- Fixed wrong variable used in quest_ayothaya. bugreport:5129
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15280 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,17 +1,17 @@
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//===== eAthena Script =======================================
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//===== rAthena Script =======================================
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// Eden Group Quests - Service NPCs
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//= Any rAthena SVN
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//===== Description: =========================================
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//= [AEGIS Conversion]
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//= Paradise Group storage access.
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//= Paradise Group storage access.
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//= 1.1 Replaced 2nd NPC with duplicate function.
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//= 1.1 Replaced 2nd NPC with duplicate function. [Masao]
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//============================================================
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moc_para01,173,120,0 script Goods Cabinet#01::goodsc 111,{
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@ -2929,15 +2929,15 @@ OnTouch:
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mes "As you kids say,";
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mes "^990000Let's get eXtreme!^000000";
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next;
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set user_score,0;
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set pc_score,0;
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set @user_score,0;
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set @pc_score,0;
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mes "[Mr. Jun]";
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mes "Rock!";
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mes "Paper!";
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mes "Scissors!";
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next;
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while(1) {
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if (.@pc_score == 5 || .@user_score == 3) {
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if (@pc_score == 5 || @user_score == 3) {
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break;
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}
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else {
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@ -2958,7 +2958,7 @@ OnTouch:
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else if (.@jun_mark == 2) {
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emotion e_rock;
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emotion e_scissors,1;
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set .@pc_score,.@pc_score + 1;
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set @pc_score,@pc_score + 1;
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mes "[Mr. Jun]";
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mes "Yes...!";
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mes "Oh my God, yes!";
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@ -2967,8 +2967,8 @@ OnTouch:
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else {
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emotion e_paper;
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emotion e_scissors,1;
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set .@pc_score,.@pc_score + 1;
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set .@user_score,.@user_score + 1;
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set @pc_score,@pc_score + 1;
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set @user_score,@user_score + 1;
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mes "[Mr. Jun]";
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mes "What...?";
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mes "I don't believe it!";
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@ -2980,8 +2980,8 @@ OnTouch:
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if (.@jun_mark == 1) {
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emotion e_scissors;
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emotion e_rock,1;
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set .@pc_score,.@pc_score + 1;
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set .@user_score,.@user_score + 1;
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set @pc_score,@pc_score + 1;
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set @user_score,@user_score + 1;
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mes "[Mr. Jun]";
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mes "No...!";
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mes "Sacrilege!";
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@ -3001,7 +3001,7 @@ OnTouch:
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else {
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emotion e_paper;
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emotion e_rock,1;
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set .@pc_score,.@pc_score + 1;
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set @pc_score,@pc_score + 1;
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mes "[Mr. Jun]";
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mes "Bwahahaha!";
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mes "You lose, kid!";
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@ -3012,7 +3012,7 @@ OnTouch:
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if (.@jun_mark == 1) {
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emotion e_scissors;
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emotion e_paper,1;
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set .@pc_score,.@pc_score + 1;
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set @pc_score,@pc_score + 1;
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mes "[Mr. Jun]";
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mes "Heh heh~";
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mes "Young fool!";
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@ -3021,8 +3021,8 @@ OnTouch:
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else if (.@jun_mark == 2) {
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emotion e_rock;
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emotion e_paper,1;
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set .@user_score,.@user_score + 1;
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set .@pc_score,.@pc_score + 1;
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set @user_score,@user_score + 1;
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set @pc_score,@pc_score + 1;
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mes "[Mr. Jun]";
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mes "Noooo...!";
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mes "This cannot be!";
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@ -3043,7 +3043,7 @@ OnTouch:
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}
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}
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}
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if (.@user_score == 3) {
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if (@user_score == 3) {
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emotion e_pif;
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mes "[Mr. Jun]";
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mes "You... won.";
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