Initiale release of Instance isle bios (#3041)
Initial release of isle of Bios instance * Implemented NPC_COMET * Adjusted skillratio for NPC_COMET. Thanks to @secretdataz ! * Fixed typo, thanks to @Lemongrass3110 and @zackdreaver ! - Replaced Morroc -> Morocc and Reaper Yanku -> Grim Reaper Ankou * Fixed typo in mob_db.txt, thanks to @talesofragnarok Thanks to https://www.divine-pride.net/ for a lot of information !
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@@ -1550,6 +1550,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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sc_start(src,bl, SC_STUN, 40, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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case WL_COMET:
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case NPC_COMET:
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sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
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break;
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case WL_EARTHSTRAIN:
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@@ -3382,6 +3383,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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break;
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case WL_SOULEXPANSION:
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case WL_COMET:
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case NPC_COMET:
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case KO_MUCHANAGE:
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case NJ_HUUMA:
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,DMG_MULTI_HIT);
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@@ -5040,6 +5042,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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break;
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case WL_COMET:
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case NPC_COMET:
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if(!map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) // Nothing should happen if the target is on Land Protector
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
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break;
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@@ -12102,6 +12105,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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break;
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case WL_COMET:
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case NPC_COMET:
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if( sc ) {
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sc->comet_x = x;
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sc->comet_y = y;
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