ArmorLevel: 1
View: 18
- Id: 400172
AegisName: C_Ati_Atihan_Hat_V
Name: Costume Atihan Hat
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 303
- Id: 400173
AegisName: C_Fancy_Phantom_Mask_V
Name: Costume Fancy Phantom Mask (Middle)
Type: Armor
Locations:
Costume_Head_Mid: true
ArmorLevel: 1
View: 710
- Id: 400174
AegisName: C_Weissbier_Hat
Name: Costume Buyers Hat
@ -140420,6 +140668,14 @@ Body:
Costume_Head_Top: true
ArmorLevel: 1
View: 1079
- Id: 400175
AegisName: C_Campfire_Hat
Name: Costume Camp Fire Cap
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 416
- Id: 400176
AegisName: C_Fishbowl_Parfait_Hat
Name: Costume Fishbowl Parfait Hat
@ -142040,7 +142296,7 @@ Body:
bonus bCon,2;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Undead,10;
autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSmatk,20; }",1,7000,BF_MAGIC;
autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSmatk,20; } }",1,7000,BF_MAGIC;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=9) {
@ -142368,6 +142624,14 @@ Body:
Locations:
Costume_Head_Mid: true
ArmorLevel: 1
- Id: 410011
AegisName: C_Dark_Blindfold
Name: Costume Dark Blinkers
Type: Armor
View: 187
Locations:
Costume_Head_Mid: true
ArmorLevel: 1
- Id: 410012
AegisName: EXP_Processor
Name: EXP Advisor
@ -142764,6 +143028,14 @@ Body:
hateffect HAT_EF_C_Released_Ground,true;
UnEquipScript: |
hateffect HAT_EF_C_Released_Ground,false;
- Id: 410086
AegisName: C_Melon_Headphone_J
Name: Costume Melon Headphone # !todo check english name
Type: Armor
Locations:
Costume_Head_Mid: true
ArmorLevel: 1
View: 2129
- Id: 410087
AegisName: C_Demons_Familiar_K
Name: Costume Robotic Watcher
@ -143160,6 +143432,32 @@ Body:
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus5 bAutoSpell,"MG_SOULSTRIKE",10,100,BF_SHORT|BF_WEAPON,1;
- Id: 420004
AegisName: Nine_Tail_Fox_Hair
Name: Nine Tail Fox Hair
Type: Armor
View: 1884
Weight: 300
Locations:
Head_Low: true
ArmorLevel: 1
EquipLevelMin: 130
Script: |
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bResEff,Eff_Blind,10000;
- Id: 420005
AegisName: Love_Feeling_TW
Name: Feeling of Love
Type: Armor
View: 1717
Weight: 300
Locations:
Head_Low: true
ArmorLevel: 1
EquipLevelMin: 1
Script: |
autobonus "{ bonus2 bHPRegenRate,400,1000; bonus2 bSPRegenRate,80,1000; }",10,10000,BF_MAGIC;
- Id: 420006
AegisName: aegis_420006
Name: Collar of Slavery
@ -143274,6 +143572,30 @@ Body:
Costume_Head_Low: true
ArmorLevel: 1
View: 1403
- Id: 420027
AegisName: C_Fishbone_Hair
Name: Costume Fishbone Hair
Type: Armor
Locations:
Costume_Head_Low: true
ArmorLevel: 1
View: 2139
- Id: 420028
AegisName: Imperial_Glory
Name: Imperial Glory
Type: Armor
View: 2056
Buy: 20
Weight: 300
Defense: 70
Locations:
Head_Low: true
ArmorLevel: 1
EquipLevelMin: 70
Script: |
.@a = (readparam(bAgi)+readparam(bVit))/50;
bonus bMdef,4*.@a;
bonus bDelayrate,-3*.@a;
- Id: 420029
AegisName: C_Imperial_Glory
Name: "Costume: Imperial Glory"
@ -143556,6 +143878,14 @@ Body:
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 420075
AegisName: C_Floating_Gioia_J
Name: Costume Floating Gioia # !todo check english name
Type: Armor
Locations:
Costume_Head_Low: true
ArmorLevel: 1
View: 1730
- Id: 420076
AegisName: Vassalage_Necklace
Name: Bondage Necklace
@ -147881,7 +148211,6 @@ Body:
Name: Automatic Armor Type B
Type: Armor
Weight: 1000
MagicAttack: 125
Defense: 135
Slots: 1
Locations:
@ -147891,7 +148220,7 @@ Body:
Refineable: true
Script: |
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bMatk,125+(10*(.@r/2));
if (.@r>=7) {
bonus bVariableCastrate,-15;
}
@ -147921,6 +148250,46 @@ Body:
bonus bMaxHPrate,5;
if (.@r>=11)
bonus bVariableCastrate,-8;
- Id: 450132
AegisName: Magical_Cloth
Name: Magical Cloth
Type: Armor
Buy: 200000
Weight: 100
Defense: 45
Slots: 1
Locations:
Armor: true
ArmorLevel: 1
EquipLevelMin: 100
Refineable: true
Script: |
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bMagicAtkEle,Ele_Earth,2;
bonus2 bMagicAtkEle,Ele_Water,2;
bonus2 bMagicAtkEle,Ele_Wind,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
}
if (.@r>=8) {
bonus bUnbreakableArmor;
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
bonus2 bMagicAtkEle,Ele_Fire,3;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000;
}
- Id: 450142
AegisName: Orc_Load_Mail
Name: Orc Lord Armor
@ -148234,7 +148603,6 @@ Body:
Name: Faint Star's Robe
Type: Armor
Weight: 500
MagicAttack: 125
Defense: 105
Slots: 1
Locations:
@ -148244,7 +148612,7 @@ Body:
Refineable: true
Script: |
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bMatk,125+(15*(.@r/2));
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
@ -148502,7 +148870,6 @@ Body:
Name: Nebula Robe of Spell
Type: Armor
Weight: 500
MagicAttack: 125
Defense: 105
Slots: 1
Locations:
@ -148522,7 +148889,7 @@ Body:
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,1;
bonus bMatk,15*(.@r/2);
bonus bMatk,125+(15*(.@r/2));
if (.@r>=9) {
bonus bMatkRate,5;
if (.@r>=11) {
@ -148554,7 +148921,6 @@ Body:
Name: Nebula Robe of Wisdom
Type: Armor
Weight: 500
MagicAttack: 125
Defense: 105
Slots: 1
Locations:
@ -148573,6 +148939,7 @@ Body:
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,125;
bonus bWis,1;
bonus bMaxSPrate,2*(.@r/2);
bonus bHealPower,(.@r/2);
@ -148602,6 +148969,48 @@ Body:
}
}
}
- Id: 450176
AegisName: Supplement_Part_Wing
Name: Powered Wing
Type: Armor
Buy: 20
Weight: 100
Defense: 12
Locations:
Garment: true
ArmorLevel: 1
EquipLevelMin: 100
Refineable: true
Script: |
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
bonus2 bSubClass,Class_Boss,5;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
bonus bNoKnockback;
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}
- Id: 450177
AegisName: Gray_W_Suits
Name: Gray Wolf Suit
@ -148625,7 +149034,6 @@ Body:
Name: Gray Wolf Robe
Type: Armor
Weight: 1000
MagicAttack: 130
Defense: 160
Slots: 1
Locations:
@ -148635,7 +149043,7 @@ Body:
Refineable: true
Script: |
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bMatk,130+(15*(.@r/2));
if (.@r>=7) {
bonus bVariableCastrate,-15;
}
@ -148644,7 +149052,6 @@ Body:
Name: Celine's Dress
Type: Armor
Weight: 500
MagicAttack: 50
Defense: 40
Slots: 1
Locations:
@ -148654,6 +149061,7 @@ Body:
Refineable: true
Script: |
.@r = getrefine();
bonus bMatk,50;
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
@ -157055,6 +157463,28 @@ Body:
}
bonus bAtkRate,.@a;
bonus bCritAtkRate,.@b;
- Id: 490279
AegisName: aegis_490279
Name: Raphin P. Necklace
Type: Armor
Weight: 100
Slots: 1
Locations:
Both_Accessory: true
ArmorLevel: 1
EquipLevelMin: 100
Script: |
.@a = readparam(bInt);
.@p = getitempos();
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",3*getskilllv("RA_WUGSTRIKE");
bonus bDelayrate,-.@a/12;
if (.@a >= 125) {
if (.@p == EQP_ACC_R)
bonus bFixedCast,-500;
if (.@p == EQP_ACC_L)
bonus bBaseAtk,80;
}
- Id: 500000
AegisName: IDTest_weapon
Name: IDTest weapon

View File

@ -46581,6 +46581,19 @@ Body:
bonus bDelayrate,-5;
bonus bPAtk,1;
bonus bSmatk,1;
- Id: 300207
AegisName: SLD_Shining_T_Bear_Card
Name: Sealed Shiny Teddy Bear Card
Type: Card
Weight: 10
Locations:
Shoes: true
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bUseSPrate,15;
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
if (.@r>=15)
bonus2 bMagicAtkEle,Ele_Holy,7;
- Id: 300209
AegisName: aegis_300209
Name: Sealed Nightmare Amon Ra Card

View File

@ -2276,7 +2276,7 @@ Body:
specialeffect2 EF_MAGICALATTHIT;
sc_start SC_INCCRI,300000,30;
- Id: 9896
AegisName: aegis_9896
AegisName: DF_Power_Booster
Name: "[Scroll] Power Booster"
Type: Usable
Buy: 2
@ -2292,7 +2292,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus_script "{ bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddClass,Class_All,1; bonus bMatkRate,1; bonus bHit,30; bonus bFlee,30; bonus bAspd,1; bonus bUseSPrate,-5; bonus bFixedCastrate,-30; }",1800,1,1;
specialeffect2 EF_POTION_BERSERK;
sc_start SC_LIMIT_POWER_BOOSTER,1800000,30;
- Id: 9909
AegisName: aegis_9909
Name: "[Scroll] Ex Def Potion"
@ -8408,7 +8409,7 @@ Body:
Weight: 80
Script: |
specialeffect2 EF_STEAL;
bonus_script "{ bonus bHit,5; bonus bAspdRate,10; }",1200,0,0,EFST_ACARAJE;
sc_start SC_ACARAJE,1200000,0;
- Id: 12376
AegisName: Mysterious_Can2
Name: Mysterious Can2
@ -8453,7 +8454,7 @@ Body:
BuyingStore: true
Script: |
specialeffect2 EF_STEAL;
bonus_script "{ bonus2 bAddClass,Class_All,3; bonus2 bMagicAddClass,Class_All,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Ghost,3; }",1200;
sc_start SC_POPECOOKIE,1200000,3;
- Id: 12380
AegisName: Desert_Wolf_Babe_Scroll
Name: Job Change Flute
@ -8819,7 +8820,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_STEAL;
bonus_script "{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_All,3; }",120,0,0,EFST_POPECOOKIE;
sc_start SC_VITALIZE_POTION,120000,3;
- Id: 12405
AegisName: Underripe_Yggseed
Name: Underripe Yggseed
@ -8974,6 +8975,7 @@ Body:
Flags:
BuyingStore: true
Script: |
specialeffect2 EF_BASH3D;
sc_start SC_FULL_SWING_K,500000,50;
- Id: 12419
AegisName: Mana_Plus
@ -8984,6 +8986,7 @@ Body:
Flags:
BuyingStore: true
Script: |
specialeffect2 EF_BASH3D;
sc_start SC_MANA_PLUS,500000,50;
- Id: 12420
AegisName: Stamina_Up_M
@ -10001,6 +10004,9 @@ Body:
Name: E Regeneration Potion
Type: Usable
Weight: 10
Script: |
specialeffect2 EF_LIGHTSPHERE;
sc_start SC_INCHEALRATE,1800000,20;
- Id: 12518
AegisName: E_B_Mdef_Potion
Name: E B Mdef Potion
@ -10891,7 +10897,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_HASTEUP;
bonus_script "{ bonus bMatk,30; bonus bFixedCastrate,-70; bonus bNoCastCancel; bonus2 bSPLossRate,90,10000; }",60,0,0,EFST_MAGIC_CANDY;
sc_start SC_MAGICCANDY,60000,0;
- Id: 12597
AegisName: Opor_Ayam
Name: Opor Ayam
@ -11710,7 +11716,7 @@ Body:
Weight: 10
Script: |
specialeffect2 EF_MAGICALATTHIT;
bonus_script "{ bonus bMatk,24; }",600,0,0,EFST_SKF_MATK;
sc_start SC_SKF_MATK,600000,24;
- Id: 12667
AegisName: Thai_Perfume_ATK
Name: Thai Perfume ATK
@ -11719,7 +11725,7 @@ Body:
Weight: 10
Script: |
specialeffect2 EF_MAGICALATTHIT;
bonus_script "{ bonus bBaseAtk,24; }",600,0,0,EFST_SKF_ATK;
sc_start SC_SKF_ATK,600000,24;
- Id: 12668
AegisName: Thai_Perfume_ASPD
Name: Thai Perfume ASPD
@ -11728,7 +11734,7 @@ Body:
Weight: 10
Script: |
specialeffect2 EF_MAGICALATTHIT;
bonus_script "{ bonus bAspdRate,3; }",600,0,0,EFST_SKF_ASPD;
sc_start SC_SKF_ASPD,600000,3;
- Id: 12669
AegisName: Thai_Perfume_CAST
Name: Thai Perfume CAST
@ -11737,7 +11743,7 @@ Body:
Weight: 10
Script: |
specialeffect2 EF_MAGICALATTHIT;
bonus_script "{ bonus bVariableCastrate,-5; }",600,0,0,EFST_SKF_CAST;
sc_start SC_SKF_CAST,600000,-5;
- Id: 12670
AegisName: Beast_Powder
Name: Beast Powder
@ -12939,8 +12945,7 @@ Body:
Weight: 150
Script: |
specialeffect2 EF_POTION_BERSERK;
bonus_script "{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }",600,0,0,EFST_GM_BATTLE;
/* showscript */
sc_start SC_COMBAT_PILL,600000,5;
- Id: 12792
AegisName: P_Combat_Pill
Name: P Combat Pill
@ -12949,7 +12954,7 @@ Body:
Weight: 150
Script: |
specialeffect2 EF_POTION_BERSERK;
bonus_script "{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bMaxHPrate,-5; bonus bMaxSPrate,-5; }",600,0,0,EFST_GM_BATTLE;
sc_start SC_COMBAT_PILL2,600000,10;
- Id: 12793
AegisName: Combat_Pill_Box10
Name: Combat Pill Box10
@ -12981,7 +12986,7 @@ Body:
- Id: 12796
AegisName: Red_Booster
Name: Red Booster
Type: Delayconsume
Type: Usable
Buy: 20
Weight: 10
Trade:
@ -12993,10 +12998,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
itemskill "AC_CONCENTRATION",max(getskilllv("AC_CONCENTRATION"),3);
/*bonus_script "{ bonus bBaseAtk,30; bonus bMatk,30; bonus bAspdRate,5; bonus bVariableCastrate,-5; bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus5 bAutoSpell,\"AC_CONCENTRATION\",max(getskilllv(\"AC_CONCENTRATION\"),3),10,BF_WEAPON|BF_MAGIC,0; }",600,1,1,EFST_2011RWC_SCROLL; TODO implement new staus*/
specialeffect2 EF_POTION_BERSERK;
showscript "Oh My GOODNESS!!! I FEEL AWESOMELY STRONG!!! WOWOW";
sc_start SC_2011RWC_SCROLL,600000,0;
- Id: 12797
AegisName: Wish_Maiden_Scroll
Name: Wish Maiden Scroll
@ -13097,6 +13100,9 @@ Body:
NoGuildStorage: true
NoMail: true
NoAuction: true
Script: |
specialeffect2 EF_WIND;
sc_start SC_MYSTICPOWDER,300000,0;
- Id: 12806
AegisName: Scaraba_Scroll
Name: Scaraba Scroll
@ -13685,7 +13691,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_BASH3D;
sc_start SC_2011RWC_SCROLL,1800000,10;
sc_start SC_ALMIGHTY,1800000,10;
- Id: 12884
AegisName: Infinite_Concentration_Potion
Name: Infinite Concentration Potion
@ -32727,7 +32733,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_HASTEUP;
bonus_script "{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; bonus bNoWalkDelay; }",60,0,0,EFST_STEAMPACK;
sc_start SC_SPARKCANDY,60000,0;
- Id: 14587
AegisName: Repair_Scroll_
Name: Equipment Repair Spell Book
@ -32952,7 +32958,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_SPELLBREAKER;
bonus_script "{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }",1800,1,1,EFST_TARGET_ASPD;
sc_start SC_MENTAL_POTION,1800000,10;
- Id: 14601
AegisName: Tyr's_Blessing
Name: Tyr's Blessing
@ -32967,7 +32973,10 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus_script "{ bonus bBaseAtk,20; bonus bMatk,20; bonus bHit,30; bonus bFlee,30; }",300,3,1;
sc_start SC_FLEEFOOD,300000,30;
sc_start SC_HITFOOD,300000,30;
sc_start SC_ATKPOTION,300000,20;
sc_start SC_MATKPOTION,300000,20;
- Id: 14602
AegisName: TaogunkaS
Name: Tao Gunka Scroll
@ -33420,8 +33429,8 @@ Body:
Buy: 20
Weight: 10
Script: |
bonus_script "{ bonus bVit,10; bonus2 bSubEle,Ele_Fire,5; }",120;
/*EFST_CUP_OF_BOZA 120000*/
sc_start SC_Cup_Of_Boza,120000,0;
/*aegis data 2 Minutes*/
- Id: 14675
AegisName: Shadow_Box_II
Name: Shadow Box II
@ -33928,7 +33937,7 @@ Body:
- Id: 14766
AegisName: Limited_Power_Booster
Name: Limited Power Booster
Type: Cash
Type: Usable
Buy: 10
Weight: 10
Trade:
@ -33941,7 +33950,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_POTION_BERSERK;
bonus_script "{ bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddClass,Class_All,1; bonus bMatkRate,1; bonus bHit,30; bonus bFlee,30; bonus bAspd,1; bonus bUseSPrate,-5; bonus bFixedCastrate,-30; }",1800,1,1,EFST_LIMIT_POWER_BOOSTER;
sc_start SC_LIMIT_POWER_BOOSTER,1800000,30;
- Id: 14805
AegisName: July_Lucky_Scroll
Name: Almighty Lucky Egg
@ -34247,7 +34256,7 @@ Body:
- Id: 14869
AegisName: DF_Red_Booster
Name: "[Scroll] Red Booster"
Type: Delayconsume
Type: Usable
Buy: 2
Weight: 10
NoUse:
@ -34261,8 +34270,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus_script "{ bonus bBaseAtk,30; bonus bMatk,30; bonus bAspdRate,5; bonus bVariableCastrate,-5; bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus5 bAutoSpell,\"AC_CONCENTRATION\",max(getskilllv(\"AC_CONCENTRATION\"),3),10,BF_WEAPON|BF_MAGIC,0; }",600,1,1,EFST_2011RWC_SCROLL;
specialeffect2 EF_POTION_BERSERK;
sc_start SC_2011RWC_SCROLL,600000,0;
showscript "Oh My GOODNESS!!! I FEEL AWESOMELY STRONG!!! WOWOW";
- Id: 14875
AegisName: DF_Med_Life_Potion
@ -34296,7 +34305,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
sc_start SC_2011RWC_SCROLL,1800000,10;
specialeffect2 EF_BASH3D;
sc_start SC_ULTIMATECOOK,1800000,10;
- Id: 14887
AegisName: EF_UltimateCook
Name: "[Not For Sale] Ultimate Cook"
@ -34313,7 +34323,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
sc_start SC_2011RWC_SCROLL,1800000,10;
specialeffect2 EF_BASH3D;
sc_start SC_ULTIMATECOOK,1800000,10;
- Id: 16131
AegisName: Lady_Tanee_Doll_Box
Name: Lady Tanee Doll Box
@ -43048,8 +43059,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
getitem 23899,10;
getitem 22902,1;
bonus_script "{ bonus bAllStats,10; bonus bBaseAtk,30; bonus bMatk,30; }",1800;
- Id: 17568
AegisName: Event_Almighty_Box_100_
Name: Event Almighty Box(100)
@ -43065,8 +43076,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
getitem 23899,100;
getitem 22902,11;
bonus_script "{ bonus bAllStats,10; bonus bBaseAtk,30; bonus bMatk,30; }",1800;
- Id: 17569
AegisName: Dun_Voucher_Box1
Name: Sky Fortress Ticket 1 Hour Box
@ -44510,21 +44521,25 @@ Body:
Script: |
percentheal 20,0;
- Id: 22658
AegisName: Cow_Steamed_Ribs
AegisName: BraisedShortRibs
Name: Cow Steamed Ribs
Type: Healing
Buy: 20
Weight: 100
Script: |
bonus_script "{ bonus bVariableCastrate,5; bonus bUseSPrate,-3; }",180;
specialeffect2 EF_ENHANCE;
sc_start SC_BEEF_RIB_STEW,180000,0;
/*aegis data 3 Minutes*/
- Id: 22659
AegisName: Pig_Steamed_Ribs
AegisName: BraisedSpareribs
Name: Pig Steamed Ribs
Type: Healing
Buy: 20
Weight: 100
Script: |
bonus_script "{ bonus bAspdRate,5; bonus bUseSPrate,-2; }",180;
specialeffect2 EF_ENHANCE;
sc_start SC_PORK_RIB_STEW,180000,0;
/*aegis data 3 Minutes*/
- Id: 22660
AegisName: Sealed_Letter
Name: Sealed Envelope
@ -45463,7 +45478,8 @@ Body:
NoGuildStorage: true
NoAuction: true
Script: |
bonus_script "{ bonus bAllStats,10; bonus bBaseAtk,30; bonus bMatk,30; }",3600;
specialeffect2 EF_BASH3D;
sc_start SC_ALMIGHTY,3600000,10;
sc_start SC_SPEEDUP0,600000,25;
- Id: 22820
AegisName: G_ASPD_Potion
@ -45503,7 +45519,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_POTION_BERSERK;
bonus_script "{ bonus bBaseAtk,30; bonus bMatk,30; bonus bAspdRate,5; bonus bVariableCastrate,-5; bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus5 bAutoSpell,\"AC_CONCENTRATION\",max(getskilllv(\"AC_CONCENTRATION\"),3),10,BF_WEAPON|BF_MAGIC,0; }",3600,1,1,EFST_2011RWC_SCROLL;
sc_start SC_2011RWC_SCROLL,3600000,0;
sc_start SC_SPEEDUP0,600000,25;
- Id: 22822
AegisName: Summer_Vacation_Costumes
@ -46348,7 +46364,7 @@ Body:
Script: |
getgroupitem(IG_Enchant_Stone_Box8);
- Id: 23012
AegisName: S_Small_Mana_Potion
AegisName: Comp_Small_Mana_Potion
Name: "[Sale] Small Mana Potion"
Type: Usable
Weight: 10
@ -46361,8 +46377,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus_script "{ bonus2 bRegenPercentSP,5,5000; }",600,9;
/* fix me: unknown flag and specialeffect ; disabled when LK_BERSERK */
specialeffect2 EF_HEAL3;
sc_start2 SC_S_MANAPOTION,600000,-5,5;
- Id: 23016
AegisName: Pieces_Of_Grudge
Name: Cursed Fragment
@ -46464,9 +46480,10 @@ Body:
sc_end SC_ORCISH;
sc_end SC_CHANGEUNDEAD;
- Id: 23046
AegisName: S_Mystic_Powder
AegisName: Comp_Mystic_Powder
Name: "[Sale] Mystic Powder"
Type: Usable
Weight: 10
Trade:
NoDrop: true
NoTrade: true
@ -46476,8 +46493,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus_script "{ bonus bFlee,20; bonus bLuk,10; }",300,9;
/* fix me: unknown flag and specialeffect */
specialeffect2 EF_WIND;
sc_start SC_MYSTICPOWDER,300000,0;
- Id: 23047
AegisName: S_Blessing_Tyr
Name: "[Sale] Blessing of Tyr"
@ -46497,7 +46514,7 @@ Body:
sc_start SC_ATKPOTION,300000,20;
sc_start SC_MATKPOTION,300000,20;
- Id: 23048
AegisName: S_Resilience_Potion
AegisName: Comp_Regenerate_Potion
Name: "[Sale] Resilience Enhancement Potion"
Type: Usable
Weight: 10
@ -46510,8 +46527,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus_script "bonus bAddItemHealRate,20;",1800,9;
/* fix me: unknown flag and specialeffect */
specialeffect2 EF_LIGHTSPHERE;
sc_start SC_INCHEALRATE,1800000,20;
- Id: 23049
AegisName: Comp_Spark_Candy
Name: "[Not For Sale] Sparkling Candy"
@ -46530,7 +46547,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_HASTEUP;
bonus_script "{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; bonus bNoWalkDelay; }",60,0,0,EFST_STEAMPACK;
sc_start SC_SPARKCANDY,60000,0;
- Id: 23050
AegisName: Comp_Magic_Candy
Name: "[Not For Sale] Magic Candy"
@ -46549,7 +46566,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_HASTEUP;
bonus_script "{ bonus bMatk,30; bonus bFixedCastrate,-70; bonus bNoCastCancel; bonus2 bSPLossRate,90,10000; }",60,0,0,EFST_MAGIC_CANDY;
sc_start SC_MAGICCANDY,60000,0;
- Id: 23058
AegisName: Enchant_Stone_Box9
Name: Costume Enchant Stone Box 9
@ -47346,7 +47363,7 @@ Body:
Script: |
getgroupitem(IG_Enchant_Stone_Box12);
- Id: 23307
AegisName: S_Shining_Def_Scroll
AegisName: Comp_M_DEFScroll
Name: "[Sale] Shining Defense Scroll"
Type: Usable
Weight: 10
@ -47359,8 +47376,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus_script "{ bonus bDef,500; bonus bMdef,200; }",600;
/* fix me: unknown flag and specialeffect */
specialeffect2 EF_HEAL3;
sc_start SC_M_DEFSCROLL,600000,0;
- Id: 23308
AegisName: Booster_Amplifier
Name: Booster Amplifier
@ -47535,7 +47552,7 @@ Body:
NoAuction: true
Script: |
specialeffect2 EF_POTION_BERSERK;
bonus_script "{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bCritAtkRate,5; bonus bLongAtkRate,5; bonus bMatkRate,5; bonus bNoCastCancel; }",1800,1,1,EFST_INFINITY_DRINK;
sc_start SC_INFINITY_DRINK,1800000,0;
- Id: 23505
AegisName: Yellow_Potion_B_20
Name: "[Event] Crate of 20 Yellow Potions"
@ -47781,7 +47798,8 @@ Body:
Flags:
BuyingStore: true
Script: |
bonus_script "{ bonus bAllStats,10; bonus bBaseAtk,30; bonus bMatk,30; }",1800;
specialeffect2 EF_BASH3D;
sc_start SC_ALMIGHTY,1800000,10;
- Id: 23605
AegisName: Challenge_Drink
Name: Challenger Drink
@ -47790,7 +47808,8 @@ Body:
Flags:
BuyingStore: true
Script: |
bonus_script "{ bonus bBaseAtk,30; bonus bMatk,30; bonus bMatkRate,1; bonus bHit,30; bonus bFlee,30; bonus bAspd,1; bonus bUseSPrate,-5; bonus bFixedCastrate,-30; }",1800,1,1;
specialeffect2 EF_POTION_BERSERK;
sc_start SC_LIMIT_POWER_BOOSTER,1800000,30;
- Id: 23606
AegisName: Power_Drink
Name: Power Drink
@ -47799,8 +47818,18 @@ Body:
Flags:
BuyingStore: true
Script: |
/* Confirm probability */
bonus_script "{ bonus bMaxHP,-10; bonus bMaxSP,-10; bonus bBaseAtk,30; bonus bMatk,30; bonus bVariableCastrate,-5; bonus3 bAutoSpell,\"AC_CONCENTRATION\",max(getskilllv(\"AC_CONCENTRATION\"),3),10; }",300;
specialeffect2 EF_POTION_BERSERK;
sc_start SC_2011RWC_SCROLL,1800000,0;
- Id: 23607
AegisName: Unlimited_Drink
Name: Unlimited Drink
Type: Usable
Weight: 10
Flags:
BuyingStore: true
Script: |
specialeffect2 EF_POTION_BERSERK;
sc_start SC_INFINITY_DRINK,1800000,0;
- Id: 23611
AegisName: Mimir_Spring_Water
Name: Mimir's Spring Water
@ -47967,7 +47996,8 @@ Body:
NoGuildStorage: true
NoAuction: true
Script: |
bonus_script "{ bonus bAllStats,10; bonus bBaseAtk,30; bonus bMatk,30; }",1800;
specialeffect2 EF_BASH3D;
sc_start SC_ALMIGHTY,1800000,10;
- Id: 23726
AegisName: E_Challenge_Drink
Name: "[Event] Challenger Drink"
@ -47980,7 +48010,22 @@ Body:
NoGuildStorage: true
NoAuction: true
Script: |
bonus_script "{ bonus bBaseAtk,30; bonus bMatk,30; bonus bMatkRate,1; bonus bHit,30; bonus bFlee,30; bonus bAspd,1; bonus bUseSPrate,-5; bonus bFixedCastrate,-30; }",1800,1,1;
specialeffect2 EF_POTION_BERSERK;
sc_start SC_LIMIT_POWER_BOOSTER,1800000,30;
- Id: 23727
AegisName: E_Unlimited_Drink
Name: "[Event] Unlimited Drink"
Type: Usable
Weight: 10
Trade:
NoDrop: true
NoTrade: true
NoCart: true
NoGuildStorage: true
NoAuction: true
Script: |
specialeffect2 EF_POTION_BERSERK;
sc_start SC_INFINITY_DRINK,1800000,0;
- Id: 23728
AegisName: E_Power_Drink
Name: "[Event] Power Drink"
@ -47993,8 +48038,8 @@ Body:
NoGuildStorage: true
NoAuction: true
Script: |
/* Confirm probability */
bonus_script "{ bonus bMaxHP,-10; bonus bMaxSP,-10; bonus bBaseAtk,30; bonus bMatk,30; bonus bVariableCastrate,-5; bonus3 bAutoSpell,\"AC_CONCENTRATION\",max(getskilllv(\"AC_CONCENTRATION\"),3),10; }",300;
specialeffect2 EF_POTION_BERSERK;
sc_start SC_2011RWC_SCROLL,1800000,0;
- Id: 23732
AegisName: E_Mimir_Spring_W
Name: "[Event] Mimir's Spring Water"
@ -48728,6 +48773,22 @@ Body:
Weight: 10
Script: |
laphine_synthesis();
- Id: 23898
AegisName: Comp_Power_Booster
Name: "[Not For Sale] Power Booster"
Type: Usable
Weight: 10
Trade:
NoDrop: true
NoTrade: true
NoSell: true
NoCart: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Script: |
specialeffect2 EF_POTION_BERSERK;
sc_start SC_LIMIT_POWER_BOOSTER,1800000,30;
- Id: 23899
AegisName: Comp_Almighty
Name: "[Not For Sale] Almighty"
@ -48742,8 +48803,8 @@ Body:
NoMail: true
NoAuction: true
Script: |
bonus_script "{ bonus bAllStats,10; bonus bBaseAtk,30; bonus bMatk,30; }",3600;
sc_start SC_SPEEDUP0,600000,25;
specialeffect2 EF_BASH3D;
sc_start SC_ALMIGHTY,1800000,10;
- Id: 23919
AegisName: K_Secret_Key
Name: Kachua's Secret Key
@ -48827,7 +48888,7 @@ Body:
Sitting: true
Script: |
specialeffect2 EF_HEAL3;
bonus_script "{ bonus bDef,500; bonus bMdef,200; }",3600,0,1,EFST_M_DEFSCROLL;
sc_start SC_M_DEFSCROLL,3600000,0;
sc_start SC_SPEEDUP0,600000,25;
- Id: 100007
AegisName: G_Limit_Power_Booster
@ -48838,7 +48899,7 @@ Body:
Sitting: true
Script: |
specialeffect2 EF_POTION_BERSERK;
bonus_script "{ bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddClass,Class_All,1; bonus bMatkRate,1; bonus bHit,30; bonus bFlee,30; bonus bAspd,1; bonus bUseSPrate,-5; bonus bFixedCastrate,-30; }",3600,1,1,EFST_LIMIT_POWER_BOOSTER;
sc_start SC_LIMIT_POWER_BOOSTER,3600000,30;
sc_start SC_SPEEDUP0,600000,25;
- Id: 100008
AegisName: G_Infinity_Drink
@ -48849,7 +48910,7 @@ Body:
Sitting: true
Script: |
specialeffect2 EF_POTION_BERSERK;
bonus_script "{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bCritAtkRate,5; bonus bLongAtkRate,5; bonus bMatkRate,5; bonus bNoCastCancel; }",3600,1,1,EFST_INFINITY_DRINK;
sc_start SC_INFINITY_DRINK,3600000,0;
sc_start SC_SPEEDUP0,600000,25;
- Id: 100009
AegisName: Joy_Of_Victory
@ -49867,7 +49928,10 @@ Body:
NoUse:
Sitting: true
Script: |
bonus_script "{ bonus bBaseAtk,20; bonus bMatk,20; bonus bHit,30; bonus bFlee,30; }",3600,3,1;
sc_start SC_FLEEFOOD,3600000,30;
sc_start SC_HITFOOD,3600000,30;
sc_start SC_ATKPOTION,3600000,20;
sc_start SC_MATKPOTION,3600000,20;
sc_start SC_SPEEDUP0,600000,25;
- Id: 100317
AegisName: G_Mental_Potion
@ -49878,7 +49942,7 @@ Body:
Sitting: true
Script: |
specialeffect2 EF_SPELLBREAKER;
bonus_script "{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }",3600,1,1,EFST_TARGET_ASPD;
sc_start SC_MENTAL_POTION,3600000,10;
sc_start SC_SPEEDUP0,600000,25;
- Id: 100321
AegisName: OS_Weapon_Refine_Cube
@ -49933,6 +49997,21 @@ Body:
Weight: 10
Script: |
laphine_synthesis();
- Id: 100333
AegisName: E_Infinity_Drink
Name: "[Not For Sale] Infinity Drink"
Type: Usable
Weight: 10
Trade:
NoDrop: true
NoTrade: true
NoCart: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Script: |
specialeffect2 EF_POTION_BERSERK;
sc_start SC_INFINITY_DRINK,1800000,0;
- Id: 100338
AegisName: Booster_W_Up_1
Name: Booster Weapon Phase 1 Upgrade Package
@ -51284,12 +51363,13 @@ Body:
Script: |
item_reform();
- Id: 101097
AegisName: aegis_101097
AegisName: DF_Infinity_Drink
Name: "[Scroll] Unlimited Drink"
Type: Usable
Weight: 10
Script: |
bonus_script "{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bCritAtkRate,5; bonus bLongAtkRate,5; bonus2 bMagicAddEle,Ele_All,5; bonus bNoCastCancel;}",1800;
specialeffect2 EF_POTION_BERSERK;
sc_start SC_INFINITY_DRINK,1800000,0;
- Id: 101103
AegisName: Enchant_Stone_Box25
Name: Costume Enchant Stone Box 25
@ -52126,6 +52206,15 @@ Body:
BuyingStore: true
Script: |
laphine_synthesis();
- Id: 101675
AegisName: aegis_101675
Name: Costume Enchant Stone Box 28
Type: Usable
Weight: 10
Flags:
Container: true
Script: |
getgroupitem(IG_Enchant_Stone_Box28);
- Id: 200055
AegisName: C_Acid_B_50Box
Name: Acid Bomb 50 Box

View File

@ -31125,25 +31125,143 @@ Body:
List:
- Item: Blacksmith_Blessing
Amount: 2
- Group: Bs_Item_M_S_53
- Group: BS_ITEM_M_S_53
SubGroups:
- SubGroup: 0
List:
- Item: Shadow_Refine_Hammer
Amount: 2
- Group: Bs_Item_M_S_54
- Group: BS_ITEM_M_S_54
SubGroups:
- SubGroup: 0
List:
- Item: Mightysoul_Essence
- Group: Bs_Item_M_S_55
- Group: BS_ITEM_M_S_55
SubGroups:
- SubGroup: 0
List:
- Item: M_Dimension_Essence
- Group: Bs_Item_M_S_56
- Group: BS_ITEM_M_S_56
SubGroups:
- SubGroup: 0
List:
- Item: Enchant_Ticket
Amount: 2
- Group: ENCHANT_STONE_BOX28
SubGroups:
- SubGroup: 1
List:
- Item: M_PATKStone_Robe
Rate: 10
- Item: R_PATKStone_Robe
Rate: 10
- Item: POWStone_Robe_D
Rate: 10
- Item: ConStone_Robe_D
Rate: 10
- Item: Critical_Stone_Robe
Rate: 20
- Item: SPdrainStone_Robe_D
Rate: 40
- Item: SPdrainStone_Top
Rate: 80
- Item: CastStone_Robe
Rate: 80
- Item: ASPDStone_Top
Rate: 150
- Item: ASPDStone_Robe_D
Rate: 80
- Item: HPdrainStone_Robe_D
Rate: 80
- Item: GreenFloor_Bottom
Rate: 160
- Item: ExplodingEffect_Middle
Rate: 160
- Item: StarEmperorStone_Garment
Rate: 80
- Item: GunslingerStone_Robe
Rate: 80
- Item: SoulReaperStone_Robe
Rate: 80
- Item: StarStone_Top3
Rate: 80
- Item: StarStone_Middle3
Rate: 80
- Item: StarStone_Bottom3
Rate: 80
- Item: RebelStone_Top3
Rate: 80
- Item: RebelStone_Middle3
Rate: 80
- Item: RebelStone_Bottom3
Rate: 80
- Item: ReaperStone_Top3
Rate: 80
- Item: ReaperStone_Middle3
Rate: 80
- Item: ReaperStone_Bottom3
Rate: 80
- Item: aegis_100465
Rate: 160
- Item: aegis_100495
Rate: 160
- Item: Magic_Stone_Top
Rate: 240
- Item: Magic_Stone_Middle
Rate: 240
- Item: Magic_Stone_Bottom
Rate: 240
- Item: StarGladiatorStone_Top
Rate: 150
- Item: StarGladiatorStone_Middle
Rate: 150
- Item: StarGladiatorStone_Bottom
Rate: 150
- Item: GunslingerStone_Top
Rate: 150
- Item: GunslingerStone_Middle
Rate: 150
- Item: GunslingerStone_Bottom
Rate: 150
- Item: SoulLinkerStone_Top
Rate: 150
- Item: SoulLinkerStone_Middle
Rate: 150
- Item: SoulLinkerStone_Bottom
Rate: 150
- Item: Melee_Stone_Top
Rate: 240
- Item: Melee_Stone_Middle
Rate: 240
- Item: Melee_Stone_Bottom
Rate: 240
- Item: Range_Stone_Top
Rate: 240
- Item: Range_Stone
Rate: 240
- Item: Range_Stone_Bottom
Rate: 240
- Item: aegis_100496
Rate: 360
- Item: aegis_100497
Rate: 360
- Item: aegis_100498
Rate: 360
- Item: aegis_100499
Rate: 360
- Item: aegis_100500
Rate: 360
- Item: aegis_100501
Rate: 360
- Item: CastingStone_Top
Rate: 360
- Item: CastingStone_Middle
Rate: 360
- Item: CastingStone_Bottom
Rate: 360
- Item: Critical_Stone
Rate: 360
- Item: Critical_Stone_Top
Rate: 360
- Item: Critical_Stone_Bottom
Rate: 360

View File

@ -2660,7 +2660,6 @@ Body:
- Status: Inchealrate
Icon: EFST_HEALPLUS
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
@ -6060,27 +6059,16 @@ Body:
- Status: 2011rwc_Scroll
Icon: EFST_2011RWC_SCROLL
CalcFlags:
Str: true
Agi: true
Vit: true
Int: true
Dex: true
Luk: true
Batk: true
Matk: true
Aspd: true
MaxHp: true
MaxSp: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
End:
Food_Str_Cash: true
Food_Agi_Cash: true
Food_Vit_Cash: true
Food_Int_Cash: true
Food_Dex_Cash: true
Food_Luk_Cash: true
- Status: Jp_Event04
Icon: EFST_JP_EVENT04
Flags:
@ -8176,3 +8164,239 @@ Body:
NoClearbuff: true
End:
Sub_Weaponproperty: true
- Status: Almighty
Icon: EFST_ALMIGHTY
CalcFlags:
Str: true
Agi: true
Vit: true
Int: true
Dex: true
Luk: true
Batk: true
Matk: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
End:
Food_Str_Cash: true
Food_Agi_Cash: true
Food_Vit_Cash: true
Food_Int_Cash: true
Food_Dex_Cash: true
Food_Luk_Cash: true
UltimateCook: true
- Status: UltimateCook
Icon: EFST_ULTIMATECOOK
CalcFlags:
Str: true
Agi: true
Vit: true
Int: true
Dex: true
Luk: true
Batk: true
Matk: true
Flags:
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
End:
Food_Str_Cash: true
Food_Agi_Cash: true
Food_Vit_Cash: true
Food_Int_Cash: true
Food_Dex_Cash: true
Food_Luk_Cash: true
Almighty: true
- Status: M_DefScroll
Icon: EFST_M_DEFSCROLL
CalcFlags:
Def: true
Mdef: true
Flags:
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Infinity_Drink
Icon: EFST_INFINITY_DRINK
CalcFlags:
All: true
Flags:
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Mental_Potion
Icon: EFST_TARGET_ASPD
CalcFlags:
All: true
Flags:
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Limit_Power_Booster
Icon: EFST_LIMIT_POWER_BOOSTER
CalcFlags:
All: true
Flags:
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Combat_Pill
Icon: EFST_GM_BATTLE
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Combat_Pill2
Icon: EFST_GM_BATTLE2
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: MysticPowder
Icon: EFST_MYSTICPOWDER
CalcFlags:
Luk: true
Flee: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: SparkCandy
Icon: EFST_STEAMPACK
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: MagicCandy
Icon: EFST_MAGIC_CANDY
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Acaraje
Icon: EFST_ACARAJE
CalcFlags:
Hit: true
Aspd: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: PopeCookie
Icon: EFST_POPECOOKIE
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Vitalize_Potion
Icon: EFST_VITALIZE_POTION
CalcFlags:
All: true
Flags:
NoClearbuff: true
NoBanishingBuster: true
NoClearance: true
- Status: Cup_Of_Boza
Icon: EFST_CUP_OF_BOZA
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: SKF_MATK
Icon: EFST_SKF_MATK
CalcFlags:
Matk: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: SKF_ATK
Icon: EFST_SKF_ATK
CalcFlags:
Batk: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: SKF_ASPD
Icon: EFST_SKF_ASPD
CalcFlags:
Aspd: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: SKF_CAST
Icon: EFST_SKF_CAST
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Beef_Rib_Stew
Icon: EFST_BEEF_RIB_STEW
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Pork_Rib_Stew
Icon: EFST_PORK_RIB_STEW
CalcFlags:
All: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true

View File

@ -1401,11 +1401,11 @@ mal_in01,20,107,3 script Lace La Zard#cos_ect 4_FROG,{
25797, 29427, "Increases damage of Knuckle Arrow by 15%.", // SuraStone_Robe2 SuraStone_Robe2_
25801, 29614, "Increases damage of Diamond Dust by 15%.", // SorcererStone_Robe2 SorcererStone_Robe2_
25805, 29618, "Increases damage of Fatal Menace by 15%.", // ShadowchaserStone_Robe2 ShadowchaserStone_Robe2_
25842, 29654, "Increases damage of Eswhoo by 20%.", // SoulReaperStone_Robe SoulReaperStone_Robe_
25849, 29658, "Increases damage of Falling Star, Solar Burst and Full Moon Kick by 20%.", // StarEmperorStone_Garment StarEmperorStone_Garment_
25842, 29654, "Increases damage of Eswhoo by 20%.", // SoulReaperStone_Robe Soulreaper_Robe
25849, 29658, "Increases damage of Falling Star, Solar Burst and Full Moon Kick by 20%.", // StarEmperorStone_Garment Staremperor_Robe
25853, 29662, "Increases damage of Swirling Petal by 25%.", // KagerouStone_Robe KagerouStone_Robe_
25854, 29663, "Increases damage of Flaming Petals by 20%.", // OboroStone_Robe OboroStone_Robe_
25858, 29667, "Increases damage of Hammer of God and Round Trip by 20%.", // GunslingerStone_Robe GunslingerStone_Robe_
25858, 29667, "Increases damage of Hammer of God and Round Trip by 20%.", // GunslingerStone_Robe Rebellion_Robe
25862, 29671, "Increases damage of Picky Peck and Catnip Meteor by 20%.", // DoramStone_Robe DoramStone_Robe_
1000011, 310003, "Increases damage of Aimed Bolt by 15%.", // RangerStone_II_Garment Ranger_Robe2
1000015, 310007, "Increases damage of Arms Cannon by 15%.", // MechanicStone_II_Garment Mechanic_Robe2

View File

@ -990,10 +990,11 @@ enum e_random_item_group {
IG_4LV_10REFINE_WEAPON_9GU,
IG_4LV_11REFINE_WEAPON_10G,
IG_BS_ITEM_M_S_52,
IG_Bs_Item_M_S_53,
IG_Bs_Item_M_S_54,
IG_Bs_Item_M_S_55,
IG_Bs_Item_M_S_56,
IG_BS_ITEM_M_S_53,
IG_BS_ITEM_M_S_54,
IG_BS_ITEM_M_S_55,
IG_BS_ITEM_M_S_56,
IG_ENCHANT_STONE_BOX28,
IG_MAX,
};

View File

@ -10120,6 +10120,8 @@ int pc_itemheal(struct map_session_data *sd, t_itemid itemid, int hp, int sp)
else if (itemid == ITEMID_COOKIE_BAT)
bonus += sd->sc.data[SC_MTF_PUMPKIN]->val2;
}
if (sd->sc.data[SC_VITALIZE_POTION])
bonus += bonus * 10 / 100;
tmp = hp * bonus / 100; // Overflow check
if (bonus != 100 && tmp > hp)

View File

@ -1841,9 +1841,30 @@
export_constant(SC_DEEP_POISONING_OPTION);
export_constant(SC_POISON_SHIELD);
export_constant(SC_POISON_SHIELD_OPTION);
export_constant(SC_SUB_WEAPONPROPERTY);
export_constant(SC_M_LIFEPOTION);
export_constant(SC_S_MANAPOTION);
export_constant(SC_SUB_WEAPONPROPERTY);
export_constant(SC_ALMIGHTY);
export_constant(SC_ULTIMATECOOK);
export_constant(SC_M_DEFSCROLL);
export_constant(SC_INFINITY_DRINK);
export_constant(SC_MENTAL_POTION);
export_constant(SC_LIMIT_POWER_BOOSTER);
export_constant(SC_COMBAT_PILL);
export_constant(SC_COMBAT_PILL2);
export_constant(SC_MYSTICPOWDER);
export_constant(SC_SPARKCANDY);
export_constant(SC_MAGICCANDY);
export_constant(SC_ACARAJE);
export_constant(SC_POPECOOKIE);
export_constant(SC_VITALIZE_POTION);
export_constant(SC_CUP_OF_BOZA);
export_constant(SC_SKF_MATK);
export_constant(SC_SKF_ATK);
export_constant(SC_SKF_ASPD);
export_constant(SC_SKF_CAST);
export_constant(SC_BEEF_RIB_STEW);
export_constant(SC_PORK_RIB_STEW);
#ifdef RENEWAL
export_constant(SC_EXTREMITYFIST2);
@ -5756,10 +5777,11 @@
export_constant(IG_4LV_10REFINE_WEAPON_9GU);
export_constant(IG_4LV_11REFINE_WEAPON_10G);
export_constant(IG_BS_ITEM_M_S_52);
export_constant(IG_Bs_Item_M_S_53);
export_constant(IG_Bs_Item_M_S_54);
export_constant(IG_Bs_Item_M_S_55);
export_constant(IG_Bs_Item_M_S_56);
export_constant(IG_BS_ITEM_M_S_53);
export_constant(IG_BS_ITEM_M_S_54);
export_constant(IG_BS_ITEM_M_S_55);
export_constant(IG_BS_ITEM_M_S_56);
export_constant(IG_ENCHANT_STONE_BOX28);
/* unit stop walking */
export_constant(USW_NONE);

View File

@ -693,6 +693,12 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
#ifdef RENEWAL
if (tsc->data[SC_ASSUMPTIO])
hp_bonus += tsc->data[SC_ASSUMPTIO]->val1 * 2;
#endif
if (tsc->data[SC_VITALIZE_POTION])
#ifdef RENEWAL
hp_bonus += 10;
#else
hp += hp * 10 / 100;
#endif
}
}
@ -2382,6 +2388,12 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
mob_class_change(dstmd,class_);
}
if (sd && sc) {
struct status_change_entry *sce;
if ((sce = sc->data[SC_2011RWC_SCROLL]) && rnd() % 1000 <= 10)
skill_castend_nodamage_id(src, src, AC_CONCENTRATION, max(3, pc_checkskill(sd,AC_CONCENTRATION)), tick, 0);
}
return 0;
}
@ -18535,6 +18547,8 @@ int skill_castfix_sc(struct block_list *bl, double time, uint8 flag)
time += sc->data[SC_PARALYSIS]->val3;
if (sc->data[SC_IZAYOI])
time -= time * 50 / 100;
if (sc->data[SC_2011RWC_SCROLL])
time -= time * 5 / 100;
}
if (sc->data[SC_SUFFRAGIUM]) {
if(!(flag&2))
@ -18678,6 +18692,8 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16
fixed = 0;
if (sc->data[SC_GLOOMYDAY])
fixed += skill_lv * 500;
if (sc->data[SC_2011RWC_SCROLL])
VARCAST_REDUCTION(5);
}
if (sc && sc->data[SC_SECRAMENT] && skill_id == HW_MAGICPOWER && (flag&2)) // Sacrament lowers Mystical Amplification cast time
fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2);

View File

@ -3038,6 +3038,14 @@ static int status_get_hpbonus(struct block_list *bl, enum e_status_bonus type) {
bonus -= sc->data[SC_EQC]->val3;
if(sc->data[SC_PACKING_ENVELOPE3])
bonus += sc->data[SC_PACKING_ENVELOPE3]->val1;
if(sc->data[SC_2011RWC_SCROLL])
bonus -= 10;
if(sc->data[SC_INFINITY_DRINK])
bonus += 5;
if(sc->data[SC_COMBAT_PILL])
bonus -= 3;
if(sc->data[SC_COMBAT_PILL2])
bonus -= 5;
}
// Max rate reduce is -100%
bonus = cap_value(bonus,-100,INT_MAX);
@ -3176,6 +3184,16 @@ static int status_get_spbonus(struct block_list *bl, enum e_status_bonus type) {
//Decreasing
if (sc->data[SC_MELODYOFSINK])
bonus -= sc->data[SC_MELODYOFSINK]->val3;
if (sc->data[SC_2011RWC_SCROLL])
bonus -= 10;
if (sc->data[SC_INFINITY_DRINK])
bonus += 5;
if (sc->data[SC_MENTAL_POTION])
bonus += sc->data[SC_MENTAL_POTION]->val1;
if(sc->data[SC_COMBAT_PILL])
bonus -= 3;
if(sc->data[SC_COMBAT_PILL2])
bonus -= 5;
}
// Max rate reduce is -100%
bonus = cap_value(bonus,-100,INT_MAX);
@ -4653,6 +4671,54 @@ int status_calc_pc_sub(struct map_session_data* sd, uint8 opt)
sd->indexed_bonus.subele[ELE_POISON] += 100;
sd->indexed_bonus.subele[ELE_HOLY] -= 30;
}
if (sc->data[SC_INFINITY_DRINK]) {
sd->bonus.crit_atk_rate += 5;
sd->bonus.long_attack_atk_rate += 5;
sd->indexed_bonus.magic_atk_ele[ELE_ALL] += 5;
sd->special_state.no_castcancel = 1;
}
if(sc->data[SC_MENTAL_POTION])
sd->dsprate -= sc->data[SC_MENTAL_POTION]->val1;
if (sc->data[SC_LIMIT_POWER_BOOSTER]) {
pc_bonus(sd, SP_ATK_RATE, 1);
pc_bonus(sd, SP_MATK_RATE, 1);
sd->dsprate -= 5;
sd->bonus.fixcastrate -= sc->data[SC_LIMIT_POWER_BOOSTER]->val1;
}
if (sc->data[SC_COMBAT_PILL]) {
pc_bonus(sd, SP_ATK_RATE, sc->data[SC_COMBAT_PILL]->val1);
pc_bonus(sd, SP_MATK_RATE, sc->data[SC_COMBAT_PILL]->val1);
}
if (sc->data[SC_COMBAT_PILL2]) {
pc_bonus(sd, SP_ATK_RATE, sc->data[SC_COMBAT_PILL2]->val1);
pc_bonus(sd, SP_MATK_RATE, sc->data[SC_COMBAT_PILL2]->val1);
}
if (sc->data[SC_SPARKCANDY])
pc_bonus2(sd, SP_HP_LOSS_RATE, 100, 10000);
if (sc->data[SC_MAGICCANDY]) {
sd->bonus.fixcastrate -= 70;
sd->special_state.no_castcancel = 1;
pc_bonus2(sd, SP_SP_LOSS_RATE, 90, 10000);
}
if (sc->data[SC_POPECOOKIE]) {
pc_bonus(sd, SP_ATK_RATE, sc->data[SC_POPECOOKIE]->val1);
pc_bonus(sd, SP_MATK_RATE, sc->data[SC_POPECOOKIE]->val1);
sd->indexed_bonus.subele[ELE_ALL] -= sc->data[SC_POPECOOKIE]->val1;
}
if (sc->data[SC_VITALIZE_POTION]) {
pc_bonus(sd, SP_ATK_RATE, sc->data[SC_VITALIZE_POTION]->val1);
pc_bonus(sd, SP_MATK_RATE, sc->data[SC_VITALIZE_POTION]->val1);
}
if (sc->data[SC_CUP_OF_BOZA])
sd->indexed_bonus.subele[ELE_FIRE] -= 5;
if (sc->data[SC_SKF_CAST])
sd->bonus.varcastrate -= sc->data[SC_SKF_CAST]->val1;
if (sc->data[SC_BEEF_RIB_STEW]) {
sd->bonus.varcastrate -= 5;
sd->dsprate -= 3;
}
if (sc->data[SC_PORK_RIB_STEW])
sd->dsprate -= 2;
}
status_cpy(&sd->battle_status, base_status);
@ -6196,8 +6262,6 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
str += sc->data[SC_SAVAGE_STEAK]->val1;
if(sc->data[SC_INSPIRATION])
str += sc->data[SC_INSPIRATION]->val3;
if(sc->data[SC_2011RWC_SCROLL])
str += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_STOMACHACHE])
str -= sc->data[SC_STOMACHACHE]->val1;
if(sc->data[SC_KYOUGAKU])
@ -6218,6 +6282,10 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
#endif
if (sc->data[SC_UNIVERSESTANCE])
str += sc->data[SC_UNIVERSESTANCE]->val2;
if (sc->data[SC_ALMIGHTY])
str += sc->data[SC_ALMIGHTY]->val1;
if (sc->data[SC_ULTIMATECOOK])
str += sc->data[SC_ULTIMATECOOK]->val1;
return (unsigned short)cap_value(str,0,USHRT_MAX);
}
@ -6256,8 +6324,6 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
agi += sc->data[SC_INCREASEAGI]->val2;
if(sc->data[SC_INCREASING])
agi += 4; // Added based on skill updates [Reddozen]
if(sc->data[SC_2011RWC_SCROLL])
agi += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_DECREASEAGI])
agi -= sc->data[SC_DECREASEAGI]->val2;
if(sc->data[SC_QUAGMIRE])
@ -6300,6 +6366,10 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
#endif
if (sc->data[SC_UNIVERSESTANCE])
agi += sc->data[SC_UNIVERSESTANCE]->val2;
if (sc->data[SC_ALMIGHTY])
agi += sc->data[SC_ALMIGHTY]->val1;
if (sc->data[SC_ULTIMATECOOK])
agi += sc->data[SC_ULTIMATECOOK]->val1;
return (unsigned short)cap_value(agi,0,USHRT_MAX);
}
@ -6344,8 +6414,6 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
vit += sc->data[SC_MINOR_BBQ]->val1;
if(sc->data[SC_INSPIRATION])
vit += sc->data[SC_INSPIRATION]->val3;
if(sc->data[SC_2011RWC_SCROLL])
vit += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_STOMACHACHE])
vit -= sc->data[SC_STOMACHACHE]->val1;
if(sc->data[SC_KYOUGAKU])
@ -6372,6 +6440,12 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
#endif
if (sc->data[SC_UNIVERSESTANCE])
vit += sc->data[SC_UNIVERSESTANCE]->val2;
if (sc->data[SC_ALMIGHTY])
vit += sc->data[SC_ALMIGHTY]->val1;
if (sc->data[SC_ULTIMATECOOK])
vit += sc->data[SC_ULTIMATECOOK]->val1;
if (sc->data[SC_CUP_OF_BOZA])
vit += 10;
return (unsigned short)cap_value(vit,0,USHRT_MAX);
}
@ -6416,8 +6490,6 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
int_ += sc->data[SC_NEN]->val1;
if(sc->data[SC_MARIONETTE])
int_ -= ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF;
if(sc->data[SC_2011RWC_SCROLL])
int_ += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_MARIONETTE2])
int_ += ((sc->data[SC_MARIONETTE2]->val4)>>16)&0xFF;
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH)
@ -6459,6 +6531,10 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
if (sc->data[SC_NIBELUNGEN] && sc->data[SC_NIBELUNGEN]->val2 == RINGNBL_ALLSTAT)
int_ += 15;
#endif
if (sc->data[SC_ALMIGHTY])
int_ += sc->data[SC_ALMIGHTY]->val1;
if (sc->data[SC_ULTIMATECOOK])
int_ += sc->data[SC_ULTIMATECOOK]->val1;
return (unsigned short)cap_value(int_,0,USHRT_MAX);
}
@ -6507,8 +6583,6 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
dex += 4; // Added based on skill updates [Reddozen]
if(sc->data[SC_MARIONETTE])
dex -= ((sc->data[SC_MARIONETTE]->val4)>>8)&0xFF;
if(sc->data[SC_2011RWC_SCROLL])
dex += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_MARIONETTE2])
dex += ((sc->data[SC_MARIONETTE2]->val4)>>8)&0xFF;
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH)
@ -6543,6 +6617,10 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
#endif
if (sc->data[SC_UNIVERSESTANCE])
dex += sc->data[SC_UNIVERSESTANCE]->val2;
if (sc->data[SC_ALMIGHTY])
dex += sc->data[SC_ALMIGHTY]->val1;
if (sc->data[SC_ULTIMATECOOK])
dex += sc->data[SC_ULTIMATECOOK]->val1;
return (unsigned short)cap_value(dex,0,USHRT_MAX);
}
@ -6591,8 +6669,6 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
luk -= sc->data[SC_STOMACHACHE]->val1;
if(sc->data[SC_KYOUGAKU])
luk -= sc->data[SC_KYOUGAKU]->val2;
if(sc->data[SC_2011RWC_SCROLL])
luk += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC__STRIPACCESSORY] && bl->type != BL_PC)
luk -= luk * sc->data[SC__STRIPACCESSORY]->val2 / 100;
if(sc->data[SC_BANANA_BOMB])
@ -6613,6 +6689,12 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
#endif
if (sc->data[SC_UNIVERSESTANCE])
luk += sc->data[SC_UNIVERSESTANCE]->val2;
if (sc->data[SC_ALMIGHTY])
luk += sc->data[SC_ALMIGHTY]->val1;
if (sc->data[SC_ULTIMATECOOK])
luk += sc->data[SC_ULTIMATECOOK]->val1;
if (sc->data[SC_MYSTICPOWDER])
luk += 10;
return (unsigned short)cap_value(luk,0,USHRT_MAX);
}
@ -6798,6 +6880,16 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
#endif
if (sc->data[SC_SUNSTANCE])
batk += batk * sc->data[SC_SUNSTANCE]->val2 / 100;
if (sc->data[SC_ALMIGHTY])
batk += 30;
if (sc->data[SC_ULTIMATECOOK])
batk += 30;
if(sc->data[SC_LIMIT_POWER_BOOSTER])
batk += sc->data[SC_LIMIT_POWER_BOOSTER]->val1;
if(sc->data[SC_SPARKCANDY])
batk += 20;
if(sc->data[SC_SKF_ATK])
batk += sc->data[SC_SKF_ATK]->val1;
return (unsigned short)cap_value(batk,0,USHRT_MAX);
}
@ -6973,6 +7065,16 @@ static unsigned short status_calc_ematk(struct block_list *bl, struct status_cha
matk += sc->data[SC_INSPIRATION]->val2;
if (sc->data[SC_PACKING_ENVELOPE2])
matk += sc->data[SC_PACKING_ENVELOPE2]->val1;
if(sc->data[SC_ALMIGHTY])
matk += 30;
if(sc->data[SC_ULTIMATECOOK])
matk += 30;
if (sc->data[SC_LIMIT_POWER_BOOSTER])
matk += sc->data[SC_LIMIT_POWER_BOOSTER]->val1;
if (sc->data[SC_MAGICCANDY])
matk += 30;
if (sc->data[SC_SKF_MATK])
matk += sc->data[SC_SKF_MATK]->val1;
return (unsigned short)cap_value(matk,0,USHRT_MAX);
}
@ -7013,6 +7115,16 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
matk += sc->data[SC_MTF_MATK2]->val1;
if (sc->data[SC_2011RWC_SCROLL])
matk += 30;
if (sc->data[SC_ALMIGHTY])
matk += 30;
if (sc->data[SC_ULTIMATECOOK])
matk += 30;
if (sc->data[SC_LIMIT_POWER_BOOSTER])
matk += sc->data[SC_LIMIT_POWER_BOOSTER]->val1;
if (sc->data[SC_MAGICCANDY])
matk += 30;
if (sc->data[SC_SKF_MATK])
matk += sc->data[SC_SKF_MATK]->val1;
#endif
if (sc->data[SC_ZANGETSU])
matk += sc->data[SC_ZANGETSU]->val3;
@ -7036,8 +7148,6 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
matk += sc->data[SC_MOONLITSERENADE]->val3/100;
if (sc->data[SC_MTF_MATK])
matk += matk * sc->data[SC_MTF_MATK]->val1 / 100;
if(sc->data[SC_2011RWC_SCROLL])
matk += 30;
if (sc->data[SC_SHRIMP])
matk += matk * sc->data[SC_SHRIMP]->val2 / 100;
if (sc->data[SC_VOLCANO])
@ -7170,6 +7280,10 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit += sc->data[SC_PACKING_ENVELOPE10]->val1;
if (sc->data[SC_ABYSS_SLAYER])
hit += sc->data[SC_ABYSS_SLAYER]->val3;
if (sc->data[SC_LIMIT_POWER_BOOSTER])
hit += sc->data[SC_LIMIT_POWER_BOOSTER]->val1;
if (sc->data[SC_ACARAJE])
hit += 5;
return (short)cap_value(hit,1,SHRT_MAX);
}
@ -7284,6 +7398,10 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
flee += sc->data[SC_GROOMING]->val2;
if (sc->data[SC_PACKING_ENVELOPE5])
flee += sc->data[SC_PACKING_ENVELOPE5]->val1;
if (sc->data[SC_LIMIT_POWER_BOOSTER])
flee += sc->data[SC_LIMIT_POWER_BOOSTER]->val1;
if (sc->data[SC_MYSTICPOWDER])
flee += 20;
return (short)cap_value(flee,1,SHRT_MAX);
}
@ -7420,6 +7538,8 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
def += sc->data[SC_GUARD_STANCE]->val2;
if (sc->data[SC_ATTACK_STANCE])
def -= sc->data[SC_ATTACK_STANCE]->val2;
if (sc->data[SC_M_DEFSCROLL])
def += 500;
return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX);
}
@ -7552,6 +7672,8 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
mdef += sc->data[SC_PACKING_ENVELOPE8]->val1;
if (sc->data[SC_CLIMAX_CRYIMP])
mdef += 100;
if (sc->data[SC_M_DEFSCROLL])
mdef += 200;
return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX);
}
@ -7934,6 +8056,16 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, b
bonus += 20;
if (sc->data[SC_STARSTANCE])
bonus += sc->data[SC_STARSTANCE]->val2;
if( sc->data[SC_2011RWC_SCROLL] )
bonus += 5;
if( sc->data[SC_SPARKCANDY] )
bonus += 25;
if( sc->data[SC_ACARAJE] )
bonus += 10;
if( sc->data[SC_SKF_ASPD] )
bonus += sc->data[SC_SKF_ASPD]->val1;
if( sc->data[SC_PORK_RIB_STEW] )
bonus += 5;
struct map_session_data* sd = BL_CAST(BL_PC, bl);
uint8 skill_lv;
@ -7980,6 +8112,8 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s
aspd -= sc->data[SC_PACKING_ENVELOPE6]->val1 * 10;
if (sc->data[SC_SINCERE_FAITH])
aspd -= 10 * sc->data[SC_SINCERE_FAITH]->val2;
if( sc->data[SC_LIMIT_POWER_BOOSTER] )
aspd -= 10;
return cap_value(aspd, 0, 2000); // Will be recap for proper bl anyway
}
@ -8131,6 +8265,16 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
aspd_rate -= 100;
if (sc->data[SC_STARSTANCE])
aspd_rate -= 10 * sc->data[SC_STARSTANCE]->val2;
if( sc->data[SC_2011RWC_SCROLL] )
aspd_rate -= 50;
if( sc->data[SC_SPARKCANDY] )
aspd_rate -= 250;
if( sc->data[SC_ACARAJE] )
aspd_rate -= 100;
if( sc->data[SC_SKF_ASPD] )
aspd_rate -= sc->data[SC_SKF_ASPD]->val1 * 10;
if( sc->data[SC_PORK_RIB_STEW] )
aspd_rate -= 50;
return (short)cap_value(aspd_rate,0,SHRT_MAX);
}
@ -8157,7 +8301,7 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c
return 0;
}
if (sc && sc->count > 0 && (sc->data[SC_ENDURE] || sc->data[SC_RUN] || sc->data[SC_WUGDASH]))
if (sc && sc->count > 0 && (sc->data[SC_ENDURE] || sc->data[SC_RUN] || sc->data[SC_WUGDASH] || sc->data[SC_SPARKCANDY]))
return 0;
return (unsigned short)cap_value(dmotion,0,USHRT_MAX);
@ -13691,7 +13835,7 @@ TIMER_FUNC(status_change_timer){
if( --(sce->val4) >= 0 ) {
// val1 < 0 = per max% | val1 > 0 = exact amount
int hp = 0;
if( status->hp < status->max_hp )
if( status->hp < status->max_hp && !sc->data[SC_BERSERK] )
hp = (sce->val1 < 0) ? (int)(status->max_hp * -1 * sce->val1 / 100.) : sce->val1;
status_heal(bl, hp, 0, 2);
sc_timer_next((sce->val2 * 1000) + tick);
@ -13703,7 +13847,7 @@ TIMER_FUNC(status_change_timer){
if( --(sce->val4) >= 0 ) {
// val1 < 0 = per max% | val1 > 0 = exact amount
int sp = 0;
if( status->sp < status->max_sp )
if( status->sp < status->max_sp && !sc->data[SC_BERSERK] )
sp = (sce->val1 < 0) ? (int)(status->max_sp * -1 * sce->val1 / 100.) : sce->val1;
status_heal(bl, 0, sp, 2);
sc_timer_next((sce->val2 * 1000) + tick);

View File

@ -1226,11 +1226,33 @@ enum sc_type : int16 {
SC_DEEP_POISONING_OPTION,
SC_POISON_SHIELD,
SC_POISON_SHIELD_OPTION,
SC_M_LIFEPOTION,
SC_S_MANAPOTION,
SC_SUB_WEAPONPROPERTY,
SC_M_LIFEPOTION,
SC_S_MANAPOTION,
SC_ALMIGHTY,
SC_ULTIMATECOOK,
SC_M_DEFSCROLL,
SC_INFINITY_DRINK,
SC_MENTAL_POTION,
SC_LIMIT_POWER_BOOSTER,
SC_COMBAT_PILL,
SC_COMBAT_PILL2,
SC_MYSTICPOWDER,
SC_SPARKCANDY,
SC_MAGICCANDY,
SC_ACARAJE,
SC_POPECOOKIE,
SC_VITALIZE_POTION,
SC_CUP_OF_BOZA,
SC_SKF_MATK,
SC_SKF_ATK,
SC_SKF_ASPD,
SC_SKF_CAST,
SC_BEEF_RIB_STEW,
SC_PORK_RIB_STEW,
#ifdef RENEWAL
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
#endif