* Fixed opening other player's vending terminating currently running NPC conversation. Vending is now unavailable when talking to an NPC (bugreport:2208).
* Fixed vending not accepting 0 Zeny as sell price. The client asks for confirmation when you attempt to sell items at 0 Zeny (bugreport:2595, since r918 and r11344). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14628 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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2010/12/26
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* Fixed opening other player's vending terminating currently running NPC conversation. Vending is now unavailable when talking to an NPC (bugreport:2208). [Ai4rei]
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* Fixed vending not accepting 0 Zeny as sell price. The client asks for confirmation when you attempt to sell items at 0 Zeny (bugreport:2595, since r918 and r11344).
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* Fixed items, that get dropped at 100% chance, being reported in @iteminfo as 'available in the shops only' (since/replaces r3482). [Ai4rei]
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* Updated commands @delitem/#delitem. [Ai4rei]
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- No longer deletes stackable items one by one (bugreport:1914).
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@ -10872,10 +10872,11 @@ void clif_parse_CloseVending(int fd, struct map_session_data* sd)
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*------------------------------------------*/
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void clif_parse_VendingListReq(int fd, struct map_session_data* sd)
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{
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vending_vendinglistreq(sd,RFIFOL(fd,2));
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if( sd->npc_id )
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npc_event_dequeue(sd);
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{// using an NPC
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return;
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}
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vending_vendinglistreq(sd,RFIFOL(fd,2));
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}
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/*==========================================
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@ -275,7 +275,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
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sd->vending[i].index = index;
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sd->vending[i].amount = amount;
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sd->vending[i].value = cap_value(value, 1, (unsigned int)battle_config.vending_max_value);
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sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
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i++; // item successfully added
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}
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