- Fixed the new addeff structure not working well with SC_STONE (because SC_STONE is 0, which was by default not handled as a valid value).
- Added back the TF_MISS walking speed bonus to assassin type classes (how did that got lost?) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7583 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -1173,12 +1173,11 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor
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static int pc_bonus_addeff(struct s_addeffect *effect, int max, short id, short rate, short arrow_rate, unsigned char flag) {
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int i;
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for (i = 0; i < max && effect[i].id; i++) {
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for (i = 0; i < max && effect[i].flag; i++) {
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if (effect[i].id == id && effect[i].flag == flag)
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{
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effect[i].rate += rate;
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effect[i].arrow_rate += rate;
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effect[i].arrow_rate += arrow_rate;
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return 1;
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}
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}
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