- You don't get critical'ed when in counter-attack stance anymore.
- Changed the default counter-type to "always critical". git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5992 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/11
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* You don't get critical'ed when in counter-attack stance anymore. [Skotlex]
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* Changed the default counter-type to "always critical". [Skotlex]
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* Implemented use of ers for skill_unit_groups to reduce memory usage.
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* Note that it's NOT TESTED yet. Use with caution, at least some obvious
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bugs are expected to be found... [Skotlex]
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@ -99,7 +99,7 @@ combo_delay_rate: 100
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// Use alternate auto Counter Attack Skill Type? (Note 4)
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// For those characters on which it is set, 100% Critical,
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// Otherwise it disregard DEF and HIT+20, CRI*2
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auto_counter_type: 0
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auto_counter_type: 15
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// Can ground skills be placed on top of each other? (Note 4)
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// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
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@ -1162,6 +1162,7 @@ static struct Damage battle_calc_weapon_attack(
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sd->state.arrow_atk = flag.arrow;
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}
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/* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex]
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//Check for counter
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if(!skill_num)
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{
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@ -1169,7 +1170,7 @@ static struct Damage battle_calc_weapon_attack(
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//If it got here and you had autocounter active, then the direction/range does not matches: critical
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flag.cri = 1;
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} //End counter-check
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*/
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if (!skill_num && (tsd || battle_config.enemy_perfect_flee))
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{ //Check for Lucky Dodge
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short flee2 = status_get_flee2(target);
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@ -4058,7 +4059,7 @@ void battle_set_defaults() {
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battle_config.etc_log = 1;
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battle_config.save_clothcolor = 0;
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battle_config.undead_detect_type = 0;
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battle_config.auto_counter_type = 0;
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battle_config.auto_counter_type = BL_ALL;
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battle_config.min_hitrate = 5;
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battle_config.max_hitrate = 100;
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battle_config.agi_penalty_type = 1;
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