Fixed issue with continuous attacks ignoring battle conditions, bugreport:987
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15396 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
b241b18693
commit
5a7cd478df
@ -1660,7 +1660,8 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|
||||
if( src == NULL || src->prev == NULL || target==NULL || target->prev == NULL )
|
||||
return 0;
|
||||
|
||||
if( status_isdead(src) || status_isdead(target) || !status_check_skilluse(src, target, 0, 0) )
|
||||
if( status_isdead(src) || status_isdead(target) ||
|
||||
battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) )
|
||||
return 0; // can't attack under these conditions
|
||||
|
||||
if( src->m != target->m )
|
||||
|
Loading…
x
Reference in New Issue
Block a user