git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8774 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -32,6 +32,8 @@ Playtester
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Date Added
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Date Added
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======
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======
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09/16
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* fixed apple dice game in Airship, fixed missing } in Einbech quests [Lupus]
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09/15
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09/15
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* Ein.Town Pollution fix [Lupus]
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* Ein.Town Pollution fix [Lupus]
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09/14
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09/14
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@ -41,7 +43,7 @@ Date Added
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thanks to cbmaster & $ephiroth
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thanks to cbmaster & $ephiroth
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- Fixed Guild Defence / Economy underflow, thanks to kyoki
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- Fixed Guild Defence / Economy underflow, thanks to kyoki
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- Zoc's fix to keep number of unopened boxes on reboot
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- Zoc's fix to keep number of unopened boxes on reboot
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- Now each castle spawns 1st/2nd Treasuer Box type as 50%/50% w/o random
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- Now each castle spawns 1st/2nd Treasure Box type as 50%/50% w/o random
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- Fixed Momotaro Quest, thanks to .~Abism0~.
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- Fixed Momotaro Quest, thanks to .~Abism0~.
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09/11
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09/11
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* Moved custom Umbalian quests to custom folder [Lupus]
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* Moved custom Umbalian quests to custom folder [Lupus]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= MasterOfMuppets
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//= MasterOfMuppets
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 0.5a
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//= 0.5b
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN 3422+(Requires jA Script System)
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//= eAthena SVN 3422+(Requires jA Script System)
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//===== Description: =========================================
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//===== Description: =========================================
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@ -17,7 +17,7 @@
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//= 0.3 Implemented some more NPCs [MasterOfMuppets]
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//= 0.3 Implemented some more NPCs [MasterOfMuppets]
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//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
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//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
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//= 0.5 Removed Duplicates [Silent]
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//= 0.5 Removed Duplicates [Silent]
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//= 0.5aFixed a typo [Evera]
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//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus]
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//============================================================
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//============================================================
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//============================================================
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//============================================================
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@ -855,7 +855,7 @@ function script applegamble {
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mes "to wager some Apples";
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mes "to wager some Apples";
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mes "in a friendly game of Dice?";
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mes "in a friendly game of Dice?";
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next;
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next;
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switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")) {
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switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
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case 3:
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case 3:
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "I'm up for a game of";
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mes "I'm up for a game of";
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@ -912,6 +912,7 @@ function script applegamble {
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mes "returned to you. Fair, right?";
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mes "returned to you. Fair, right?";
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close;
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close;
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case 1:
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case 1:
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break;
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}
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}
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Ooh, so you'll play with";
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mes "Ooh, so you'll play with";
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@ -923,21 +924,20 @@ function script applegamble {
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next;
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next;
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L_Input:
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L_Input:
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input @amount;
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input @amount;
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if (@amount == 0) {
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if(@amount == 0) {
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Changed your mind?";
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mes "Changed your mind?";
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mes "I understand. Well then,";
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mes "I understand. Well then,";
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mes "I hope we can play sometime.";
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mes "I hope we can play sometime.";
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close;
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close;
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}
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}
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if (@amount > 50) set @amount,50;
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if(@amount > 50) set @amount,50;
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "So you'll be";
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mes "So you'll be";
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mes "betting ^FF0000"+@amount+"^000000 Apples.";
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mes "betting ^FF0000"+@amount+"^000000 Apples.";
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mes "Is that right?";
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mes "Is that right?";
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next;
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next;
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switch(select("Yes:No")) {
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if(select("Yes:No")==2){
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case 2:
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Mm, made a mistake?";
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mes "Mm, made a mistake?";
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mes "Alright, please enter the";
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mes "Alright, please enter the";
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@ -945,9 +945,8 @@ L_Input:
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mes "wish to place in this bet";
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mes "wish to place in this bet";
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next;
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next;
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goto L_Input;
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goto L_Input;
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case 1:
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}
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}
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if (countitem(512) < @amount) {
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if(countitem(512)<@amount){
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//more apples then in inventory
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//more apples then in inventory
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//-Improvised-
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//-Improvised-
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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@ -974,6 +973,7 @@ L_Input:
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mes strcharinfo(0)+".";
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mes strcharinfo(0)+".";
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next;
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next;
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menu "Roll Dice.",-;
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menu "Roll Dice.",-;
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mes "^0000FF*Rolling and rumbling*";
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mes "^0000FF*Rolling and rumbling*";
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set @player1,rand(1,6);
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set @player1,rand(1,6);
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set @player2,rand(1,6);
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set @player2,rand(1,6);
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@ -992,14 +992,14 @@ L_Input:
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mes "your court. Are you going";
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mes "your court. Are you going";
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mes "to roll your third die,";
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mes "to roll your third die,";
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mes strcharinfo(0)+"?";
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mes strcharinfo(0)+"?";
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} else if (@playersub > @tablesub) {
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} else if(@playersub > @tablesub) {
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mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
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mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
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mes "you have the advantage for";
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mes "you have the advantage for";
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mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
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mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
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mes "you wanna roll one more die?";
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mes "you wanna roll one more die?";
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mes "Remember, you'll bust if all three";
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mes "Remember, you'll bust if all three";
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mes "of your dice total more than 12.";
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mes "of your dice total more than 12.";
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} else if (@tablesub > @playersub) {
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} else if(@tablesub > @playersub) {
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mes "Since my total is ^0000FF"+@tablesub+"^000000,";
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mes "Since my total is ^0000FF"+@tablesub+"^000000,";
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mes "I have the advantage for";
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mes "I have the advantage for";
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mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
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mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
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@ -1008,18 +1008,17 @@ L_Input:
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mes "of your dice total more than 12.";
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mes "of your dice total more than 12.";
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}
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}
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next;
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next;
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switch(select("Roll another die.:Don't Roll.")) {
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if(select("Roll another dice.:Don't Roll.")==2){
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case 2:
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Not gonna roll, huh?";
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mes "Not gonna roll, huh?";
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if (@tablesub == @playersub) {
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if(@tablesub == @playersub) {
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mes "You better hope I roll";
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mes "You better hope I roll";
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mes "too high and bust, or";
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mes "too high and bust, or";
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mes "I'll beat you for sure!";
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mes "I'll beat you for sure!";
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mes "Okay, here goes nothing...";
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mes "Okay, here goes nothing...";
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next;
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next;
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goto L_Table3;
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goto L_Table3;
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} else if (@tablesub < @playersub) {
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} else if(@tablesub < @playersub) {
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next;
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next;
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Alright, I see that you";
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mes "Alright, I see that you";
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@ -1028,9 +1027,8 @@ L_Input:
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mes "I'll go ahead and roll then.";
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mes "I'll go ahead and roll then.";
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next;
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next;
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goto L_Table3;
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goto L_Table3;
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} else if (@tablesub > @playersub) {
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} else if(@tablesub > @playersub) {
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//you have a lower sub total then table, and do not roll 3th
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//you have a lower sub total then table, and do not roll 3th -Improvised-
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//-Improvised-
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Not gonna roll, huh?";
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mes "Not gonna roll, huh?";
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mes "Well, then I'm not";
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mes "Well, then I'm not";
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@ -1043,15 +1041,14 @@ L_Input:
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mes "I'm sorry, but you lose";
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mes "I'm sorry, but you lose";
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mes "this game, "+strcharinfo(0)+". Better";
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mes "this game, "+strcharinfo(0)+". Better";
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mes "luck next time.";
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mes "luck next time.";
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}
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close;
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close;
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}
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}
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case 1:
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mes "^0000FF*Rolling and rumbling*";
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mes "^0000FF*Rolling and rumbling*";
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set @player3,rand(1,6);
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set @player3,rand(1,6);
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set @playersub,@playersub+@player3;
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set @playersub,@playersub+@player3;
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if (@playersub > 12) {
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if(@playersub > 12) {
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//player bust
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//player bust --Improvised--
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//--Improvised--
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next;
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next;
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
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mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
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@ -1071,7 +1068,7 @@ L_Input:
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mes "I'm gonna go for it...";
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mes "I'm gonna go for it...";
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next;
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next;
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goto L_Table3;
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goto L_Table3;
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} else if (@playersub < @tablesub) {
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} else if(@playersub < @tablesub) {
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//player's sub together with 3th die is still too low
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//player's sub together with 3th die is still too low
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//--Improvised--
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//--Improvised--
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mes "a ^FF0000"+@player3+"^000000, giving";
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mes "a ^FF0000"+@player3+"^000000, giving";
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@ -1083,12 +1080,12 @@ L_Input:
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mes "the breaks, I suppose...";
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mes "the breaks, I suppose...";
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close;
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close;
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}
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}
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L_Table3:
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L_Table3:
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mes "^0000FF*Rolling and rumbling*";
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mes "^0000FF*Rolling and rumbling*";
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set @table3,rand(1,6);
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set @table3,rand(1,6);
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set @tablesub,@tablesub+@table3;
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set @tablesub,@tablesub+@table3;
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next;
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next;
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if (@tablesub > 12) {
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if(@tablesub > 12) {
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
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mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
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mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
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mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
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@ -1100,7 +1097,7 @@ L_Input:
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end;
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end;
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}
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}
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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if (@tablesub < @playersub) {
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if(@tablesub < @playersub) {
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mes "I rolled a "+@table3+", which";
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mes "I rolled a "+@table3+", which";
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mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
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mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
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mes "But... It's still not enough";
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mes "But... It's still not enough";
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@ -1110,7 +1107,7 @@ L_Input:
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close2;
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close2;
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getitem 512,@amount*2;
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getitem 512,@amount*2;
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end;
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end;
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} else if (@tablesub > @playersub) {
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} else if(@tablesub > @playersub) {
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mes "I rolled a ^0000FF"+@table3+"^000000, giving";
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mes "I rolled a ^0000FF"+@table3+"^000000, giving";
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mes "me a total of ^0000FF"+@tablesub+"^000000 which";
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mes "me a total of ^0000FF"+@tablesub+"^000000 which";
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mes "beats your total of ^FF0000"+@playersub+"^000000.";
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mes "beats your total of ^FF0000"+@playersub+"^000000.";
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@ -1118,7 +1115,7 @@ L_Input:
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mes "game, "+strcharinfo(0)+". Them's";
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mes "game, "+strcharinfo(0)+". Them's";
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mes "the breaks, I suppose...";
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mes "the breaks, I suppose...";
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close;
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close;
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} else if (@tablesub == @playersub) {
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} else if(@tablesub == @playersub) {
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//Result = tie, --Improvised--
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//Result = tie, --Improvised--
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mes "I rolled a ^0000FF"+@table3+"^000000, giving";
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mes "I rolled a ^0000FF"+@table3+"^000000, giving";
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mes "me a total of ^0000FF"+@tablesub+"^000000, which";
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mes "me a total of ^0000FF"+@tablesub+"^000000, which";
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@ -900,6 +900,7 @@ L_Apples:
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else
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else
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set @man,@man+1;
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set @man,@man+1;
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}
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}
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}
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mes "[Kaci]";
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mes "[Kaci]";
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mes "Oooh...";
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mes "Oooh...";
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mes "I got a total of ^FF0000"+@kaci+"^000000,";
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mes "I got a total of ^FF0000"+@kaci+"^000000,";
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