@job ninja/gs.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5506 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Vicious 2006-03-08 02:31:16 +00:00
parent a5b79a35cf
commit 598056945a
7 changed files with 266 additions and 253 deletions

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@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/07
* @job ninja/gunslinger. No skill tree or anything yet. [Vicious]
* Gospel won't start taking effect until after 10 secs have passed since
invocation. [Skotlex]
* Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target

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@ -498,6 +498,8 @@
616: Taekwon
617: Star Gladiator
618: Soul Linker
619: Gunslinger
620: Ninja
//...
650: Unknown Job

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@ -2377,74 +2377,74 @@
//12141,Fifth_Stage,Fifth Stage,2,,10,,,,,,127918079,7,2,,,,,,{}
// Guns
//13100,Branch,Branch,,,,,,,,,,,,,,,,,{} //Slot: 3
//13101,Six_Shooter,Six Shooter,,,,,,,,,,,,,,,,,{} //Slot: 1
//13102,Six_Shooter_,Six Shooter,,,,,,,,,,,,,,,,,{} //Slot: 2
//13103,Crimson_Bolt,Crimson Bolt,,,,,,,,,,,,,,,,,{} //Slot: 1
//13104,Crimson_Bolt_,Crimson Bolt,,,,,,,,,,,,,,,,,{} //Slot: 2
//13105,Garrison,Garrison,,,,,,,,,,,,,,,,,{} //Slot: 1
//13106,Garrison_,Garrison,,,,,,,,,,,,,,,,,{} //Slot: 2
//13107,Gold_Lux,Gold Lux,,,,,,,,,,,,,,,,,{} //Slot: 0
//13108,Cyclone,Cyclone,,,,,,,,,,,,,,,,,{} //Slot: 1
//13109,Cyclone_,Cyclone,,,,,,,,,,,,,,,,,{} //Slot: 2
//13110,Dusk,Dusk,,,,,,,,,,,,,,,,,{} //Slot: 1
//13111,Rolling_Stone,Rolling Stone,,,,,,,,,,,,,,,,,{} //Slot: 1
//13112,Black_Rose,Black Rose,,,,,,,,,,,,,,,,,{} //Slot: 1
//13113,Gate_Keeper,Gate Keeper,,,,,,,,,,,,,,,,,{} //Slot: 0
//13114,Drifter,Drifter,,,,,,,,,,,,,,,,,{} //Slot: 1
//13115,Butcher,Butcher,,,,,,,,,,,,,,,,,{} //Slot: 1
//13116,Butcher_,Butcher,,,,,,,,,,,,,,,,,{} //Slot: 2
//13117,Destroyer,Destroyer,,,,,,,,,,,,,,,,,{} //Slot: 0
//13118,Destroyer_,Destroyer,,,,,,,,,,,,,,,,,{} //Slot: 1
//13119,Inferno,Inferno,,,,,,,,,,,,,,,,,{} //Slot: 1
13100,Branch,Branch,4,10,,500,20,,9,3,134217728,0,2,2,1,1,1,,{}
13101,Six_Shooter,Six Shooter,4,10,,400,30,,9,1,134217728,0,2,2,1,1,1,,{ bonus bHit,-10; }
13102,Six_Shooter,Six Shooter,4,10,,400,30,,9,2,134217728,0,2,2,1,1,1,,{ bonus bHit,-10; }
13103,Crimson_Bolt,Crimson Bolt,4,10,,450,45,,9,1,134217728,0,2,2,2,6,1,,{ bonus bHit,-10; }
13104,Crimson_Bolt_,Crimson Bolt,4,10,,450,45,,9,2,134217728,0,2,2,2,6,1,,{ bonus bHit,-10; }
13105,Garrison,Garrison,4,10,,500,70,,9,1,134217728,0,2,2,2,22,1,,{ bonus bHit,-10; }
13106,Garrison_,Garrison,4,10,,500,70,,9,2,134217728,0,2,2,2,22,1,,{ bonus bHit,-10; }
13107,Gold_Lux,Gold Lux,4,10,,500,20,,9,0,134217728,0,2,2,3,12,1,,{ bonus bHit,-10; }
13108,Cyclone,Cyclone,4,10,,700,130,,9,1,134217728,0,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
13109,Cyclone_,Cyclone,4,10,,700,130,,9,2,134217728,0,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
13110,Dusk,Dusk,4,10,,750,160,,9,1,134217728,0,2,2,1,1,1,,{ bonus bHit,10; bonus bCritical,10; }
13111,Rolling_Stone,Rolling Stone,4,10,,900,135,,9,1,134217728,0,2,2,1,14,1,,{ bonus bSplashRange,1; }
13112,Black_Rose,Black Rose,4,10,,900,180,,9,1,134217728,0,2,2,2,35,1,,{ bonus bSplashRange,1; }
13113,Gate_Keeper,Gate Keeper,4,10,,1000,195,,9,0,134217728,0,2,2,2,6,1,,{ bonus bSplashRange,1; }
13114,Drifter,Drifter,4,10,,2300,50,,9,1,134217728,0,2,2,2,55,1,,{}
13115,Butcher,Butcher,4,10,,2500,75,,9,1,134217728,0,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
13116,Butcher_,Butcher,4,10,,2500,75,,9,2,134217728,0,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
13117,Destroyer,Destroyer,4,10,,1200,220,,9,0,134217728,0,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
13118,Destroyer_,Destroyer,4,10,,1200,220,,9,1,134217728,0,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
13119,Inferno,Inferno,4,10,,1250,280,,9,1,134217728,0,2,2,2,65,1,,{}
// Bullets
//13200,Bullet,Bullet,,,,,,,,,,,,,,,,,{}
//13201,Silver_Bullet,Silver Bullet,,,,,,,,,,,,,,,,,{}
//13202,Shell_of_Blood,Shell of Blood,,,,,,,,,,,,,,,,,{}
//13203,Flare_Sphere,Flare Sphere,,,,,,,,,,,,,,,,,{}
//13204,Lightning_Sphere,Lightning Sphere,,,,,,,,,,,,,,,,,{}
//13205,Poison_Sphere,Poison Sphere,,,,,,,,,,,,,,,,,{}
//13206,Blind_Sphere,Blind Sphere,,,,,,,,,,,,,,,,,{}
//13207,Freezing_Sphere,Freezing Sphere,,,,,,,,,,,,,,,,,{}
13200,Bullet,Bullet,10,1,,2,10,,,,134217728,7,2,32768,,1,,,{}
13201,Silver_Bullet,Silver Bullet,10,1,,2,15,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Holy; }
13202,Shell_of_Blood,Shell of Blood,10,1,,2,30,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Bleeding,500; }
13203,Flare_Sphere,Flare Sphere,10,1,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Fire; }
13204,Lightning_Sphere,Lightning Sphere,10,1,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Wind; }
13205,Poison_Sphere,Poison Sphere,10,1,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Poison,500; }
13206,Blind_Sphere,Blind Sphere,10,1,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Blind,500; }
13207,Freezing_Sphere,Freezing Sphere,10,1,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Water; }
// Shurikens & Kunais
//13250,Shuriken,Shuriken,,,,,,,,,,,,,,,,,{}
//13251,Raincloud_Shuriken,Raincloud Shuriken,,,,,,,,,,,,,,,,,{}
//13252,Flash_Shuriken,Flash Shuriken,,,,,,,,,,,,,,,,,{}
//13253,Pointed_Leaf_Shuriken,Pointed Leaf Shuriken,,,,,,,,,,,,,,,,,{}
//13254,Piercing_Thorn_Shuriken,Piercing Thorn Shuriken,,,,,,,,,,,,,,,,,{}
//13255,Kunai_of_Frozen_Icicle,Kunai of Frozen Icicle,,,,,,,,,,,,,,,,,{}
//13256,Kunai_of_Black_Earth,Kunai of Black Earth,,,,,,,,,,,,,,,,,{}
//13257,Kunai_of_Violent_Winds,Kunai of Violent Winds,,,,,,,,,,,,,,,,,{}
//13258,Kunai_of_Fierce_Heat,Kunai of Fierce Heat,,,,,,,,,,,,,,,,,{}
//13259,Kunai_of_Deadly_Poison,Kunai of Deadly Poison,,,,,,,,,,,,,,,,,{}
13250,Shuriken,Shuriken,10,1,,10,10,,,,268435456,7,2,32768,,1,,,{}
13251,Raincloud_Shuriken,Raincloud Shuriken,10,1,,20,30,,,,268435456,7,2,32768,,1,,,{}
13252,Flash_Shuriken,Flash Shuriken,10,1,,30,45,,,,268435456,7,2,32768,,1,,,{}
13253,Pointed_Leaf_Shuriken,Pointed Leaf Shuriken,10,1,,30,70,,,,268435456,7,2,32768,,1,,,{}
13254,Piercing_Thorn_Shuriken,Piercing Thorn Shuriken,10,1,,20,100,,,,268435456,7,2,32768,,1,,,{}
13255,Kunai_of_Frozen_Icicle,Kunai of Frozen Icicle,10,1,,50,30,,,,268435456,7,2,32768,,1,,,{} bonus bAtkEle,Ele_Water; }
13256,Kunai_of_Black_Earth,Kunai of Black Earth,10,1,,50,30,,,,268435456,7,2,32768,,1,,,{} bonus bAtkEle,Ele_Earth; }
13257,Kunai_of_Violent_Winds,Kunai of Violent Winds,10,1,,50,30,,,,268435456,7,2,32768,,1,,,{} bonus bAtkEle,Ele_Wind; }
13258,Kunai_of_Fierce_Heat,Kunai of Fierce Heat,10,1,,50,30,,,,268435456,7,2,32768,,1,,,{} bonus bAtkEle,Ele_Fire; }
13259,Kunai_of_Deadly_Poison,Kunai of Deadly Poison,10,1,,50,30,,,,268435456,7,2,32768,,1,,,{} bonus2 bAddEff,Eff_Poison,500; }
// Ninja Stones
//7521,Burning_Stone,Burning Stone,,,,,,,,,,,,,,,,,{}
//7522,Freezing_Stone,Freezing Stone,,,,,,,,,,,,,,,,,{}
//7523,Windchime_Stone,Windchime Stone,,,,,,,,,,,,,,,,,{}
//7524,Fang_,Fang,,,,,,,,,,,,,,,,,{}
7521,Burning_Stone,Burning Stone,3,10,,10,,,,,,0,2,,,,,,{}
7522,Freezing_Stone,Freezing Stone,3,10,,10,,,,,,0,2,,,,,,{}
7523,Windchime_Stone,Windchime Stone,3,10,,10,,,,,,0,2,,,,,,{}
7524,Fang_,Fang,3,10,,10,,,,,,0,2,,,,,,{}
// Ninja Weapons
//13006,Gokurin,Gokurin,,,,,,,,,,,,,,,,,{}
//13007,Jitte,Jitte,,,,,,,,,,,,,,,,,{}
//13008,Jitte_,Jitte,,,,,,,,,,,,,,,,,{}
//13009,Kamaitachi,Kamaitachi,,,,,,,,,,,,,,,,,{}
//13010,Ashura,Ashura,,,,,,,,,,,,,,,,,{}
//13011,Ashura_,Ashura,,,,,,,,,,,,,,,,,{}
//13012,Murasame,Murasame,,,,,,,,,,,,,,,,,{}
//13013,Murasame_,Murasame,,,,,,,,,,,,,,,,,{}
//13014,Hakujin,Hakujin,,,,,,,,,,,,,,,,,{}
//13015,Hakujin_,Hakujin,,,,,,,,,,,,,,,,,{}
13006,Gokurin,Gokurin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus2 bAddEff,Eff_Curse,500; }
13007,Jitte,Jitte,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
13008,Jitte_,Jitte,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
13009,Kamaitachi,Kamaitachi,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bCritical,1; }
13010,Ashura,Ashura,4,0,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
13011,Ashura_,Ashura,4,0,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
13012,Murasame,Murasame,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; }
13013,Murasame_,Murasame,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
13014,Hakujin,Hakujin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
13015,Hakujin_,Hakujin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
// Ninja Kazema Shurikens
//13300,Kazemashuriken_Beneki,Kazemashuriken Beneki,,,,,,,,,,,,,,,,,{}
//13301,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,,,,,,,,,,,,,,,,,{}
//13302,Kazemashuriken_Daisharin_,Kazemashuriken Daisharin,,,,,,,,,,,,,,,,,{}
//13303,Kazemashuriken_Rekka,Kazemashuriken Rekka,,,,,,,,,,,,,,,,,{}
13300,Kazemashuriken_Beneki,Kazemashuriken Beneki,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{}
13301,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{bonus2 bAddEff,Eff_Bleeding,500; }
13302,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{ bonus2 bAddEff,Eff_Bleeding,500; }
13303,Kazemashuriken_Rekka,Kazemashuriken Rekka,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{ bonus3 bAutoSpell,19,10,100; }
//2117,Gauntlet,Gauntlet,,,,,,,,,,,,,,,,,{}
//2118,Gauntlet_,Gauntlet,,,,,,,,,,,,,,,,,{}
//2119,Superior_Gauntlet,Superior Gauntlet,,,,,,,,,,,,,,,,,{}
//2120,Superior_Gauntlet_,Superior Gauntlet,,,,,,,,,,,,,,,,,{}
2117,Gauntlet,Gauntlet,5,10,,150,,4,,0,268435456,0,2,32,,20,1,,{}
2118,Gauntlet_,Gauntlet,5,10,,150,,4,,1,268435456,0,2,32,,20,1,,{}
2119,Superior_Gauntlet,Superior Gauntlet,5,10,,150,,7,,0,268435456,0,2,32,,30,1,,{}
2120,Superior_Gauntlet_,Superior Gauntlet,5,10,,150,,7,,0,268435456,0,2,32,,30,1,,{}

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@ -585,6 +585,12 @@
21,258,10,55,10,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#Spear Quicken#
21,1002,1,0,0,0,0,0,0,0,0,0,0 //CR_SHRINK#Shrink#
21,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
//WeddingClass
22,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
22,334,1,0,0,0,0,0,0,0,0,0,0 //WE_MALE#I Will Protect You#
22,335,5,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
22,336,5,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
22,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
//SuperNovice
23,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
23,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
@ -638,12 +644,53 @@
23,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
23,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
23,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
//WeddingClass
22,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
22,334,1,0,0,0,0,0,0,0,0,0,0 //WE_MALE#I Will Protect You#
22,335,5,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
22,336,5,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
22,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
//Gunslinger
24,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
24,501,1,0,0,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
24,502,1,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
24,503,1,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
24,504,1,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
24,505,1,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment#
24,506,1,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
24,507,1,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet#
24,508,1,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker#
24,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action#
24,510,10,0,0,0,0,0,0,0,0,0,0 //GS_SNAKEEYE#Snake Eye#
24,511,10,0,0,0,0,0,0,0,0,0,0 //GS_CHAINACTION#Chain Action#
24,512,10,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING#Tracking#
24,513,5,0,0,0,0,0,0,0,0,0,0 //GS_DISARM#Disarm#
24,514,10,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot#
24,515,10,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER#Rapid Shower#
24,516,10,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO#Desperado#
24,517,10,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
24,518,10,0,0,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
24,519,5,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
24,520,10,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
24,521,10,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
//Ninja
25,522,10,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
25,523,10,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN#NJ_SYURIKEN#
25,524,5,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI#NJ_KUNAI#
25,525,5,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA#NJ_HUUMA#
25,526,10,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE#NJ_ZENYNAGE#
25,527,5,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
25,528,10,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
25,529,10,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
25,530,5,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
25,531,5,0,0,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI#NJ_UTSUSEMI#
25,532,10,0,0,0,0,0,0,0,0,0,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
25,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU#
25,534,10,0,0,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA#
25,535,10,0,0,0,0,0,0,0,0,0,0 //NJ_KAENSIN#NJ_KAENSIN#
25,536,5,0,0,0,0,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
25,537,10,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
25,538,10,0,0,0,0,0,0,0,0,0,0 //NJ_SUITON#NJ_SUITON#
25,539,5,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
25,540,10,0,0,0,0,0,0,0,0,0,0 //NJ_HUUJIN#NJ_HUUJIN#
25,541,5,0,0,0,0,0,0,0,0,0,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
25,542,5,0,0,0,0,0,0,0,0,0,0 //NJ_KAMAITACHI#NJ_KAMAITACHI#
25,543,5,0,0,0,0,0,0,0,0,0,0 //NJ_NEN#NJ_NEN#
25,544,10,0,0,0,0,0,0,0,0,0,0 //NJ_ISSEN#NJ_ISSEN#
//NoviceHigh
4001,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4001,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
@ -2123,51 +2170,4 @@
4049,471,3,452,1,0,0,0,0,0,0,0,0 //SL_SKE#Esk#
4049,472,3,447,1,0,0,0,0,0,0,0,0 //SL_SKA#Eska#
4049,494,5,451,1,0,0,0,0,0,0,0,0 //SL_HIGH#Spirit of Rebirth#
4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
//Gunslinger
24,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
24,501,1,0,0,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
24,502,1,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
24,503,1,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
24,504,1,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
24,505,1,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment#
24,506,1,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
24,507,1,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet#
24,508,1,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker#
24,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action#
24,510,10,0,0,0,0,0,0,0,0,0,0 //GS_SNAKEEYE#Snake Eye#
24,511,10,0,0,0,0,0,0,0,0,0,0 //GS_CHAINACTION#Chain Action#
24,512,10,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING#Tracking#
24,513,5,0,0,0,0,0,0,0,0,0,0 //GS_DISARM#Disarm#
24,514,10,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot#
24,515,10,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER#Rapid Shower#
24,516,10,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO#Desperado#
24,517,10,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
24,518,10,0,0,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
24,519,5,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
24,520,10,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
24,521,10,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
//Ninja
25,522,10,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
25,523,10,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN#NJ_SYURIKEN#
25,524,5,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI#NJ_KUNAI#
25,525,5,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA#NJ_HUUMA#
25,526,10,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE#NJ_ZENYNAGE#
25,527,5,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
25,528,10,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
25,529,10,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
25,530,5,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
25,531,5,0,0,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI#NJ_UTSUSEMI#
25,532,10,0,0,0,0,0,0,0,0,0,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
25,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU#
25,534,10,0,0,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA#
25,535,10,0,0,0,0,0,0,0,0,0,0 //NJ_KAENSIN#NJ_KAENSIN#
25,536,5,0,0,0,0,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
25,537,10,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
25,538,10,0,0,0,0,0,0,0,0,0,0 //NJ_SUITON#NJ_SUITON#
25,539,5,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
25,540,10,0,0,0,0,0,0,0,0,0,0 //NJ_HUUJIN#NJ_HUUJIN#
25,541,5,0,0,0,0,0,0,0,0,0,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
25,542,5,0,0,0,0,0,0,0,0,0,0 //NJ_KAMAITACHI#NJ_KAMAITACHI#
25,543,5,0,0,0,0,0,0,0,0,0,0 //NJ_NEN#NJ_NEN#
25,544,10,0,0,0,0,0,0,0,0,0,0 //NJ_ISSEN#NJ_ISSEN#
4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#

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@ -2263,7 +2263,7 @@ int atcommand_jobchange(
{ "baby bard", 4042 },
{ "baby dancer", 4043 },
{ "super baby", 4045 },
{ "taekwon", 4046 },
{ "taekwon", 4046 },
{ "taekwon boy", 4046 },
{ "taekwon girl", 4046 },
{ "star gladiator", 4047 },

View File

@ -267,12 +267,12 @@ enum {
enum {
BL_NUL = 0x000,
BL_PC = 0x001,
BL_MOB = 0x002,
BL_PET = 0x004,
BL_ITEM = 0x008,
BL_SKILL = 0x010,
BL_MOB = 0x002,
BL_PET = 0x004,
BL_ITEM = 0x008,
BL_SKILL = 0x010,
BL_NPC = 0x020,
BL_CHAT = 0x040,
BL_CHAT = 0x040,
BL_HOMUNCULUS = 0x080 //[blackhole89]
};
@ -328,34 +328,34 @@ struct vending {
};
struct weapon_data {
int atkmods[3];
// all the variables except atkmods get zero'ed in each call of status_calc_pc
int atkmods[3];
// all the variables except atkmods get zero'ed in each call of status_calc_pc
// NOTE: if you want to add a non-zeroed variable, you need to update the memset call
// in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
int watk;
int watk2;
int atk_ele;
int overrefine;
int star;
int ignore_def_ele;
int ignore_def_race;
int def_ratio_atk_ele;
int def_ratio_atk_race;
int addele[10];
int addrace[12];
int addrace2[12];
int addsize[3];
int watk;
int watk2;
int atk_ele;
int overrefine;
int star;
int ignore_def_ele;
int ignore_def_race;
int def_ratio_atk_ele;
int def_ratio_atk_race;
int addele[10];
int addrace[12];
int addrace2[12];
int addsize[3];
short ignore_def_mob;
short hp_drain_rate;
short hp_drain_per;
short hp_drain_value;
short sp_drain_rate;
short sp_drain_per;
short sp_drain_value;
short add_damage_classid[MAX_PC_BONUS];
int add_damage_classrate[MAX_PC_BONUS];
int add_damage_class_count;
short ignore_def_mob;
short hp_drain_rate;
short hp_drain_per;
short hp_drain_value;
short sp_drain_rate;
short sp_drain_per;
short sp_drain_value;
short add_damage_classid[MAX_PC_BONUS];
int add_damage_classrate[MAX_PC_BONUS];
int add_damage_class_count;
};
struct skill_unit_group;
@ -544,40 +544,40 @@ struct map_session_data {
struct weapon_data right_weapon;
struct weapon_data left_weapon;
int paramc[6],paramcard[6];
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
int paramb[6];
int parame[6];
int subele[10];
int subrace[12];
int subrace2[12];
int subsize[3];
int addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int weapon_coma_ele[10];
int weapon_coma_race[12];
int weapon_atk[16];
int weapon_atk_rate[16];
int arrow_addele[10];
int arrow_addrace[12];
int arrow_addsize[3];
int arrow_addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int arrow_addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
int magic_addele[10];
int magic_addrace[12];
int magic_addsize[3];
int critaddrace[12];
int expaddrace[12];
int itemhealrate[7];
int addeff3[SC_COMMON_MAX-SC_COMMON_MIN+1];
short addeff3_type[SC_COMMON_MAX-SC_COMMON_MIN+1];
short sp_gain_race[12];
short unequip_losehp[11];
short unequip_losesp[11];
// zeroed arrays end here.
int paramc[6],paramcard[6];
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
int paramb[6];
int parame[6];
int subele[10];
int subrace[12];
int subrace2[12];
int subsize[3];
int addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int weapon_coma_ele[10];
int weapon_coma_race[12];
int weapon_atk[16];
int weapon_atk_rate[16];
int arrow_addele[10];
int arrow_addrace[12];
int arrow_addsize[3];
int arrow_addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int arrow_addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
int magic_addele[10];
int magic_addrace[12];
int magic_addsize[3];
int critaddrace[12];
int expaddrace[12];
int itemhealrate[7];
int addeff3[SC_COMMON_MAX-SC_COMMON_MIN+1];
short addeff3_type[SC_COMMON_MAX-SC_COMMON_MIN+1];
short sp_gain_race[12];
short unequip_losehp[11];
short unequip_losesp[11];
// zeroed arrays end here.
// zeroed structures start here
struct s_autospell{
short id, lv, rate, card_id;
@ -594,79 +594,79 @@ struct map_session_data {
int race, rate;
} add_drop[MAX_PC_BONUS];
// zeroed structures end here
// zeroed vars start here.
int hit;
int flee, flee2;
int critical;
int aspd;
int def, def2;
int mdef, mdef2;
int def_ele;
int matk1, matk2;
int base_atk;
int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
int critical_def,double_rate;
int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
int ignore_mdef_ele;
int ignore_mdef_race;
int perfect_hit;
int perfect_hit_add;
int get_zeny_rate;
int get_zeny_num; //Added Get Zeny Rate [Skotlex]
int double_add_rate;
int short_weapon_damage_return,long_weapon_damage_return;
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
int break_weapon_rate,break_armor_rate;
int crit_atk_rate;
int hp_loss_rate;
int sp_loss_rate;
int classchange; // [Valaris]
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
short attackrange,attackrange_;
short splash_range, splash_add_range;
short add_steal_rate;
short hp_loss_value;
short sp_loss_value;
short hp_loss_type;
short sp_drain_type;
short sp_gain_value, hp_gain_value;
// zeroed vars start here.
int hit;
int flee, flee2;
int critical;
int aspd;
int def, def2;
int mdef, mdef2;
int def_ele;
int matk1, matk2;
int base_atk;
int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
int critical_def,double_rate;
int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
int ignore_mdef_ele;
int ignore_mdef_race;
int perfect_hit;
int perfect_hit_add;
int get_zeny_rate;
int get_zeny_num; //Added Get Zeny Rate [Skotlex]
int double_add_rate;
int short_weapon_damage_return,long_weapon_damage_return;
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
int break_weapon_rate,break_armor_rate;
int crit_atk_rate;
int hp_loss_rate;
int sp_loss_rate;
int classchange; // [Valaris]
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
short attackrange,attackrange_;
short splash_range, splash_add_range;
short add_steal_rate;
short hp_loss_value;
short sp_loss_value;
short hp_loss_type;
short sp_drain_type;
short sp_gain_value, hp_gain_value;
short sp_vanish_rate;
short sp_vanish_per;
short add_drop_count;
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
unsigned short unbreakable_equip; //100% break resistance on certain equipment
unsigned short unstripable_equip;
short no_regen;
short add_def_count,add_mdef_count;
short add_dmg_count,add_mdmg_count;
// zeroed vars end here.
int amotion,dmotion;
int castrate,delayrate,hprate,sprate,dsprate;
int atk_rate;
int aspd_rate,speed_rate,hprecov_rate,sprecov_rate;
int matk_rate;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
int speed_add_rate, aspd_add_rate;
int hp_loss_tick;
int sp_loss_tick;
int itemid;
short itemindex; //Used item's index in sd->inventory [Skotlex]
unsigned short unbreakable_equip; //100% break resistance on certain equipment
unsigned short unstripable_equip;
short no_regen;
short add_def_count,add_mdef_count;
short add_dmg_count,add_mdmg_count;
// zeroed vars end here.
int amotion,dmotion;
int castrate,delayrate,hprate,sprate,dsprate;
int atk_rate;
int aspd_rate,speed_rate,hprecov_rate,sprecov_rate;
int matk_rate;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
int speed_add_rate, aspd_add_rate;
int hp_loss_tick;
int sp_loss_tick;
int itemid;
short itemindex; //Used item's index in sd->inventory [Skotlex]
short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
int die_counter;
short doridori_counter;
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
int die_counter;
short doridori_counter;
char potion_success_counter;
int reg_num;
@ -730,10 +730,10 @@ struct map_session_data {
#endif
int duel_group; // duel vars [LuzZza]
int duel_invite;
char away_message[128]; // [LuzZza]
int duel_invite;
char away_message[128]; // [LuzZza]
};
struct {

View File

@ -4011,6 +4011,10 @@ unsigned short pc_mapid2jobid(unsigned short class_, int sex) {
return JOB_TAEKWON;
case MAPID_WEDDING:
return JOB_WEDDING;
case MAPID_GUNSLINGER:
return JOB_GUNSLINGER;
case MAPID_NINJA:
return JOB_NINJA;
case MAPID_XMAS: // [Valaris]
return JOB_XMAS;
//2_1 classes
@ -4175,8 +4179,6 @@ char * job_name(int class_) {
case JOB_WEDDING:
case JOB_SUPER_NOVICE:
case JOB_GUNSLINGER:
case JOB_NINJA:
case JOB_XMAS:
return msg_txt(570 - JOB_WEDDING+class_);
@ -4254,6 +4256,11 @@ char * job_name(int class_) {
return msg_txt(617);
case JOB_SOUL_LINKER:
return msg_txt(618);
case JOB_GUNSLINGER:
return msg_txt(619);
case JOB_NINJA:
return msg_txt(620);
default:
return msg_txt(650);
@ -6036,7 +6043,10 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
return 1;
else if (upper == 2)
b_class = JOB_SUPER_BABY;
} else if (job < JOB_SUPER_BABY-JOB_NOVICE_HIGH+JOB_SUPER_NOVICE+2) {
} else if (job == JOB_GUNSLINGER || job == JOB_NINJA) {
if (upper > 0)
return 1;
} else if (job < JOB_SUPER_BABY-JOB_NOVICE_HIGH+JOB_SUPER_NOVICE+1) {
// Min is SuperNovice +1 -> Becomes Novice High [Skotlex]
// Max is SuperBaby-NoviceHigh+1 -> Becomes Super Baby
b_class += JOB_NOVICE_HIGH - JOB_SUPER_NOVICE -1;