git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8774 54d463be-8e91-2dee-dedb-b68131a5f0ec

This commit is contained in:
Lupus 2006-09-16 04:52:39 +00:00
parent 3d19bd2c4e
commit 59e3616a92
3 changed files with 207 additions and 207 deletions

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@ -32,6 +32,8 @@ Playtester
Date Added Date Added
====== ======
09/16
* fixed apple dice game in Airship, fixed missing } in Einbech quests [Lupus]
09/15 09/15
* Ein.Town Pollution fix [Lupus] * Ein.Town Pollution fix [Lupus]
09/14 09/14
@ -41,7 +43,7 @@ Date Added
thanks to cbmaster & $ephiroth thanks to cbmaster & $ephiroth
- Fixed Guild Defence / Economy underflow, thanks to kyoki - Fixed Guild Defence / Economy underflow, thanks to kyoki
- Zoc's fix to keep number of unopened boxes on reboot - Zoc's fix to keep number of unopened boxes on reboot
- Now each castle spawns 1st/2nd Treasuer Box type as 50%/50% w/o random - Now each castle spawns 1st/2nd Treasure Box type as 50%/50% w/o random
- Fixed Momotaro Quest, thanks to .~Abism0~. - Fixed Momotaro Quest, thanks to .~Abism0~.
09/11 09/11
* Moved custom Umbalian quests to custom folder [Lupus] * Moved custom Umbalian quests to custom folder [Lupus]

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@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= MasterOfMuppets //= MasterOfMuppets
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 0.5a //= 0.5b
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System) //= eAthena SVN 3422+(Requires jA Script System)
//===== Description: ========================================= //===== Description: =========================================
@ -17,7 +17,7 @@
//= 0.3 Implemented some more NPCs [MasterOfMuppets] //= 0.3 Implemented some more NPCs [MasterOfMuppets]
//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets] //= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
//= 0.5 Removed Duplicates [Silent] //= 0.5 Removed Duplicates [Silent]
//= 0.5aFixed a typo [Evera] //= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus]
//============================================================ //============================================================
//============================================================ //============================================================
@ -912,6 +912,7 @@ function script applegamble {
mes "returned to you. Fair, right?"; mes "returned to you. Fair, right?";
close; close;
case 1: case 1:
break;
} }
mes "["+getarg(0)+"]"; mes "["+getarg(0)+"]";
mes "Ooh, so you'll play with"; mes "Ooh, so you'll play with";
@ -936,8 +937,7 @@ L_Input:
mes "betting ^FF0000"+@amount+"^000000 Apples."; mes "betting ^FF0000"+@amount+"^000000 Apples.";
mes "Is that right?"; mes "Is that right?";
next; next;
switch(select("Yes:No")) { if(select("Yes:No")==2){
case 2:
mes "["+getarg(0)+"]"; mes "["+getarg(0)+"]";
mes "Mm, made a mistake?"; mes "Mm, made a mistake?";
mes "Alright, please enter the"; mes "Alright, please enter the";
@ -945,7 +945,6 @@ L_Input:
mes "wish to place in this bet"; mes "wish to place in this bet";
next; next;
goto L_Input; goto L_Input;
case 1:
} }
if(countitem(512)<@amount){ if(countitem(512)<@amount){
//more apples then in inventory //more apples then in inventory
@ -974,6 +973,7 @@ L_Input:
mes strcharinfo(0)+"."; mes strcharinfo(0)+".";
next; next;
menu "Roll Dice.",-; menu "Roll Dice.",-;
mes "^0000FF*Rolling and rumbling*"; mes "^0000FF*Rolling and rumbling*";
set @player1,rand(1,6); set @player1,rand(1,6);
set @player2,rand(1,6); set @player2,rand(1,6);
@ -1008,8 +1008,7 @@ L_Input:
mes "of your dice total more than 12."; mes "of your dice total more than 12.";
} }
next; next;
switch(select("Roll another die.:Don't Roll.")) { if(select("Roll another dice.:Don't Roll.")==2){
case 2:
mes "["+getarg(0)+"]"; mes "["+getarg(0)+"]";
mes "Not gonna roll, huh?"; mes "Not gonna roll, huh?";
if(@tablesub == @playersub) { if(@tablesub == @playersub) {
@ -1029,8 +1028,7 @@ L_Input:
next; next;
goto L_Table3; goto L_Table3;
} else if(@tablesub > @playersub) { } else if(@tablesub > @playersub) {
//you have a lower sub total then table, and do not roll 3th //you have a lower sub total then table, and do not roll 3th -Improvised-
//-Improvised-
mes "["+getarg(0)+"]"; mes "["+getarg(0)+"]";
mes "Not gonna roll, huh?"; mes "Not gonna roll, huh?";
mes "Well, then I'm not"; mes "Well, then I'm not";
@ -1043,15 +1041,14 @@ L_Input:
mes "I'm sorry, but you lose"; mes "I'm sorry, but you lose";
mes "this game, "+strcharinfo(0)+". Better"; mes "this game, "+strcharinfo(0)+". Better";
mes "luck next time."; mes "luck next time.";
}
close; close;
} }
case 1:
mes "^0000FF*Rolling and rumbling*"; mes "^0000FF*Rolling and rumbling*";
set @player3,rand(1,6); set @player3,rand(1,6);
set @playersub,@playersub+@player3; set @playersub,@playersub+@player3;
if(@playersub > 12) { if(@playersub > 12) {
//player bust //player bust --Improvised--
//--Improvised--
next; next;
mes "["+getarg(0)+"]"; mes "["+getarg(0)+"]";
mes "Oh my... You rolled a ^FF000"+@player3+"^000000,"; mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";

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@ -900,6 +900,7 @@ L_Apples:
else else
set @man,@man+1; set @man,@man+1;
} }
}
mes "[Kaci]"; mes "[Kaci]";
mes "Oooh..."; mes "Oooh...";
mes "I got a total of ^FF0000"+@kaci+"^000000,"; mes "I got a total of ^FF0000"+@kaci+"^000000,";