- You don't get critical'ed when in counter-attack stance anymore.
- Changed the default counter-type to "always critical". git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5992 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
0ef81c9d08
commit
58be7c433b
@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
|
|||||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||||
|
|
||||||
2006/04/11
|
2006/04/11
|
||||||
|
* You don't get critical'ed when in counter-attack stance anymore. [Skotlex]
|
||||||
|
* Changed the default counter-type to "always critical". [Skotlex]
|
||||||
* Implemented use of ers for skill_unit_groups to reduce memory usage.
|
* Implemented use of ers for skill_unit_groups to reduce memory usage.
|
||||||
* Note that it's NOT TESTED yet. Use with caution, at least some obvious
|
* Note that it's NOT TESTED yet. Use with caution, at least some obvious
|
||||||
bugs are expected to be found... [Skotlex]
|
bugs are expected to be found... [Skotlex]
|
||||||
|
@ -99,7 +99,7 @@ combo_delay_rate: 100
|
|||||||
// Use alternate auto Counter Attack Skill Type? (Note 4)
|
// Use alternate auto Counter Attack Skill Type? (Note 4)
|
||||||
// For those characters on which it is set, 100% Critical,
|
// For those characters on which it is set, 100% Critical,
|
||||||
// Otherwise it disregard DEF and HIT+20, CRI*2
|
// Otherwise it disregard DEF and HIT+20, CRI*2
|
||||||
auto_counter_type: 0
|
auto_counter_type: 15
|
||||||
|
|
||||||
// Can ground skills be placed on top of each other? (Note 4)
|
// Can ground skills be placed on top of each other? (Note 4)
|
||||||
// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
|
// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
|
||||||
|
@ -1162,6 +1162,7 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
sd->state.arrow_atk = flag.arrow;
|
sd->state.arrow_atk = flag.arrow;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex]
|
||||||
//Check for counter
|
//Check for counter
|
||||||
if(!skill_num)
|
if(!skill_num)
|
||||||
{
|
{
|
||||||
@ -1169,7 +1170,7 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
//If it got here and you had autocounter active, then the direction/range does not matches: critical
|
//If it got here and you had autocounter active, then the direction/range does not matches: critical
|
||||||
flag.cri = 1;
|
flag.cri = 1;
|
||||||
} //End counter-check
|
} //End counter-check
|
||||||
|
*/
|
||||||
if (!skill_num && (tsd || battle_config.enemy_perfect_flee))
|
if (!skill_num && (tsd || battle_config.enemy_perfect_flee))
|
||||||
{ //Check for Lucky Dodge
|
{ //Check for Lucky Dodge
|
||||||
short flee2 = status_get_flee2(target);
|
short flee2 = status_get_flee2(target);
|
||||||
@ -4058,7 +4059,7 @@ void battle_set_defaults() {
|
|||||||
battle_config.etc_log = 1;
|
battle_config.etc_log = 1;
|
||||||
battle_config.save_clothcolor = 0;
|
battle_config.save_clothcolor = 0;
|
||||||
battle_config.undead_detect_type = 0;
|
battle_config.undead_detect_type = 0;
|
||||||
battle_config.auto_counter_type = 0;
|
battle_config.auto_counter_type = BL_ALL;
|
||||||
battle_config.min_hitrate = 5;
|
battle_config.min_hitrate = 5;
|
||||||
battle_config.max_hitrate = 100;
|
battle_config.max_hitrate = 100;
|
||||||
battle_config.agi_penalty_type = 1;
|
battle_config.agi_penalty_type = 1;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user