Merge branch 'master' into cleanup/storages_optimization
This commit is contained in:
commit
5aa53e4738
@ -41,8 +41,10 @@ env:
|
||||
- DB_PASS="ragnarok"
|
||||
- PACKETDBVER=45
|
||||
matrix:
|
||||
- CONFIGURE_FLAGS="--enable-prere=no"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=no --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=yes --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=yes --enable-buildbot=yes"
|
||||
|
||||
notifications:
|
||||
email: false
|
||||
|
13
README.md
13
README.md
@ -151,17 +151,20 @@ Examples:
|
||||
* https://github.com/rathena/rathena
|
||||
|
||||
* Full Installation Instructions
|
||||
* Windows: https://rathena.org/wiki/Installation_on_Windows
|
||||
* CentOS: https://rathena.org/wiki/Installation_(CentOS)
|
||||
* Debian: https://rathena.org/wiki/Installation_(Debian)
|
||||
* FreeBSD: https://rathena.org/wiki/Installation_(FreeBSD)
|
||||
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
|
||||
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
|
||||
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
|
||||
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-Centos)
|
||||
|
||||
* rAthena IRC Channel
|
||||
* irc://irc.rizon.net/rathena
|
||||
* Web Chat: https://rathena.org/board/page/chat.html
|
||||
|
||||
* rAthena Discord Chat
|
||||
http://discord.rathena.org
|
||||
|
||||
* rAthena Wiki
|
||||
https://rathena.org/board/index.php?app=ipbwiki
|
||||
https://github.com/rathena/rathena/wiki
|
||||
|
||||
* Fork and Pull Request Q&A
|
||||
https://rathena.org/board/topic/86913-pull-request-qa/
|
||||
|
12
appveyor.yml
12
appveyor.yml
@ -10,24 +10,28 @@ environment:
|
||||
matrix:
|
||||
- VisualStudioVersion: 10.0
|
||||
Solution: rAthena-10.sln
|
||||
Defines: "\"BUILDBOT\""
|
||||
- VisualStudioVersion: 11.0
|
||||
Solution: rAthena-12.sln
|
||||
Defines: "\"BUILDBOT\""
|
||||
- VisualStudioVersion: 12.0
|
||||
Solution: rAthena-13.sln
|
||||
Defines: "\"BUILDBOT\""
|
||||
- VisualStudioVersion: 14.0
|
||||
Solution: rAthena-14.sln
|
||||
Defines: "\"BUILDBOT\""
|
||||
- VisualStudioVersion: 10.0
|
||||
Solution: rAthena-10.sln
|
||||
Defines: PRERE
|
||||
Defines: "\"BUILDBOT;PRERE\""
|
||||
- VisualStudioVersion: 11.0
|
||||
Solution: rAthena-12.sln
|
||||
Defines: PRERE
|
||||
Defines: "\"BUILDBOT;PRERE\""
|
||||
- VisualStudioVersion: 12.0
|
||||
Solution: rAthena-13.sln
|
||||
Defines: PRERE
|
||||
Defines: "\"BUILDBOT;PRERE\""
|
||||
- VisualStudioVersion: 14.0
|
||||
Solution: rAthena-14.sln
|
||||
Defines: PRERE
|
||||
Defines: "\"BUILDBOT;PRERE\""
|
||||
platform:
|
||||
- Win32
|
||||
configuration:
|
||||
|
@ -146,7 +146,6 @@ mon_trans_disable_in_gvg: no
|
||||
discount_item_point_shop: 0
|
||||
|
||||
// Don't display message "login-serv has been asked to %s the player '%.*s'." (Note 1)
|
||||
disp_serverbank_msg: no
|
||||
disp_servervip_msg: no
|
||||
|
||||
// Delay to allow user resend new mail (default & minimum is 1000)
|
||||
|
36
configure
vendored
36
configure
vendored
@ -696,6 +696,7 @@ enable_manager
|
||||
enable_packetver
|
||||
enable_debug
|
||||
enable_prere
|
||||
enable_vip
|
||||
enable_warn
|
||||
enable_buildbot
|
||||
enable_rdtsc
|
||||
@ -1335,6 +1336,8 @@ Optional Features:
|
||||
(available options: yes, no, gdb)
|
||||
--enable-prere[=ARG] Compiles serv in prere mode. (disabled by default)
|
||||
(available options: yes, no)
|
||||
--enable-vip[=ARG] Compiles serv with vip features. (disabled by default)
|
||||
(available options: yes, no)
|
||||
--enable-warn[=ARG] Compiles with warnings. (disabled by default)
|
||||
(available options: yes, no, extra)
|
||||
--enable-buildbot[=ARG] (available options: yes, no)
|
||||
@ -3506,6 +3509,26 @@ fi
|
||||
|
||||
|
||||
|
||||
#
|
||||
# VIP
|
||||
#
|
||||
# Check whether --enable-vip was given.
|
||||
if test "${enable_vip+set}" = set; then :
|
||||
enableval=$enable_vip;
|
||||
enable_vip="$enableval"
|
||||
case $enableval in
|
||||
"no");;
|
||||
"yes");;
|
||||
*) as_fn_error $? "invalid argument --enable-vip=$enableval... stopping" "$LINENO" 5;;
|
||||
esac
|
||||
|
||||
else
|
||||
enable_vip="no"
|
||||
|
||||
fi
|
||||
|
||||
|
||||
|
||||
#
|
||||
# warn
|
||||
#
|
||||
@ -6334,6 +6357,19 @@ case $enable_prere in
|
||||
;;
|
||||
esac
|
||||
|
||||
#
|
||||
# VIP
|
||||
#
|
||||
case $enable_vip in
|
||||
"no")
|
||||
# default value
|
||||
CPPFLAGS="$CPPFLAGS"
|
||||
;;
|
||||
"yes")
|
||||
CPPFLAGS="$CPPFLAGS -DVIP_ENABLE"
|
||||
;;
|
||||
esac
|
||||
|
||||
#
|
||||
# Warnings
|
||||
#
|
||||
|
37
configure.in
37
configure.in
@ -100,6 +100,30 @@ AC_ARG_ENABLE(
|
||||
)
|
||||
|
||||
|
||||
#
|
||||
# VIP
|
||||
#
|
||||
AC_ARG_ENABLE(
|
||||
[vip],
|
||||
AC_HELP_STRING(
|
||||
[--enable-vip@<:@=ARG@:>@],
|
||||
[
|
||||
Compiles serv with vip features. (disabled by default)
|
||||
(available options: yes, no)
|
||||
]
|
||||
),
|
||||
[
|
||||
enable_vip="$enableval"
|
||||
case $enableval in
|
||||
"no");;
|
||||
"yes");;
|
||||
*) AC_MSG_ERROR([[invalid argument --enable-vip=$enableval... stopping]]);;
|
||||
esac
|
||||
],
|
||||
[enable_vip="no"]
|
||||
)
|
||||
|
||||
|
||||
#
|
||||
# warn
|
||||
#
|
||||
@ -999,6 +1023,19 @@ case $enable_prere in
|
||||
;;
|
||||
esac
|
||||
|
||||
#
|
||||
# VIP
|
||||
#
|
||||
case $enable_vip in
|
||||
"no")
|
||||
# default value
|
||||
CPPFLAGS="$CPPFLAGS"
|
||||
;;
|
||||
"yes")
|
||||
CPPFLAGS="$CPPFLAGS -DVIP_ENABLE"
|
||||
;;
|
||||
esac
|
||||
|
||||
#
|
||||
# Warnings
|
||||
#
|
||||
|
@ -2723,3 +2723,6 @@ THANATOS_KEEP 10009
|
||||
4_F_REBELLION2 10201
|
||||
4_F_REBELLION3 10202
|
||||
4_M_ILYA 10203
|
||||
4_ELDER 10205
|
||||
4_LUNATIC 10206
|
||||
4_F_NOVICE2 10207
|
||||
|
@ -50,7 +50,7 @@
|
||||
1023,ORK_WARRIOR,Orc Warrior,635,9017,10009,537,80,60,20,100,250,20,500,150,1,0,600,200,300,{ petskillattack2 "NPC_PIERCINGATT",100,1,0,10; },{ bonus bAtk,10; bonus bDef,-3; }
|
||||
1026,MUNAK,Munak,636,9018,10008,537,80,60,20,100,250,20,500,150,0,0,300,750,300,{ petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10; },{ bonus bInt,1; bonus bDef,1; }
|
||||
1110,DOKEBI,Dokebi,637,9019,10005,537,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petskillattack "BS_HAMMERFALL",1,0,10; },{ bonus bMatkRate,1; bonus bAtkRate,-1; }
|
||||
1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petheal 400,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
|
||||
1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
|
||||
1029,ISIS,Isis,639,9021,10006,537,80,60,10,100,250,20,500,150,0,0,650,450,150,{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; },{ bonus bMatkRate,-1; bonus bAtkRate,1; }
|
||||
1155,PETIT,Petite,640,9022,10011,537,80,60,20,100,250,20,500,150,0,0,800,400,100,{ petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10; },{ bonus bDef,-2; bonus bMdef,-2; bonus bAspdRate,1; }
|
||||
1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus bAtkRate,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }
|
||||
|
@ -1248,13 +1248,13 @@
|
||||
//-- RA_CAMOUFLAGE
|
||||
2247,0,0,0,10000,0,0
|
||||
//-- RA_MAGENTATRAP
|
||||
2249,0,2000,0,15000,10000,0
|
||||
2249,0,2000,0,15000,0,0
|
||||
//-- RA_COBALTTRAP
|
||||
2250,0,2000,0,15000,10000,0
|
||||
2250,0,2000,0,15000,0,0
|
||||
//-- RA_MAIZETRAP
|
||||
2251,0,2000,0,15000,10000,0
|
||||
2251,0,2000,0,15000,0,0
|
||||
//-- RA_VERDURETRAP
|
||||
2252,0,2000,0,15000,10000,0
|
||||
2252,0,2000,0,15000,0,0
|
||||
//-- RA_FIRINGTRAP
|
||||
2253,0,0,0,15000,15000,0
|
||||
//-- RA_ICEBOUNDTRAP
|
||||
|
@ -549,7 +549,7 @@
|
||||
//****
|
||||
// Sniper
|
||||
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
|
||||
381,9,8,1,-3,0x40,0,5,1,yes,0,0,0,misc,0,0x0, SN_FALCONASSAULT,Falcon Assault
|
||||
381,9,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x0, SN_FALCONASSAULT,Falcon Assault
|
||||
382,9,8,1,-1,0,1,5,1,yes,0,0x40000,14,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
|
||||
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
|
||||
|
||||
@ -1087,7 +1087,7 @@
|
||||
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_LAZINESS,Masquerade - Laziness
|
||||
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_UNLUCKY,Masquerade - Unlucky
|
||||
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_WEAKNESS,Masquerade - Weakness
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8000, SC_STRIPACCESSARY,Strip Accessory
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SC_STRIPACCESSARY,Strip Accessory
|
||||
2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,magic,0,0x0, SC_MANHOLE,Man Hole
|
||||
2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,magic,0,0x0, SC_DIMENSIONDOOR,Dimension Door
|
||||
2301,7,6,2,0,0x1,0,3,1,yes,0,0x20000,0,magic,0,0x0, SC_CHAOSPANIC,Chaos Panic
|
||||
|
@ -20,7 +20,7 @@
|
||||
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
||||
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
|
||||
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
||||
// 0x04000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
|
||||
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
|
||||
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
|
||||
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
|
||||
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
|
||||
@ -32,14 +32,14 @@
|
||||
// u1 u2 lay r intr target flag
|
||||
//
|
||||
|
||||
12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
|
||||
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
||||
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
|
||||
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
|
||||
25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
|
||||
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
|
||||
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
|
||||
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
||||
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
|
||||
80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
|
||||
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
|
||||
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
||||
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
||||
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
||||
@ -61,10 +61,10 @@
|
||||
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
|
||||
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
|
||||
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
|
||||
285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
|
||||
286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
|
||||
287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
|
||||
288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
|
||||
285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
|
||||
286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
|
||||
287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
|
||||
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
|
||||
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
|
||||
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
|
||||
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
|
||||
@ -130,10 +130,10 @@
|
||||
2274,0xe3, , 2, 0, -1,ally, 0x000 //NC_STEALTHFIELD
|
||||
|
||||
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
|
||||
2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0,1000,all, 0xE00E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 2, 0, -1,all, 0xE002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
|
||||
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
|
||||
|
||||
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
||||
@ -155,13 +155,13 @@
|
||||
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0xC000 //GN_WALLOFTHORN
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
||||
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
||||
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
|
||||
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
|
||||
|
||||
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
|
||||
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
|
||||
|
@ -784,7 +784,7 @@
|
||||
1440,Battle_Hook_,Battle Hook,5,20,,900,140,,3,3,0x00004082,18,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3; },{},{}
|
||||
1441,Blue_Spear,Blue Spear,5,10,,1200,180:170,,3,1,0x00004000,56,2,2,3,100,1,4,{ bonus bDex,5; bonus bInt,5; },{},{}
|
||||
1442,Ru_Gold_Spear,Ru Gold Spear,5,0,,1200,180,,3,2,0x00004000,56,2,2,3,120,1,4,{ bonus bStr,8; bonus bAgi,8; },{},{}
|
||||
1443,Crimson_Spear,Crimson Spear,5,20,,900,90,,3,2,0x00000002,56,2,2,3,70,1,4,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
1443,Crimson_Spear,Crimson Spear,5,20,,900,90,,3,2,0x00004082,56,2,2,3,70,1,4,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
1446,Requiem_Spear,Requiem Spear,5,20,,1000,130,,3,,0x00004080,63,2,2,4,100,1,4,{ .@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b; },{},{}
|
||||
//===================================================================
|
||||
// 2-Handed Spears
|
||||
@ -843,7 +843,7 @@
|
||||
1495,TE_Woe_Lance,TE Woe Lance,5,0,,0,150,,3,0,0x00004082,63,2,34,3,40,1,5,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000; },{},{}
|
||||
1496,Tanos_Two-Handed_Spear,Tanos Two-Handed Spear,5,10,,3750,250:50,,,1,0x00004082,63,2,34,4,120,1,5,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
|
||||
1497,Hell_Fire_,Hellfire,5,20,,3500,200,,3,3,0x00004082,63,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",5,100; bonus bStr,3; },{},{}
|
||||
1498,Crimson_Lance,Crimson Lance,5,20,,1750,175,,1,2,0x00000002,63,2,34,3,70,1,5,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
1498,Crimson_Lance,Crimson Lance,5,20,,1750,175,,1,2,0x00004082,63,2,34,3,70,1,5,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
1499,Requiem_Lance,Requiem Lance,5,20,,1500,220,,3,,0x00004080,63,2,34,4,100,1,5,{ .@r = getrefine(); .@b = 40; .@c = 5; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+30; .@c += (.@r-5); } bonus2 bAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; },{},{}
|
||||
//===================================================================
|
||||
// Maces
|
||||
@ -1028,7 +1028,7 @@
|
||||
1677,Blue_Wand,Blue Wand,5,10,,0,50,,1,1,0x00000200,56,2,2,3,100,1,10,{ bonus bStr,5; bonus bInt,5; },{},{}
|
||||
1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; },{},{}
|
||||
1679,Rafini_Staff_,Laphine Staff,5,20,,500,30:180,,1,2,0x00818315,63,2,2,3,100,1,10,{ bonus bFixedCastRate,-getrefine(); },{},{}
|
||||
1680,Crimson_One-Handed_Staff,Crimson One-Handed Staff,5,10,,600,60:70,,1,2,0x00800015,63,2,2,3,70,1,10,{ .@r = getrefine(); bonus bInt,4; bonus bMatk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1; },{},{}
|
||||
1680,Crimson_One-Handed_Staff,Crimson One-Handed Staff,5,10,,600,60:70,,1,2,0x00818315,63,2,2,3,70,1,10,{ .@r = getrefine(); bonus bInt,4; bonus bMatk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1; },{},{}
|
||||
1681,Short_Foxtail_Staff,Short Foxtail Staff,5,20,,0,30,,1,0,0x80000000,7,2,2,1,1,1,10,{},{},{}
|
||||
1682,Shadow_Staff,Shadow Staff,5,0,,600,70:130,,1,2,0x00000200,56,2,2,4,90,1,10,{ .@r = getrefine(); bonus2 bSkillAtk,"WL_HELLINFERNO",(getskilllv("WL_HELLINFERNO") >= 5 ? 100 : 0) + (.@r*10); bonus2 bIgnoreMdefRaceRate,RC_All,5; autobonus "{ bonus2 bVariableCastrate,\"WL_HELLINFERNO\",-30; }",.@r*20,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }"; },{},{}
|
||||
1683,Enriched_Foxtail_Staff,Enriched Foxtail Staff,5,20,,200,50:70,,1,1,0x80000000,7,2,2,2,12,1,10,{ bonus bMaxSP,50; },{},{}
|
||||
@ -1212,7 +1212,7 @@
|
||||
1935,Ozs_New_Ukulele,Oz's New Ukulele,5,20,,2000,160,,1,2,0x00080000,63,1,2,4,130,1,13,{ bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20; },{},{}
|
||||
1936,Blue_Violin,Blue Violin,5,10,,1500,180,,2,1,0x00080000,63,1,2,3,100,1,13,{ bonus bDex,5; bonus bVit,5; },{},{}
|
||||
1937,Ru_Gold_Violin,Ru Gold Violin,5,0,,1500,180,,1,2,0x00080000,56,2,2,3,120,1,13,{ bonus bDex,8; bonus bVit,8; },{},{}
|
||||
1938,Infinity_Violin,Infinity Violin,5,10,,500,150,,2,1,0x00080000,63,1,2,4,100,1,13,{},{},{}
|
||||
1938,Infinity_Violin,Infinity Violin,5,10,,500,150,,2,1,0x00080000,56,1,2,4,100,1,13,{},{},{}
|
||||
1939,Crimson_Violin,Crimson Violin,5,20,,800,80,,2,2,0x00080000,63,1,2,3,70,1,13,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
1940,Trumpet_Shell,Trumpet Shell,5,0,,600,125,,1,1,0x00080000,56,1,2,4,130,1,13,{ .@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per; },{},{}
|
||||
1942,Requiem_Violin,Requiem Violin,5,20,,500,160:120,,1,,0x00080000,63,1,2,4,100,1,13,{ .@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } if(.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bAddRace2,RC2_BioLab,.@b; },{},{}
|
||||
@ -1262,7 +1262,7 @@
|
||||
1990,Bloody_Floral_Decoration_Microphone,Bloody Floral Decoration Microphone,5,20,,1000,160,,2,2,0x00080000,63,0,2,4,130,1,14,{ bonus2 bSkillUseSP,"CG_MOONLIT",-20; },{},{}
|
||||
1991,Blue_Whip,Blue Whip,5,10,,1500,180,,2,1,0x00080000,63,0,2,3,100,1,14,{ bonus bDex,5; bonus bVit,5; },{},{}
|
||||
1992,Ru_Gold_Whip,Ru Gold Whip,5,0,,1500,180,,2,2,0x00080000,56,2,2,3,120,1,14,{ bonus bDex,8; bonus bVit,8; },{},{}
|
||||
1994,Infinity_Whip,Infinity Whip,5,10,,500,150,,2,1,0x00080000,63,0,2,4,100,1,14,{},{},{}
|
||||
1994,Infinity_Whip,Infinity Whip,5,10,,500,150,,2,1,0x00080000,56,0,2,4,100,1,14,{},{},{}
|
||||
1995,Crimson_Whip,Crimson Whip,5,20,,800,80,,2,2,0x00080000,63,0,2,3,70,1,14,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
1996,Wire_of_Vicious_Mind,Wire of Vicious Mind,5,20,,1300,130:50,,2,1,0x00080000,63,,2,4,160,1,14,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
|
||||
//===================================================================
|
||||
@ -1292,8 +1292,8 @@
|
||||
2021,Ganbantein,Ganbantein,5,0,,2000,100:320,,1,0,0x00000200,56,2,2,4,100,1,10,{ bonus bInt,25; bonus bDex,25; bonus3 bAddEff,Eff_Poison,1000,ATF_MAGIC; bonus3 bAutoSpell,"AB_SILENTIUM",1,100; bonus bUnbreakableWeapon,1; },{},{}
|
||||
2022,Geffen_Staff,Staff of Geffen,5,20,,1000,100:300,,1,1,0x00000200,18,2,34,1,150,1,23,{ bonus bInt,20; },{},{}
|
||||
2023,Tanos_Two-handed_Stick,Tanos Two-handed Stick,5,10,,1400,120:250,,,1,0x810200,63,2,34,4,120,1,23,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bHealPower,18; bonus2 bHPLossRate,100,10000; },{},{}
|
||||
2024,Infinity_Two-handed_Stick,Infinity Two-handed Stick,5,10,,500,30:170,,,1,0x810200,63,2,34,4,100,1,23,{},{},{}
|
||||
2025,Crimson_Two-Handed_Staff,Crimson Two-Handed Staff,5,20,,1000,100,,1,2,0x000014,63,2,34,3,70,1,23,{ .@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
2024,Infinity_Two-handed_Stick,Infinity Two-handed Stick,5,10,,500,30:170,,,1,0x810200,56,2,34,4,100,1,23,{},{},{}
|
||||
2025,Crimson_Two-Handed_Staff,Crimson Two-Handed Staff,5,20,,1000,100,,1,2,0x800200,63,2,34,3,70,1,23,{ .@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
2026,Staff_of_Vicious_Mind,Staff of Vicious Mind,5,20,,1000,100:200,,1,1,0x00810204,63,2,34,4,160,1,23,{ bonus bMatk,pow(min(getrefine(),15),2); bonus bInt,6; bonus bUnbreakableWeapon,1; },{},{}
|
||||
2027,Sunflower_Kid,Sunflower Kid,5,10,,1500,150:320,,,2,0x00000200,40,2,34,4,170,1,23,{ bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bDelayrate,(.@r*-1); bonus bUnbreakableWeapon,1; },{},{}
|
||||
2032,Requiem_Wizardry_Staff,Requiem Wizardry Staff,5,20,,500,100:230,,1,,0xFFFFFFFF,63,2,2,4,100,1,10,{ .@r = getrefine(); .@b = 40; .@c = 5; if(.@r>=5){ .@b += (.@r-5)*15+20; .@c += .@r-5; } bonus2 bMagicAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; bonus2 bIgnoreMdefRace2Rate,RC2_BioLab,(.@r-5)*10; },{},{}
|
||||
@ -2934,24 +2934,24 @@
|
||||
4765,Critical7,CRI+7,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,7; },{},{}
|
||||
4766,Atk2,ATK+2%,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,2; },{},{}
|
||||
4767,Atk3,ATK+3%,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,3; },{},{}
|
||||
4768,Str1_J,STR+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4769,Str2_J,STR+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4770,Str3_J,STR+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4771,Int1_J,INT+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4772,Int2_J,INT+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4773,Int3_J,INT+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4774,Vit1_J,VIT+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4775,Vit2_J,VIT+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4776,Vit3_J,VIT+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4777,Agi1_J,AGI+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4778,Agi2_J,AGI+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4779,Agi3_J,AGI+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4780,Dex1_J,DEX+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4781,Dex2_J,DEX+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4782,Dex3_J,DEX+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4783,Luk1_J,LUK+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4784,Luk2_J,LUK+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4785,Luk3_J,LUK+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4768,Str1_J,Str + 1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4769,Str2_J,Str + 2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4770,Str3_J,Str + 3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4771,Int1_J,Int + 1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4772,Int2_J,Int + 2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4773,Int3_J,Int + 3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4774,Vit1_J,Vit + 1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4775,Vit2_J,Vit + 2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4776,Vit3_J,Vit + 3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4777,Agi1_J,Agi + 1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4778,Agi2_J,Agi + 2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4779,Agi3_J,Agi + 3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4780,Dex1_J,Dex + 1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4781,Dex2_J,Dex + 2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4782,Dex3_J,Dex + 3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4783,Luk1_J,Luk + 1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4784,Luk2_J,Luk + 2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4785,Luk3_J,Luk + 3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4786,Mdef2,MDEF+2,6,20,,10,,,,,,,,,,,,,{ bonus bMdef,2; },{},{}
|
||||
4787,Mdef4,MDEF+4,6,20,,10,,,,,,,,,,,,,{ bonus bMdef,4; },{},{}
|
||||
4788,Mdef6,MDEF+6,6,20,,10,,,,,,,,,,,,,{ bonus bMdef,6; },{},{}
|
||||
@ -2969,153 +2969,152 @@
|
||||
4800,SP50,SP+50,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,50; },{},{}
|
||||
4801,SP100,SP+100,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,100; },{},{}
|
||||
4802,SP150,SP+150,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,150; },{},{}
|
||||
4803,Highness_Heal_3sec,Recovery Lv1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000; },{},{}
|
||||
4804,Coluceo_Heal30,Cathedral Lv1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSkillUseSP,"AB_CHEAL",30; },{},{}
|
||||
4805,Heal_Amount2,Archbishop Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,3; },{},{}
|
||||
4803,Highness_Heal_3sec,Cure1Lv.,6,20,,10,,,,,,,,,,,,,{ bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000; },{},{}
|
||||
4804,Coluceo_Heal30,Catholic1Lv.,6,20,,10,,,,,,,,,,,,,{ bonus2 bSkillUseSP,"AB_CHEAL",30; },{},{}
|
||||
4805,Heal_Amount2,Archbishop1Lv,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,3; },{},{}
|
||||
4806,Matk3,MATK+3%,6,20,,10,,,,,,,,,,,,,{ bonus bMatkRate,3; bonus bFixedCastrate,-1; },{},{}
|
||||
4807,Atk_Speed1,ASPD+1,6,20,,10,,,,,,,,,,,,,{ bonus bAspd,1; },{},{}
|
||||
4808,Fighting_Spirit4,Fighting Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,15; bonus bHit,5; },{},{}
|
||||
4809,Fighting_Spirit3,Fighting Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,12; bonus bHit,4; },{},{}
|
||||
4810,Fighting_Spirit2,Fighting Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,9; bonus bHit,3; },{},{}
|
||||
4811,Fighting_Spirit1,Fighting Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,6; bonus bHit,2; },{},{}
|
||||
4812,Spell4,Force Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,15; bonus bVariableCastrate,-10; },{},{}
|
||||
4813,Spell3,Force Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,12; bonus bVariableCastrate,-8; },{},{}
|
||||
4814,Spell2,Force Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,9; bonus bVariableCastrate,-6; },{},{}
|
||||
4815,Spell1,Force Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,6; bonus bVariableCastrate,-4; },{},{}
|
||||
4816,Sharp3,Sharp Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,12; bonus bHit,4; },{},{}
|
||||
4817,Sharp2,Sharp Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,9; bonus bHit,3; },{},{}
|
||||
4818,Sharp1,Sharp Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,6; bonus bHit,2; },{},{}
|
||||
4819,Atk1,ATK+1%,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,1; },{},{}
|
||||
4820,Fighting_Spirit5,Fighting Lv5,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,18; bonus bHit,5; },{},{}
|
||||
4821,Fighting_Spirit6,Fighting Lv6,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,21; bonus bHit,5; },{},{}
|
||||
4822,Fighting_Spirit7,Fighting Lv7,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,24; bonus bHit,5; },{},{}
|
||||
4823,Fighting_Spirit8,Fighting Lv8,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,27; bonus bHit,5; },{},{}
|
||||
4824,Fighting_Spirit9,Fighting Lv9,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,30; bonus bHit,5; },{},{}
|
||||
4825,Fighting_Spirit10,Fighting Lv10,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,50; bonus bHit,15; },{},{}
|
||||
4826,Spell5,Force Lv5,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,18; bonus bVariableCastrate,-10; },{},{}
|
||||
4827,Spell6,Force Lv6,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,21; bonus bVariableCastrate,-10; },{},{}
|
||||
4828,Spell7,Force Lv7,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,24; bonus bVariableCastrate,-10; },{},{}
|
||||
4829,Spell8,Force Lv8,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,27; bonus bVariableCastrate,-10; },{},{}
|
||||
4830,Spell9,Force Lv9,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,30; bonus bVariableCastrate,-10; },{},{}
|
||||
4831,Spell10,Force Lv10,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,50; bonus bVariableCastrate,-20; },{},{}
|
||||
4832,Expert_Archer1,Archer Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,2; },{},{}
|
||||
4833,Expert_Archer2,Archer Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,4; },{},{}
|
||||
4834,Expert_Archer3,Archer Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,6; },{},{}
|
||||
4835,Expert_Archer4,Archer Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,8; },{},{}
|
||||
4836,Expert_Archer5,Archer Lv5,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,10; },{},{}
|
||||
4837,Expert_Archer6,Archer Lv6,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,12; },{},{}
|
||||
4838,Expert_Archer7,Archer Lv7,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,14; },{},{}
|
||||
4839,Expert_Archer8,Archer Lv8,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,16; },{},{}
|
||||
4840,Expert_Archer9,Archer Lv9,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,18; },{},{}
|
||||
4841,Expert_Archer10,Archer Lv10,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,20; bonus bAspd,1; },{},{}
|
||||
4842,Atk_Speed2,ASPD+2,6,20,,10,,,,,,,,,,,,,{ bonus bAspd,2; },{},{}
|
||||
4843,Sharp4,Sharp Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,14; bonus bHit,5; },{},{}
|
||||
4844,Sharp5,Sharp Lv5,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,15; bonus bHit,6; },{},{}
|
||||
4807,Atk_Speed1,Atk Speed1,6,20,,10,,,,,,,,,,,,,{ bonus bAspd,1; },{},{}
|
||||
4808,Fighting_Spirit4,Fighting Spirit4,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,15; bonus bHit,5; },{},{}
|
||||
4809,Fighting_Spirit3,Fighting Spirit3,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,12; bonus bHit,4; },{},{}
|
||||
4810,Fighting_Spirit2,Fighting Spirit2,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,9; bonus bHit,3; },{},{}
|
||||
4811,Fighting_Spirit1,Fighting Spirit1,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,6; bonus bHit,2; },{},{}
|
||||
4812,Spell4,Spell4,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,15; bonus bVariableCastrate,-10; },{},{}
|
||||
4813,Spell3,Spell3,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,12; bonus bVariableCastrate,-8; },{},{}
|
||||
4814,Spell2,Spell2,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,9; bonus bVariableCastrate,-6; },{},{}
|
||||
4815,Spell1,Spell1,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,6; bonus bVariableCastrate,-4; },{},{}
|
||||
4816,Sharp3,Sharp3,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,12; bonus bHit,4; },{},{}
|
||||
4817,Sharp2,Sharp2,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,9; bonus bHit,3; },{},{}
|
||||
4818,Sharp1,Sharp1,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,6; bonus bHit,2; },{},{}
|
||||
4819,Atk1,Atk1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,1; },{},{}
|
||||
4820,Fighting_Spirit5,Fighting Spirit5,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,18; bonus bHit,5; },{},{}
|
||||
4821,Fighting_Spirit6,Fighting Spirit6,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,21; bonus bHit,5; },{},{}
|
||||
4822,Fighting_Spirit7,Fighting Spirit7,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,24; bonus bHit,5; },{},{}
|
||||
4823,Fighting_Spirit8,Fighting Spirit8,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,27; bonus bHit,5; },{},{}
|
||||
4824,Fighting_Spirit9,Fighting Spirit9,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,30; bonus bHit,5; },{},{}
|
||||
4825,Fighting_Spirit10,Fighting Spirit10,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,50; bonus bHit,15; },{},{}
|
||||
4826,Spell5,Spell5,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,18; bonus bVariableCastrate,-10; },{},{}
|
||||
4827,Spell6,Spell6,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,21; bonus bVariableCastrate,-10; },{},{}
|
||||
4828,Spell7,Spell7,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,24; bonus bVariableCastrate,-10; },{},{}
|
||||
4829,Spell8,Spell8,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,27; bonus bVariableCastrate,-10; },{},{}
|
||||
4830,Spell9,Spell9,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,30; bonus bVariableCastrate,-10; },{},{}
|
||||
4831,Spell10,Spell10,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,50; bonus bVariableCastrate,-20; },{},{}
|
||||
4832,Expert_Archer1,Expert Archer1,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,2; },{},{}
|
||||
4833,Expert_Archer2,Expert Archer2,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,4; },{},{}
|
||||
4834,Expert_Archer3,Expert Archer3,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,6; },{},{}
|
||||
4835,Expert_Archer4,Expert Archer4,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,8; },{},{}
|
||||
4836,Expert_Archer5,Expert Archer5,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,10; },{},{}
|
||||
4837,Expert_Archer6,Expert Archer6,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,12; },{},{}
|
||||
4838,Expert_Archer7,Expert Archer7,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,14; },{},{}
|
||||
4839,Expert_Archer8,Expert Archer8,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,16; },{},{}
|
||||
4840,Expert_Archer9,Expert Archer9,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,18; },{},{}
|
||||
4841,Expert_Archer10,Expert Archer10,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,20; bonus bAspd,1; },{},{}
|
||||
4842,Atk_Speed2,Atk Speed2,6,20,,10,,,,,,,,,,,,,{ bonus bAspd,2; },{},{}
|
||||
4843,Sharp4,Sharp4,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,14; bonus bHit,5; },{},{}
|
||||
4844,Sharp5,Sharp5,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,15; bonus bHit,6; },{},{}
|
||||
4845,Sea_Energy,Strength Of Ocean,6,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
//4845,Cobble_Stone,Cobble Stone,6,20,,,,,,,,,,,,,,,{},{},{}
|
||||
4846,2011val_Angel,Fully Loved Stone,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
|
||||
4847,2011val_Devil,Spelled Stone,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
|
||||
4848,Immuned1,Immune Lv1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,5; },{},{}
|
||||
4849,Cranial1,Crescent Lv1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
4850,Heal_Amount3,Archbishop Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,6; bonus bUseSPrate,5; },{},{}
|
||||
4851,Heal_Amount4,Archbishop Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,12; bonus bUseSPrate,10; },{},{}
|
||||
4852,Heal_Amount5,Archbishop Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,20; bonus bUseSPrate,15; },{},{}
|
||||
4853,S_STR,Special STR,6,20,,10,,,,,,,,,,,,,{ bonus bStr,1; .@r = getrefine(); if(.@r>7) { bonus bStr,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4854,S_AGI,Special AGI,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,1; .@r = getrefine(); if(.@r>7) { bonus bAgi,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4855,S_VIT,Special VIT,6,20,,10,,,,,,,,,,,,,{ bonus bVit,1; .@r = getrefine(); if(.@r>7) { bonus bVit,3; } if(.@r>8) { bonus bMaxSPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4856,S_INT,Special INT,6,20,,10,,,,,,,,,,,,,{ bonus bInt,1; .@r = getrefine(); if(.@r>7) { bonus bInt,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4857,S_DEX,Special DEX,6,20,,10,,,,,,,,,,,,,{ bonus bDex,1; .@r = getrefine(); if(.@r>7) { bonus bDex,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4858,S_LUK,Special LUK,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,1; .@r = getrefine(); if(.@r>7) { bonus bLuk,3; } if(.@r>8) { bonus bMaxHPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4859,Evasion1,Flee+1,6,20,,10,,,,,,,,,,,,,{ bonus bFlee,1; },{},{}
|
||||
4860,Evasion3,Flee+3,6,20,,10,,,,,,,,,,,,,{ bonus bFlee,3; },{},{}
|
||||
4861,MHP1,MaxHP+1%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,1; },{},{}
|
||||
4862,MHP2,MaxHP+2%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,2; },{},{}
|
||||
4863,Fatal1Lv,Fatal Lv1,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,4; bonus bCritical,1; },{},{}
|
||||
4864,Fatal2Lv,Fatal Lv2,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,6; bonus bCritical,2; },{},{}
|
||||
4865,Fatal3Lv,Fatal Lv3,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,8; bonus bCritical,3; },{},{}
|
||||
4866,Fatal4Lv,Fatal Lv4,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,10; bonus bCritical,4; },{},{}
|
||||
4867,MHP3,MaxHP+3%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,3; },{},{}
|
||||
4868,MHP4,MaxHP+4%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,4; },{},{}
|
||||
4869,DelayafterAttack1Lv,DelayAfterAttack Lv1,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,4; bonus bDelayrate,-4; },{},{}
|
||||
4846,2011Valentin_Angel,Fully Loved Stone,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
|
||||
4847,2011Valentin_Devil,Spelled Stone,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
|
||||
4848,Immuned1,Immune Level 1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,5; },{},{}
|
||||
4849,Cranial1,Cranial Level 1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
4850,Heal_Amount3,Heal Amount2,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,6; bonus bUseSPrate,5; },{},{}
|
||||
4851,Heal_Amount4,Heal Amount3,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,12; bonus bUseSPrate,10; },{},{}
|
||||
4852,Heal_Amount5,Heal Amount4,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,20; bonus bUseSPrate,15; },{},{}
|
||||
4853,S_Str,Special Str,6,20,,10,,,,,,,,,,,,,{ bonus bStr,1; .@r = getrefine(); if(.@r>7) { bonus bStr,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4854,S_Agi,Special Agi,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,1; .@r = getrefine(); if(.@r>7) { bonus bAgi,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4855,S_Vital,Special Vit,6,20,,10,,,,,,,,,,,,,{ bonus bVit,1; .@r = getrefine(); if(.@r>7) { bonus bVit,3; } if(.@r>8) { bonus bMaxSPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4856,S_Int,Special Int,6,20,,10,,,,,,,,,,,,,{ bonus bInt,1; .@r = getrefine(); if(.@r>7) { bonus bInt,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4857,S_Dex,Special Dex,6,20,,10,,,,,,,,,,,,,{ bonus bDex,1; .@r = getrefine(); if(.@r>7) { bonus bDex,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4858,S_Luck,Special Luk,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,1; .@r = getrefine(); if(.@r>7) { bonus bLuk,3; } if(.@r>8) { bonus bMaxHPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4859,Evasion1,Evasion1,6,20,,10,,,,,,,,,,,,,{ bonus bFlee,1; },{},{}
|
||||
4860,Evasion3,Evasion3,6,20,,10,,,,,,,,,,,,,{ bonus bFlee,3; },{},{}
|
||||
4861,MHP1,MHP+1%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,1; },{},{}
|
||||
4862,MHP2,MHP+2%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,2; },{},{}
|
||||
4863,Fatal1,Fatal1Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,4; bonus bCritical,1; },{},{}
|
||||
4864,Fatal2,Fatal2Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,6; bonus bCritical,2; },{},{}
|
||||
4865,Fatal3,Fatal3Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,8; bonus bCritical,3; },{},{}
|
||||
4866,Fatal4,Fatal4Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,10; bonus bCritical,4; },{},{}
|
||||
4867,MHP3,MHP+3%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,3; },{},{}
|
||||
4868,MHP4,MHP+4%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,4; },{},{}
|
||||
4869,Attack_Delay_1,DelayafterAttack1Lv,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,4; bonus bDelayrate,-4; },{},{}
|
||||
4870,SP25,SP+25,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,25; },{},{}
|
||||
4871,SP75,SP+75,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,75; },{},{}
|
||||
4872,DelayafterAttack2Lv,DelayAfterAttack Lv2,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,6; bonus bDelayrate,-6; },{},{}
|
||||
4873,DelayafterAttack3Lv,DelayAfterAttack Lv3,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,8; bonus bDelayrate,-8; },{},{}
|
||||
4875,Strength_of_Bear,Strength of Bear,6,20,,10,,,,,,,,,,,,,{ /*TODO: Confirm the rate*/ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",10,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_FIRESPLASHHIT; }"; },{},{ heal 0,-300; }
|
||||
4872,Attack_Delay_2,DelayafterAttack2Lv,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,6; bonus bDelayrate,-6; },{},{}
|
||||
4873,Attack_Delay_3,DelayafterAttack3Lv,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,8; bonus bDelayrate,-8; },{},{}
|
||||
4875,Bear's_Power,Bear's Power,6,20,,10,,,,,,,,,,,,,{ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",20,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_POTION_BERSERK; showscript \"Bigfoot Power !\"; }"; },{},{}
|
||||
4876,Runaway_Magic,Runaway Magic,6,20,,10,,,,,,,,,,,,,{ autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }"; },{},{ heal 0,-2000; }
|
||||
4877,Speed_of_Light,Speed of Light,6,20,,10,,,,,,,,,,,,,{ /*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }"; },{},{ heal 0,-300; }
|
||||
4878,Muscular_Endurance,Muscular Endurance,6,20,,10,,,,,,,,,,,,,{ autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }"; },{},{ heal 0,-300; }
|
||||
4879,Hawk_Eye,Hawk Eye,6,20,,10,,,,,,,,,,,,,{ autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }"; },{},{ heal 0,-300; }
|
||||
4878,Muscle_Fool,Muscle Fool,6,20,,10,,,,,,,,,,,,,{ autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }"; },{},{ heal 0,-300; }
|
||||
4879,Hawkeye,Hawkeye,6,20,,10,,,,,,,,,,,,,{ autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }"; },{},{ heal 0,-300; }
|
||||
4880,Lucky_Day,Lucky Day,6,20,,10,,,,,,,,,,,,,{ autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }"; },{},{ heal 0,-300; }
|
||||
4881,DelayafterAttack4Lv,DelayAfterAttack Lv4,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,10; bonus bDelayrate,-10; },{},{}
|
||||
4882,ATK_+_1%,ATK+1%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,1; },{},{}
|
||||
4883,MATK_+_1%,MATK+1%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,1; },{},{}
|
||||
4884,HIT_+_1,HIT+1,6,10,,,,,,,,,,,,,,,{ bonus bHit,1; },{},{}
|
||||
4885,Spell_1,Spell 1,6,10,,,,,,,,,,,,,,,{ bonus bMatk,5; bonus bVariableCastrate,-3; },{},{}
|
||||
4886,Spell_2,Spell 2,6,10,,,,,,,,,,,,,,,{ bonus bMatk,10; bonus bVariableCastrate,-3; },{},{}
|
||||
4887,Spell_3,Spell 3,6,10,,,,,,,,,,,,,,,{ bonus bMatk,15; bonus bVariableCastrate,-3; },{},{}
|
||||
4888,Spell_4,Spell 4,6,10,,,,,,,,,,,,,,,{ bonus bMatk,20; bonus bVariableCastrate,-3; },{},{}
|
||||
4889,Spell_5,Spell 5,6,10,,,,,,,,,,,,,,,{ bonus bMatk,30; bonus bVariableCastrate,-5; },{},{}
|
||||
4890,MDEF+1,MDEF+1,6,10,,,,,,,,,,,,,,,{ bonus bMdef,1; },{},{}
|
||||
4891,MDEF+3,MDEF+3,6,10,,,,,,,,,,,,,,,{ bonus bMdef,3; },{},{}
|
||||
4892,MDEF+5,MDEF+5,6,10,,,,,,,,,,,,,,,{ bonus bMdef,5; },{},{}
|
||||
4893,DEF+15,DEF+15,6,10,,,,,,,,,,,,,,,{ bonus bMdef,15; },{},{}
|
||||
4894,ATK_+_4%,ATK+4%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,4; },{},{}
|
||||
4895,ATK_+_5%,ATK+5%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,5; },{},{}
|
||||
4896,MATK_+_2%,MATK+2%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,2; },{},{}
|
||||
4897,MATK_+_3%,MATK+3%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,3; },{},{}
|
||||
4898,MATK_+_4%,MATK+4%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,4; },{},{}
|
||||
4899,MATK_+_5%,MATK+5%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,5; },{},{}
|
||||
4900,MHP+5%,MaxHP+5%,6,10,,,,,,,,,,,,,,,{ bonus bMaxHPrate,5; },{},{}
|
||||
4902,DEF+18,DEF+18,6,10,,,,,,,,,,,,,,,{ bonus bDef,18; },{},{}
|
||||
4903,DEF+21,DEF+21,6,10,,,,,,,,,,,,,,,{ bonus bDef,21; },{},{}
|
||||
4904,ATK_+_6%,ATK+6%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,6; },{},{}
|
||||
4905,ATK_+_7%,ATK+7%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,7; },{},{}
|
||||
4906,MATK_+_6,MATK+6,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,6; },{},{}
|
||||
4907,MATK_+_7%,MATK+7%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,7; },{},{}
|
||||
4908,Essence_of_Evil_STR1,Essence of Evil STR1,6,20,,10,,,,,,,,,,,,,{ bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;},{},{}
|
||||
4909,Essence_of_Evil_STR2,Essence of Evil STR2,6,20,,10,,,,,,,,,,,,,{ bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;},{},{}
|
||||
4910,Essence_of_Evil_STR3,Essence of Evil STR3,6,20,,10,,,,,,,,,,,,,{ bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;},{},{}
|
||||
4911,Essence_of_Evil_INT1,Essence of Evil INT1,6,20,,10,,,,,,,,,,,,,{ bonus bInt,1; bonus bMatk,3; bonus bStr,-1;},{},{}
|
||||
4912,Essence_of_Evil_INT2,Essence of Evil INT2,6,20,,10,,,,,,,,,,,,,{ bonus bInt,2; bonus bMatk,6; bonus bStr,-2;},{},{}
|
||||
4913,Essence_of_Evil_INT3,Essence of Evil INT3,6,20,,10,,,,,,,,,,,,,{ bonus bInt,4; bonus bMatk,12; bonus bStr,-4;},{},{}
|
||||
4914,Essence_of_Evil_AGI1,Essence of Evil AGI1,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;},{},{}
|
||||
4915,Essence_of_Evil_AGI2,Essence of Evil AGI2,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;},{},{}
|
||||
4916,Essence_of_Evil_AGI3,Essence of Evil AGI3,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;},{},{}
|
||||
4917,Essence_of_Evil_VIT1,Essence of Evil VIT1,6,20,,10,,,,,,,,,,,,,{ bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;},{},{}
|
||||
4918,Essence_of_Evil_VIT2,Essence of Evil VIT2,6,20,,10,,,,,,,,,,,,,{ bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;},{},{}
|
||||
4919,Essence_of_Evil_VIT3,Essence of Evil VIT3,6,20,,10,,,,,,,,,,,,,{ bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;},{},{}
|
||||
4920,Essence_of_Evil_DEX1,Essence of Evil DEX1,6,20,,10,,,,,,,,,,,,,{ bonus bDex,1; bonus bHit,2; bonus bLuk,-1;},{},{}
|
||||
4921,Essence_of_Evil_DEX2,Essence of Evil DEX2,6,20,,10,,,,,,,,,,,,,{ bonus bDex,2; bonus bHit,4; bonus bLuk,-2;},{},{}
|
||||
4922,Essence_of_Evil_DEX3,Essence of Evil DEX3,6,20,,10,,,,,,,,,,,,,{ bonus bDex,4; bonus bHit,8; bonus bLuk,-4;},{},{}
|
||||
4923,Essence_of_Evil_LUK1,Essence of Evil LUK1,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;},{},{}
|
||||
4924,Essence_of_Evil_LUK2,Essence of Evil LUK2,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;},{},{}
|
||||
4925,Essence_of_Evil_LUK3,Essence of Evil LUK3,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;},{},{}
|
||||
4926,Critical_Lv1,Critical Lv1,6,10,,,,,,,,,,,,,,,{ bonus bCritical,1; },{},{}
|
||||
4927,MaxHP+50,MaxHP+50,6,10,,,,,,,,,,,,,,,{ bonus bMaxHP,50; },{},{}
|
||||
4928,MaxSP+10,MaxSP+10,6,10,,,,,,,,,,,,,,,{ bonus bMaxSP,10; },{},{}
|
||||
4929,MSP+1%,MaxSP+1%,6,10,,,,,,,,,,,,,,,{ bonus bMaxSPrate,1; },{},{}
|
||||
4930,Increase_Recovery,Increase Recovery,6,10,,0,,,,,,,,,,,,,{ bonus bHPrecovRate,2; bonus bSPrecovRate,2; },{},{}
|
||||
4931,Healing_10,Healing 10,6,10,,,,,,,,,,,,,,,{ bonus2 bHPRegenRate,10,10000; },{},{}
|
||||
4932,SP_Recovery_1,SP Recovery 1,6,10,,,,,,,,,,,,,,,{ bonus bSPGainValue,1; },{},{}
|
||||
4933,Neutral_Properties_Lv1,Neutral Properties Lv1,6,10,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,1; },{},{}
|
||||
4934,Neutral_Properties_Lv2,Neutral Properties Lv2,6,10,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,2; },{},{}
|
||||
4935,Neutral_Properties_Lv3,Neutral Properties Lv3,6,10,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,3; },{},{}
|
||||
4936,Large_Size_Attack_1,Large Size Attack 1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Large,1; },{},{}
|
||||
4937,Medium_Size_Attack_1,Medium Size Attack 1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Medium,1; },{},{}
|
||||
4938,Small_Size_Attack_1,Small Size Attack 1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Small,1; },{},{}
|
||||
4939,Critical_Lv2,Critical Lv2,6,10,,,,,,,,,,,,,,,{ bonus bCritical,2; },{},{}
|
||||
4940,Cricital_Lv3,Critical Lv3,6,10,,,,,,,,,,,,,,,{ bonus bCritical,4; },{},{}
|
||||
4941,Critical_Lv4,Critical Lv4,6,10,,,,,,,,,,,,,,,{ bonus bCritical,6; },{},{}
|
||||
4942,Shedding_Lv1,Shedding Lv1,6,10,,,,,,,,,,,,,,,{ bonus bFlee2,2; },{},{}
|
||||
4943,Shedding_Lv2,Shedding Lv2,6,10,,,,,,,,,,,,,,,{ bonus bFlee2,4; },{},{}
|
||||
4944,Shedding_Lv3,Shedding Lv3,6,10,,,,,,,,,,,,,,,{ bonus bFlee2,5; },{},{}
|
||||
4945,Saving_Lv1,Saving Lv1,6,10,,,,,,,,,,,,,,,{ bonus bUseSPrate,-2; },{},{}
|
||||
4946,Saving_Lv2,Saving Lv2,6,10,,,,,,,,,,,,,,,{ bonus bUseSPrate,-4; },{},{}
|
||||
4947,Saving_Lv3,Saving Lv3,6,10,,,,,,,,,,,,,,,{ bonus bUseSPrate,-6; },{},{}
|
||||
4948,Delay_After_Skill_Lv1,Delay After Skill Lv1,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-2; },{},{}
|
||||
4949,Delay_After_Skill_Lv2,Delay After Skill Lv2,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-4; },{},{}
|
||||
4950,Delay_After_Skill_Lv3,Delay After Skill Lv3,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-6; },{},{}
|
||||
4881,Attack_Delay_4,Attack Delay 4,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,10; bonus bDelayrate,-10; },{},{}
|
||||
4882,Atk1p,ATK + 1%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,1; },{},{}
|
||||
4883,Matk1p,MATK + 1%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,1; },{},{}
|
||||
4884,Hit1_,HIT + 1,6,10,,,,,,,,,,,,,,,{ bonus bHit,1; },{},{}
|
||||
4885,Conjure1,Spell 1,6,10,,,,,,,,,,,,,,,{ bonus bMatk,5; bonus bVariableCastrate,-3; },{},{}
|
||||
4886,Conjure2,Spell 2,6,10,,,,,,,,,,,,,,,{ bonus bMatk,10; bonus bVariableCastrate,-3; },{},{}
|
||||
4887,Conjure3,Spell 3,6,10,,,,,,,,,,,,,,,{ bonus bMatk,15; bonus bVariableCastrate,-3; },{},{}
|
||||
4888,Conjure4,Spell 4,6,10,,,,,,,,,,,,,,,{ bonus bMatk,20; bonus bVariableCastrate,-3; },{},{}
|
||||
4889,Conjure5,Spell 5,6,10,,,,,,,,,,,,,,,{ bonus bMatk,30; bonus bVariableCastrate,-5; },{},{}
|
||||
4890,Mdef1,MDEF+1,6,10,,,,,,,,,,,,,,,{ bonus bMdef,1; },{},{}
|
||||
4891,Mdef3,MDEF+3,6,10,,,,,,,,,,,,,,,{ bonus bMdef,3; },{},{}
|
||||
4892,Mdef5,MDEF+5,6,10,,,,,,,,,,,,,,,{ bonus bMdef,5; },{},{}
|
||||
4893,Def15,DEF+15,6,10,,,,,,,,,,,,,,,{ bonus bMdef,15; },{},{}
|
||||
4894,Atk4p,ATK + 4%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,4; },{},{}
|
||||
4895,Atk5p,ATK + 5%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,5; },{},{}
|
||||
4896,Matk2p,MATK + 2%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,2; },{},{}
|
||||
4897,Matk3p,MATK + 3%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,3; },{},{}
|
||||
4898,Matk4p,MATK + 4%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,4; },{},{}
|
||||
4899,Matk5p,MATK + 5%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,5; },{},{}
|
||||
4900,MHP5,MHP+5%,6,10,,,,,,,,,,,,,,,{ bonus bMaxHPrate,5; },{},{}
|
||||
4902,Def18,DEF+18,6,10,,,,,,,,,,,,,,,{ bonus bDef,18; },{},{}
|
||||
4903,Def21,DEF+21,6,10,,,,,,,,,,,,,,,{ bonus bDef,21; },{},{}
|
||||
4904,Atk6p,ATK + 6%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,6; },{},{}
|
||||
4905,Atk7p,ATK + 7%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,7; },{},{}
|
||||
4906,Matk6p,MATK + 6,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,6; },{},{}
|
||||
4907,Matk7p,MATK + 7%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,7; },{},{}
|
||||
4908,Force1,Darklord Essence Force1,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;},{},{}
|
||||
4909,Force2,Darklord Essence Force2,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;},{},{}
|
||||
4910,Force3,Darklord Essence Force3,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;},{},{}
|
||||
4911,Intellect1,Darklord Essence Intelligence1,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bInt,1; bonus bMatk,3; bonus bStr,-1;},{},{}
|
||||
4912,Intellect2,Darklord Essence Intelligence2,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bInt,2; bonus bMatk,6; bonus bStr,-2;},{},{}
|
||||
4913,Intellect3,Darklord Essence Intelligence3,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bInt,4; bonus bMatk,12; bonus bStr,-4;},{},{}
|
||||
4914,Swiftness1,Darklord Essence Speed1,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;},{},{}
|
||||
4915,Swiftness2,Darklord Essence Speed2,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;},{},{}
|
||||
4916,Swiftness3,Darklord Essence Speed3,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;},{},{}
|
||||
4917,Tough1,Darklord Essence Vitality1,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;},{},{}
|
||||
4918,Tough2,Darklord Essence Vitality2,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;},{},{}
|
||||
4919,Tough3,Darklord Essence Vitality3,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;},{},{}
|
||||
4920,Artful1,Darklord Essence Concentration1,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bDex,1; bonus bHit,2; bonus bLuk,-1;},{},{}
|
||||
4921,Artful2,Darklord Essence Concentration2,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bDex,2; bonus bHit,4; bonus bLuk,-2;},{},{}
|
||||
4922,Artful3,Darklord Essence Concentration3,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bDex,4; bonus bHit,8; bonus bLuk,-4;},{},{}
|
||||
4923,Fortune1,Darklord Essence Luck1,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;},{},{}
|
||||
4924,Fortune2,Darklord Essence Luck2,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;},{},{}
|
||||
4925,Fortune3,Darklord Essence Luck3,6,20,,10,,,,,0xFFFFFFFF,63,2,1021,,,,,{ bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;},{},{}
|
||||
4926,Critical_Lv1,Cri 1Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritical,1; },{},{}
|
||||
4927,HP50,MaxHP50,6,10,,,,,,,,,,,,,,,{ bonus bMaxHP,50; },{},{}
|
||||
4928,SP10,MaxSP+10,6,10,,,,,,,,,,,,,,,{ bonus bMaxSP,10; },{},{}
|
||||
4929,MSP1,MSP+1%,6,10,,,,,,,,,,,,,,,{ bonus bMaxSPrate,1; },{},{}
|
||||
4930,HEAL2,Recovery UP,6,10,,0,,,,,,,,,,,,,{ bonus bHPrecovRate,2; bonus bSPrecovRate,2; },{},{}
|
||||
4931,HEALHP1,Heal 10,6,10,,,,,,,,,,,,,,,{ bonus2 bHPRegenRate,10,10000; },{},{}
|
||||
4932,HEALSP1,SP recovery1,6,10,,,,,,,,,,,,,,,{ bonus bSPGainValue,1; },{},{}
|
||||
4933,Tolerance_Not1,Neutral Resistance Lv1,6,10,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,1; },{},{}
|
||||
4934,Tolerance_Not2,Neutral Resistance Lv2,6,10,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,2; },{},{}
|
||||
4935,Tolerance_Not3,Neutral Resistance Lv3,6,10,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,3; },{},{}
|
||||
4936,ATK_BIG1,Attack big1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Large,1; },{},{}
|
||||
4937,ATK_MEDIUM1,Attack mid1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Medium,1; },{},{}
|
||||
4938,ATK_SMALL1,Attack small1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Small,1; },{},{}
|
||||
4939,Critical2,CRI Lv2,6,10,,,,,,,,,,,,,,,{ bonus bCritical,2; },{},{}
|
||||
4940,Cricital3,CRI Lv3,6,10,,,,,,,,,,,,,,,{ bonus bCritical,4; },{},{}
|
||||
4941,Critical4,CRI Lv4,6,10,,,,,,,,,,,,,,,{ bonus bCritical,6; },{},{}
|
||||
4942,Dodge1,Parrying Lv1,6,10,,,,,,,,,,,,,,,{ bonus bFlee2,2; },{},{}
|
||||
4943,Dodge2,Parrying Lv2,6,10,,,,,,,,,,,,,,,{ bonus bFlee2,4; },{},{}
|
||||
4944,Dodge3,Parrying Lv3,6,10,,,,,,,,,,,,,,,{ bonus bFlee2,5; },{},{}
|
||||
4945,Thrift1,Economy Lv1,6,10,,,,,,,,,,,,,,,{ bonus bUseSPrate,-2; },{},{}
|
||||
4946,Thrift2,Economy Lv2,6,10,,,,,,,,,,,,,,,{ bonus bUseSPrate,-4; },{},{}
|
||||
4947,Thrift3,Economy Lv3,6,10,,,,,,,,,,,,,,,{ bonus bUseSPrate,-6; },{},{}
|
||||
4948,Skill_Delay1,After Skill Delay Lv1,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-2; },{},{}
|
||||
4949,Skill_Delay2,After Skill Delay Lv2,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-4; },{},{}
|
||||
4950,Skill_Delay3,After Skill Delay Lv3,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-6; },{},{}
|
||||
//===================================================================
|
||||
// More Headgears
|
||||
//===================================================================
|
||||
@ -3906,7 +3905,7 @@
|
||||
5785,Green_Bunny_Hairband,Green Bunny Hairband,4,20,,200,,0,,0,0xFFFFFFFF,63,2,256,,1,1,664,{ bonus bStr,2; bonus bInt,1; bonus bDex,1; },{},{}
|
||||
5786,Ancient_Elven_Ear,Ancient Elven Ear,4,10,,200,,1,,0,0xFFFFFFFF,63,2,512,,1,0,665,{ bonus bLuk,1; bonus bMaxHP,100; bonus bMaxSP,30; },{},{}
|
||||
5787,Tha_Maero_Mask,Tha Maero Mask,4,20,,100,,0,,0,0xFFFFFFFF,63,2,513,,30,0,666,{ bonus bMdef,2; },{},{}
|
||||
5788,3D_Glasses,3D Glasses,4,20,,100,,1,,0,0xFFFFFFFF,63,2,512,,1,0,661,{ .@eac = eaclass()&EAJ_BASEMASK; if((.@eac==EAJ_SWORDMAN) || (.@eac==EAJ_MERCHANT) || (.@eac==EAJ_ARCHER) || (.@eac==EAJ_GUNSLINGER)) bonus bAtkRate,3; if((Class==Job_Soul_Linker) || (.@eac==EAJ_MAGE) || (.@eac==EAJ_NINJA)) bonus bMatkRate,3; if(.@eac==EAJ_THIEF) bonus bFleeRate,3; if((.@eac==EAJ_NOVICE) || (.@eac==EAJ_TAEKWON) || (Class==Job_Star_Gladiator) || (Class=Job_Star_Gladiator2)) bonus bMaxHPrate,3; bonus bMaxSPrate,3; },{},{}
|
||||
5788,3D_Glasses,3D Glasses,4,20,,100,,1,,0,0xFFFFFFFF,63,2,512,,1,0,661,{ .@eac = eaclass()&EAJ_BASEMASK; if((.@eac==EAJ_SWORDMAN) || (.@eac==EAJ_MERCHANT) || (.@eac==EAJ_ARCHER) || (.@eac==EAJ_GUNSLINGER)) bonus bAtkRate,3; if((Class==Job_Soul_Linker) || (.@eac==EAJ_MAGE) || (.@eac==EAJ_NINJA)) bonus bMatkRate,3; if(.@eac==EAJ_THIEF) bonus bFleeRate,3; if((.@eac==EAJ_NOVICE) || (.@eac==EAJ_TAEKWON) || (Class==Job_Star_Gladiator) || (Class==Job_Star_Gladiator2)) bonus bMaxHPrate,3; bonus bMaxSPrate,3; },{},{}
|
||||
5789,Thanatos_Mal_Mask,Thanatos Mal Mask,4,20,,100,,3,,0,0xFFFFFFFF,63,2,513,,30,0,667,{ bonus bVit,1; },{},{}
|
||||
5790,Holy_Mom_Love,TM,4,20,,500,,0,,1,0xFFFFFFFF,63,2,768,,45,1,610,{ bonus2 bSubRace,RC_Demon,-5; bonus2 bSubRace,RC_Undead,-5; bonus3 bAutoSpell,"MG_COLDBOLT",1,20; },{},{}
|
||||
5791,Tenkaippin_Ramen,Tenkaippin Ramen,4,20,,500,,1,,0,0xFFFFFFFF,63,2,256,,30,0,668,{ bonus bInt,-1; bonus bDex,4; },{},{}
|
||||
@ -7242,7 +7241,7 @@
|
||||
13122,Altea_and_Ares,Altea & Ares,5,1450000,,1000,200,,9,0,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13124,Altea_and_Ares_,Altea & Ares,5,1450000,,1000,200,,9,1,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13125,Metal_Revolver,Metal Revolver,5,0,,0,30,,7,1,0x41000000,63,2,34,3,1,0,17,{ bonus bBaseAtk,getrefine(); bonus bLongAtkRate,1; if (BaseLevel >= 20 && BaseLevel <= 120) { bonus bBaseAtk,3*(BaseLevel/10); } },{},{}
|
||||
13126,Infinity_Pistol,Infinity Pistol,5,10,,500,175,,7,1,0x41000000,63,2,34,4,100,0,17,{},{},{}
|
||||
13126,Infinity_Pistol,Infinity Pistol,5,10,,500,175,,7,1,0x40000000,63,2,34,4,100,0,17,{},{},{}
|
||||
13127,Crimson_Revolver,Crimson Revolver,5,20,,1000,100,,7,2,0x41000000,63,2,34,3,70,1,17,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
//===================================================================
|
||||
// Guns
|
||||
@ -7404,8 +7403,8 @@
|
||||
13317,TE_Woe_Huuma,TE Woe Huuma,5,0,,0,80:100,,1,0,0x22000000,63,2,2,3,40,1,22,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000; },{},{}
|
||||
13321,Half_BF_Huuma_Shuriken2,Half BF Huuma Shuriken,5,20,,0,55,,1,0,0x02000000,63,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,1; },{},{}
|
||||
13322,Huuma_Metal_Shuriken,Huuma Metal Shuriken,5,20,,0,50,,1,1,0x02000000,63,2,34,3,1,1,22,{ bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; if(.@r>=2) bonus bNearAtkDef,1*.@r/2; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10; },{},{}
|
||||
13323,Infinity_Shuriken,Infinity Shuriken,5,0,,500,150:40,,1,1,0x02000000,63,2,34,4,100,1,22,{},{},{}
|
||||
13327,Crimson_Huuma_Shuriken,Crimson Huuma Shuriken,5,20,,1000,100,,1,2,0x02000000,63,2,34,3,70,1,22,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
|
||||
13323,Infinity_Shuriken,Infinity Shuriken,5,0,,500,150:40,,1,1,0x20000000,63,2,34,4,100,1,22,{},{},{}
|
||||
13327,Crimson_Huuma_Shuriken,Crimson Huuma Shuriken,5,20,,1000,100,,1,2,0x22000000,63,2,34,3,70,1,22,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
|
||||
13328,Huuma_Shuriken_of_Vicious_Mind,Huuma Shuriken of Vicious Mind,5,20,,1500,150:50,,1,1,0x22000000,63,2,34,4,160,1,22,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon,1; },{},{}
|
||||
//===================================================================
|
||||
// More 1-Handed Swords
|
||||
@ -7456,7 +7455,7 @@
|
||||
13450,Saber__,Saber,5,10,,1000,115,,,2,0x000654E2,63,2,2,3,27,1,0,{},{},{}
|
||||
13451,Blue_Sword,Blue Sword,5,10,,1200,190,,1,1,0x00000080,56,2,2,3,100,1,2,{ bonus bStr,5; bonus bAgi,5; },{},{}
|
||||
13452,Ru_Gold_Sword,Ru Gold Sword,5,0,,1200,190,,1,2,0x00000080,56,2,2,3,120,1,2,{ bonus bStr,8; bonus bAgi,8; },{},{}
|
||||
13454,Crimson_Saber,Crimson Saber,5,20,,850,85,,1,2,0x00000063,56,2,2,3,70,1,2,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
13454,Crimson_Saber,Crimson Saber,5,20,,850,85,,1,2,0x000654E3,56,2,2,3,70,1,2,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
13455,Saber_of_Vicious_Mind,Saber of Vicious Mind,5,20,,1350,135,,1,1,0x000654E3,63,2,2,4,160,1,2,{ bonus bAtk,pow(min(getrefine(),15),2); },{},{}
|
||||
//===================================================================
|
||||
// More Cash Shop Items
|
||||
@ -8685,9 +8684,9 @@
|
||||
16035,Half_BF_Morning_Star1,Half BF Morning Star1,5,20,,0,105,,1,0,0x0004C5B3,63,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1; },{},{}
|
||||
16036,Blue_Mace,Blue Mace,5,10,,1500,170,,1,1,0x00008000,56,2,2,3,100,1,8,{ bonus bVit,5; bonus bInt,5; },{},{}
|
||||
16037,Ru_Gold_Mace,Ru Gold Mace,5,0,,1500,170,,1,2,0x00008000,56,2,2,3,120,1,8,{ bonus bVit,8; bonus bInt,8; },{},{}
|
||||
16038,Infinity_Mace,Infinity Mace,5,10,,500,155,,1,1,0x00000032,40,2,2,4,100,1,8,{},{},{}
|
||||
16039,Spoon,Spoon,5,10,,1000,80,,1,1,0x00000033,63,2,2,3,40,1,8,{ bonus bAspd,10; bonus2 bAddEff,Eff_Curse,1000; },{},{}
|
||||
16040,Crimson_Mace,Crimson Mace,5,20,,800,80,,1,2,0x00000033,63,2,2,3,70,1,8,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
16038,Infinity_Mace,Infinity Mace,5,10,,500,155,,1,1,0x0004C780,56,2,2,4,100,1,8,{},{},{}
|
||||
16039,Spoon,Spoon,5,10,,1000,80,,1,1,0x0004C5B3,63,2,2,3,40,1,8,{ bonus bAspd,10; bonus2 bAddEff,Eff_Curse,1000; },{},{}
|
||||
16040,Crimson_Mace,Crimson Mace,5,20,,800,80,,1,2,0x0004C5B3,63,2,2,3,70,1,8,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
16041,Mace_of_Vicious_Mind,Mace of Vicious Mind,5,20,,1300,130,,1,1,0x0004C5B3,63,2,2,4,160,1,8,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1; },{},{}
|
||||
16043,Meteor_Strike,Meteor Strike,5,0,,20000,1,,1,2,0x00000001,63,2,2,4,110,1,8,{ bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20; },{},{}
|
||||
16051,Valkyrie_Hammer,Valkyrie Hammer,5,0,,100,50,,1,4,0x0004C3B3,63,2,2,1,70,1,8,{ if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE) { bonus bUseSPrate,-5; .@r = getrefine(); bonus bVit,.@r; bonus bMaxHP,200; bonus bFlee2,1; bonus bAspdRate,1; bonus bVariableCast,.@r/2; } else if ((eaclass()&EAJ_BASEMASK) == EAJ_SWORDMAN) { bonus bVit,getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; } else if ((eaclass()&EAJL_2) == EAJ_PRIEST) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,getrefine(); } else if ((eaclass()&EAJL_2) == EAJ_MONK) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,getrefine(); } else if ((eaclass()&EAJ_BASEMASK) == EAJ_MERCHANT) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCast,getrefine()/2; } },{},{}
|
||||
@ -9417,8 +9416,8 @@
|
||||
18125,Arcus_Daemonicus,Arcus Daemonicus,5,20,,1000,130,,5,2,0x00020008,63,2,34,4,80,1,11,{ /*Fix me: bonus bAtkRate,50; when equipped with shadow arrows*/ if(getrefine()>9){ bonus bAspd,1; bonus bUseSPrate,-20; } },{},{}
|
||||
18126,Blue_Bow,Blue Bow,5,10,,1200,150,,5,1,0x00000800,56,2,2,3,100,1,11,{ bonus bAgi,5; bonus bDex,5; },{},{}
|
||||
18127,Ru_Gold_Bow,Ru Gold Bow,5,0,,1200,150,,5,2,0x00000800,56,2,34,3,120,1,11,{ bonus bAgi,8; bonus bDex,8; },{},{}
|
||||
18128,Infinity_Bow,Infinity Bow,5,20,,500,160,,5,1,0x00020048,63,2,34,4,100,1,11,{},{},{}
|
||||
18130,Crimson_Bow,Crimson Bow,5,20,,1200,120,,5,2,0x00080048,63,2,34,3,70,1,11,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
18128,Infinity_Bow,Infinity Bow,5,20,,500,160,,5,1,0x00020800,56,2,34,4,100,1,11,{},{},{}
|
||||
18130,Crimson_Bow,Crimson Bow,5,20,,1200,120,,5,2,0x000A0848,63,2,34,3,70,1,11,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
18137,Burning_Bow_,Burning Bow,5,20,,1400,95,,5,2,0x000A0808,63,2,34,3,55,1,11,{ bonus2 bSubEle,Ele_Fire,10; },{},{}
|
||||
18138,Frozen_Bow_,Frozen Bow,5,20,,1400,100,,5,2,0x000A0808,63,2,34,3,55,1,11,{ bonus2 bAddEff,Eff_Freeze,1000; },{},{}
|
||||
18139,Earth_Bow_,Earth Bow,5,20,,1400,105,,5,2,0x000A0808,63,2,34,3,55,1,11,{},{},{}
|
||||
@ -10771,8 +10770,8 @@
|
||||
21011,Gigantic_Blade,Gigantic Blade,5,10,,5000,300,,1,1,0x00004082,56,2,2,4,130,1,3,{ bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; } },{},{}
|
||||
21012,Some_Wizard_MagicSword,Some Wizard MagicSword,5,0,,2200,200:150,,1,2,0x00000080,56,2,34,4,110,1,3,{},{},{}
|
||||
21013,Hetairoi_Sword,Hetairoi Sword,5,0,,2200,210,,1,2,0x00000080,56,2,34,4,110,1,3,{ bonus2 bSkillUseSP,"KN_AUTOCOUNTER",2; bonus2 bSkillUseSP,"LK_PARRYING",25; },{},{}
|
||||
21014,Infinity_Two-Handed_Sword,Infinity Two-Handed Sword,5,20,,500,230,,1,1,0x00000002,63,2,34,4,100,1,3,{},{},{}
|
||||
21015,Crimson_Two-Handed_Sword,Crimson Two-Handed Sword,5,20,,1700,170,,1,2,0x00000002,63,2,34,3,70,1,3,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
|
||||
21014,Infinity_Two-Handed_Sword,Infinity Two-Handed Sword,5,20,,500,230,,1,1,0x00004082,56,2,34,4,100,1,3,{},{},{}
|
||||
21015,Crimson_Two-Handed_Sword,Crimson Two-Handed Sword,5,20,,1700,170,,1,2,0x00004082,63,2,34,3,70,1,3,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
|
||||
21016,Two_Handed_Sword_of_Vicious_Mind,Two-Handed Sword of Vicious Mind,5,20,,2200,220,,1,1,0x00004082,63,2,34,4,160,1,3,{ bonus bAtk,pow(min(getrefine(),15),2); },{},{}
|
||||
21018,Lindy_Hop,Lindy Hop,5,20,,3400,340,,1,2,0x00000002,40,2,34,4,170,1,3,{ .@r = getrefine(); bonus bAtkRate,(.@r/2); bonus bAspdRate,.@r; },{},{}
|
||||
21019,Onimaru,Onimaru,5,0,,4200,75,,1,2,0x00000080,56,2,34,4,130,1,3,{ .@bstr = readparam(bStr); .@r = getrefine(); bonus bBaseAtk,(min(120,.@bstr)); if (.@bstr > 119) bonus bBaseAtk,160; else if (.@bstr > 107) bonus bBaseAtk,80; else if (.@bstr > 94) bonus bBaseAtk,40; if (.@r > 6) bonus bUnbreakableWeapon,1; bonus4 bAutoSpell,"NPC_WIDECURSE",4,100,0; if (.@r > 8) bonus4 bAutoSpellOnSkill,"LK_BERSERK","BS_OVERTHRUST",5,100; },{},{}
|
||||
@ -11051,222 +11050,222 @@
|
||||
//===================================================================
|
||||
// Shadow Equipments
|
||||
//===================================================================
|
||||
24000,T_STR1_Armor_Shadow,T STR1 Armor Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bStr,1; },{},{}
|
||||
24001,T_DEX1_Weapon_Shadow,T DEX1 Weapon Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}
|
||||
24002,T_LUK1_Shield_Shadow,T LUK1 Shield Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{ bonus bLuk,1; },{},{}
|
||||
24003,T_AGI1_Shoes_Shadow,T AGI1 Shoes Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,,,{ bonus bAgi,1; },{},{}
|
||||
24004,T_VIT1_Earrings_Shadow(R),T VIT1 Earrings Shadow(R),12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,,,{ bonus bVit,1; },{},{}
|
||||
24005,T_INT1_Pendant_Shadow(L),T INT1 Pendant Shadow(L),12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ bonus bInt,1; },{},{}
|
||||
24006,T_STR2_Armor_Shadow,T STR2 Armor Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,30,,,{ bonus bStr,2; },{},{}
|
||||
24007,T_DEX2_Weapon_Shadow,T DEX2 Weapon Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,30,,,{ bonus bDex,2; },{},{}
|
||||
24008,T_LUK2_Shield_Shadow,T LUK2 Shield Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,60,,,{ bonus bLuk,2; },{},{}
|
||||
24009,T_AGI2_Shoes_Shadow,T AGI2 Shoes Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,90,,,{ bonus bAgi,2; },{},{}
|
||||
24010,T_VIT2_Earrings_Shadow(R),T VIT2 Earrings Shadow(R),12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,120,,,{ bonus bVit,2; },{},{}
|
||||
24011,T_INT2_Pendant_Shadow(L),T INT2 Pendant Shadow(L),12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,150,,,{ bonus bInt,2; },{},{}
|
||||
24012,Promotional_Weapon_Shadow,Promotional Weapon Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}
|
||||
24013,Promotional_Armor_Shadow,Promotional Armor Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bLuk,1; },{},{}
|
||||
24014,Promotional_Shoes_Shadow,Promotional Shoes Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,,,{ bonus bAgi,1; },{},{}
|
||||
24015,Promotional_Shield_Shadow,Promotional Shield Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{ bonus bVit,1; },{},{}
|
||||
24016,Promotional_Earrings_Shadow,Promotional Earrings Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,,,{ bonus bInt,1; },{},{}
|
||||
24017,Promotional_Pendant_Shadow,Promotional Pendant Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ bonus bStr,1; },{},{}
|
||||
24018,Shadow_Physical_Earring,Shadow Physical Earring,12,10,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bAspdRate,(getrefine()>=7)?2:1; },{},{}
|
||||
24019,Shadow_Physical_Weapon,Shadow Physical Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bBaseAtk,10; if(getrefine()>=7) { bonus bAtkRate,1; } },{},{}
|
||||
24020,Shadow_Physical_Pendant,Shadow Physical Pendant,12,10,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bMaxHP,100; if(getrefine()>=7) { bonus bMaxHPrate,1; } },{},{}
|
||||
24021,Shadow_Magical_Earring,Shadow Magical Earring,12,10,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bVariableCastrate,-(getrefine()>=7)?2:1; },{},{}
|
||||
24022,Shadow_Magical_Weapon,Shadow Magical Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bMatk,10; if(getrefine()>=7) { bonus bMatkRate,1; } },{},{}
|
||||
24023,Shadow_Magical_Pendant,Shadow Magical Pendant,12,10,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bMaxSP,50; if(getrefine()>=7) { bonus bMaxSPrate,1; } },{},{}
|
||||
24024,Shadow_Breeze_Armor,Shadow Breeze Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bFlee,5+(getrefine()>=7 ? 10 : 0); },{},{}
|
||||
24025,Shadow_Champion_Shoes,Shadow Champion Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus bMaxHP,20; bonus bMaxSP,20; if(getrefine()>=7) { bonus bMaxHP,1; bonus bMaxSP,1; } },{},{}
|
||||
24026,Shadow_Athena_Shield,Shadow Athena Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus bDef,(getrefine()>=7)?20:10; },{},{}
|
||||
24027,Immune_Shadow_Armor,Immune Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus2 bSubEle,0,1; },{},{}
|
||||
24028,Hard_Shadow_Armor,Hard Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bMaxHP,50; if(getrefine()>=7) { bonus bMaxHPrate,1; } },{},{}
|
||||
24029,Ancient_Shadow_Armor,Ancient Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bHit,(getrefine()>=7)?20:10; },{},{}
|
||||
24030,Critital_Shadow_Armor,Critital Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bCritical,(getrefine()>=7)?10:5; },{},{}
|
||||
24031,King_Bird_Shadow_Weapon,King Bird Shadow Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bBaseAtk,10; if(getrefine()>=7) { bonus bLongAtkRate,1; } },{},{}
|
||||
24032,Critical_Hit_Shadow_Weapon,Critical Hit Shadow Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bBaseAtk,10; if(getrefine()>=7) { bonus bCritAtkRate,1; } },{},{}
|
||||
24034,Lucky_Shadow_Weapon,Lucky Shadow Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bLuk,1; if(getrefine()>=7) { bonus bLuk,1; } if(getrefine()>=9) { bonus bLuk,1; } },{},{}
|
||||
24033,Healing_Shadow_Weapon,Healing Shadow Weapon,12,10,,0,0:10,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ if (getrefine()>=7) bonus bHealPower2,5; },{},{}
|
||||
24035,Power_Shadow_Earring,Power Shadow Earring,12,10,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bStr,1; .@r = getrefine(); if(.@r>=7) { bonus bStr,1; } if(.@r>=9) { bonus bStr,1; } },{},{}
|
||||
24036,Ect_Shadow_Pendant,Ect Shadow Pendant,12,10,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bInt,1; .@r = getrefine(); if(.@r>=7) { bonus bInt,1; } if(.@r>=9) { bonus bInt,1; } },{},{}
|
||||
24037,Dexter_travelers_Shadow_Armor,Dexter travelers Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bDex,1; .@r = getrefine(); if(.@r>=7) { bonus bDex,1; } if(.@r>=9) { bonus bDex,1; } },{},{}
|
||||
24038,Vital_Shadow_Shoes,Vital Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus bVit,1; .@r = getrefine(); if(.@r>=7) { bonus bVit,1; } if(.@r>=9) { bonus bVit,1; } },{},{}
|
||||
24039,Athletic_Shadow_Shield,Athletic Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus bAgi,1; .@r = getrefine(); if(.@r>=7) { bonus bAgi,1; } if(.@r>=9) { bonus bAgi,1; } },{},{}
|
||||
24040,Lucky_Shadow_Armor,Lucky Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bLuk,1; bonus bCritical,(getrefine()/2); },{},{}
|
||||
24041,Power_Shadow_Pendant,Power Shadow Pendant,12,10,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bStr,1; bonus bBaseAtk,getrefine(); },{},{}
|
||||
24042,Ect_Shadow_Earring,Ect Shadow Earring,12,10,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bInt,1; bonus bMatk,getrefine(); },{},{}
|
||||
24043,Dexter_Travelers_Shadow_Weapon,Dexter Travelers Shadow Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bDex,1; bonus bHit,getrefine(); },{},{}
|
||||
24044,Vital_Shadow_Shield,Vital Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus bVit,1; bonus bDef,getrefine(); },{},{}
|
||||
24045,Athletic_Shadow_Shoes,Athletic Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus bAgi,1; bonus bFlee,getrefine(); },{},{}
|
||||
24046,Resist_Spell_Power_Shadow_Pendant,Resist Spell Power Shadow Pendant,12,10,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bMdef,(getrefine()>=7)?6:3; },{},{}
|
||||
24047,Rapid_Shadow_Pendant,Rapid Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus bAspdRate,1+((.@r>=9)?2:(.@r>=7)?1:0); },{},{}
|
||||
24048,Casters_Shadow_Pendant,Casters Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus bVariableCastrate,1+((.@r>=9)?2:(.@r>=7)?1:0); },{},{}
|
||||
24049,Hard_Shadow_Earring,Hard Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMaxHP,100; .@r = getrefine(); bonus bMaxHPRate,((.@r>=9)?2:(.@r>=7)?1:0); },{},{}
|
||||
24050,Wise_Shadow_Earring,Wise Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMaxSP,50; .@r = getrefine(); bonus bMaxSPRate,((.@r>=9)?2:(.@r>=7)?1:0); },{},{}
|
||||
24051,Athena_Shadow_Earring,Athena Shadow Earring,12,10,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bDef,(getrefine()>=7)?20:10; },{},{}
|
||||
24052,Cranial_Shadow_Shield,Cranial Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,7,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,7,1; } if(.@r>=9) { bonus2 bSubRace,7,1; } },{},{}
|
||||
24053,Safeguard_Shadow_Shield,Safeguard Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,10,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,10,1; } if(.@r>=9) { bonus2 bSubRace,10,1; } },{},{}
|
||||
24054,Brutal_Shadow_Shield,Brutal Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,2,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,2,1; } if(.@r>=9) { bonus2 bSubRace,2,1; } },{},{}
|
||||
24055,Gargantua_Shadow_Shield,Gargantua Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,4,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,4,1; } if(.@r>=9) { bonus2 bSubRace,4,1; } },{},{}
|
||||
24056,Homer's_Shadow_Shield,Homer's Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,5,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,5,1; } if(.@r>=9) { bonus2 bSubRace,5,1; } },{},{}
|
||||
24057,Dragoon_Shadow_Shield,Dragoon Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,9,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,9,1; } if(.@r>=9) { bonus2 bSubRace,9,1; } },{},{}
|
||||
24058,Satanic_Shadow_Shield,Satanic Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,8,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,8,1; } if(.@r>=9) { bonus2 bSubRace,8,1; } },{},{}
|
||||
24059,Fire-Proof_Shadow_Shield,Fire-Proof Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,0,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,0,1; } if(.@r>=9) { bonus2 bSubRace,0,1; } },{},{}
|
||||
24060,Requiem_Shadow_Shield,Requiem Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,1,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,1,1; } if(.@r>=9) { bonus2 bSubRace,1,1; } },{},{}
|
||||
24061,Cadi_Shadow_Shield,Cadi Shadow Shield,12,10,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,3,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,3,1; } if(.@r>=9) { bonus2 bSubRace,3,1; } },{},{}
|
||||
24062,Bloody_Shadow_Shoes,Bloody Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,7,1; bonus2 bMagicAddRace,7,1; } if(.@r>=9) { bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; } },{},{}
|
||||
24063,Liberation_Shadow_Shoes,Liberation Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,10,1; bonus2 bMagicAddRace,10,1; } if(.@r>=9) { bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; } },{},{}
|
||||
24064,Chemical_Shadow_Shoes,Chemical Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,3,1; bonus2 bMagicAddRace,3,1; } if(.@r>=9) { bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; } },{},{}
|
||||
24065,Glamorous_Shadow_Shoes,Glamorous Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,2,1; bonus2 bMagicAddRace,2,1; } if(.@r>=9) { bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; } },{},{}
|
||||
24066,Sekti_Side_Shadow_Shoes,Sekti Side Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,4,1; bonus2 bMagicAddRace,4,1; } if(.@r>=9) { bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; } },{},{}
|
||||
24067,Fisher_Shadow_Shoes,Fisher Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,5,1; bonus2 bMagicAddRace,5,1; } if(.@r>=9) { bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; } },{},{}
|
||||
24068,Seraphim_Shadow_Shoes,Seraphim Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,8,1; bonus2 bMagicAddRace,8,1; } if(.@r>=9) { bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; } },{},{}
|
||||
24069,Beholder_Shadow_Shoes,Beholder Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,0,1; bonus2 bMagicAddRace,0,1; } if(.@r>=9) { bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; } },{},{}
|
||||
24070,Divine_Shadow_Shoes,Divine Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,1,1; bonus2 bMagicAddRace,1,1; } if(.@r>=9) { bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; } },{},{}
|
||||
24071,Dragoons_Shadow_Shoes,Dragoons Shadow Shoes,12,10,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,9,1; bonus2 bMagicAddRace,9,1; } if(.@r>=9) { bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; } },{},{}
|
||||
24072,Large_Shadow_Armor,Large Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus2 bSubSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,2,1; } if(.@r>=9) { bonus2 bSubSize,2,2; } },{},{}
|
||||
24073,Medium_Shadow_Armor,Medium Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus2 bSubSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,1,1; } if(.@r>=9) { bonus2 bSubSize,1,2; } },{},{}
|
||||
24074,Small_Shadow_Armor,Small Shadow Armor,12,10,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus2 bSubSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,0,1; } if(.@r>=9) { bonus2 bSubSize,0,2; } },{},{}
|
||||
24075,Large_Shadow_Weapon,Large Shadow Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus2 bAddSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,2,1; } if(.@r>=9) { bonus2 bAddSize,2,2; } },{},{}
|
||||
24076,Medium_Shadow_Weapon,Medium Shadow Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus2 bAddSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,1,1; } if(.@r>=9) { bonus2 bAddSize,1,2; } },{},{}
|
||||
24077,Small_Shadow_Weapon,Small Shadow Weapon,12,10,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus2 bAddSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,0,1; } if(.@r>=9) { bonus2 bAddSize,0,2; } },{},{}
|
||||
24078,Spiritual_Shadow_Weapon,Spiritual Shadow Weapon,12,10,,0,,,,,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bUseSPrate,-5; if(getrefine()>=7){bonus bSPrecovRate,5;} },{},{}
|
||||
24079,Spiritual_Shadow_Earring,Spiritual Shadow Earring,12,10,,0,,,,,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMaxSP,50; },{},{}
|
||||
24080,Spiritual_Shadow_Pendant,Spiritual Shadow Pendant,12,10,,0,,,,,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bMaxSPrate,(getrefine()>=7?2:1); },{},{}
|
||||
24081,Mali_Shas_Shadow_Armor,Mali Shas Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bMaxHP,100; if(getrefine()>=7){bonus bMaxHPrate,1;} },{},{}
|
||||
24082,Mali_Shas_Shadow_Shoes,Mali Shas Shadow Shoes,12,10,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bMaxHPrate,(getrefine()>=7?2:1); },{},{}
|
||||
24083,Mali_Shas_Shadow_Shield,Mali Shas Shadow Shield,12,10,,0,,,,,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bHPrecovRate,(getrefine()>=7?10:5); },{},{}
|
||||
24084,Gemstone_Shadow_Armor,Gemstone Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bCritical,5+(getrefine()/2); },{},{}
|
||||
24085,Gemstone_Shadow_Shoes,Gemstone Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bFlee,5+(getrefine()/2); },{},{}
|
||||
24086,Gemstone_Shadow_Shield,Gemstone Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bDef,5+(getrefine()/2); },{},{}
|
||||
24087,Gemstone_Shadow_Weapon,Gemstone Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bHit,5+(getrefine()/2); },{},{}
|
||||
24088,Gemstone_Shadow_Earring,Gemstone Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMatk,5+(getrefine()/2); },{},{}
|
||||
24089,Gemstone_Shadow_Pendant,Gemstone Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bBaseAtk,5+(getrefine()/2); },{},{}
|
||||
24090,Stability_Shadow_Shield,Stability Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bDef,3; .@r = getrefine(); bonus2 bResEff,Eff_Stun,.@r/2; bonus2 bResEff,Eff_Freeze,.@r/2; bonus2 bResEff,Eff_Curse,.@r/2; bonus2 bResEff,Eff_Bleeding,.@r/2; bonus2 bResEff,Eff_Stone,.@r; bonus2 bResEff,Eff_Sleep,.@r; bonus2 bResEff,Eff_Silence,.@r; bonus2 bResEff,Eff_Blind,.@r; },{},{}
|
||||
24091,Harrods_Plaster_Shadow_Armor,Harrods Plaster Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine(); },{},{}
|
||||
24092,Harrods_Plaster_Shadow_Shoes,Harrods Plaster Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine(); },{},{}
|
||||
24093,Insomnia_Shadow_Armor,Insomnia Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine(); },{},{}
|
||||
24094,Insomnia_Shadow_Shoes,Insomnia Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine(); },{},{}
|
||||
24095,Peerless_Shadow_Armor,Peerless Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine(); },{},{}
|
||||
24096,Peerless_Shadow_Shoes,Peerless Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine(); },{},{}
|
||||
24097,Andre_Shadow_Armor,Andre Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine(); },{},{}
|
||||
24098,Andre_Shadow_Shoes,Andre Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine(); },{},{}
|
||||
24099,Freezing_Frozen_Shadow_Weapon,Freezing Frozen Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine(); },{},{}
|
||||
24100,Freezing_Frozen_Shadow_Earring,Freezing Frozen Shadow Earring,12,10,,0,,,,,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine(); },{},{}
|
||||
24101,Freezing_Frozen_Shadow_Pendant,Freezing Frozen Shadow Pendant,12,10,,0,,,,,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine(); },{},{}
|
||||
24102,Vitality_Shadow_Earring,Vitality Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine(); },{},{}
|
||||
24103,Vitality_Shadow_Pendant,Vitality Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine(); },{},{}
|
||||
24104,Neutral_Shadow_Weapon,Neutral Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine()/2; },{},{}
|
||||
24105,Neutral_Shadow_Earring,Neutral Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine(); },{},{}
|
||||
24106,Neutral_Shadow_Pendant,Neutral Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine(); },{},{}
|
||||
24107,Frozen_Curse_Shadow_Earring,Frozen Curse Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine(); },{},{}
|
||||
24108,Frozen_Curse_Shadow_Pendant,Frozen Curse Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine(); },{},{}
|
||||
24109,Caster_Shadow_Earrings,Caster Shadow Earrings,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bVariableCastrate,-1-((getrefine()>=7)?1:0); },{},{}
|
||||
24110,Caster_Shadow_Weapon,Caster Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); bonus bVariableCastrate,-1-((.@r>=7)?1:0)-((.@r>=9)?2:0); },{},{}
|
||||
24111,Spell_Flow_Shadow_Shoes,Spell Flow Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bUseSPrate,1; if(getrefine()>=7) bonus bSPrecovRate,5; },{},{}
|
||||
24112,Spell_Flow_Shadow_Armor,Spell Flow Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bUseSPrate,1+((getrefine()>=7)?1:0)+((getrefine()>=9)?1:0); },{},{}
|
||||
24113,Spell_Flow_Shadow_Shield,Spell Flow Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bUseSPrate,1; if(getrefine()>=7) bonus bMaxSPrate,1; },{},{}
|
||||
24114,Grid_Shadow_Armor,Grid Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",100-(getrefine()*10); },{},{}
|
||||
24115,Grid_Shadow_Shoes,Grid Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24116,Grid_Shadow_Shield,Grid Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24117,Grid_Shadow_Weapon,Grid Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24118,Grid_Shadow_Earring,Grid Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24119,Grid_Shadow_Pendant,Grid Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24120,Heal_Shadow_Armor,Heal Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24121,Heal_Shadow_Shoes,Heal Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24122,Heal_Shadow_Shield,Heal Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24123,Heal_Shadow_Weapon,Heal Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24124,Heal_Shadow_Earring,Heal Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24125,Heal_Shadow_Pendant,Heal Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24126,Hiding_Shadow_Armor,Hiding Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24127,Hiding_Shadow_Shoes,Hiding Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24128,Hiding_Shadow_Shield,Hiding Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24129,Hiding_Shadow_Weapon,Hiding Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24130,Hiding_Shadow_Earring,Hiding Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24131,Hiding_Shadow_Pendant,Hiding Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24132,Cloaking_Shadow_Armor,Cloaking Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24133,Cloaking_Shadow_Shoes,Cloaking Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24134,Cloaking_Shadow_Shield,Cloaking Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24135,Cloaking_Shadow_Weapon,Cloaking Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24136,Cloaking_Shadow_Earring,Cloaking Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24137,Cloaking_Shadow_Pendant,Cloaking Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24138,Teleport_Shadow_Armor,Teleport Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24139,Teleport_Shadow_Shoes,Teleport Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24140,Teleport_Shadow_Shield,Teleport Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24141,Teleport_Shadow_Weapon,Teleport Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24142,Teleport_Shadow_Earring,Teleport Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24143,Teleport_Shadow_Pendant,Teleport Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24144,Steal_Shadow_Armor,Steal Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24145,Steal_Shadow_Shoes,Steal Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24146,Steal_Shadow_Shield,Steal Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24147,Steal_Shadow_Weapon,Steal Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24148,Steal_Shadow_Earring,Steal Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24149,Steal_Shadow_Pendant,Steal Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24150,Infinity_Shadow_Earring,Infinity Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0); },{},{}
|
||||
24151,Infinity_Shadow_Pendant,Infinity Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0); },{},{}
|
||||
24152,Solid_Shadow_Weapon,Solid Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bBaseAtk,5+(getrefine()/2); },{},{}
|
||||
24153,Solid_Shadow_Earring,Solid Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bHit,5+(getrefine()/2); },{},{}
|
||||
24154,Solid_Shadow_Armor,Solid Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,5+(getrefine()/2); },{},{}
|
||||
24155,Solid_Shadow_Pendant,Solid Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bMdef,(getrefine()/2); },{},{}
|
||||
24156,Demi-Human_Shadow_Weapon,Demi-Human Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5+(getrefine()/2); },{},{}
|
||||
24157,Exorcist_Shadow_Weapon,Exorcist Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Demon,5+(getrefine()/2); },{},{}
|
||||
24158,Hunting_Shadow_Weapon,Hunting Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Brute,5+(getrefine()/2); },{},{}
|
||||
24159,Insect_Shadow_Weapon,Insect Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Insect,5+(getrefine()/2); },{},{}
|
||||
24160,Fishing_Shadow_Weapon,Fishing Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Fish,5+(getrefine()/2); },{},{}
|
||||
24161,Dragon_Killer_Shadow_Weapon,Dragon Killer Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,5+(getrefine()/2); },{},{}
|
||||
24162,Angelus_Shadow_Weapon,Angelus Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Angel,5+(getrefine()/2); },{},{}
|
||||
24163,Formless_Shadow_Weapon,Formless Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Formless,5+(getrefine()/2); },{},{}
|
||||
24164,Holy_Water_Shadow_Weapon,Holy Water Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Undead,5+(getrefine()/2); },{},{}
|
||||
24165,Plant_Shadow_Weapon,Plant Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Plant,5+(getrefine()/2); },{},{}
|
||||
24166,Penetration_Shadow_Earring,Penetration Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2); },{},{}
|
||||
24167,Penetration_Shadow_Pendant,Penetration Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2); },{},{}
|
||||
24168,Tempest_Shadow_Earring,Tempest Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
|
||||
24169,Tempest_Pendant_Shadow,Tempest Pendant Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
|
||||
24170,Magic_Demi-Human_Shadow_Weapon,Magic Demi-Human Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()/2); },{},{}
|
||||
24171,Magic_Exorcist_Shadow_Weapon,Magic Exorcist Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,5+(getrefine()/2); },{},{}
|
||||
24172,Magic_Hunting_Shadow_Weapon,Magic Hunting Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Brute,5+(getrefine()/2); },{},{}
|
||||
24173,Magic_Insect_Shadow_Weapon,Magic Insect Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,5+(getrefine()/2); },{},{}
|
||||
24174,Magic_Fishing_Shadow_Weapon,Magic Fishing Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,5+(getrefine()/2); },{},{}
|
||||
24175,Magic_Dragon_Killer_Shadow_Weapon,Magic Dragon Killer Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,5+(getrefine()/2); },{},{}
|
||||
24176,Magic_Angelus_Shadow_Weapon,Magic Angelus Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,5+(getrefine()/2); },{},{}
|
||||
24177,Magic_Formless_Shadow_Weapon,Magic Formless Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,5+(getrefine()/2); },{},{}
|
||||
24178,Magic_Holy_Water_Shadow_Weapon,Magic Holy Water Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Undead,5+(getrefine()/2); },{},{}
|
||||
24179,Magic_Caesars_Shadow_Weapon,Magic Caesars Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,5+(getrefine()/2); },{},{}
|
||||
24180,Bearer's_Shadow_Armor,Bearer's Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bMdef,1+(getrefine()/2); },{},{}
|
||||
24181,Bearer's_Shadow_Shoes,Bearer's Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bMaxSP,50+(5*(getrefine()/2)); },{},{}
|
||||
24182,Bearer's_Shadow_Shield,Bearer's Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bDef,5+(getrefine()/2); },{},{}
|
||||
24183,Bearer's_Shadow_Weapon,Bearer's Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bMaxHP,100+(10*(getrefine()/2)); },{},{}
|
||||
24184,Bearer's_Shadow_Earring,Bearer's Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMatk,5+(getrefine()/2); },{},{}
|
||||
24185,Bearer's_Shadow_Pendant,Bearer's Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bBaseAtk,5+(getrefine()/2); },{},{}
|
||||
24186,Basis_Shadow_Armor,Basis Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Neutral,1+(.@r/2); bonus2 bMagicAddEle,Ele_Neutral,1+(.@r/2); },{},{}
|
||||
24187,Hallowed_Shadow_Armor,Hallowed Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Dark,1+(.@r/2); bonus2 bMagicAddEle,Ele_Dark,1+(.@r/2); },{},{}
|
||||
24188,Underneith_Shadow_Armor,Underneith Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Water,1+(.@r/2); bonus2 bMagicAddEle,Ele_Water,1+(.@r/2); },{},{}
|
||||
24189,Underneath_Shadow_Armor,Underneath Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Earth,1+(.@r/2); bonus2 bMagicAddEle,Ele_Earth,1+(.@r/2); },{},{}
|
||||
24190,Flame_Shadow_Armor,Flame Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Fire,1+(.@r/2); bonus2 bMagicAddEle,Ele_Fire,1+(.@r/2); },{},{}
|
||||
24191,Windy_Shadow_Armor,Windy Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Wind,1+(.@r/2); bonus2 bMagicAddEle,Ele_Wind,1+(.@r/2); },{},{}
|
||||
24192,Envenom_Shadow_Armor,Envenom Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Poison,1+(.@r/2); bonus2 bMagicAddEle,Ele_Poison,1+(.@r/2); },{},{}
|
||||
24193,Damned_Shadow_Armor,Damned Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Holy,1+(.@r/2); bonus2 bMagicAddEle,Ele_Holy,1+(.@r/2); },{},{}
|
||||
24194,Exorcism_Shadow_Armor,Exorcism Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Ghost,1+(.@r/2); bonus2 bMagicAddEle,Ele_Ghost,1+(.@r/2); },{},{}
|
||||
24195,Divine_Shadow_Armor,Divine Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Undead,1+(.@r/2); bonus2 bMagicAddEle,Ele_Undead,1+(.@r/2); },{},{}
|
||||
24196,Hasty_Shadow_Shoes,Hasty Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bFlee,5+(getrefine()/2); },{},{}
|
||||
24197,Hasty_Shadow_Armor,Hasty Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bFlee,5+(getrefine()/2); },{},{}
|
||||
24198,Basis_Shadow_Shield,Basis Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Neutral,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24199,Hallowed_Shadow_Shield,Hallowed Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Dark,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24200,Saharic_Shadow_Shield,Saharic Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Water,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24201,Underneath_Shadow_Shield,Underneath Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Earth,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24202,Flammable_Shadow_Shield,Flammable Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Fire,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24203,Windy_Shadow_Shield,Windy Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Wind,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24204,Envenom_Shadow_Shield,Envenom Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Poison,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24205,Damned_Shadow_Shield,Damned Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Holy,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24206,Exorcism_Shadow_Shield,Exorcism Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Ghost,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24207,Divine_Shadow_Shield,Divine Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Undead,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24208,Expert_Shadow_Shoes,Expert Shadow Shoes,12,20,,100,,,,0,0xFFFFFFFF,63,2,524288,,150:175,1,,{ bonus2 bExpAddRace,RC_All,1; },{},{}
|
||||
24209,Expert_Shield_Shadow,Expert Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,150:175,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/4); },{},{}
|
||||
24210,Beginner_Shadow_Shoes,Beginner Shadow Shoes,12,20,,0,,,,0,0xFFFFFFFF,63,2,524288,,1:49,1,,{ bonus2 bExpAddRace,RC_All,getrefine(); },{},{}
|
||||
24211,Beginner_Shadow_Shield,Beginner Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1:49,1,,{ bonus2 bExpAddRace,RC_All,getrefine(); },{},{}
|
||||
24212,Rookie_Shadow_Shoes,Rookie Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,50:99,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/2); },{},{}
|
||||
24213,Rookie_Shadow_Shield,Rookie Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,50:99,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/2); },{},{}
|
||||
24214,Advanced_Shadow_Shoes,Advanced Shadow Shoes,12,20,,0,,,,0,0xFFFFFFFF,63,2,524288,,100:149,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/3); },{},{}
|
||||
24215,Advanced_Shadow_Shield,Advanced Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,100:149,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/3); },{},{}
|
||||
24000,T1_Shadow_Armor,Shadow Armor (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bStr,1; },{},{}
|
||||
24001,T1_Shadow_Weapon,Shadow Gauntlets (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}
|
||||
24002,T1_Shadow_Shield,Shadow Shield (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{ bonus bLuk,1; },{},{}
|
||||
24003,T1_Shadow_Shoes,Shadow Shoes (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,,,{ bonus bAgi,1; },{},{}
|
||||
24004,T1_Shadow_R_Accessory,Shadow Ring (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,,,{ bonus bVit,1; },{},{}
|
||||
24005,T1_Shadow_L_Accessory,Shadow Pendant (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ bonus bInt,1; },{},{}
|
||||
24006,T2_Shadow_Armor,Shadow Armor (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,30,,,{ bonus bStr,2; },{},{}
|
||||
24007,T2_Shadow_Weapon,Shadow Gauntlets (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,30,,,{ bonus bDex,2; },{},{}
|
||||
24008,T2_Shadow_Shield,Shadow Shield (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,60,,,{ bonus bLuk,2; },{},{}
|
||||
24009,T2_Shadow_Shoes,Shadow Shoes (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,90,,,{ bonus bAgi,2; },{},{}
|
||||
24010,T2_Shadow_R_Accessory,Shadow Ring (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,120,,,{ bonus bVit,2; },{},{}
|
||||
24011,T2_Shadow_L_Accessory,Shadow Pendant (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,150,,,{ bonus bInt,2; },{},{}
|
||||
24012,S_Promotion_Weapon,Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}
|
||||
24013,S_Promotion_Armor,Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bLuk,1; },{},{}
|
||||
24014,S_Promotion_Shoes,Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,,,{ bonus bAgi,1; },{},{}
|
||||
24015,S_Promotion_Shield,Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{ bonus bVit,1; },{},{}
|
||||
24016,S_Promotion_Earring,Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,,,{ bonus bInt,1; },{},{}
|
||||
24017,S_Promotion_Pendant,Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ bonus bStr,1; },{},{}
|
||||
24018,S_Physical_Earring,Physical Earring (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bAspdRate,(getrefine()>=7)?2:1; },{},{}
|
||||
24019,S_Physical_Weapon,Physical Weapon (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bBaseAtk,10; if(getrefine()>=7) { bonus bAtkRate,1; } },{},{}
|
||||
24020,S_Physical_Pendant,Physical Pendant (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bMaxHP,100; if(getrefine()>=7) { bonus bMaxHPrate,1; } },{},{}
|
||||
24021,S_Magical_Earring,Magical Earring (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bVariableCastrate,-(getrefine()>=7)?2:1; },{},{}
|
||||
24022,S_Magical_Weapon,Magical Weapon (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bMatk,10; if(getrefine()>=7) { bonus bMatkRate,1; } },{},{}
|
||||
24023,S_Magical_Pendant,Magical Pencil (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bMaxSP,50; if(getrefine()>=7) { bonus bMaxSPrate,1; } },{},{}
|
||||
24024,S_Breezy_Armor,Breeze Armor (Shadow),12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bFlee,5+(getrefine()>=7 ? 10 : 0); },{},{}
|
||||
24025,S_Champion_Shoes,Champion Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus bMaxHP,20; bonus bMaxSP,20; if(getrefine()>=7) { bonus bMaxHP,1; bonus bMaxSP,1; } },{},{}
|
||||
24026,S_Athena_Shield,Athena Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus bDef,(getrefine()>=7)?20:10; },{},{}
|
||||
24027,S_Immune_Armor,Immune Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus2 bSubEle,0,1; },{},{}
|
||||
24028,S_Hard_Armor,Hard Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bMaxHP,50; if(getrefine()>=7) { bonus bMaxHPrate,1; } },{},{}
|
||||
24029,S_Ancient_Armor,Ancient Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bHit,(getrefine()>=7)?20:10; },{},{}
|
||||
24030,S_Critical_Armor,Critital Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bCritical,(getrefine()>=7)?10:5; },{},{}
|
||||
24031,S_Kingbird_Weapon,Kingbird's Shadow Weapon,12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bBaseAtk,10; if(getrefine()>=7) { bonus bLongAtkRate,1; } },{},{}
|
||||
24032,S_Cri_Hit_Weapon,Critical Hit Shadow Weapon,12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bBaseAtk,10; if(getrefine()>=7) { bonus bCritAtkRate,1; } },{},{}
|
||||
24033,S_Healing_Weapon,Healing Shadow Weapon,12,0,,0,0:10,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ if (getrefine()>=7) bonus bHealPower2,5; },{},{}
|
||||
24034,S_Lucky_Weapon,Lucky Shadow Weapon,12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bLuk,1; if(getrefine()>=7) { bonus bLuk,1; } if(getrefine()>=9) { bonus bLuk,1; } },{},{}
|
||||
24035,S_Power_Earring,Power Shadow Earring,12,0,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bStr,1; .@r = getrefine(); if(.@r>=7) { bonus bStr,1; } if(.@r>=9) { bonus bStr,1; } },{},{}
|
||||
24036,S_Int_Pendant,Intelligent Shadow Pendant,12,0,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bInt,1; .@r = getrefine(); if(.@r>=7) { bonus bInt,1; } if(.@r>=9) { bonus bInt,1; } },{},{}
|
||||
24037,S_Dexterous_Armor,Dexterous Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bDex,1; .@r = getrefine(); if(.@r>=7) { bonus bDex,1; } if(.@r>=9) { bonus bDex,1; } },{},{}
|
||||
24038,S_Vital_Shoes,Vital Shadow Shoes,12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus bVit,1; .@r = getrefine(); if(.@r>=7) { bonus bVit,1; } if(.@r>=9) { bonus bVit,1; } },{},{}
|
||||
24039,S_Athletic_Shield,Athletic Shadow Shield,12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus bAgi,1; .@r = getrefine(); if(.@r>=7) { bonus bAgi,1; } if(.@r>=9) { bonus bAgi,1; } },{},{}
|
||||
24040,S_Lucky_Armor,Lucky Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus bLuk,1; bonus bCritical,(getrefine()/2); },{},{}
|
||||
24041,S_Power_Pendant,Power Shadow Pendant,12,0,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bStr,1; bonus bBaseAtk,getrefine(); },{},{}
|
||||
24042,S_Int_Earring,Intelligent Shadow Earring,12,0,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bInt,1; bonus bMatk,getrefine(); },{},{}
|
||||
24043,S_Dexterous_Weapon,Dexterous Shadow Weapon,12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bDex,1; bonus bHit,getrefine(); },{},{}
|
||||
24044,S_Vital_Shield,Vital Shadow Shield,12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus bVit,1; bonus bDef,getrefine(); },{},{}
|
||||
24045,S_Athletic_Shoes,Athletic Shadow Shoes,12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus bAgi,1; bonus bFlee,getrefine(); },{},{}
|
||||
24046,S_Resist_Spell_Pendant,Resist Spell Power Pendant (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bMdef,(getrefine()>=7)?6:3; },{},{}
|
||||
24047,S_Rapid_Pendant,Rapid Pendant (Shadow),12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus bAspdRate,1+((.@r>=9)?2:(.@r>=7)?1:0); },{},{}
|
||||
24048,S_Caster_Pendant,Caster Pendant (Shadow),12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus bVariableCastrate,1+((.@r>=9)?2:(.@r>=7)?1:0); },{},{}
|
||||
24049,S_Hard_Earring,Hard Earring (Shadow),12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMaxHP,100; .@r = getrefine(); bonus bMaxHPRate,((.@r>=9)?2:(.@r>=7)?1:0); },{},{}
|
||||
24050,S_Wise_Earring,Wise Earring (Shadow),12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMaxSP,50; .@r = getrefine(); bonus bMaxSPRate,((.@r>=9)?2:(.@r>=7)?1:0); },{},{}
|
||||
24051,S_Athena_Earring,Athena Earring (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bDef,(getrefine()>=7)?20:10; },{},{}
|
||||
24052,S_Cranial_Shield,Cranial Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,7,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,7,1; } if(.@r>=9) { bonus2 bSubRace,7,1; } },{},{}
|
||||
24053,S_Safeguard_Shield,Safeguard Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,10,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,10,1; } if(.@r>=9) { bonus2 bSubRace,10,1; } },{},{}
|
||||
24054,S_Brutal_Shield,Brutal Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,2,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,2,1; } if(.@r>=9) { bonus2 bSubRace,2,1; } },{},{}
|
||||
24055,S_Gargantua_Shield,Gargantua Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,4,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,4,1; } if(.@r>=9) { bonus2 bSubRace,4,1; } },{},{}
|
||||
24056,S_Homers_Shield,Homers Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,5,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,5,1; } if(.@r>=9) { bonus2 bSubRace,5,1; } },{},{}
|
||||
24057,S_Dragoon_Shield,Dragoon Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,9,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,9,1; } if(.@r>=9) { bonus2 bSubRace,9,1; } },{},{}
|
||||
24058,S_Satanic_Shield,Satanic Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,8,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,8,1; } if(.@r>=9) { bonus2 bSubRace,8,1; } },{},{}
|
||||
24059,S_Flameguard_Shield,Flameguard Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,0,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,0,1; } if(.@r>=9) { bonus2 bSubRace,0,1; } },{},{}
|
||||
24060,S_Requiem_Shield,Requiem Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,1,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,1,1; } if(.@r>=9) { bonus2 bSubRace,1,1; } },{},{}
|
||||
24061,S_Cadi_Shield,Cadi Shield (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,262144,,1,1,0,{ bonus2 bSubRace,3,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,3,1; } if(.@r>=9) { bonus2 bSubRace,3,1; } },{},{}
|
||||
24062,S_Bloody_Shoes,Bloody Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,7,1; bonus2 bMagicAddRace,7,1; } if(.@r>=9) { bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; } },{},{}
|
||||
24063,S_Liberation_Shoes,Liberation Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,10,1; bonus2 bMagicAddRace,10,1; } if(.@r>=9) { bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; } },{},{}
|
||||
24064,S_Chemical_Shoes,Chemical Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,3,1; bonus2 bMagicAddRace,3,1; } if(.@r>=9) { bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; } },{},{}
|
||||
24065,S_Clamorous_Shoes,Clamorous Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,2,1; bonus2 bMagicAddRace,2,1; } if(.@r>=9) { bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; } },{},{}
|
||||
24066,S_Insecticide_Shoes,Insecticide Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,4,1; bonus2 bMagicAddRace,4,1; } if(.@r>=9) { bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; } },{},{}
|
||||
24067,S_Fisher_Shoes,Fisher Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,5,1; bonus2 bMagicAddRace,5,1; } if(.@r>=9) { bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; } },{},{}
|
||||
24068,S_Seraphim_Shoes,Seraphim Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,8,1; bonus2 bMagicAddRace,8,1; } if(.@r>=9) { bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; } },{},{}
|
||||
24069,S_Beholder_Shoes,Beholder Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,0,1; bonus2 bMagicAddRace,0,1; } if(.@r>=9) { bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; } },{},{}
|
||||
24070,S_Divine_Shoes,Divine Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,1,1; bonus2 bMagicAddRace,1,1; } if(.@r>=9) { bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; } },{},{}
|
||||
24071,S_Dragoon_Shoes,Dragoon Shoes (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,524288,,1,1,0,{ bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,9,1; bonus2 bMagicAddRace,9,1; } if(.@r>=9) { bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; } },{},{}
|
||||
24072,S_Big_Armor,Large Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus2 bSubSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,2,1; } if(.@r>=9) { bonus2 bSubSize,2,2; } },{},{}
|
||||
24073,S_Medium_Armor,Medium Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus2 bSubSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,1,1; } if(.@r>=9) { bonus2 bSubSize,1,2; } },{},{}
|
||||
24074,S_Small_Armor,Small Shadow Armor,12,0,,0,,0,,0,0xFFFFFFFF,63,2,65536,,1,1,0,{ bonus2 bSubSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,0,1; } if(.@r>=9) { bonus2 bSubSize,0,2; } },{},{}
|
||||
24075,S_Big_Weapon,Large Shadow Weapon,12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus2 bAddSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,2,1; } if(.@r>=9) { bonus2 bAddSize,2,2; } },{},{}
|
||||
24076,S_Medium_Weapon,Medium Shadow Weapon,12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus2 bAddSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,1,1; } if(.@r>=9) { bonus2 bAddSize,1,2; } },{},{}
|
||||
24077,S_Small_Weapon,Small Shadow Weapon,12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus2 bAddSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,0,1; } if(.@r>=9) { bonus2 bAddSize,0,2; } },{},{}
|
||||
24078,S_Spiritual_Weapon,Spiritual Shadow Weapon,12,0,,0,,,,,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bUseSPrate,-5; if(getrefine()>=7){bonus bSPrecovRate,5;} },{},{}
|
||||
24079,S_Spiritual_Earring,Spiritual Shadow Earring,12,0,,0,,,,,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMaxSP,50; },{},{}
|
||||
24080,S_Spiritual_Pendent,Spiritual Shadow Pendant,12,0,,0,,,,,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bMaxSPrate,(getrefine()>=7?2:1); },{},{}
|
||||
24081,S_Malicious_Armor,Malicious Shas Shadow Armor,12,0,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bMaxHP,100; if(getrefine()>=7){bonus bMaxHPrate,1;} },{},{}
|
||||
24082,S_Malicious_Shoes,Malicious Shas Shadow Shoes,12,0,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bMaxHPrate,(getrefine()>=7?2:1); },{},{}
|
||||
24083,S_Malicious_Shield,Malicious Shas Shadow Shield,12,0,,0,,,,,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bHPrecovRate,(getrefine()>=7?10:5); },{},{}
|
||||
24084,S_Gemstone_Armor,Gemstone Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bCritical,5+(getrefine()/2); },{},{}
|
||||
24085,S_Gemstone_Shoes,Gemstone Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bFlee,5+(getrefine()/2); },{},{}
|
||||
24086,S_Gemstone_Shield,Gemstone Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bDef,5+(getrefine()/2); },{},{}
|
||||
24087,S_Gemstone_Weapon,Gemstone Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bHit,5+(getrefine()/2); },{},{}
|
||||
24088,S_Gemstone_Earring,Gemstone Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMatk,5+(getrefine()/2); },{},{}
|
||||
24089,S_Gemstone_Pendent,Gemstone Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bBaseAtk,5+(getrefine()/2); },{},{}
|
||||
24090,S_Stability_Shield,Stability Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bDef,3; .@r = getrefine(); bonus2 bResEff,Eff_Stun,.@r/2; bonus2 bResEff,Eff_Freeze,.@r/2; bonus2 bResEff,Eff_Curse,.@r/2; bonus2 bResEff,Eff_Bleeding,.@r/2; bonus2 bResEff,Eff_Stone,.@r; bonus2 bResEff,Eff_Sleep,.@r; bonus2 bResEff,Eff_Silence,.@r; bonus2 bResEff,Eff_Blind,.@r; },{},{}
|
||||
24091,S_Plasterer's_Armor,Harrods Plaster Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine(); },{},{}
|
||||
24092,S_Plasterer's_Shoes,Harrods Plaster Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine(); },{},{}
|
||||
24093,S_Insomniac_Armor,Insomnia Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine(); },{},{}
|
||||
24094,S_Insomniac_Shoes,Insomnia Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine(); },{},{}
|
||||
24095,S_Peerless_Armor,Peerless Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine(); },{},{}
|
||||
24096,S_Peerless_Shoes,Peerless Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine(); },{},{}
|
||||
24097,S_Adurate_Armor,Andre Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine(); },{},{}
|
||||
24098,S_Adurate_Shoes,Andre Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine(); },{},{}
|
||||
24099,Unfreez_Weapon_S,Unfreezing Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine(); },{},{}
|
||||
24100,Unfreeze_Earing_S,Unfreezing Shadow Earring,12,10,,0,,,,,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine(); },{},{}
|
||||
24101,Unfreeze_Pendent_S,Unfreezing Shadow Pendant,12,10,,0,,,,,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine(); },{},{}
|
||||
24102,Vitality_Earing_S,Vitality Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine(); },{},{}
|
||||
24103,Vitality_Pendant_S,Vitality Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine(); },{},{}
|
||||
24104,S_Neutral_Weapon,Neutral Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine()/2; },{},{}
|
||||
24105,S_Neutral_Earring,Neutral Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine(); },{},{}
|
||||
24106,S_Neutral_Pendent,Neutral Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine(); },{},{}
|
||||
24107,S_Curse_Lift_Earring,Frozen Curse Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine(); },{},{}
|
||||
24108,S_Curse_Lift_Pendent,Frozen Curse Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine(); },{},{}
|
||||
24109,S_Caster_earring,Caster Shadow Earrings,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bVariableCastrate,-1-((getrefine()>=7)?1:0); },{},{}
|
||||
24110,S_Caster_Weapon,Caster Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); bonus bVariableCastrate,-1-((.@r>=7)?1:0)-((.@r>=9)?2:0); },{},{}
|
||||
24111,S_Spell_Flow_Shoes,Spellflow Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bUseSPrate,1; if(getrefine()>=7) bonus bSPrecovRate,5; },{},{}
|
||||
24112,S_Spell_Flow_Armor,Spellflow Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bUseSPrate,1+((getrefine()>=7)?1:0)+((getrefine()>=9)?1:0); },{},{}
|
||||
24113,S_Spell_Flow_Shield,Spellflow Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bUseSPrate,1; if(getrefine()>=7) bonus bMaxSPrate,1; },{},{}
|
||||
24114,S_Greed_Armor,Grid Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",100-(getrefine()*10); },{},{}
|
||||
24115,S_Greed_Shoes,Grid Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24116,S_Greed_Shield,Grid Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24117,S_Greed_Weapon,Grid Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24118,S_Greed_Earring,Grid Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24119,S_Greed_Pendant,Grid Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10); },{},{}
|
||||
24120,S_Heal_Armor,Heal Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24121,S_Heal_Shoes,Heal Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24122,S_Heal_Shield,Heal Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24123,S_Heal_Weapon,Heal Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24124,S_Heal_Earring,Heal Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24125,S_Heal_Pendant,Heal Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5); },{},{}
|
||||
24126,S_Hiding_Armor,Hiding Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24127,S_Hiding_Shoes,Hiding Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24128,S_Hiding_Shield,Hiding Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24129,S_Hiding_Weapon,Hiding Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24130,S_Hiding_Earring,Hiding Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24131,S_Hiding_Pendant,Hiding Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5); },{},{ sc_end SC_HIDING; }
|
||||
24132,S_Cloaking_Armor,Cloaking Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24133,S_Cloaking_Shoes,Cloaking Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24134,S_Cloaking_Shield,Cloaking Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24135,S_Cloaking_Weapon,Cloaking Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24136,S_Cloaking_Earring,Cloaking Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24137,S_Cloaking_Pendant,Cloaking Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5); },{},{ sc_end SC_CLOAKING; }
|
||||
24138,S_Teleport_Armor,Teleport Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24139,S_Teleport_Shoes,Teleport Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24140,S_Teleport_Shield,Teleport Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24141,S_Teleport_Weapon,Teleport Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24142,S_Teleport_Earring,Teleport Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24143,S_Teleport_Pendant,Teleport Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5); },{},{}
|
||||
24144,S_Steal_Armor,Steal Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24145,S_Steal_Shoes,Steal Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24146,S_Steal_Shield,Steal Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24147,S_Steal_Weapon,Steal Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24148,S_Steal_Earring,Steal Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24149,S_Steal_Pendant,Steal Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5); },{},{}
|
||||
24150,S_Infinity_Earring,Infinity Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0); },{},{}
|
||||
24151,S_Infinity_Pendant,Infinity Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0); },{},{}
|
||||
24152,S_Solid_Weapon,Solid Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bBaseAtk,5+(getrefine()/2); },{},{}
|
||||
24153,S_Solid_Earring,Solid Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bHit,5+(getrefine()/2); },{},{}
|
||||
24154,S_Immortal_Armor,Solid Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,5+(getrefine()/2); },{},{}
|
||||
24155,S_Immortal_Pendant,Solid Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bMdef,(getrefine()/2); },{},{}
|
||||
24156,S_Executioner_Weapon,Demi-Human Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5+(getrefine()/2); },{},{}
|
||||
24157,S_Exorcist_Weapon,Exorcist Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Demon,5+(getrefine()/2); },{},{}
|
||||
24158,S_Hunting_Weapon,Hunting Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Brute,5+(getrefine()/2); },{},{}
|
||||
24159,S_Insect_Net_Weapon,Insect Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Insect,5+(getrefine()/2); },{},{}
|
||||
24160,S_Fishing_Weapon,Fishing Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Fish,5+(getrefine()/2); },{},{}
|
||||
24161,S_Dragon_Killer_Weapon,Dragon Killer Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,5+(getrefine()/2); },{},{}
|
||||
24162,S_Corrupt_Weapon,Angelus Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Angel,5+(getrefine()/2); },{},{}
|
||||
24163,S_Vibration_Weapon,Formless Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Formless,5+(getrefine()/2); },{},{}
|
||||
24164,S_Holy_Water_Weapon,Holy Water Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Undead,5+(getrefine()/2); },{},{}
|
||||
24165,S_Scissors_Weapon,Plant Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefRaceRate,RC_Plant,5+(getrefine()/2); },{},{}
|
||||
24166,S_Penetration_Earring,Penetration Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2); },{},{}
|
||||
24167,S_Penetration_Pendent,Penetration Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2); },{},{}
|
||||
24168,S_Tempest_Earring,Tempest Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
|
||||
24169,S_Tempest_Pendent,Tempest Pendant Shadow,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
|
||||
24170,S_M_Executioner_Weapon,Magic Demi-Human Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()/2); },{},{}
|
||||
24171,S_M_Exorcist_Weapon,Magic Exorcist Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,5+(getrefine()/2); },{},{}
|
||||
24172,S_M_Hunting_Weapon,Magic Hunting Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Brute,5+(getrefine()/2); },{},{}
|
||||
24173,S_M_Insect_Net_Weapon,Magic Insect Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,5+(getrefine()/2); },{},{}
|
||||
24174,S_M_Fishing_Weapon,Magic Fishing Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,5+(getrefine()/2); },{},{}
|
||||
24175,S_M_Dragon_K_Weapon,Magic Dragon Killer Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,5+(getrefine()/2); },{},{}
|
||||
24176,S_M_Corrupt_Weapon,Magic Angelus Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,5+(getrefine()/2); },{},{}
|
||||
24177,S_M_Vibration_Weapon,Magic Formless Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,5+(getrefine()/2); },{},{}
|
||||
24178,S_M_Holy_Water_Weapon,Magic Holy Water Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Undead,5+(getrefine()/2); },{},{}
|
||||
24179,S_M_Scissors_Weapon,Magic Caesars Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,5+(getrefine()/2); },{},{}
|
||||
24180,S_Bearers_Armor,Bearer's Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bMdef,1+(getrefine()/2); },{},{}
|
||||
24181,S_Bearers_Shoes,Bearer's Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bMaxSP,50+(5*(getrefine()/2)); },{},{}
|
||||
24182,S_Bearers_Shield,Bearer's Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bDef,5+(getrefine()/2); },{},{}
|
||||
24183,S_Bearers_Weapon,Bearer's Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bMaxHP,100+(10*(getrefine()/2)); },{},{}
|
||||
24184,S_Bearers_Earring,Bearer's Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMatk,5+(getrefine()/2); },{},{}
|
||||
24185,S_Bearers_Pendent,Bearer's Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bBaseAtk,5+(getrefine()/2); },{},{}
|
||||
24186,S_Basis_Armor,Basis Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Neutral,1+(.@r/2); bonus2 bMagicAddEle,Ele_Neutral,1+(.@r/2); },{},{}
|
||||
24187,S_Hallowed_Armor,Hallowed Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Dark,1+(.@r/2); bonus2 bMagicAddEle,Ele_Dark,1+(.@r/2); },{},{}
|
||||
24188,S_Saharic_Armor,Underneith Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Water,1+(.@r/2); bonus2 bMagicAddEle,Ele_Water,1+(.@r/2); },{},{}
|
||||
24189,S_Underneath_Armor,Underneath Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Earth,1+(.@r/2); bonus2 bMagicAddEle,Ele_Earth,1+(.@r/2); },{},{}
|
||||
24190,S_Flam_Armor,Flame Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Fire,1+(.@r/2); bonus2 bMagicAddEle,Ele_Fire,1+(.@r/2); },{},{}
|
||||
24191,S_Windy_Armor,Windy Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Wind,1+(.@r/2); bonus2 bMagicAddEle,Ele_Wind,1+(.@r/2); },{},{}
|
||||
24192,S_Envenom_Armor,Envenom Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Poison,1+(.@r/2); bonus2 bMagicAddEle,Ele_Poison,1+(.@r/2); },{},{}
|
||||
24193,S_Damned_Armor,Damned Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Holy,1+(.@r/2); bonus2 bMagicAddEle,Ele_Holy,1+(.@r/2); },{},{}
|
||||
24194,S_Geist_Armor,Exorcism Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Ghost,1+(.@r/2); bonus2 bMagicAddEle,Ele_Ghost,1+(.@r/2); },{},{}
|
||||
24195,S_Divine_Armor,Divine Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Undead,1+(.@r/2); bonus2 bMagicAddEle,Ele_Undead,1+(.@r/2); },{},{}
|
||||
24196,S_Hasty_Shoes,Hasty Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bFlee,5+(getrefine()/2); },{},{}
|
||||
24197,S_Hasty_Armor,Hasty Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bFlee,5+(getrefine()/2); },{},{}
|
||||
24198,S_Basis_Shield,Basis Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Neutral,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24199,S_Hallowed_Shield,Hallowed Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Dark,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24200,S_Saharic_Shield,Saharic Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Water,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24201,S_Underneath_Shield,Underneath Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Earth,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24202,S_Flam_Shield,Flame Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Fire,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24203,S_Windy_Shield,Windy Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Wind,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24204,S_Envenom_Shield,Envenom Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Poison,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24205,S_Damned_Shield,Damned Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Holy,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24206,S_Geist_Shield,Exorcism Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Ghost,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24207,S_Divine_Shield,Divine Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Undead,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24208,S_Expert_Shoes,Expert Shadow Shoes,12,20,,100,,,,0,0xFFFFFFFF,63,2,524288,,150:175,1,,{ bonus2 bExpAddRace,RC_All,1; },{},{}
|
||||
24209,S_Expert_Shield,Expert Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,150:175,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/4); },{},{}
|
||||
24210,S_Beginner_Shoes,Beginner Shadow Shoes,12,20,,0,,,,0,0xFFFFFFFF,63,2,524288,,1:49,1,,{ bonus2 bExpAddRace,RC_All,getrefine(); },{},{}
|
||||
24211,S_Beginner_Shield,Beginner Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1:49,1,,{ bonus2 bExpAddRace,RC_All,getrefine(); },{},{}
|
||||
24212,S_Rookie_Shoes,Rookie Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,50:99,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/2); },{},{}
|
||||
24213,S_Rookie_Shield,Rookie Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,50:99,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/2); },{},{}
|
||||
24214,S_Advanced_Shoes,Advanced Shadow Shoes,12,20,,0,,,,0,0xFFFFFFFF,63,2,524288,,100:149,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/3); },{},{}
|
||||
24215,S_Advanced_Shield,Advanced Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,100:149,1,,{ bonus2 bExpAddRace,RC_All,(getrefine()/3); },{},{}
|
||||
24216,Attack_Shadow_Armor,Attack Shadow Armor,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); autobonus "{ bonus bAtk2,(.@r*5); }",(.@r*20)+100,3000,BF_NORMAL; },{},{}
|
||||
24217,Blitz_Shadow_Earring,Blitz Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus bHit,(.@r/2)+5; if(.@r>=7){ bonus bAspd,1; } },{},{}
|
||||
24218,Blitz_Shadow_Pendant,Blitz Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus bAtk2,(.@r/2)+5; if(.@r>=7){ bonus bAspd,1; } },{},{}
|
||||
@ -11282,18 +11281,18 @@
|
||||
24228,Soul_Shadow_Weapon,Soul Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,70,1,,{ .@r = getrefine(); bonus bMatkRate,(.@r<7)?1:((.@r<9)?2:3); },{},{}
|
||||
24229,Soul_Shadow_Earring,Soul Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,70,1,,{ .@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1; },{},{}
|
||||
24230,Soul_Shadow_Pendant,Soul Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,70,1,,{ .@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1; },{},{}
|
||||
24231,Blitz_Shadow_Shoes,Blitz Shadow Shoes,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bFlee,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; } },{},{}
|
||||
24232,Blitz_Shadow_Shield,Blitz Shadow Shield,12,10,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bCritical,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; } },{},{}
|
||||
24233,Exceeding_Shadow_Weapon,Exceeding Shadow Weapon,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,100,1,,{ .@r = getrefine()/2; bonus bBaseAtk,5; bonus bMatk,5; bonus bAtkRate,.@r; bonus bMatkRate,.@r; },{},{}
|
||||
24234,Titan_Shadow_Earring,Titan Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate; },{},{}
|
||||
24235,Titan_Shadow_Pendant,Titan Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate; },{},{}
|
||||
24236,Boned_Shadow_Earring,Boned Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate; },{},{}
|
||||
24237,Boned_Shadow_Pendant,Boned Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate; },{},{}
|
||||
24238,Gigantic_Shadow_Earring,Gigantic Shadow Earring,12,10,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
|
||||
24239,Gigantic_Shadow_Pendant,Gigantic Shadow Pendant,12,10,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
|
||||
24243,Reload_Shadow_Shoes,Reload Shadow Shoes,12,20,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
|
||||
24244,Reload_Shadow_Shield,Reload Shadow Shield,12,20,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
|
||||
24245,Reload_Shadow_Armor,Reload Shadow Armor,12,20,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
|
||||
24231,S_Blitz_Shoes,Blitz Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bFlee,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; } },{},{}
|
||||
24232,S_Blitz_Shield,Blitz Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bCritical,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; } },{},{}
|
||||
24233,S_Exceed_Weapon,Exceeding Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,100,1,,{ .@r = getrefine()/2; bonus bBaseAtk,5; bonus bMatk,5; bonus bAtkRate,.@r; bonus bMatkRate,.@r; },{},{}
|
||||
24234,S_Titan_Earring,Titan Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate; },{},{}
|
||||
24235,S_Titan_Pendant,Titan Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate; },{},{}
|
||||
24236,S_Boned_Earring,Boned Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate; },{},{}
|
||||
24237,S_Boned_Pendant,Boned Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate; },{},{}
|
||||
24238,S_Gigantic_Earring,Gigantic Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
|
||||
24239,S_Gigantic_Pendant,Gigantic Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
|
||||
24243,S_Reload_Shoes,Reload Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
|
||||
24244,S_Reload_Shield,Reload Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
|
||||
24245,S_Reload_Armor,Reload Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
|
||||
//
|
||||
25132,Pumpkin_Deco,Pumpkin Deco,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25133,Dried_White_Stem,Dried White Stem,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@ -11339,8 +11338,8 @@
|
||||
28102,Half_BF_Two_Handed_Axe1,Half BF Two Handed Axe1,5,20,,0,200,,1,0,0x000444A2,63,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1; },{},{}
|
||||
28103,Blue_Twohand_Axe,Blue Twohand Axe,5,10,,3000,330,,1,1,0x00000400,56,2,2,3,1,1,7,{ bonus bStr,5; bonus bVit,5; },{},{}
|
||||
28104,Ru_Gold_Axe_M,Ru Gold Axe M,5,0,,3000,330,,1,2,0x00000400,56,2,34,3,120,1,7,{ bonus bStr,8; bonus bVit,8; },{},{}
|
||||
28105,Infinity_Axe,Infinity Axe,5,10,,500,265,,1,1,0x00000022,7,2,34,4,100,1,7,{},{},{}
|
||||
28106,Crimson_Two-Handed_Axe,Crimson Two-Handed Axe,5,20,,2000,200,,1,2,0x00000022,63,2,34,3,70,1,7,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1; },{},{}
|
||||
28105,Infinity_Axe,Infinity Axe,5,10,,500,265,,1,1,0x000444A2,56,2,34,4,100,1,7,{},{},{}
|
||||
28106,Crimson_Two-Handed_Axe,Crimson Two-Handed Axe,5,20,,2000,200,,1,2,0x000444A2,63,2,34,3,70,1,7,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1; },{},{}
|
||||
//
|
||||
28107,Two_Handed_Axe_of_Vicious_Mind,Two Handed Axe of Vicious Mind,5,20,,2500,250,,1,1,0x000444A2,63,2,34,4,160,1,7,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1; },{},{}
|
||||
28200,End_Of_The_Horizon,End Of The Horizon,5,2700000,,2400,410,,9,1,0x40000000,63,2,34,4,110,1,21,{},{},{}
|
||||
@ -11422,8 +11421,8 @@
|
||||
28700,Ru_Gold_Dagger,Ru Gold Dagger,5,0,,1000,160,,1,2,0x00020000,56,2,2,3,120,1,1,{ bonus bStr,8; bonus bInt,8; },{},{}
|
||||
28701,Ru_Gold_Knife,Ru Gold Knife,5,0,,500,160,,1,2,0x00010000,56,2,2,3,120,1,1,{ bonus bVit,8; bonus bInt,8; },{},{}
|
||||
28702,Ru_Gold_Ashura,Ru Gold Ashura,5,0,,1000,150:150,,1,2,0x2000000,63,2,2,3,120,1,1,{},{},{}
|
||||
28703,Infinity_Dagger,Infinity Dagger,5,10,,500,125,,1,1,0x0280026B,7,2,2,4,100,1,1,{},{},{}
|
||||
28705,Crimson_Dagger,Crimson Dagger,5,20,,550,55,,1,2,0x02800271,63,2,2,3,70,1,1,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
|
||||
28703,Infinity_Dagger,Infinity Dagger,5,10,,500,125,,1,1,0x028F5EEF,56,2,2,4,100,1,1,{},{},{}
|
||||
28705,Crimson_Dagger,Crimson Dagger,5,20,,550,55,,1,2,0x028F5EEF,63,2,2,3,70,1,1,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
|
||||
28706,Dagger_of_Vicious_Mind,Dagger of Vicious Mind,5,20,,1050,105:50,,1,1,0x028F5EEF,63,2,2,4,160,1,1,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
|
||||
28900,Guardsmen's_Shield,Guardsmen's Shield,4,20,,3000,,30,,1,0xFFFFFFFF,63,2,32,,100,1,1,{ .@r = getrefine(); skill "LG_SHIELDSPELL",1; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,(10+(.@r*10)); bonus bDef,(.@r*10); bonus bMdef,.@r; },{},{}
|
||||
28903,Scutum,Scutum,4,0,,500,,1,,1,0xFFFFFFFF,63,2,32,1,1,1,,{ .@r = getrefine(); bonus bFlee,5+(.@r*3); bonus bFlee2,1+(.@r*2); if (.@r > 10) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } },{},{}
|
||||
|
@ -792,6 +792,24 @@ IG_Mysterious_Travel_Sack3,13753,80,1,1,0,0,1 // 1x S_Mdef_Potion_Box30
|
||||
IG_Mysterious_Travel_Sack3,13710,80,1,1,0,0,1 // 1x Max_Weight_Up_Box
|
||||
IG_Mysterious_Travel_Sack3,13720,100,1,1,0,0,1 // 1x Regeneration_Box10
|
||||
|
||||
IG_Mysterious_Travel_Sack4,5140,1,1,1,0,0,1 // 1x Charming_Ribbon
|
||||
IG_Mysterious_Travel_Sack4,5187,2,1,1,0,0,1 // 1x Twin_Ribbon
|
||||
IG_Mysterious_Travel_Sack4,5194,2,1,1,0,0,1 // 1x Ribbon_Pink
|
||||
IG_Mysterious_Travel_Sack4,5196,2,1,1,0,0,1 // 1x Ribbon_Orange
|
||||
IG_Mysterious_Travel_Sack4,5197,2,1,1,0,0,1 // 1x Ribbon_White
|
||||
IG_Mysterious_Travel_Sack4,5288,1,1,1,0,0,1 // 1x Red_Glasses
|
||||
IG_Mysterious_Travel_Sack4,5801,2,1,1,0,0,1 // 1x Ribbon_Of_Bride
|
||||
IG_Mysterious_Travel_Sack4,13553,5,1,1,0,0,1 // 1x Dun_Tele_Scroll1_Box
|
||||
IG_Mysterious_Travel_Sack4,13710,80,1,1,0,0,1 // 1x Max_Weight_Up_Box
|
||||
IG_Mysterious_Travel_Sack4,13712,203,1,1,0,0,1 // 1x Small_Life_Potion_Box30
|
||||
IG_Mysterious_Travel_Sack4,13715,203,1,1,0,0,1 // 1x Med_Life_Potion_Box30
|
||||
IG_Mysterious_Travel_Sack4,13720,203,1,1,0,0,1 // 1x Regeneration_Box10
|
||||
IG_Mysterious_Travel_Sack4,13741,5,1,1,0,0,1 // 1x Shadow_Armor_S_Box10
|
||||
IG_Mysterious_Travel_Sack4,13744,5,1,1,0,0,1 // 1x Holy_Armor_S_Box10
|
||||
IG_Mysterious_Travel_Sack4,13747,203,1,1,0,0,1 // 1x S_Def_Potion_Box30
|
||||
IG_Mysterious_Travel_Sack4,13753,80,1,1,0,0,1 // 1x S_Mdef_Potion_Box30
|
||||
IG_Mysterious_Travel_Sack4,14527,1,1,1,0,0,1 // 1x Dun_Tele_Scroll1
|
||||
|
||||
IG_Magician_Card_Box,4327,0,1,0,0,0,1 // 1x Blood_Butterfly_Card
|
||||
IG_Magician_Card_Box,4309,0,1,0,0,0,1 // 1x Parasite_Card
|
||||
IG_Magician_Card_Box,4325,0,1,0,0,0,1 // 1x Harpy_Card
|
||||
|
@ -2774,7 +2774,7 @@
|
||||
//3617,V_G_GERTIE_
|
||||
//3618,V_G_ALPHOCCIO_
|
||||
//3619,V_G_TRENTINI_
|
||||
//
|
||||
//3620,NYANGPORING
|
||||
//3621,EP16_2_MM_CUTIE
|
||||
//3622,EP16_2_MM_S_GUARDS
|
||||
//3623,EP16_2_MM_U_ENERGY_R
|
||||
@ -2809,7 +2809,7 @@
|
||||
//3652,MD_ZOMBIE_120
|
||||
//3653,MD_ZOMBIE_140
|
||||
//3654,MD_ZOMBIE_160
|
||||
//
|
||||
//3655,E_MOBSTER
|
||||
//3656,B_THE_PAPER
|
||||
//3657,B_THE_PAPER2
|
||||
//3658,MD_LICH_LORD_100
|
||||
@ -2823,6 +2823,58 @@
|
||||
//3666,MD_DRAINLIAR_100
|
||||
//3667,MD_DRAINLIAR_160
|
||||
//3668,B_KIEL_
|
||||
//3669,DIABOLIC2
|
||||
//3670,DELETER_2
|
||||
//3671,JP_MAZEMOB_01
|
||||
//3672,JP_MAZEMOB_02
|
||||
//3673,JP_MAZEMOB_03
|
||||
//3674,JP_MAZEMOB_04
|
||||
//3675,JP_MAZEMOB_05
|
||||
//3676,JP_MAZEMOB_06
|
||||
//3677,JP_MAZEMOB_07
|
||||
//3678,JP_MAZEMOB_08
|
||||
//3679,JP_MAZEMOB_09
|
||||
//3680,JP_MAZEMOB_10
|
||||
//3681,JP_MAZEMOB_11
|
||||
//3682,JP_MAZEMOB_12
|
||||
//3683,JP_MAZEMOB_13
|
||||
//3684,JP_MAZEMOB_14
|
||||
//3685,JP_MAZEMOB_15
|
||||
//3686,JP_MAZEMOB_16
|
||||
//3687,JP_MAZEMOB_17
|
||||
//3688,JP_MAZEMOB_18
|
||||
//3689,JP_MAZEMOB_19
|
||||
//3690,JP_MAZEMOB_20
|
||||
//3691,JP_MAZEMOB_21
|
||||
//3692,JP_MAZEMOB_22
|
||||
//3693,JP_MAZEMOB_23
|
||||
//3694,JP_MAZEMOB_24
|
||||
//3695,JP_MAZEMOB_25
|
||||
//3696,JP_MAZEMOB_26
|
||||
//3697,JP_MAZEMOB_27
|
||||
//3698,JP_MAZEMOB_28
|
||||
//3699,JP_MAZEMOB_29
|
||||
//3700,JP_MAZEMOB_30
|
||||
//3701,JP_MAZEMOB_31
|
||||
//3702,JP_MAZEMOB_32
|
||||
//3703,JP_MAZEMOB_33
|
||||
//3704,JP_MAZEMOB_34
|
||||
//3705,JP_MAZEMOB_35
|
||||
//3706,JP_MAZEMOB_36
|
||||
//3707,JP_MAZEMOB_37
|
||||
//3708,JP_MAZEMOB_38
|
||||
//3709,JP_MAZEMOB_39
|
||||
//3710,JP_MAZEMOB_40
|
||||
//3711,JP_MAZEMOB_41
|
||||
//3712,JP_MAZEMOB_42
|
||||
//3713,JP_MAZEMOB_43
|
||||
//3714,JP_MAZEMOB_44
|
||||
//3715,JP_MAZEMOB_45
|
||||
//3716,JP_MAZEMOB_46
|
||||
//3717,JP_MAZEMOB_47
|
||||
//3718,JP_MAZEMOB_48
|
||||
//3719,JP_MAZEMOB_49
|
||||
//3720,JP_MAZEMOB_50
|
||||
//3721,QE_PORING
|
||||
//3722,QE_POPORING
|
||||
//3723,QE_DROPS
|
||||
@ -2832,3 +2884,9 @@
|
||||
//3727,QE_PICKY_
|
||||
//3728,QE_ZOMBIE
|
||||
//3729,QE_POISON_SPORE
|
||||
//3730,BIG_DIPPER
|
||||
//3731,SCATLETON
|
||||
//3732,JP_ABYSS_BOSS_1
|
||||
//3733,JP_ABYSS_BOSS_2
|
||||
//3734,ORC_X2016
|
||||
//3735,PORING_X2016
|
||||
|
@ -50,7 +50,7 @@
|
||||
1023,ORK_WARRIOR,Orc Warrior,635,9017,10009,537,80,60,20,100,250,20,500,150,1,0,600,200,300,{ petskillattack2 "NPC_PIERCINGATT",100,1,0,10; },{ bonus bAtk,10; bonus bDef,-3; }
|
||||
1026,MUNAK,Munak,636,9018,10008,537,80,60,20,100,250,20,500,150,0,0,300,750,300,{ petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10; },{ bonus bInt,1; bonus bDef,1; }
|
||||
1110,DOKEBI,Dokebi,637,9019,10005,537,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petskillattack "BS_HAMMERFALL",1,0,10; },{ bonus bMatkRate,1; bonus bAtkRate,-1; }
|
||||
1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petheal 400,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
|
||||
1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
|
||||
1029,ISIS,Isis,639,9021,10006,537,80,60,10,100,250,20,500,150,0,0,650,450,150,{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; },{ bonus bMatkRate,-1; bonus bAtkRate,1; }
|
||||
1155,PETIT,Petite,640,9022,10011,537,80,60,20,100,250,20,500,150,0,0,800,400,100,{ petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10; },{ bonus bDef,-2; bonus bMdef,-2; bonus bAspdRate,1; }
|
||||
1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus bAtkRate,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }
|
||||
|
@ -1264,13 +1264,13 @@
|
||||
//-- RA_CAMOUFLAGE
|
||||
2247,0,0,0,10000,0,0,-1
|
||||
//-- RA_MAGENTATRAP
|
||||
2249,0,2000,0,15000,10000,0,-1
|
||||
2249,0,2000,0,15000,0,0,-1
|
||||
//-- RA_COBALTTRAP
|
||||
2250,0,2000,0,15000,10000,0,-1
|
||||
2250,0,2000,0,15000,0,0,-1
|
||||
//-- RA_MAIZETRAP
|
||||
2251,0,2000,0,15000,10000,0,-1
|
||||
2251,0,2000,0,15000,0,0,-1
|
||||
//-- RA_VERDURETRAP
|
||||
2252,0,2000,0,15000,10000,0,-1
|
||||
2252,0,2000,0,15000,0,0,-1
|
||||
//-- RA_FIRINGTRAP
|
||||
2253,0,0,0,15000,15000,0,-1
|
||||
//-- RA_ICEBOUNDTRAP
|
||||
|
@ -549,7 +549,7 @@
|
||||
//****
|
||||
// Sniper
|
||||
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
|
||||
381,9,8,1,-3,0x40,0,5,1,yes,0,0,0,misc,0,0x0, SN_FALCONASSAULT,Falcon Assault
|
||||
381,9,8,1,0,0xC0,0,5,1,yes,0,0,0,misc,0,0x0, SN_FALCONASSAULT,Falcon Assault
|
||||
382,9,8,1,-1,0,1,5,1,yes,0,0x40000,14,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
|
||||
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
|
||||
|
||||
@ -1087,7 +1087,7 @@
|
||||
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_LAZINESS,Masquerade - Laziness
|
||||
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_UNLUCKY,Masquerade - Unlucky
|
||||
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_WEAKNESS,Masquerade - Weakness
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8000, SC_STRIPACCESSARY,Strip Accessory
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SC_STRIPACCESSARY,Strip Accessory
|
||||
2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,magic,0,0x0, SC_MANHOLE,Man Hole
|
||||
2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,magic,0,0x0, SC_DIMENSIONDOOR,Dimension Door
|
||||
2301,7,6,2,0,0x1,0,3,1,yes,0,0x20000,0,magic,0,0x0, SC_CHAOSPANIC,Chaos Panic
|
||||
|
@ -20,7 +20,7 @@
|
||||
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
||||
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
|
||||
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
||||
// 0x04000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
|
||||
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
|
||||
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
|
||||
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
|
||||
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
|
||||
@ -32,14 +32,14 @@
|
||||
// u1 u2 lay r intr target flag
|
||||
//
|
||||
|
||||
12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
|
||||
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
||||
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
|
||||
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
|
||||
25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
|
||||
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
|
||||
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
|
||||
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
||||
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
|
||||
80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
|
||||
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
|
||||
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
||||
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
||||
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
||||
@ -61,10 +61,10 @@
|
||||
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
|
||||
229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
|
||||
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
|
||||
285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
|
||||
286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
|
||||
287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
|
||||
288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
|
||||
285,0x9a, , 3, 0, -1,all, 0xA010 //SA_VOLCANO
|
||||
286,0x9b, , 3, 0, -1,all, 0xA010 //SA_DELUGE
|
||||
287,0x9c, , 3, 0, -1,all, 0xA010 //SA_VIOLENTGALE
|
||||
288,0x9d, , 3:3:4:4:5,0, -1,all, 0xA010 //SA_LANDPROTECTOR
|
||||
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
|
||||
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
|
||||
308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
|
||||
@ -131,10 +131,10 @@
|
||||
2274,0xe3, , 2, 0, -1,ally, 0x000 //NC_STEALTHFIELD
|
||||
|
||||
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
|
||||
2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0,1000,all, 0xE00E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 2, 0, -1,all, 0xE002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
|
||||
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
|
||||
|
||||
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
||||
@ -156,13 +156,13 @@
|
||||
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0xC000 //GN_WALLOFTHORN
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
||||
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
||||
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
|
||||
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
|
||||
|
||||
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
|
||||
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
|
||||
|
@ -276,9 +276,11 @@ bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
|
||||
bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
|
||||
bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
|
||||
bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
|
||||
bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
|
||||
bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
|
||||
bonus2 bIgnoreMdefRace2Rate,mr,n; Disregard n% of the target's MDEF if the target belongs to monster race mr
|
||||
bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
|
||||
bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
|
||||
bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
|
||||
|
||||
Experience
|
||||
@ -329,7 +331,8 @@ bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking
|
||||
| 5. AutoSpell Bonuses |
|
||||
========================
|
||||
NOTES:
|
||||
- For all AutoSpell bonuses, target must be within the spell's range to go off.
|
||||
- For all AutoSpell bonuses, target does not have be within the spell's range to go off.
|
||||
-- Enable conf/battle/battle.conf::autospell_check_range to force a range check.
|
||||
- By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
|
||||
|
||||
bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
|
||||
|
54
doc/sample/randomopt.txt
Normal file
54
doc/sample/randomopt.txt
Normal file
@ -0,0 +1,54 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Sample Random Option Script
|
||||
//===== Description: =========================================
|
||||
//= Enchant a weapon with a random element option
|
||||
//= to a weapon with no random option.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [Secretdataz]
|
||||
//============================================================
|
||||
|
||||
prontera,162,195,4 script Elemental Master 1_M_WIZARD,{
|
||||
disable_items;
|
||||
mes "[Elemental Master]";
|
||||
mes "I could enchant your weapon with an element.";
|
||||
mes "Are you interested?";
|
||||
next;
|
||||
if(select("Yes, I'm interested in that.") == 1){
|
||||
.@id = getequipid(EQI_HAND_R);
|
||||
for(.@i = 0; .@i < .sz; ++.@i){
|
||||
if(.@id == .alloweditems[.@i])
|
||||
.@allowed = 1;
|
||||
}
|
||||
mes "[Elemental Master]";
|
||||
if(.@id == -1) {
|
||||
mes "You are not holding anything in your hand.";
|
||||
close;
|
||||
} else if(!.@allowed){
|
||||
mes "Your item can't be enchanted.";
|
||||
close;
|
||||
} else if(getequiprandomoption(EQI_HAND_R,0,ROA_ID)){
|
||||
mes "Your weapon has already been enchanted.";
|
||||
close;
|
||||
}
|
||||
mes "Do you want to enchant your " + getitemname(.@id) + " with a random element?";
|
||||
next;
|
||||
if(select("Yes, proceed.") == 1){
|
||||
mes "[Elemental Master]";
|
||||
mes "*mumble mumble*";
|
||||
progressbar "#00FF00",2;
|
||||
next;
|
||||
setrandomoption(EQI_HAND_R,0,RDMOPT_WEAPON_ATTR_NOTHING + rand(10),0,0);
|
||||
mes "[Elemental Master]";
|
||||
mes "Here's your weapon";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
}
|
||||
else{
|
||||
close;
|
||||
}
|
||||
|
||||
OnInit:
|
||||
setarray .alloweditems[0],1201,1202; // Add more item ids here
|
||||
.sz = getarraysize(.alloweditems);
|
||||
}
|
@ -1094,6 +1094,27 @@ to alberta (98,154) when clicked.
|
||||
|
||||
See also 'navigateto', which can be used for certain NPC events.
|
||||
|
||||
Items
|
||||
-----
|
||||
You can refer to items by using HTML-like links to certain items:
|
||||
|
||||
<ITEMLINK>Display Name<INFO>Item ID</INFO></ITEMLINK>
|
||||
|
||||
Where <Display Name> is the name that will be displayed for your link and
|
||||
<Item ID> being the ID of the item you want to link to when clicked.
|
||||
|
||||
In 2015 the tag name was changed to <ITEM> resulting in the following syntax:
|
||||
|
||||
<ITEM>Display Name<INFO>Item ID</INFO></ITEM>
|
||||
|
||||
The following sample will open a preview window for Red Potion:
|
||||
|
||||
mes "Did you ever consume a <ITEMLINK>Red Potion<INFO>501</INFO></ITEMLINK>?";
|
||||
// Or in 2015:
|
||||
mes "Did you ever consume a <ITEM>Red Potion<INFO>501</INFO></ITEM>?";
|
||||
|
||||
NOTE: Be aware that item links are rendered incorrectly in 2015+ clients at the moment.
|
||||
|
||||
URLs
|
||||
----
|
||||
Similarly, you can create links to websites that launch in a new window:
|
||||
@ -8758,9 +8779,7 @@ to be executed from pet scripts. They will modify the pet AI decision-making for
|
||||
the current pet of the invoking character, and will NOT have any independent
|
||||
effect by themselves, which is why only one of them each may be in effect at any
|
||||
time for a specific pet. A pet may have 'petloot', 'petskillbonus',
|
||||
'petskillattack' OR 'petpetskillattack2' and 'petskillsupport' OR 'petheal' at
|
||||
the same time. 'petheal' is deprecated and is no longer used in the default pet
|
||||
scripts.
|
||||
'petskillattack' OR 'petpetskillattack2' and 'petskillsupport'.
|
||||
|
||||
All commands with delays and durations will only make the behavior active for
|
||||
the specified duration of seconds, with a delay of the specified number of
|
||||
@ -8815,13 +8834,11 @@ when pet performance is activated.
|
||||
|
||||
*petskillsupport <skill id>,<skill level>,<delay>,<percent hp>,<percent sp>;
|
||||
*petskillsupport "<skill name>",<skill level>,<delay>,<percent hp>,<percent sp>;
|
||||
*petheal <level>,<delay>,<percent hp>,<percent sp>;
|
||||
|
||||
This will make the pet use a specified support skill on the owner whenever the
|
||||
HP and SP are below the given percent values, with a specified delay time
|
||||
between activations. The skill numbers are as per 'db/(pre-)re/skill_db.txt'.
|
||||
'petheal' works the same as 'petskillsupport' but has the skill ID hard-coded to
|
||||
AL_HEAL (ID:28). This command is deprecated.
|
||||
|
||||
It's not quite certain who's stats will be used for the skills cast, the
|
||||
character's or the pets. Probably, Skotlex can answer that question.
|
||||
|
||||
|
@ -14,12 +14,12 @@ prontera,124,201,1 script Universal Rental NPC 726,{
|
||||
if (ismounting()) {
|
||||
message strcharinfo(0),"You must first remove your mount.";
|
||||
end;
|
||||
} else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) {
|
||||
} else if (((eaclass()&EAJ_THIRDMASK)==EAJ_RANGER) && !countitem(6124)) {
|
||||
if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) {
|
||||
if(select(" ~ Falcon: ~ Warg")==1) setfalcon;
|
||||
else getitem 6124,1; //Wolf's_Flute
|
||||
} else getitem 6124,1; //Wolf's_Flute
|
||||
} else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv("MC_PUSHCART")) {
|
||||
} else if (((eaclass()&EAJ_THIRDMASK)==EAJ_MECHANIC) && !checkcart() && getskilllv("MC_PUSHCART")) {
|
||||
if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) {
|
||||
if(select(" ~ Cart: ~ Mado")==1) setcart;
|
||||
else setmadogear;
|
||||
|
@ -418,7 +418,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
|
||||
mes "for yourself?! I must smite";
|
||||
mes "you now before you are";
|
||||
mes "consumed by its darkness!";
|
||||
close;
|
||||
close2;
|
||||
percentheal -100,0;
|
||||
end;
|
||||
}
|
||||
|
@ -816,7 +816,7 @@ REPLACE INTO `item_db_re` VALUES (1439,'Half_BF_Spear1','Half BF Spear1',5,20,NU
|
||||
REPLACE INTO `item_db_re` VALUES (1440,'Battle_Hook_','Battle Hook',5,20,NULL,900,'140',NULL,3,3,0x00004082,18,2,2,4,'65',1,4,'bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1441,'Blue_Spear','Blue Spear',5,10,NULL,1200,'180:170',NULL,3,1,0x00004000,56,2,2,3,'100',1,4,'bonus bDex,5; bonus bInt,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1442,'Ru_Gold_Spear','Ru Gold Spear',5,0,NULL,1200,'180',NULL,3,2,0x00004000,56,2,2,3,'120',1,4,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1443,'Crimson_Spear','Crimson Spear',5,20,NULL,900,'90',NULL,3,2,0x00000002,56,2,2,3,'70',1,4,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1443,'Crimson_Spear','Crimson Spear',5,20,NULL,900,'90',NULL,3,2,0x00004082,56,2,2,3,'70',1,4,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1446,'Requiem_Spear','Requiem Spear',5,20,NULL,1000,'130',NULL,3,NULL,0x00004080,63,2,2,4,'100',1,4,'.@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
|
||||
#===================================================================
|
||||
# 2-Handed Spears
|
||||
@ -875,7 +875,7 @@ REPLACE INTO `item_db_re` VALUES (1494,'Undine_Spear','Spear Of Odin',5,50000,NU
|
||||
REPLACE INTO `item_db_re` VALUES (1495,'TE_Woe_Lance','TE Woe Lance',5,0,NULL,0,'150',NULL,3,0,0x00004082,63,2,34,3,'40',1,5,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1496,'Tanos_Two-Handed_Spear','Tanos Two-Handed Spear',5,10,NULL,3750,'250:50',NULL,NULL,1,0x00004082,63,2,34,4,'120',1,5,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1497,'Hell_Fire_','Hellfire',5,20,NULL,3500,'200',NULL,3,3,0x00004082,63,2,34,4,'48',1,5,'bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",5,100; bonus bStr,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1498,'Crimson_Lance','Crimson Lance',5,20,NULL,1750,'175',NULL,1,2,0x00000002,63,2,34,3,'70',1,5,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1498,'Crimson_Lance','Crimson Lance',5,20,NULL,1750,'175',NULL,1,2,0x00004082,63,2,34,3,'70',1,5,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1499,'Requiem_Lance','Requiem Lance',5,20,NULL,1500,'220',NULL,3,NULL,0x00004080,63,2,34,4,'100',1,5,'.@r = getrefine(); .@b = 40; .@c = 5; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+30; .@c += (.@r-5); } bonus2 bAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c;',NULL,NULL);
|
||||
#===================================================================
|
||||
# Maces
|
||||
@ -1060,7 +1060,7 @@ REPLACE INTO `item_db_re` VALUES (1676,'Baculum_Daemonicum','Baculum Daemonicum'
|
||||
REPLACE INTO `item_db_re` VALUES (1677,'Blue_Wand','Blue Wand',5,10,NULL,0,'50',NULL,1,1,0x00000200,56,2,2,3,'100',1,10,'bonus bStr,5; bonus bInt,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1678,'Ru_Gold_Wand','Ru Gold Wand',5,0,NULL,0,'50',NULL,1,2,0x00000200,56,2,2,3,'120',1,10,'bonus bDex,8; bonus bInt,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1679,'Rafini_Staff_','Laphine Staff',5,20,NULL,500,'30:180',NULL,1,2,0x00818315,63,2,2,3,'100',1,10,'bonus bFixedCastRate,-getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1680,'Crimson_One-Handed_Staff','Crimson One-Handed Staff',5,10,NULL,600,'60:70',NULL,1,2,0x00800015,63,2,2,3,'70',1,10,'.@r = getrefine(); bonus bInt,4; bonus bMatk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1680,'Crimson_One-Handed_Staff','Crimson One-Handed Staff',5,10,NULL,600,'60:70',NULL,1,2,0x00818315,63,2,2,3,'70',1,10,'.@r = getrefine(); bonus bInt,4; bonus bMatk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1681,'Short_Foxtail_Staff','Short Foxtail Staff',5,20,NULL,0,'30',NULL,1,0,0x80000000,7,2,2,1,'1',1,10,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1682,'Shadow_Staff','Shadow Staff',5,0,NULL,600,'70:130',NULL,1,2,0x00000200,56,2,2,4,'90',1,10,'.@r = getrefine(); bonus2 bSkillAtk,"WL_HELLINFERNO",(getskilllv("WL_HELLINFERNO") >= 5 ? 100 : 0) + (.@r*10); bonus2 bIgnoreMdefRaceRate,RC_All,5; autobonus "{ bonus2 bVariableCastrate,\\\"WL_HELLINFERNO\\\",-30; }",.@r*20,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1683,'Enriched_Foxtail_Staff','Enriched Foxtail Staff',5,20,NULL,200,'50:70',NULL,1,1,0x80000000,7,2,2,2,'12',1,10,'bonus bMaxSP,50;',NULL,NULL);
|
||||
@ -1244,7 +1244,7 @@ REPLACE INTO `item_db_re` VALUES (1934,'Contrabass','Contrabass',5,20,NULL,250,'
|
||||
REPLACE INTO `item_db_re` VALUES (1935,'Ozs_New_Ukulele','Oz\'s New Ukulele',5,20,NULL,2000,'160',NULL,1,2,0x00080000,63,1,2,4,'130',1,13,'bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1936,'Blue_Violin','Blue Violin',5,10,NULL,1500,'180',NULL,2,1,0x00080000,63,1,2,3,'100',1,13,'bonus bDex,5; bonus bVit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1937,'Ru_Gold_Violin','Ru Gold Violin',5,0,NULL,1500,'180',NULL,1,2,0x00080000,56,2,2,3,'120',1,13,'bonus bDex,8; bonus bVit,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1938,'Infinity_Violin','Infinity Violin',5,10,NULL,500,'150',NULL,2,1,0x00080000,63,1,2,4,'100',1,13,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1938,'Infinity_Violin','Infinity Violin',5,10,NULL,500,'150',NULL,2,1,0x00080000,56,1,2,4,'100',1,13,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1939,'Crimson_Violin','Crimson Violin',5,20,NULL,800,'80',NULL,2,2,0x00080000,63,1,2,3,'70',1,13,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1940,'Trumpet_Shell','Trumpet Shell',5,0,NULL,600,'125',NULL,1,1,0x00080000,56,1,2,4,'130',1,13,'.@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1942,'Requiem_Violin','Requiem Violin',5,20,NULL,500,'160:120',NULL,1,NULL,0x00080000,63,1,2,4,'100',1,13,'.@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } if(.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
|
||||
@ -1294,7 +1294,7 @@ REPLACE INTO `item_db_re` VALUES (1989,'Rhythmic_Gymnastics_Ribbon','Rhythmic Gy
|
||||
REPLACE INTO `item_db_re` VALUES (1990,'Bloody_Floral_Decoration_Microphone','Bloody Floral Decoration Microphone',5,20,NULL,1000,'160',NULL,2,2,0x00080000,63,0,2,4,'130',1,14,'bonus2 bSkillUseSP,"CG_MOONLIT",-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1991,'Blue_Whip','Blue Whip',5,10,NULL,1500,'180',NULL,2,1,0x00080000,63,0,2,3,'100',1,14,'bonus bDex,5; bonus bVit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1992,'Ru_Gold_Whip','Ru Gold Whip',5,0,NULL,1500,'180',NULL,2,2,0x00080000,56,2,2,3,'120',1,14,'bonus bDex,8; bonus bVit,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1994,'Infinity_Whip','Infinity Whip',5,10,NULL,500,'150',NULL,2,1,0x00080000,63,0,2,4,'100',1,14,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1994,'Infinity_Whip','Infinity Whip',5,10,NULL,500,'150',NULL,2,1,0x00080000,56,0,2,4,'100',1,14,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1995,'Crimson_Whip','Crimson Whip',5,20,NULL,800,'80',NULL,2,2,0x00080000,63,0,2,3,'70',1,14,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1996,'Wire_of_Vicious_Mind','Wire of Vicious Mind',5,20,NULL,1300,'130:50',NULL,2,1,0x00080000,63,NULL,2,4,'160',1,14,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2;',NULL,NULL);
|
||||
#===================================================================
|
||||
@ -1324,8 +1324,8 @@ REPLACE INTO `item_db_re` VALUES (2020,'Jormungand','Jormungand',5,10,NULL,3000,
|
||||
REPLACE INTO `item_db_re` VALUES (2021,'Ganbantein','Ganbantein',5,0,NULL,2000,'100:320',NULL,1,0,0x00000200,56,2,2,4,'100',1,10,'bonus bInt,25; bonus bDex,25; bonus3 bAddEff,Eff_Poison,1000,ATF_MAGIC; bonus3 bAutoSpell,"AB_SILENTIUM",1,100; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2022,'Geffen_Staff','Staff of Geffen',5,20,NULL,1000,'100:300',NULL,1,1,0x00000200,18,2,34,1,'150',1,23,'bonus bInt,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2023,'Tanos_Two-handed_Stick','Tanos Two-handed Stick',5,10,NULL,1400,'120:250',NULL,NULL,1,0x810200,63,2,34,4,'120',1,23,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bHealPower,18; bonus2 bHPLossRate,100,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2024,'Infinity_Two-handed_Stick','Infinity Two-handed Stick',5,10,NULL,500,'30:170',NULL,NULL,1,0x810200,63,2,34,4,'100',1,23,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2025,'Crimson_Two-Handed_Staff','Crimson Two-Handed Staff',5,20,NULL,1000,'100',NULL,1,2,0x000014,63,2,34,3,'70',1,23,'.@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2024,'Infinity_Two-handed_Stick','Infinity Two-handed Stick',5,10,NULL,500,'30:170',NULL,NULL,1,0x810200,56,2,34,4,'100',1,23,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2025,'Crimson_Two-Handed_Staff','Crimson Two-Handed Staff',5,20,NULL,1000,'100',NULL,1,2,0x800200,63,2,34,3,'70',1,23,'.@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2026,'Staff_of_Vicious_Mind','Staff of Vicious Mind',5,20,NULL,1000,'100:200',NULL,1,1,0x00810204,63,2,34,4,'160',1,23,'bonus bMatk,pow(min(getrefine(),15),2); bonus bInt,6; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2027,'Sunflower_Kid','Sunflower Kid',5,10,NULL,1500,'150:320',NULL,NULL,2,0x00000200,40,2,34,4,'170',1,23,'bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bDelayrate,(.@r*-1); bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2032,'Requiem_Wizardry_Staff','Requiem Wizardry Staff',5,20,NULL,500,'100:230',NULL,1,NULL,0xFFFFFFFF,63,2,2,4,'100',1,10,'.@r = getrefine(); .@b = 40; .@c = 5; if(.@r>=5){ .@b += (.@r-5)*15+20; .@c += .@r-5; } bonus2 bMagicAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; bonus2 bIgnoreMdefRace2Rate,RC2_BioLab,(.@r-5)*10;',NULL,NULL);
|
||||
@ -2966,24 +2966,24 @@ REPLACE INTO `item_db_re` VALUES (4764,'Critical5','CRI+5',6,20,NULL,10,NULL,NUL
|
||||
REPLACE INTO `item_db_re` VALUES (4765,'Critical7','CRI+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4766,'Atk2','ATK+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4767,'Atk3','ATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4768,'Str1_J','STR+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4769,'Str2_J','STR+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4770,'Str3_J','STR+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4771,'Int1_J','INT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4772,'Int2_J','INT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4773,'Int3_J','INT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4774,'Vit1_J','VIT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4775,'Vit2_J','VIT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4776,'Vit3_J','VIT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4777,'Agi1_J','AGI+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4778,'Agi2_J','AGI+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4779,'Agi3_J','AGI+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4780,'Dex1_J','DEX+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4781,'Dex2_J','DEX+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4782,'Dex3_J','DEX+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4783,'Luk1_J','LUK+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4784,'Luk2_J','LUK+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4785,'Luk3_J','LUK+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4768,'Str1_J','Str + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4769,'Str2_J','Str + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4770,'Str3_J','Str + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4771,'Int1_J','Int + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4772,'Int2_J','Int + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4773,'Int3_J','Int + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4774,'Vit1_J','Vit + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4775,'Vit2_J','Vit + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4776,'Vit3_J','Vit + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4777,'Agi1_J','Agi + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4778,'Agi2_J','Agi + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4779,'Agi3_J','Agi + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4780,'Dex1_J','Dex + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4781,'Dex2_J','Dex + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4782,'Dex3_J','Dex + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4783,'Luk1_J','Luk + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4784,'Luk2_J','Luk + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4785,'Luk3_J','Luk + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4786,'Mdef2','MDEF+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4787,'Mdef4','MDEF+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4788,'Mdef6','MDEF+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,6;',NULL,NULL);
|
||||
@ -3001,153 +3001,152 @@ REPLACE INTO `item_db_re` VALUES (4799,'HP500','HP+500',6,20,NULL,10,NULL,NULL,N
|
||||
REPLACE INTO `item_db_re` VALUES (4800,'SP50','SP+50',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4801,'SP100','SP+100',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4802,'SP150','SP+150',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,150;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4803,'Highness_Heal_3sec','Recovery Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4804,'Coluceo_Heal30','Cathedral Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillUseSP,"AB_CHEAL",30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4805,'Heal_Amount2','Archbishop Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4803,'Highness_Heal_3sec','Cure1Lv.',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4804,'Coluceo_Heal30','Catholic1Lv.',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillUseSP,"AB_CHEAL",30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4805,'Heal_Amount2','Archbishop1Lv',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4806,'Matk3','MATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,3; bonus bFixedCastrate,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4807,'Atk_Speed1','ASPD+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4808,'Fighting_Spirit4','Fighting Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,15; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4809,'Fighting_Spirit3','Fighting Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,12; bonus bHit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4810,'Fighting_Spirit2','Fighting Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,9; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4811,'Fighting_Spirit1','Fighting Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,6; bonus bHit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4812,'Spell4','Force Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4813,'Spell3','Force Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,12; bonus bVariableCastrate,-8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4814,'Spell2','Force Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,9; bonus bVariableCastrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4815,'Spell1','Force Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,6; bonus bVariableCastrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4816,'Sharp3','Sharp Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,12; bonus bHit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4817,'Sharp2','Sharp Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,9; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4818,'Sharp1','Sharp Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6; bonus bHit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4819,'Atk1','ATK+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4820,'Fighting_Spirit5','Fighting Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,18; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4821,'Fighting_Spirit6','Fighting Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,21; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4822,'Fighting_Spirit7','Fighting Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,24; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4823,'Fighting_Spirit8','Fighting Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,27; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4824,'Fighting_Spirit9','Fighting Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,30; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4825,'Fighting_Spirit10','Fighting Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,50; bonus bHit,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4826,'Spell5','Force Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,18; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4827,'Spell6','Force Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,21; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4828,'Spell7','Force Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,24; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4829,'Spell8','Force Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,27; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4830,'Spell9','Force Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4831,'Spell10','Force Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,50; bonus bVariableCastrate,-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4832,'Expert_Archer1','Archer Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4833,'Expert_Archer2','Archer Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4834,'Expert_Archer3','Archer Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4835,'Expert_Archer4','Archer Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4836,'Expert_Archer5','Archer Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4837,'Expert_Archer6','Archer Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4838,'Expert_Archer7','Archer Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,14;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4839,'Expert_Archer8','Archer Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,16;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4840,'Expert_Archer9','Archer Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,18;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4841,'Expert_Archer10','Archer Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,20; bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4842,'Atk_Speed2','ASPD+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4843,'Sharp4','Sharp Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,14; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4844,'Sharp5','Sharp Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,15; bonus bHit,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4807,'Atk_Speed1','Atk Speed1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4808,'Fighting_Spirit4','Fighting Spirit4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,15; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4809,'Fighting_Spirit3','Fighting Spirit3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,12; bonus bHit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4810,'Fighting_Spirit2','Fighting Spirit2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,9; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4811,'Fighting_Spirit1','Fighting Spirit1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,6; bonus bHit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4812,'Spell4','Spell4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4813,'Spell3','Spell3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,12; bonus bVariableCastrate,-8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4814,'Spell2','Spell2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,9; bonus bVariableCastrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4815,'Spell1','Spell1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,6; bonus bVariableCastrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4816,'Sharp3','Sharp3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,12; bonus bHit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4817,'Sharp2','Sharp2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,9; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4818,'Sharp1','Sharp1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6; bonus bHit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4819,'Atk1','Atk1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4820,'Fighting_Spirit5','Fighting Spirit5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,18; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4821,'Fighting_Spirit6','Fighting Spirit6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,21; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4822,'Fighting_Spirit7','Fighting Spirit7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,24; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4823,'Fighting_Spirit8','Fighting Spirit8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,27; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4824,'Fighting_Spirit9','Fighting Spirit9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,30; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4825,'Fighting_Spirit10','Fighting Spirit10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,50; bonus bHit,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4826,'Spell5','Spell5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,18; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4827,'Spell6','Spell6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,21; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4828,'Spell7','Spell7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,24; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4829,'Spell8','Spell8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,27; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4830,'Spell9','Spell9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4831,'Spell10','Spell10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,50; bonus bVariableCastrate,-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4832,'Expert_Archer1','Expert Archer1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4833,'Expert_Archer2','Expert Archer2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4834,'Expert_Archer3','Expert Archer3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4835,'Expert_Archer4','Expert Archer4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4836,'Expert_Archer5','Expert Archer5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4837,'Expert_Archer6','Expert Archer6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4838,'Expert_Archer7','Expert Archer7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,14;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4839,'Expert_Archer8','Expert Archer8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,16;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4840,'Expert_Archer9','Expert Archer9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,18;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4841,'Expert_Archer10','Expert Archer10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,20; bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4842,'Atk_Speed2','Atk Speed2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4843,'Sharp4','Sharp4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,14; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4844,'Sharp5','Sharp5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,15; bonus bHit,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4845,'Sea_Energy','Strength Of Ocean',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#REPLACE INTO `item_db_re` VALUES (4845,'Cobble_Stone','Cobble Stone',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4846,'2011val_Angel','Fully Loved Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4847,'2011val_Devil','Spelled Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4848,'Immuned1','Immune Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4849,'Cranial1','Crescent Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4850,'Heal_Amount3','Archbishop Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,6; bonus bUseSPrate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4851,'Heal_Amount4','Archbishop Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,12; bonus bUseSPrate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4852,'Heal_Amount5','Archbishop Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,20; bonus bUseSPrate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4853,'S_STR','Special STR',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1; .@r = getrefine(); if(.@r>7) { bonus bStr,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4854,'S_AGI','Special AGI',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1; .@r = getrefine(); if(.@r>7) { bonus bAgi,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4855,'S_VIT','Special VIT',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1; .@r = getrefine(); if(.@r>7) { bonus bVit,3; } if(.@r>8) { bonus bMaxSPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4856,'S_INT','Special INT',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1; .@r = getrefine(); if(.@r>7) { bonus bInt,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4857,'S_DEX','Special DEX',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1; .@r = getrefine(); if(.@r>7) { bonus bDex,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4858,'S_LUK','Special LUK',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1; .@r = getrefine(); if(.@r>7) { bonus bLuk,3; } if(.@r>8) { bonus bMaxHPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4859,'Evasion1','Flee+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4860,'Evasion3','Flee+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4861,'MHP1','MaxHP+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4862,'MHP2','MaxHP+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4863,'Fatal1Lv','Fatal Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,4; bonus bCritical,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4864,'Fatal2Lv','Fatal Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,6; bonus bCritical,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4865,'Fatal3Lv','Fatal Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,8; bonus bCritical,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4866,'Fatal4Lv','Fatal Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus bCritical,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4867,'MHP3','MaxHP+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4868,'MHP4','MaxHP+4%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4869,'DelayafterAttack1Lv','DelayAfterAttack Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,4; bonus bDelayrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4846,'2011Valentin_Angel','Fully Loved Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4847,'2011Valentin_Devil','Spelled Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4848,'Immuned1','Immune Level 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4849,'Cranial1','Cranial Level 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4850,'Heal_Amount3','Heal Amount2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,6; bonus bUseSPrate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4851,'Heal_Amount4','Heal Amount3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,12; bonus bUseSPrate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4852,'Heal_Amount5','Heal Amount4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,20; bonus bUseSPrate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4853,'S_Str','Special Str',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1; .@r = getrefine(); if(.@r>7) { bonus bStr,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4854,'S_Agi','Special Agi',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1; .@r = getrefine(); if(.@r>7) { bonus bAgi,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4855,'S_Vital','Special Vit',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1; .@r = getrefine(); if(.@r>7) { bonus bVit,3; } if(.@r>8) { bonus bMaxSPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4856,'S_Int','Special Int',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1; .@r = getrefine(); if(.@r>7) { bonus bInt,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4857,'S_Dex','Special Dex',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1; .@r = getrefine(); if(.@r>7) { bonus bDex,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4858,'S_Luck','Special Luk',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1; .@r = getrefine(); if(.@r>7) { bonus bLuk,3; } if(.@r>8) { bonus bMaxHPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4859,'Evasion1','Evasion1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4860,'Evasion3','Evasion3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4861,'MHP1','MHP+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4862,'MHP2','MHP+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4863,'Fatal1','Fatal1Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,4; bonus bCritical,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4864,'Fatal2','Fatal2Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,6; bonus bCritical,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4865,'Fatal3','Fatal3Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,8; bonus bCritical,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4866,'Fatal4','Fatal4Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus bCritical,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4867,'MHP3','MHP+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4868,'MHP4','MHP+4%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4869,'Attack_Delay_1','DelayafterAttack1Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,4; bonus bDelayrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4870,'SP25','SP+25',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4871,'SP75','SP+75',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,75;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4872,'DelayafterAttack2Lv','DelayAfterAttack Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,6; bonus bDelayrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4873,'DelayafterAttack3Lv','DelayAfterAttack Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,8; bonus bDelayrate,-8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4875,'Strength_of_Bear','Strength of Bear',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",10,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_FIRESPLASHHIT; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4872,'Attack_Delay_2','DelayafterAttack2Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,6; bonus bDelayrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4873,'Attack_Delay_3','DelayafterAttack3Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,8; bonus bDelayrate,-8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4875,'Bear\'s_Power','Bear\'s Power',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",20,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bigfoot Power !\\\"; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4876,'Runaway_Magic','Runaway Magic',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }";',NULL,'heal 0,-2000;');
|
||||
REPLACE INTO `item_db_re` VALUES (4877,'Speed_of_Light','Speed of Light',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4878,'Muscular_Endurance','Muscular Endurance',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4879,'Hawk_Eye','Hawk Eye',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4878,'Muscle_Fool','Muscle Fool',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4879,'Hawkeye','Hawkeye',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4880,'Lucky_Day','Lucky Day',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4881,'DelayafterAttack4Lv','DelayAfterAttack Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10; bonus bDelayrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4882,'ATK_+_1%','ATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4883,'MATK_+_1%','MATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4884,'HIT_+_1','HIT+1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4885,'Spell_1','Spell 1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,5; bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4886,'Spell_2','Spell 2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,10; bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4887,'Spell_3','Spell 3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4888,'Spell_4','Spell 4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,20; bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4889,'Spell_5','Spell 5',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4890,'MDEF+1','MDEF+1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4891,'MDEF+3','MDEF+3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4892,'MDEF+5','MDEF+5',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4893,'DEF+15','DEF+15',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4894,'ATK_+_4%','ATK+4%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4895,'ATK_+_5%','ATK+5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4896,'MATK_+_2%','MATK+2%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4897,'MATK_+_3%','MATK+3%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4898,'MATK_+_4%','MATK+4%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4899,'MATK_+_5%','MATK+5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4900,'MHP+5%','MaxHP+5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4902,'DEF+18','DEF+18',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,18;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4903,'DEF+21','DEF+21',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,21;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4904,'ATK_+_6%','ATK+6%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4905,'ATK_+_7%','ATK+7%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4906,'MATK_+_6','MATK+6',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4907,'MATK_+_7%','MATK+7%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4908,'Essence_of_Evil_STR1','Essence of Evil STR1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4909,'Essence_of_Evil_STR2','Essence of Evil STR2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4910,'Essence_of_Evil_STR3','Essence of Evil STR3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4911,'Essence_of_Evil_INT1','Essence of Evil INT1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3; bonus bStr,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4912,'Essence_of_Evil_INT2','Essence of Evil INT2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,2; bonus bMatk,6; bonus bStr,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4913,'Essence_of_Evil_INT3','Essence of Evil INT3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,4; bonus bMatk,12; bonus bStr,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4914,'Essence_of_Evil_AGI1','Essence of Evil AGI1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4915,'Essence_of_Evil_AGI2','Essence of Evil AGI2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4916,'Essence_of_Evil_AGI3','Essence of Evil AGI3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4917,'Essence_of_Evil_VIT1','Essence of Evil VIT1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4918,'Essence_of_Evil_VIT2','Essence of Evil VIT2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4919,'Essence_of_Evil_VIT3','Essence of Evil VIT3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4920,'Essence_of_Evil_DEX1','Essence of Evil DEX1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1; bonus bHit,2; bonus bLuk,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4921,'Essence_of_Evil_DEX2','Essence of Evil DEX2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,2; bonus bHit,4; bonus bLuk,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4922,'Essence_of_Evil_DEX3','Essence of Evil DEX3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,4; bonus bHit,8; bonus bLuk,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4923,'Essence_of_Evil_LUK1','Essence of Evil LUK1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4924,'Essence_of_Evil_LUK2','Essence of Evil LUK2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4925,'Essence_of_Evil_LUK3','Essence of Evil LUK3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4926,'Critical_Lv1','Critical Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4927,'MaxHP+50','MaxHP+50',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4928,'MaxSP+10','MaxSP+10',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4929,'MSP+1%','MaxSP+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSPrate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4930,'Increase_Recovery','Increase Recovery',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHPrecovRate,2; bonus bSPrecovRate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4931,'Healing_10','Healing 10',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bHPRegenRate,10,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4932,'SP_Recovery_1','SP Recovery 1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bSPGainValue,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4933,'Neutral_Properties_Lv1','Neutral Properties Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4934,'Neutral_Properties_Lv2','Neutral Properties Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4935,'Neutral_Properties_Lv3','Neutral Properties Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4936,'Large_Size_Attack_1','Large Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Large,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4937,'Medium_Size_Attack_1','Medium Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Medium,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4938,'Small_Size_Attack_1','Small Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Small,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4939,'Critical_Lv2','Critical Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4940,'Cricital_Lv3','Critical Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4941,'Critical_Lv4','Critical Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4942,'Shedding_Lv1','Shedding Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4943,'Shedding_Lv2','Shedding Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4944,'Shedding_Lv3','Shedding Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4945,'Saving_Lv1','Saving Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4946,'Saving_Lv2','Saving Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4947,'Saving_Lv3','Saving Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4948,'Delay_After_Skill_Lv1','Delay After Skill Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4949,'Delay_After_Skill_Lv2','Delay After Skill Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4950,'Delay_After_Skill_Lv3','Delay After Skill Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4881,'Attack_Delay_4','Attack Delay 4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10; bonus bDelayrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4882,'Atk1p','ATK + 1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4883,'Matk1p','MATK + 1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4884,'Hit1_','HIT + 1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4885,'Conjure1','Spell 1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,5; bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4886,'Conjure2','Spell 2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,10; bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4887,'Conjure3','Spell 3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4888,'Conjure4','Spell 4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,20; bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4889,'Conjure5','Spell 5',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4890,'Mdef1','MDEF+1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4891,'Mdef3','MDEF+3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4892,'Mdef5','MDEF+5',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4893,'Def15','DEF+15',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4894,'Atk4p','ATK + 4%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4895,'Atk5p','ATK + 5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4896,'Matk2p','MATK + 2%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4897,'Matk3p','MATK + 3%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4898,'Matk4p','MATK + 4%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4899,'Matk5p','MATK + 5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4900,'MHP5','MHP+5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4902,'Def18','DEF+18',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,18;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4903,'Def21','DEF+21',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,21;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4904,'Atk6p','ATK + 6%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4905,'Atk7p','ATK + 7%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4906,'Matk6p','MATK + 6',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4907,'Matk7p','MATK + 7%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4908,'Force1','Darklord Essence Force1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4909,'Force2','Darklord Essence Force2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4910,'Force3','Darklord Essence Force3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4911,'Intellect1','Darklord Essence Intelligence1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3; bonus bStr,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4912,'Intellect2','Darklord Essence Intelligence2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bInt,2; bonus bMatk,6; bonus bStr,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4913,'Intellect3','Darklord Essence Intelligence3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bInt,4; bonus bMatk,12; bonus bStr,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4914,'Swiftness1','Darklord Essence Speed1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4915,'Swiftness2','Darklord Essence Speed2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4916,'Swiftness3','Darklord Essence Speed3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4917,'Tough1','Darklord Essence Vitality1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4918,'Tough2','Darklord Essence Vitality2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4919,'Tough3','Darklord Essence Vitality3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4920,'Artful1','Darklord Essence Concentration1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bDex,1; bonus bHit,2; bonus bLuk,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4921,'Artful2','Darklord Essence Concentration2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bDex,2; bonus bHit,4; bonus bLuk,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4922,'Artful3','Darklord Essence Concentration3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bDex,4; bonus bHit,8; bonus bLuk,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4923,'Fortune1','Darklord Essence Luck1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4924,'Fortune2','Darklord Essence Luck2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4925,'Fortune3','Darklord Essence Luck3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4926,'Critical_Lv1','Cri 1Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4927,'HP50','MaxHP50',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4928,'SP10','MaxSP+10',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4929,'MSP1','MSP+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSPrate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4930,'HEAL2','Recovery UP',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHPrecovRate,2; bonus bSPrecovRate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4931,'HEALHP1','Heal 10',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bHPRegenRate,10,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4932,'HEALSP1','SP recovery1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bSPGainValue,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4933,'Tolerance_Not1','Neutral Resistance Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4934,'Tolerance_Not2','Neutral Resistance Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4935,'Tolerance_Not3','Neutral Resistance Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4936,'ATK_BIG1','Attack big1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Large,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4937,'ATK_MEDIUM1','Attack mid1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Medium,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4938,'ATK_SMALL1','Attack small1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Small,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4939,'Critical2','CRI Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4940,'Cricital3','CRI Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4941,'Critical4','CRI Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4942,'Dodge1','Parrying Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4943,'Dodge2','Parrying Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4944,'Dodge3','Parrying Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4945,'Thrift1','Economy Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4946,'Thrift2','Economy Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4947,'Thrift3','Economy Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4948,'Skill_Delay1','After Skill Delay Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4949,'Skill_Delay2','After Skill Delay Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4950,'Skill_Delay3','After Skill Delay Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-6;',NULL,NULL);
|
||||
#===================================================================
|
||||
# More Headgears
|
||||
#===================================================================
|
||||
@ -3938,7 +3937,7 @@ REPLACE INTO `item_db_re` VALUES (5784,'PinkBunny_Hairband','PinkBunny Hairband'
|
||||
REPLACE INTO `item_db_re` VALUES (5785,'Green_Bunny_Hairband','Green Bunny Hairband',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,664,'bonus bStr,2; bonus bInt,1; bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5786,'Ancient_Elven_Ear','Ancient Elven Ear',4,10,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,665,'bonus bLuk,1; bonus bMaxHP,100; bonus bMaxSP,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5787,'Tha_Maero_Mask','Tha Maero Mask',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,513,NULL,'30',0,666,'bonus bMdef,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5788,'3D_Glasses','3D Glasses',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,661,'.@eac = eaclass()&EAJ_BASEMASK; if((.@eac==EAJ_SWORDMAN) || (.@eac==EAJ_MERCHANT) || (.@eac==EAJ_ARCHER) || (.@eac==EAJ_GUNSLINGER)) bonus bAtkRate,3; if((Class==Job_Soul_Linker) || (.@eac==EAJ_MAGE) || (.@eac==EAJ_NINJA)) bonus bMatkRate,3; if(.@eac==EAJ_THIEF) bonus bFleeRate,3; if((.@eac==EAJ_NOVICE) || (.@eac==EAJ_TAEKWON) || (Class==Job_Star_Gladiator) || (Class=Job_Star_Gladiator2)) bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5788,'3D_Glasses','3D Glasses',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,661,'.@eac = eaclass()&EAJ_BASEMASK; if((.@eac==EAJ_SWORDMAN) || (.@eac==EAJ_MERCHANT) || (.@eac==EAJ_ARCHER) || (.@eac==EAJ_GUNSLINGER)) bonus bAtkRate,3; if((Class==Job_Soul_Linker) || (.@eac==EAJ_MAGE) || (.@eac==EAJ_NINJA)) bonus bMatkRate,3; if(.@eac==EAJ_THIEF) bonus bFleeRate,3; if((.@eac==EAJ_NOVICE) || (.@eac==EAJ_TAEKWON) || (Class==Job_Star_Gladiator) || (Class==Job_Star_Gladiator2)) bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5789,'Thanatos_Mal_Mask','Thanatos Mal Mask',4,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,63,2,513,NULL,'30',0,667,'bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5790,'Holy_Mom_Love','TM',4,20,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,768,NULL,'45',1,610,'bonus2 bSubRace,RC_Demon,-5; bonus2 bSubRace,RC_Undead,-5; bonus3 bAutoSpell,"MG_COLDBOLT",1,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5791,'Tenkaippin_Ramen','Tenkaippin Ramen',4,20,NULL,500,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'30',0,668,'bonus bInt,-1; bonus bDex,4;',NULL,NULL);
|
||||
@ -7274,7 +7273,7 @@ REPLACE INTO `item_db_re` VALUES (13120,'Heaven\'s_Feather_and_Hell\'s_Fire','He
|
||||
REPLACE INTO `item_db_re` VALUES (13122,'Altea_and_Ares','Altea & Ares',5,1450000,NULL,1000,'200',NULL,9,0,0x40000000,63,2,34,3,'140',1,17,'bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13124,'Altea_and_Ares_','Altea & Ares',5,1450000,NULL,1000,'200',NULL,9,1,0x40000000,63,2,34,3,'140',1,17,'bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13125,'Metal_Revolver','Metal Revolver',5,0,NULL,0,'30',NULL,7,1,0x41000000,63,2,34,3,'1',0,17,'bonus bBaseAtk,getrefine(); bonus bLongAtkRate,1; if (BaseLevel >= 20 && BaseLevel <= 120) { bonus bBaseAtk,3*(BaseLevel/10); }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13126,'Infinity_Pistol','Infinity Pistol',5,10,NULL,500,'175',NULL,7,1,0x41000000,63,2,34,4,'100',0,17,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13126,'Infinity_Pistol','Infinity Pistol',5,10,NULL,500,'175',NULL,7,1,0x40000000,63,2,34,4,'100',0,17,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13127,'Crimson_Revolver','Crimson Revolver',5,20,NULL,1000,'100',NULL,7,2,0x41000000,63,2,34,3,'70',1,17,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
#===================================================================
|
||||
# Guns
|
||||
@ -7436,8 +7435,8 @@ REPLACE INTO `item_db_re` VALUES (13316,'Upg_Huuma_Shuriken','Upg Huuma Shuriken
|
||||
REPLACE INTO `item_db_re` VALUES (13317,'TE_Woe_Huuma','TE Woe Huuma',5,0,NULL,0,'80:100',NULL,1,0,0x22000000,63,2,2,3,'40',1,22,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13321,'Half_BF_Huuma_Shuriken2','Half BF Huuma Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13322,'Huuma_Metal_Shuriken','Huuma Metal Shuriken',5,20,NULL,0,'50',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; if(.@r>=2) bonus bNearAtkDef,1*.@r/2; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150:40',NULL,1,1,0x02000000,63,2,34,4,'100',1,22,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x02000000,63,2,34,3,'70',1,22,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150:40',NULL,1,1,0x20000000,63,2,34,4,'100',1,22,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x22000000,63,2,34,3,'70',1,22,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13328,'Huuma_Shuriken_of_Vicious_Mind','Huuma Shuriken of Vicious Mind',5,20,NULL,1500,'150:50',NULL,1,1,0x22000000,63,2,34,4,'160',1,22,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
#===================================================================
|
||||
# More 1-Handed Swords
|
||||
@ -7488,7 +7487,7 @@ REPLACE INTO `item_db_re` VALUES (13449,'Gladius_Daemonicus','Gladius Daemonicus
|
||||
REPLACE INTO `item_db_re` VALUES (13450,'Saber__','Saber',5,10,NULL,1000,'115',NULL,NULL,2,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13451,'Blue_Sword','Blue Sword',5,10,NULL,1200,'190',NULL,1,1,0x00000080,56,2,2,3,'100',1,2,'bonus bStr,5; bonus bAgi,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13452,'Ru_Gold_Sword','Ru Gold Sword',5,0,NULL,1200,'190',NULL,1,2,0x00000080,56,2,2,3,'120',1,2,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13454,'Crimson_Saber','Crimson Saber',5,20,NULL,850,'85',NULL,1,2,0x00000063,56,2,2,3,'70',1,2,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13454,'Crimson_Saber','Crimson Saber',5,20,NULL,850,'85',NULL,1,2,0x000654E3,56,2,2,3,'70',1,2,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13455,'Saber_of_Vicious_Mind','Saber of Vicious Mind',5,20,NULL,1350,'135',NULL,1,1,0x000654E3,63,2,2,4,'160',1,2,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
|
||||
#===================================================================
|
||||
# More Cash Shop Items
|
||||
@ -8717,9 +8716,9 @@ REPLACE INTO `item_db_re` VALUES (16034,'Half_Mjolnir','Half Mjolnir',5,20,NULL,
|
||||
REPLACE INTO `item_db_re` VALUES (16035,'Half_BF_Morning_Star1','Half BF Morning Star1',5,20,NULL,0,'105',NULL,1,0,0x0004C5B3,63,2,2,3,'80',1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16036,'Blue_Mace','Blue Mace',5,10,NULL,1500,'170',NULL,1,1,0x00008000,56,2,2,3,'100',1,8,'bonus bVit,5; bonus bInt,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16037,'Ru_Gold_Mace','Ru Gold Mace',5,0,NULL,1500,'170',NULL,1,2,0x00008000,56,2,2,3,'120',1,8,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16038,'Infinity_Mace','Infinity Mace',5,10,NULL,500,'155',NULL,1,1,0x00000032,40,2,2,4,'100',1,8,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16039,'Spoon','Spoon',5,10,NULL,1000,'80',NULL,1,1,0x00000033,63,2,2,3,'40',1,8,'bonus bAspd,10; bonus2 bAddEff,Eff_Curse,1000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16040,'Crimson_Mace','Crimson Mace',5,20,NULL,800,'80',NULL,1,2,0x00000033,63,2,2,3,'70',1,8,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16038,'Infinity_Mace','Infinity Mace',5,10,NULL,500,'155',NULL,1,1,0x0004C780,56,2,2,4,'100',1,8,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16039,'Spoon','Spoon',5,10,NULL,1000,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'40',1,8,'bonus bAspd,10; bonus2 bAddEff,Eff_Curse,1000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16040,'Crimson_Mace','Crimson Mace',5,20,NULL,800,'80',NULL,1,2,0x0004C5B3,63,2,2,3,'70',1,8,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16041,'Mace_of_Vicious_Mind','Mace of Vicious Mind',5,20,NULL,1300,'130',NULL,1,1,0x0004C5B3,63,2,2,4,'160',1,8,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16043,'Meteor_Strike','Meteor Strike',5,0,NULL,20000,'1',NULL,1,2,0x00000001,63,2,2,4,'110',1,8,'bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16051,'Valkyrie_Hammer','Valkyrie Hammer',5,0,NULL,100,'50',NULL,1,4,0x0004C3B3,63,2,2,1,'70',1,8,'if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE) { bonus bUseSPrate,-5; .@r = getrefine(); bonus bVit,.@r; bonus bMaxHP,200; bonus bFlee2,1; bonus bAspdRate,1; bonus bVariableCast,.@r/2; } else if ((eaclass()&EAJ_BASEMASK) == EAJ_SWORDMAN) { bonus bVit,getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; } else if ((eaclass()&EAJL_2) == EAJ_PRIEST) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,getrefine(); } else if ((eaclass()&EAJL_2) == EAJ_MONK) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,getrefine(); } else if ((eaclass()&EAJ_BASEMASK) == EAJ_MERCHANT) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCast,getrefine()/2; }',NULL,NULL);
|
||||
@ -9449,8 +9448,8 @@ REPLACE INTO `item_db_re` VALUES (18124,'Half_BF_Bow1','Half BF Bow1',5,20,NULL,
|
||||
REPLACE INTO `item_db_re` VALUES (18125,'Arcus_Daemonicus','Arcus Daemonicus',5,20,NULL,1000,'130',NULL,5,2,0x00020008,63,2,34,4,'80',1,11,'/*Fix me: bonus bAtkRate,50; when equipped with shadow arrows*/ if(getrefine()>9){ bonus bAspd,1; bonus bUseSPrate,-20; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18126,'Blue_Bow','Blue Bow',5,10,NULL,1200,'150',NULL,5,1,0x00000800,56,2,2,3,'100',1,11,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18127,'Ru_Gold_Bow','Ru Gold Bow',5,0,NULL,1200,'150',NULL,5,2,0x00000800,56,2,34,3,'120',1,11,'bonus bAgi,8; bonus bDex,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18128,'Infinity_Bow','Infinity Bow',5,20,NULL,500,'160',NULL,5,1,0x00020048,63,2,34,4,'100',1,11,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18130,'Crimson_Bow','Crimson Bow',5,20,NULL,1200,'120',NULL,5,2,0x00080048,63,2,34,3,'70',1,11,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18128,'Infinity_Bow','Infinity Bow',5,20,NULL,500,'160',NULL,5,1,0x00020800,56,2,34,4,'100',1,11,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18130,'Crimson_Bow','Crimson Bow',5,20,NULL,1200,'120',NULL,5,2,0x000A0848,63,2,34,3,'70',1,11,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18137,'Burning_Bow_','Burning Bow',5,20,NULL,1400,'95',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,'bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18138,'Frozen_Bow_','Frozen Bow',5,20,NULL,1400,'100',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,'bonus2 bAddEff,Eff_Freeze,1000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18139,'Earth_Bow_','Earth Bow',5,20,NULL,1400,'105',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,NULL,NULL,NULL);
|
||||
@ -10803,8 +10802,8 @@ REPLACE INTO `item_db_re` VALUES (21010,'Tw_Sword_Of_Evil_Slayer','Tw Sword Of E
|
||||
REPLACE INTO `item_db_re` VALUES (21011,'Gigantic_Blade','Gigantic Blade',5,10,NULL,5000,'300',NULL,1,1,0x00004082,56,2,2,4,'130',1,3,'bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21012,'Some_Wizard_MagicSword','Some Wizard MagicSword',5,0,NULL,2200,'200:150',NULL,1,2,0x00000080,56,2,34,4,'110',1,3,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21013,'Hetairoi_Sword','Hetairoi Sword',5,0,NULL,2200,'210',NULL,1,2,0x00000080,56,2,34,4,'110',1,3,'bonus2 bSkillUseSP,"KN_AUTOCOUNTER",2; bonus2 bSkillUseSP,"LK_PARRYING",25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21014,'Infinity_Two-Handed_Sword','Infinity Two-Handed Sword',5,20,NULL,500,'230',NULL,1,1,0x00000002,63,2,34,4,'100',1,3,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21015,'Crimson_Two-Handed_Sword','Crimson Two-Handed Sword',5,20,NULL,1700,'170',NULL,1,2,0x00000002,63,2,34,3,'70',1,3,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21014,'Infinity_Two-Handed_Sword','Infinity Two-Handed Sword',5,20,NULL,500,'230',NULL,1,1,0x00004082,56,2,34,4,'100',1,3,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21015,'Crimson_Two-Handed_Sword','Crimson Two-Handed Sword',5,20,NULL,1700,'170',NULL,1,2,0x00004082,63,2,34,3,'70',1,3,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21016,'Two_Handed_Sword_of_Vicious_Mind','Two-Handed Sword of Vicious Mind',5,20,NULL,2200,'220',NULL,1,1,0x00004082,63,2,34,4,'160',1,3,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21018,'Lindy_Hop','Lindy Hop',5,20,NULL,3400,'340',NULL,1,2,0x00000002,40,2,34,4,'170',1,3,'.@r = getrefine(); bonus bAtkRate,(.@r/2); bonus bAspdRate,.@r;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21019,'Onimaru','Onimaru',5,0,NULL,4200,'75',NULL,1,2,0x00000080,56,2,34,4,'130',1,3,'.@bstr = readparam(bStr); .@r = getrefine(); bonus bBaseAtk,(min(120,.@bstr)); if (.@bstr > 119) bonus bBaseAtk,160; else if (.@bstr > 107) bonus bBaseAtk,80; else if (.@bstr > 94) bonus bBaseAtk,40; if (.@r > 6) bonus bUnbreakableWeapon,1; bonus4 bAutoSpell,"NPC_WIDECURSE",4,100,0; if (.@r > 8) bonus4 bAutoSpellOnSkill,"LK_BERSERK","BS_OVERTHRUST",5,100;',NULL,NULL);
|
||||
@ -11083,222 +11082,222 @@ REPLACE INTO `item_db_re` VALUES (23196,'Shining_Blue_Lucky_Egg','Shining Blue L
|
||||
#===================================================================
|
||||
# Shadow Equipments
|
||||
#===================================================================
|
||||
REPLACE INTO `item_db_re` VALUES (24000,'T_STR1_Armor_Shadow','T STR1 Armor Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24001,'T_DEX1_Weapon_Shadow','T DEX1 Weapon Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24002,'T_LUK1_Shield_Shadow','T LUK1 Shield Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',NULL,NULL,'bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24003,'T_AGI1_Shoes_Shadow','T AGI1 Shoes Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',NULL,NULL,'bonus bAgi,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24004,'T_VIT1_Earrings_Shadow(R)','T VIT1 Earrings Shadow(R)',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',NULL,NULL,'bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24005,'T_INT1_Pendant_Shadow(L)','T INT1 Pendant Shadow(L)',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',NULL,NULL,'bonus bInt,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24006,'T_STR2_Armor_Shadow','T STR2 Armor Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'30',NULL,NULL,'bonus bStr,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24007,'T_DEX2_Weapon_Shadow','T DEX2 Weapon Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'30',NULL,NULL,'bonus bDex,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24008,'T_LUK2_Shield_Shadow','T LUK2 Shield Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'60',NULL,NULL,'bonus bLuk,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24009,'T_AGI2_Shoes_Shadow','T AGI2 Shoes Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'90',NULL,NULL,'bonus bAgi,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24010,'T_VIT2_Earrings_Shadow(R)','T VIT2 Earrings Shadow(R)',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'120',NULL,NULL,'bonus bVit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24011,'T_INT2_Pendant_Shadow(L)','T INT2 Pendant Shadow(L)',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'150',NULL,NULL,'bonus bInt,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24012,'Promotional_Weapon_Shadow','Promotional Weapon Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24013,'Promotional_Armor_Shadow','Promotional Armor Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24014,'Promotional_Shoes_Shadow','Promotional Shoes Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',NULL,NULL,'bonus bAgi,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24015,'Promotional_Shield_Shadow','Promotional Shield Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',NULL,NULL,'bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24016,'Promotional_Earrings_Shadow','Promotional Earrings Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',NULL,NULL,'bonus bInt,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24017,'Promotional_Pendant_Shadow','Promotional Pendant Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24018,'Shadow_Physical_Earring','Shadow Physical Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bAspdRate,(getrefine()>=7)?2:1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24019,'Shadow_Physical_Weapon','Shadow Physical Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bAtkRate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24020,'Shadow_Physical_Pendant','Shadow Physical Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMaxHP,100; if(getrefine()>=7) { bonus bMaxHPrate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24021,'Shadow_Magical_Earring','Shadow Magical Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bVariableCastrate,-(getrefine()>=7)?2:1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24022,'Shadow_Magical_Weapon','Shadow Magical Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bMatk,10; if(getrefine()>=7) { bonus bMatkRate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24023,'Shadow_Magical_Pendant','Shadow Magical Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMaxSP,50; if(getrefine()>=7) { bonus bMaxSPrate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24024,'Shadow_Breeze_Armor','Shadow Breeze Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bFlee,5+(getrefine()>=7 ? 10 : 0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24025,'Shadow_Champion_Shoes','Shadow Champion Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bMaxHP,20; bonus bMaxSP,20; if(getrefine()>=7) { bonus bMaxHP,1; bonus bMaxSP,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24026,'Shadow_Athena_Shield','Shadow Athena Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bDef,(getrefine()>=7)?20:10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24027,'Immune_Shadow_Armor','Immune Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubEle,0,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24028,'Hard_Shadow_Armor','Hard Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bMaxHP,50; if(getrefine()>=7) { bonus bMaxHPrate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24029,'Ancient_Shadow_Armor','Ancient Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bHit,(getrefine()>=7)?20:10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24030,'Critital_Shadow_Armor','Critital Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bCritical,(getrefine()>=7)?10:5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24031,'King_Bird_Shadow_Weapon','King Bird Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bLongAtkRate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24032,'Critical_Hit_Shadow_Weapon','Critical Hit Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bCritAtkRate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24034,'Lucky_Shadow_Weapon','Lucky Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bLuk,1; if(getrefine()>=7) { bonus bLuk,1; } if(getrefine()>=9) { bonus bLuk,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24033,'Healing_Shadow_Weapon','Healing Shadow Weapon',12,10,NULL,0,'0:10',NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'if (getrefine()>=7) bonus bHealPower2,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24035,'Power_Shadow_Earring','Power Shadow Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bStr,1; .@r = getrefine(); if(.@r>=7) { bonus bStr,1; } if(.@r>=9) { bonus bStr,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24036,'Ect_Shadow_Pendant','Ect Shadow Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bInt,1; .@r = getrefine(); if(.@r>=7) { bonus bInt,1; } if(.@r>=9) { bonus bInt,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24037,'Dexter_travelers_Shadow_Armor','Dexter travelers Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bDex,1; .@r = getrefine(); if(.@r>=7) { bonus bDex,1; } if(.@r>=9) { bonus bDex,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24038,'Vital_Shadow_Shoes','Vital Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bVit,1; .@r = getrefine(); if(.@r>=7) { bonus bVit,1; } if(.@r>=9) { bonus bVit,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24039,'Athletic_Shadow_Shield','Athletic Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bAgi,1; .@r = getrefine(); if(.@r>=7) { bonus bAgi,1; } if(.@r>=9) { bonus bAgi,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24040,'Lucky_Shadow_Armor','Lucky Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bLuk,1; bonus bCritical,(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24041,'Power_Shadow_Pendant','Power Shadow Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bStr,1; bonus bBaseAtk,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24042,'Ect_Shadow_Earring','Ect Shadow Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bInt,1; bonus bMatk,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24043,'Dexter_Travelers_Shadow_Weapon','Dexter Travelers Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bDex,1; bonus bHit,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24044,'Vital_Shadow_Shield','Vital Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bVit,1; bonus bDef,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24045,'Athletic_Shadow_Shoes','Athletic Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bAgi,1; bonus bFlee,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24046,'Resist_Spell_Power_Shadow_Pendant','Resist Spell Power Shadow Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMdef,(getrefine()>=7)?6:3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24047,'Rapid_Shadow_Pendant','Rapid Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAspdRate,1+((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24048,'Casters_Shadow_Pendant','Casters Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,1+((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24049,'Hard_Shadow_Earring','Hard Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxHP,100; .@r = getrefine(); bonus bMaxHPRate,((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24050,'Wise_Shadow_Earring','Wise Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxSP,50; .@r = getrefine(); bonus bMaxSPRate,((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24051,'Athena_Shadow_Earring','Athena Shadow Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bDef,(getrefine()>=7)?20:10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24052,'Cranial_Shadow_Shield','Cranial Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,7,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,7,1; } if(.@r>=9) { bonus2 bSubRace,7,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24053,'Safeguard_Shadow_Shield','Safeguard Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,10,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,10,1; } if(.@r>=9) { bonus2 bSubRace,10,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24054,'Brutal_Shadow_Shield','Brutal Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,2,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,2,1; } if(.@r>=9) { bonus2 bSubRace,2,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24055,'Gargantua_Shadow_Shield','Gargantua Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,4,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,4,1; } if(.@r>=9) { bonus2 bSubRace,4,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24056,'Homer\'s_Shadow_Shield','Homer\'s Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,5,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,5,1; } if(.@r>=9) { bonus2 bSubRace,5,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24057,'Dragoon_Shadow_Shield','Dragoon Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,9,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,9,1; } if(.@r>=9) { bonus2 bSubRace,9,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24058,'Satanic_Shadow_Shield','Satanic Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,8,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,8,1; } if(.@r>=9) { bonus2 bSubRace,8,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24059,'Fire-Proof_Shadow_Shield','Fire-Proof Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,0,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,0,1; } if(.@r>=9) { bonus2 bSubRace,0,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24060,'Requiem_Shadow_Shield','Requiem Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,1,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,1,1; } if(.@r>=9) { bonus2 bSubRace,1,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24061,'Cadi_Shadow_Shield','Cadi Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,3,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,3,1; } if(.@r>=9) { bonus2 bSubRace,3,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24062,'Bloody_Shadow_Shoes','Bloody Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,7,1; bonus2 bMagicAddRace,7,1; } if(.@r>=9) { bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24063,'Liberation_Shadow_Shoes','Liberation Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,10,1; bonus2 bMagicAddRace,10,1; } if(.@r>=9) { bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24064,'Chemical_Shadow_Shoes','Chemical Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,3,1; bonus2 bMagicAddRace,3,1; } if(.@r>=9) { bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24065,'Glamorous_Shadow_Shoes','Glamorous Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,2,1; bonus2 bMagicAddRace,2,1; } if(.@r>=9) { bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24066,'Sekti_Side_Shadow_Shoes','Sekti Side Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,4,1; bonus2 bMagicAddRace,4,1; } if(.@r>=9) { bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24067,'Fisher_Shadow_Shoes','Fisher Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,5,1; bonus2 bMagicAddRace,5,1; } if(.@r>=9) { bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24068,'Seraphim_Shadow_Shoes','Seraphim Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,8,1; bonus2 bMagicAddRace,8,1; } if(.@r>=9) { bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24069,'Beholder_Shadow_Shoes','Beholder Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,0,1; bonus2 bMagicAddRace,0,1; } if(.@r>=9) { bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24070,'Divine_Shadow_Shoes','Divine Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,1,1; bonus2 bMagicAddRace,1,1; } if(.@r>=9) { bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24071,'Dragoons_Shadow_Shoes','Dragoons Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,9,1; bonus2 bMagicAddRace,9,1; } if(.@r>=9) { bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24072,'Large_Shadow_Armor','Large Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,2,1; } if(.@r>=9) { bonus2 bSubSize,2,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24073,'Medium_Shadow_Armor','Medium Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,1,1; } if(.@r>=9) { bonus2 bSubSize,1,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24074,'Small_Shadow_Armor','Small Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,0,1; } if(.@r>=9) { bonus2 bSubSize,0,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24075,'Large_Shadow_Weapon','Large Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,2,1; } if(.@r>=9) { bonus2 bAddSize,2,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24076,'Medium_Shadow_Weapon','Medium Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,1,1; } if(.@r>=9) { bonus2 bAddSize,1,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24077,'Small_Shadow_Weapon','Small Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,0,1; } if(.@r>=9) { bonus2 bAddSize,0,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24078,'Spiritual_Shadow_Weapon','Spiritual Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bUseSPrate,-5; if(getrefine()>=7){bonus bSPrecovRate,5;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24079,'Spiritual_Shadow_Earring','Spiritual Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxSP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24080,'Spiritual_Shadow_Pendant','Spiritual Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bMaxSPrate,(getrefine()>=7?2:1);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24081,'Mali_Shas_Shadow_Armor','Mali Shas Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bMaxHP,100; if(getrefine()>=7){bonus bMaxHPrate,1;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24082,'Mali_Shas_Shadow_Shoes','Mali Shas Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bMaxHPrate,(getrefine()>=7?2:1);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24083,'Mali_Shas_Shadow_Shield','Mali Shas Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bHPrecovRate,(getrefine()>=7?10:5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24084,'Gemstone_Shadow_Armor','Gemstone Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bCritical,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24085,'Gemstone_Shadow_Shoes','Gemstone Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24086,'Gemstone_Shadow_Shield','Gemstone Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24087,'Gemstone_Shadow_Weapon','Gemstone Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bHit,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24088,'Gemstone_Shadow_Earring','Gemstone Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMatk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24089,'Gemstone_Shadow_Pendant','Gemstone Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24090,'Stability_Shadow_Shield','Stability Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,3; .@r = getrefine(); bonus2 bResEff,Eff_Stun,.@r/2; bonus2 bResEff,Eff_Freeze,.@r/2; bonus2 bResEff,Eff_Curse,.@r/2; bonus2 bResEff,Eff_Bleeding,.@r/2; bonus2 bResEff,Eff_Stone,.@r; bonus2 bResEff,Eff_Sleep,.@r; bonus2 bResEff,Eff_Silence,.@r; bonus2 bResEff,Eff_Blind,.@r;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24091,'Harrods_Plaster_Shadow_Armor','Harrods Plaster Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24092,'Harrods_Plaster_Shadow_Shoes','Harrods Plaster Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24093,'Insomnia_Shadow_Armor','Insomnia Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24094,'Insomnia_Shadow_Shoes','Insomnia Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24095,'Peerless_Shadow_Armor','Peerless Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24096,'Peerless_Shadow_Shoes','Peerless Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24097,'Andre_Shadow_Armor','Andre Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24098,'Andre_Shadow_Shoes','Andre Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24099,'Freezing_Frozen_Shadow_Weapon','Freezing Frozen Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24100,'Freezing_Frozen_Shadow_Earring','Freezing Frozen Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24101,'Freezing_Frozen_Shadow_Pendant','Freezing Frozen Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24102,'Vitality_Shadow_Earring','Vitality Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24103,'Vitality_Shadow_Pendant','Vitality Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24104,'Neutral_Shadow_Weapon','Neutral Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine()/2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24105,'Neutral_Shadow_Earring','Neutral Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24106,'Neutral_Shadow_Pendant','Neutral Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24107,'Frozen_Curse_Shadow_Earring','Frozen Curse Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24108,'Frozen_Curse_Shadow_Pendant','Frozen Curse Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24109,'Caster_Shadow_Earrings','Caster Shadow Earrings',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bVariableCastrate,-1-((getrefine()>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24110,'Caster_Shadow_Weapon','Caster Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,-1-((.@r>=7)?1:0)-((.@r>=9)?2:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24111,'Spell_Flow_Shadow_Shoes','Spell Flow Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bUseSPrate,1; if(getrefine()>=7) bonus bSPrecovRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24112,'Spell_Flow_Shadow_Armor','Spell Flow Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bUseSPrate,1+((getrefine()>=7)?1:0)+((getrefine()>=9)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24113,'Spell_Flow_Shadow_Shield','Spell Flow Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bUseSPrate,1; if(getrefine()>=7) bonus bMaxSPrate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24114,'Grid_Shadow_Armor','Grid Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",100-(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24115,'Grid_Shadow_Shoes','Grid Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24116,'Grid_Shadow_Shield','Grid Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24117,'Grid_Shadow_Weapon','Grid Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24118,'Grid_Shadow_Earring','Grid Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24119,'Grid_Shadow_Pendant','Grid Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24120,'Heal_Shadow_Armor','Heal Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24121,'Heal_Shadow_Shoes','Heal Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24122,'Heal_Shadow_Shield','Heal Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24123,'Heal_Shadow_Weapon','Heal Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24124,'Heal_Shadow_Earring','Heal Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24125,'Heal_Shadow_Pendant','Heal Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24126,'Hiding_Shadow_Armor','Hiding Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24127,'Hiding_Shadow_Shoes','Hiding Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24128,'Hiding_Shadow_Shield','Hiding Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24129,'Hiding_Shadow_Weapon','Hiding Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24130,'Hiding_Shadow_Earring','Hiding Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24131,'Hiding_Shadow_Pendant','Hiding Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24132,'Cloaking_Shadow_Armor','Cloaking Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24133,'Cloaking_Shadow_Shoes','Cloaking Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24134,'Cloaking_Shadow_Shield','Cloaking Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24135,'Cloaking_Shadow_Weapon','Cloaking Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24136,'Cloaking_Shadow_Earring','Cloaking Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24137,'Cloaking_Shadow_Pendant','Cloaking Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24138,'Teleport_Shadow_Armor','Teleport Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24139,'Teleport_Shadow_Shoes','Teleport Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24140,'Teleport_Shadow_Shield','Teleport Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24141,'Teleport_Shadow_Weapon','Teleport Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24142,'Teleport_Shadow_Earring','Teleport Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24143,'Teleport_Shadow_Pendant','Teleport Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24144,'Steal_Shadow_Armor','Steal Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24145,'Steal_Shadow_Shoes','Steal Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24146,'Steal_Shadow_Shield','Steal Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24147,'Steal_Shadow_Weapon','Steal Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24148,'Steal_Shadow_Earring','Steal Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24149,'Steal_Shadow_Pendant','Steal Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24150,'Infinity_Shadow_Earring','Infinity Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24151,'Infinity_Shadow_Pendant','Infinity Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24152,'Solid_Shadow_Weapon','Solid Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24153,'Solid_Shadow_Earring','Solid Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bHit,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24154,'Solid_Shadow_Armor','Solid Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24155,'Solid_Shadow_Pendant','Solid Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bMdef,(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24156,'Demi-Human_Shadow_Weapon','Demi-Human Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24157,'Exorcist_Shadow_Weapon','Exorcist Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Demon,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24158,'Hunting_Shadow_Weapon','Hunting Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Brute,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24159,'Insect_Shadow_Weapon','Insect Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Insect,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24160,'Fishing_Shadow_Weapon','Fishing Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Fish,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24161,'Dragon_Killer_Shadow_Weapon','Dragon Killer Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Dragon,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24162,'Angelus_Shadow_Weapon','Angelus Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Angel,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24163,'Formless_Shadow_Weapon','Formless Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Formless,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24164,'Holy_Water_Shadow_Weapon','Holy Water Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Undead,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24165,'Plant_Shadow_Weapon','Plant Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Plant,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24166,'Penetration_Shadow_Earring','Penetration Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24167,'Penetration_Shadow_Pendant','Penetration Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24168,'Tempest_Shadow_Earring','Tempest Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24169,'Tempest_Pendant_Shadow','Tempest Pendant Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24170,'Magic_Demi-Human_Shadow_Weapon','Magic Demi-Human Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24171,'Magic_Exorcist_Shadow_Weapon','Magic Exorcist Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Demon,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24172,'Magic_Hunting_Shadow_Weapon','Magic Hunting Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Brute,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24173,'Magic_Insect_Shadow_Weapon','Magic Insect Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Insect,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24174,'Magic_Fishing_Shadow_Weapon','Magic Fishing Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Fish,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24175,'Magic_Dragon_Killer_Shadow_Weapon','Magic Dragon Killer Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Dragon,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24176,'Magic_Angelus_Shadow_Weapon','Magic Angelus Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Angel,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24177,'Magic_Formless_Shadow_Weapon','Magic Formless Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Formless,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24178,'Magic_Holy_Water_Shadow_Weapon','Magic Holy Water Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Undead,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24179,'Magic_Caesars_Shadow_Weapon','Magic Caesars Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Plant,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24180,'Bearer\'s_Shadow_Armor','Bearer\'s Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bMdef,1+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24181,'Bearer\'s_Shadow_Shoes','Bearer\'s Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bMaxSP,50+(5*(getrefine()/2));',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24182,'Bearer\'s_Shadow_Shield','Bearer\'s Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24183,'Bearer\'s_Shadow_Weapon','Bearer\'s Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bMaxHP,100+(10*(getrefine()/2));',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24184,'Bearer\'s_Shadow_Earring','Bearer\'s Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMatk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24185,'Bearer\'s_Shadow_Pendant','Bearer\'s Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24186,'Basis_Shadow_Armor','Basis Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Neutral,1+(.@r/2); bonus2 bMagicAddEle,Ele_Neutral,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24187,'Hallowed_Shadow_Armor','Hallowed Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Dark,1+(.@r/2); bonus2 bMagicAddEle,Ele_Dark,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24188,'Underneith_Shadow_Armor','Underneith Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Water,1+(.@r/2); bonus2 bMagicAddEle,Ele_Water,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24189,'Underneath_Shadow_Armor','Underneath Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Earth,1+(.@r/2); bonus2 bMagicAddEle,Ele_Earth,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24190,'Flame_Shadow_Armor','Flame Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Fire,1+(.@r/2); bonus2 bMagicAddEle,Ele_Fire,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24191,'Windy_Shadow_Armor','Windy Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Wind,1+(.@r/2); bonus2 bMagicAddEle,Ele_Wind,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24192,'Envenom_Shadow_Armor','Envenom Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Poison,1+(.@r/2); bonus2 bMagicAddEle,Ele_Poison,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24193,'Damned_Shadow_Armor','Damned Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Holy,1+(.@r/2); bonus2 bMagicAddEle,Ele_Holy,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24194,'Exorcism_Shadow_Armor','Exorcism Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Ghost,1+(.@r/2); bonus2 bMagicAddEle,Ele_Ghost,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24195,'Divine_Shadow_Armor','Divine Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Undead,1+(.@r/2); bonus2 bMagicAddEle,Ele_Undead,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24196,'Hasty_Shadow_Shoes','Hasty Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24197,'Hasty_Shadow_Armor','Hasty Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24198,'Basis_Shadow_Shield','Basis Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Neutral,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24199,'Hallowed_Shadow_Shield','Hallowed Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Dark,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24200,'Saharic_Shadow_Shield','Saharic Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Water,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24201,'Underneath_Shadow_Shield','Underneath Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Earth,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24202,'Flammable_Shadow_Shield','Flammable Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Fire,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24203,'Windy_Shadow_Shield','Windy Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Wind,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24204,'Envenom_Shadow_Shield','Envenom Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Poison,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24205,'Damned_Shadow_Shield','Damned Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Holy,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24206,'Exorcism_Shadow_Shield','Exorcism Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Ghost,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24207,'Divine_Shadow_Shield','Divine Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Undead,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24208,'Expert_Shadow_Shoes','Expert Shadow Shoes',12,20,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24209,'Expert_Shield_Shadow','Expert Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/4);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24210,'Beginner_Shadow_Shoes','Beginner Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24211,'Beginner_Shadow_Shield','Beginner Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24212,'Rookie_Shadow_Shoes','Rookie Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'50:99',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24213,'Rookie_Shadow_Shield','Rookie Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'50:99',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24214,'Advanced_Shadow_Shoes','Advanced Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'100:149',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24215,'Advanced_Shadow_Shield','Advanced Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'100:149',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24000,'T1_Shadow_Armor','Shadow Armor (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24001,'T1_Shadow_Weapon','Shadow Gauntlets (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24002,'T1_Shadow_Shield','Shadow Shield (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',NULL,NULL,'bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24003,'T1_Shadow_Shoes','Shadow Shoes (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',NULL,NULL,'bonus bAgi,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24004,'T1_Shadow_R_Accessory','Shadow Ring (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',NULL,NULL,'bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24005,'T1_Shadow_L_Accessory','Shadow Pendant (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',NULL,NULL,'bonus bInt,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24006,'T2_Shadow_Armor','Shadow Armor (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'30',NULL,NULL,'bonus bStr,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24007,'T2_Shadow_Weapon','Shadow Gauntlets (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'30',NULL,NULL,'bonus bDex,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24008,'T2_Shadow_Shield','Shadow Shield (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'60',NULL,NULL,'bonus bLuk,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24009,'T2_Shadow_Shoes','Shadow Shoes (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'90',NULL,NULL,'bonus bAgi,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24010,'T2_Shadow_R_Accessory','Shadow Ring (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'120',NULL,NULL,'bonus bVit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24011,'T2_Shadow_L_Accessory','Shadow Pendant (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'150',NULL,NULL,'bonus bInt,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24012,'S_Promotion_Weapon','Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24013,'S_Promotion_Armor','Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24014,'S_Promotion_Shoes','Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',NULL,NULL,'bonus bAgi,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24015,'S_Promotion_Shield','Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',NULL,NULL,'bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24016,'S_Promotion_Earring','Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',NULL,NULL,'bonus bInt,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24017,'S_Promotion_Pendant','Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24018,'S_Physical_Earring','Physical Earring (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bAspdRate,(getrefine()>=7)?2:1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24019,'S_Physical_Weapon','Physical Weapon (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bAtkRate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24020,'S_Physical_Pendant','Physical Pendant (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMaxHP,100; if(getrefine()>=7) { bonus bMaxHPrate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24021,'S_Magical_Earring','Magical Earring (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bVariableCastrate,-(getrefine()>=7)?2:1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24022,'S_Magical_Weapon','Magical Weapon (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bMatk,10; if(getrefine()>=7) { bonus bMatkRate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24023,'S_Magical_Pendant','Magical Pencil (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMaxSP,50; if(getrefine()>=7) { bonus bMaxSPrate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24024,'S_Breezy_Armor','Breeze Armor (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bFlee,5+(getrefine()>=7 ? 10 : 0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24025,'S_Champion_Shoes','Champion Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bMaxHP,20; bonus bMaxSP,20; if(getrefine()>=7) { bonus bMaxHP,1; bonus bMaxSP,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24026,'S_Athena_Shield','Athena Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bDef,(getrefine()>=7)?20:10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24027,'S_Immune_Armor','Immune Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubEle,0,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24028,'S_Hard_Armor','Hard Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bMaxHP,50; if(getrefine()>=7) { bonus bMaxHPrate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24029,'S_Ancient_Armor','Ancient Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bHit,(getrefine()>=7)?20:10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24030,'S_Critical_Armor','Critital Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bCritical,(getrefine()>=7)?10:5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24031,'S_Kingbird_Weapon','Kingbird\'s Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bLongAtkRate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24032,'S_Cri_Hit_Weapon','Critical Hit Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bCritAtkRate,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24033,'S_Healing_Weapon','Healing Shadow Weapon',12,0,NULL,0,'0:10',NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'if (getrefine()>=7) bonus bHealPower2,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24034,'S_Lucky_Weapon','Lucky Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bLuk,1; if(getrefine()>=7) { bonus bLuk,1; } if(getrefine()>=9) { bonus bLuk,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24035,'S_Power_Earring','Power Shadow Earring',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bStr,1; .@r = getrefine(); if(.@r>=7) { bonus bStr,1; } if(.@r>=9) { bonus bStr,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24036,'S_Int_Pendant','Intelligent Shadow Pendant',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bInt,1; .@r = getrefine(); if(.@r>=7) { bonus bInt,1; } if(.@r>=9) { bonus bInt,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24037,'S_Dexterous_Armor','Dexterous Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bDex,1; .@r = getrefine(); if(.@r>=7) { bonus bDex,1; } if(.@r>=9) { bonus bDex,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24038,'S_Vital_Shoes','Vital Shadow Shoes',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bVit,1; .@r = getrefine(); if(.@r>=7) { bonus bVit,1; } if(.@r>=9) { bonus bVit,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24039,'S_Athletic_Shield','Athletic Shadow Shield',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bAgi,1; .@r = getrefine(); if(.@r>=7) { bonus bAgi,1; } if(.@r>=9) { bonus bAgi,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24040,'S_Lucky_Armor','Lucky Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bLuk,1; bonus bCritical,(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24041,'S_Power_Pendant','Power Shadow Pendant',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bStr,1; bonus bBaseAtk,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24042,'S_Int_Earring','Intelligent Shadow Earring',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bInt,1; bonus bMatk,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24043,'S_Dexterous_Weapon','Dexterous Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bDex,1; bonus bHit,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24044,'S_Vital_Shield','Vital Shadow Shield',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bVit,1; bonus bDef,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24045,'S_Athletic_Shoes','Athletic Shadow Shoes',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bAgi,1; bonus bFlee,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24046,'S_Resist_Spell_Pendant','Resist Spell Power Pendant (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMdef,(getrefine()>=7)?6:3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24047,'S_Rapid_Pendant','Rapid Pendant (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAspdRate,1+((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24048,'S_Caster_Pendant','Caster Pendant (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,1+((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24049,'S_Hard_Earring','Hard Earring (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxHP,100; .@r = getrefine(); bonus bMaxHPRate,((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24050,'S_Wise_Earring','Wise Earring (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxSP,50; .@r = getrefine(); bonus bMaxSPRate,((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24051,'S_Athena_Earring','Athena Earring (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bDef,(getrefine()>=7)?20:10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24052,'S_Cranial_Shield','Cranial Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,7,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,7,1; } if(.@r>=9) { bonus2 bSubRace,7,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24053,'S_Safeguard_Shield','Safeguard Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,10,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,10,1; } if(.@r>=9) { bonus2 bSubRace,10,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24054,'S_Brutal_Shield','Brutal Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,2,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,2,1; } if(.@r>=9) { bonus2 bSubRace,2,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24055,'S_Gargantua_Shield','Gargantua Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,4,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,4,1; } if(.@r>=9) { bonus2 bSubRace,4,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24056,'S_Homers_Shield','Homers Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,5,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,5,1; } if(.@r>=9) { bonus2 bSubRace,5,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24057,'S_Dragoon_Shield','Dragoon Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,9,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,9,1; } if(.@r>=9) { bonus2 bSubRace,9,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24058,'S_Satanic_Shield','Satanic Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,8,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,8,1; } if(.@r>=9) { bonus2 bSubRace,8,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24059,'S_Flameguard_Shield','Flameguard Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,0,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,0,1; } if(.@r>=9) { bonus2 bSubRace,0,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24060,'S_Requiem_Shield','Requiem Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,1,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,1,1; } if(.@r>=9) { bonus2 bSubRace,1,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24061,'S_Cadi_Shield','Cadi Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,3,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,3,1; } if(.@r>=9) { bonus2 bSubRace,3,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24062,'S_Bloody_Shoes','Bloody Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,7,1; bonus2 bMagicAddRace,7,1; } if(.@r>=9) { bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24063,'S_Liberation_Shoes','Liberation Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,10,1; bonus2 bMagicAddRace,10,1; } if(.@r>=9) { bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24064,'S_Chemical_Shoes','Chemical Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,3,1; bonus2 bMagicAddRace,3,1; } if(.@r>=9) { bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24065,'S_Clamorous_Shoes','Clamorous Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,2,1; bonus2 bMagicAddRace,2,1; } if(.@r>=9) { bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24066,'S_Insecticide_Shoes','Insecticide Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,4,1; bonus2 bMagicAddRace,4,1; } if(.@r>=9) { bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24067,'S_Fisher_Shoes','Fisher Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,5,1; bonus2 bMagicAddRace,5,1; } if(.@r>=9) { bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24068,'S_Seraphim_Shoes','Seraphim Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,8,1; bonus2 bMagicAddRace,8,1; } if(.@r>=9) { bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24069,'S_Beholder_Shoes','Beholder Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,0,1; bonus2 bMagicAddRace,0,1; } if(.@r>=9) { bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24070,'S_Divine_Shoes','Divine Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,1,1; bonus2 bMagicAddRace,1,1; } if(.@r>=9) { bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24071,'S_Dragoon_Shoes','Dragoon Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,9,1; bonus2 bMagicAddRace,9,1; } if(.@r>=9) { bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24072,'S_Big_Armor','Large Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,2,1; } if(.@r>=9) { bonus2 bSubSize,2,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24073,'S_Medium_Armor','Medium Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,1,1; } if(.@r>=9) { bonus2 bSubSize,1,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24074,'S_Small_Armor','Small Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,0,1; } if(.@r>=9) { bonus2 bSubSize,0,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24075,'S_Big_Weapon','Large Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,2,1; } if(.@r>=9) { bonus2 bAddSize,2,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24076,'S_Medium_Weapon','Medium Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,1,1; } if(.@r>=9) { bonus2 bAddSize,1,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24077,'S_Small_Weapon','Small Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,0,1; } if(.@r>=9) { bonus2 bAddSize,0,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24078,'S_Spiritual_Weapon','Spiritual Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bUseSPrate,-5; if(getrefine()>=7){bonus bSPrecovRate,5;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24079,'S_Spiritual_Earring','Spiritual Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxSP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24080,'S_Spiritual_Pendent','Spiritual Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bMaxSPrate,(getrefine()>=7?2:1);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24081,'S_Malicious_Armor','Malicious Shas Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bMaxHP,100; if(getrefine()>=7){bonus bMaxHPrate,1;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24082,'S_Malicious_Shoes','Malicious Shas Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bMaxHPrate,(getrefine()>=7?2:1);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24083,'S_Malicious_Shield','Malicious Shas Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bHPrecovRate,(getrefine()>=7?10:5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24084,'S_Gemstone_Armor','Gemstone Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bCritical,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24085,'S_Gemstone_Shoes','Gemstone Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24086,'S_Gemstone_Shield','Gemstone Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24087,'S_Gemstone_Weapon','Gemstone Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bHit,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24088,'S_Gemstone_Earring','Gemstone Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMatk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24089,'S_Gemstone_Pendent','Gemstone Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24090,'S_Stability_Shield','Stability Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,3; .@r = getrefine(); bonus2 bResEff,Eff_Stun,.@r/2; bonus2 bResEff,Eff_Freeze,.@r/2; bonus2 bResEff,Eff_Curse,.@r/2; bonus2 bResEff,Eff_Bleeding,.@r/2; bonus2 bResEff,Eff_Stone,.@r; bonus2 bResEff,Eff_Sleep,.@r; bonus2 bResEff,Eff_Silence,.@r; bonus2 bResEff,Eff_Blind,.@r;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24091,'S_Plasterer\'s_Armor','Harrods Plaster Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24092,'S_Plasterer\'s_Shoes','Harrods Plaster Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24093,'S_Insomniac_Armor','Insomnia Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24094,'S_Insomniac_Shoes','Insomnia Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24095,'S_Peerless_Armor','Peerless Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24096,'S_Peerless_Shoes','Peerless Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24097,'S_Adurate_Armor','Andre Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24098,'S_Adurate_Shoes','Andre Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24099,'Unfreez_Weapon_S','Unfreezing Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24100,'Unfreeze_Earing_S','Unfreezing Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24101,'Unfreeze_Pendent_S','Unfreezing Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24102,'Vitality_Earing_S','Vitality Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24103,'Vitality_Pendant_S','Vitality Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24104,'S_Neutral_Weapon','Neutral Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine()/2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24105,'S_Neutral_Earring','Neutral Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24106,'S_Neutral_Pendent','Neutral Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24107,'S_Curse_Lift_Earring','Frozen Curse Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24108,'S_Curse_Lift_Pendent','Frozen Curse Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24109,'S_Caster_earring','Caster Shadow Earrings',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bVariableCastrate,-1-((getrefine()>=7)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24110,'S_Caster_Weapon','Caster Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,-1-((.@r>=7)?1:0)-((.@r>=9)?2:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24111,'S_Spell_Flow_Shoes','Spellflow Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bUseSPrate,1; if(getrefine()>=7) bonus bSPrecovRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24112,'S_Spell_Flow_Armor','Spellflow Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bUseSPrate,1+((getrefine()>=7)?1:0)+((getrefine()>=9)?1:0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24113,'S_Spell_Flow_Shield','Spellflow Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bUseSPrate,1; if(getrefine()>=7) bonus bMaxSPrate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24114,'S_Greed_Armor','Grid Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",100-(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24115,'S_Greed_Shoes','Grid Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24116,'S_Greed_Shield','Grid Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24117,'S_Greed_Weapon','Grid Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24118,'S_Greed_Earring','Grid Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24119,'S_Greed_Pendant','Grid Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24120,'S_Heal_Armor','Heal Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24121,'S_Heal_Shoes','Heal Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24122,'S_Heal_Shield','Heal Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24123,'S_Heal_Weapon','Heal Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24124,'S_Heal_Earring','Heal Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24125,'S_Heal_Pendant','Heal Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24126,'S_Hiding_Armor','Hiding Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24127,'S_Hiding_Shoes','Hiding Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24128,'S_Hiding_Shield','Hiding Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24129,'S_Hiding_Weapon','Hiding Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24130,'S_Hiding_Earring','Hiding Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24131,'S_Hiding_Pendant','Hiding Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24132,'S_Cloaking_Armor','Cloaking Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24133,'S_Cloaking_Shoes','Cloaking Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24134,'S_Cloaking_Shield','Cloaking Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24135,'S_Cloaking_Weapon','Cloaking Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24136,'S_Cloaking_Earring','Cloaking Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24137,'S_Cloaking_Pendant','Cloaking Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
||||
REPLACE INTO `item_db_re` VALUES (24138,'S_Teleport_Armor','Teleport Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24139,'S_Teleport_Shoes','Teleport Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24140,'S_Teleport_Shield','Teleport Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24141,'S_Teleport_Weapon','Teleport Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24142,'S_Teleport_Earring','Teleport Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24143,'S_Teleport_Pendant','Teleport Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24144,'S_Steal_Armor','Steal Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24145,'S_Steal_Shoes','Steal Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24146,'S_Steal_Shield','Steal Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24147,'S_Steal_Weapon','Steal Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24148,'S_Steal_Earring','Steal Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24149,'S_Steal_Pendant','Steal Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24150,'S_Infinity_Earring','Infinity Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24151,'S_Infinity_Pendant','Infinity Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24152,'S_Solid_Weapon','Solid Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24153,'S_Solid_Earring','Solid Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bHit,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24154,'S_Immortal_Armor','Solid Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24155,'S_Immortal_Pendant','Solid Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bMdef,(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24156,'S_Executioner_Weapon','Demi-Human Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24157,'S_Exorcist_Weapon','Exorcist Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Demon,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24158,'S_Hunting_Weapon','Hunting Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Brute,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24159,'S_Insect_Net_Weapon','Insect Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Insect,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24160,'S_Fishing_Weapon','Fishing Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Fish,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24161,'S_Dragon_Killer_Weapon','Dragon Killer Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Dragon,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24162,'S_Corrupt_Weapon','Angelus Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Angel,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24163,'S_Vibration_Weapon','Formless Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Formless,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24164,'S_Holy_Water_Weapon','Holy Water Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Undead,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24165,'S_Scissors_Weapon','Plant Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Plant,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24166,'S_Penetration_Earring','Penetration Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24167,'S_Penetration_Pendent','Penetration Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24168,'S_Tempest_Earring','Tempest Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24169,'S_Tempest_Pendent','Tempest Pendant Shadow',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24170,'S_M_Executioner_Weapon','Magic Demi-Human Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24171,'S_M_Exorcist_Weapon','Magic Exorcist Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Demon,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24172,'S_M_Hunting_Weapon','Magic Hunting Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Brute,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24173,'S_M_Insect_Net_Weapon','Magic Insect Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Insect,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24174,'S_M_Fishing_Weapon','Magic Fishing Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Fish,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24175,'S_M_Dragon_K_Weapon','Magic Dragon Killer Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Dragon,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24176,'S_M_Corrupt_Weapon','Magic Angelus Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Angel,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24177,'S_M_Vibration_Weapon','Magic Formless Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Formless,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24178,'S_M_Holy_Water_Weapon','Magic Holy Water Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Undead,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24179,'S_M_Scissors_Weapon','Magic Caesars Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Plant,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24180,'S_Bearers_Armor','Bearer\'s Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bMdef,1+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24181,'S_Bearers_Shoes','Bearer\'s Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bMaxSP,50+(5*(getrefine()/2));',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24182,'S_Bearers_Shield','Bearer\'s Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24183,'S_Bearers_Weapon','Bearer\'s Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bMaxHP,100+(10*(getrefine()/2));',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24184,'S_Bearers_Earring','Bearer\'s Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMatk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24185,'S_Bearers_Pendent','Bearer\'s Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24186,'S_Basis_Armor','Basis Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Neutral,1+(.@r/2); bonus2 bMagicAddEle,Ele_Neutral,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24187,'S_Hallowed_Armor','Hallowed Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Dark,1+(.@r/2); bonus2 bMagicAddEle,Ele_Dark,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24188,'S_Saharic_Armor','Underneith Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Water,1+(.@r/2); bonus2 bMagicAddEle,Ele_Water,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24189,'S_Underneath_Armor','Underneath Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Earth,1+(.@r/2); bonus2 bMagicAddEle,Ele_Earth,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24190,'S_Flam_Armor','Flame Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Fire,1+(.@r/2); bonus2 bMagicAddEle,Ele_Fire,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24191,'S_Windy_Armor','Windy Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Wind,1+(.@r/2); bonus2 bMagicAddEle,Ele_Wind,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24192,'S_Envenom_Armor','Envenom Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Poison,1+(.@r/2); bonus2 bMagicAddEle,Ele_Poison,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24193,'S_Damned_Armor','Damned Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Holy,1+(.@r/2); bonus2 bMagicAddEle,Ele_Holy,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24194,'S_Geist_Armor','Exorcism Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Ghost,1+(.@r/2); bonus2 bMagicAddEle,Ele_Ghost,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24195,'S_Divine_Armor','Divine Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Undead,1+(.@r/2); bonus2 bMagicAddEle,Ele_Undead,1+(.@r/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24196,'S_Hasty_Shoes','Hasty Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24197,'S_Hasty_Armor','Hasty Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24198,'S_Basis_Shield','Basis Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Neutral,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24199,'S_Hallowed_Shield','Hallowed Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Dark,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24200,'S_Saharic_Shield','Saharic Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Water,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24201,'S_Underneath_Shield','Underneath Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Earth,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24202,'S_Flam_Shield','Flame Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Fire,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24203,'S_Windy_Shield','Windy Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Wind,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24204,'S_Envenom_Shield','Envenom Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Poison,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24205,'S_Damned_Shield','Damned Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Holy,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24206,'S_Geist_Shield','Exorcism Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Ghost,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24207,'S_Divine_Shield','Divine Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Undead,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24208,'S_Expert_Shoes','Expert Shadow Shoes',12,20,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24209,'S_Expert_Shield','Expert Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/4);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24210,'S_Beginner_Shoes','Beginner Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24211,'S_Beginner_Shield','Beginner Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24212,'S_Rookie_Shoes','Rookie Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'50:99',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24213,'S_Rookie_Shield','Rookie Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'50:99',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24214,'S_Advanced_Shoes','Advanced Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'100:149',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24215,'S_Advanced_Shield','Advanced Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'100:149',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24216,'Attack_Shadow_Armor','Attack Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); autobonus "{ bonus bAtk2,(.@r*5); }",(.@r*20)+100,3000,BF_NORMAL;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24217,'Blitz_Shadow_Earring','Blitz Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus bHit,(.@r/2)+5; if(.@r>=7){ bonus bAspd,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24218,'Blitz_Shadow_Pendant','Blitz Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAtk2,(.@r/2)+5; if(.@r>=7){ bonus bAspd,1; }',NULL,NULL);
|
||||
@ -11314,18 +11313,18 @@ REPLACE INTO `item_db_re` VALUES (24227,'Enhanced_Soul_Shadow_Weapon','Enhanced
|
||||
REPLACE INTO `item_db_re` VALUES (24228,'Soul_Shadow_Weapon','Soul Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatkRate,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24229,'Soul_Shadow_Earring','Soul Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24230,'Soul_Shadow_Pendant','Soul Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24231,'Blitz_Shadow_Shoes','Blitz Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24232,'Blitz_Shadow_Shield','Blitz Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bCritical,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24233,'Exceeding_Shadow_Weapon','Exceeding Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'100',1,NULL,'.@r = getrefine()/2; bonus bBaseAtk,5; bonus bMatk,5; bonus bAtkRate,.@r; bonus bMatkRate,.@r;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24234,'Titan_Shadow_Earring','Titan Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24235,'Titan_Shadow_Pendant','Titan Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24236,'Boned_Shadow_Earring','Boned Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24237,'Boned_Shadow_Pendant','Boned Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24238,'Gigantic_Shadow_Earring','Gigantic Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24239,'Gigantic_Shadow_Pendant','Gigantic Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24243,'Reload_Shadow_Shoes','Reload Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24244,'Reload_Shadow_Shield','Reload Shadow Shield',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24245,'Reload_Shadow_Armor','Reload Shadow Armor',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24231,'S_Blitz_Shoes','Blitz Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24232,'S_Blitz_Shield','Blitz Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bCritical,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24233,'S_Exceed_Weapon','Exceeding Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'100',1,NULL,'.@r = getrefine()/2; bonus bBaseAtk,5; bonus bMatk,5; bonus bAtkRate,.@r; bonus bMatkRate,.@r;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24234,'S_Titan_Earring','Titan Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24235,'S_Titan_Pendant','Titan Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24236,'S_Boned_Earring','Boned Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24237,'S_Boned_Pendant','Boned Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24238,'S_Gigantic_Earring','Gigantic Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24239,'S_Gigantic_Pendant','Gigantic Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24243,'S_Reload_Shoes','Reload Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24244,'S_Reload_Shield','Reload Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24245,'S_Reload_Armor','Reload Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (25132,'Pumpkin_Deco','Pumpkin Deco',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (25133,'Dried_White_Stem','Dried White Stem',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -11371,8 +11370,8 @@ REPLACE INTO `item_db_re` VALUES (28101,'Axe_Tornado','Axe Tornado',5,10,NULL,40
|
||||
REPLACE INTO `item_db_re` VALUES (28102,'Half_BF_Two_Handed_Axe1','Half BF Two Handed Axe1',5,20,NULL,0,'200',NULL,1,0,0x000444A2,63,2,34,3,'80',1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28103,'Blue_Twohand_Axe','Blue Twohand Axe',5,10,NULL,3000,'330',NULL,1,1,0x00000400,56,2,2,3,'1',1,7,'bonus bStr,5; bonus bVit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28104,'Ru_Gold_Axe_M','Ru Gold Axe M',5,0,NULL,3000,'330',NULL,1,2,0x00000400,56,2,34,3,'120',1,7,'bonus bStr,8; bonus bVit,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28105,'Infinity_Axe','Infinity Axe',5,10,NULL,500,'265',NULL,1,1,0x00000022,7,2,34,4,'100',1,7,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28106,'Crimson_Two-Handed_Axe','Crimson Two-Handed Axe',5,20,NULL,2000,'200',NULL,1,2,0x00000022,63,2,34,3,'70',1,7,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28105,'Infinity_Axe','Infinity Axe',5,10,NULL,500,'265',NULL,1,1,0x000444A2,56,2,34,4,'100',1,7,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28106,'Crimson_Two-Handed_Axe','Crimson Two-Handed Axe',5,20,NULL,2000,'200',NULL,1,2,0x000444A2,63,2,34,3,'70',1,7,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (28107,'Two_Handed_Axe_of_Vicious_Mind','Two Handed Axe of Vicious Mind',5,20,NULL,2500,'250',NULL,1,1,0x000444A2,63,2,34,4,'160',1,7,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28200,'End_Of_The_Horizon','End Of The Horizon',5,2700000,NULL,2400,'410',NULL,9,1,0x40000000,63,2,34,4,'110',1,21,NULL,NULL,NULL);
|
||||
@ -11454,8 +11453,8 @@ REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious
|
||||
REPLACE INTO `item_db_re` VALUES (28700,'Ru_Gold_Dagger','Ru Gold Dagger',5,0,NULL,1000,'160',NULL,1,2,0x00020000,56,2,2,3,'120',1,1,'bonus bStr,8; bonus bInt,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28701,'Ru_Gold_Knife','Ru Gold Knife',5,0,NULL,500,'160',NULL,1,2,0x00010000,56,2,2,3,'120',1,1,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28702,'Ru_Gold_Ashura','Ru Gold Ashura',5,0,NULL,1000,'150:150',NULL,1,2,0x2000000,63,2,2,3,'120',1,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28703,'Infinity_Dagger','Infinity Dagger',5,10,NULL,500,'125',NULL,1,1,0x0280026B,7,2,2,4,'100',1,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28705,'Crimson_Dagger','Crimson Dagger',5,20,NULL,550,'55',NULL,1,2,0x02800271,63,2,2,3,'70',1,1,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28703,'Infinity_Dagger','Infinity Dagger',5,10,NULL,500,'125',NULL,1,1,0x028F5EEF,56,2,2,4,'100',1,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28705,'Crimson_Dagger','Crimson Dagger',5,20,NULL,550,'55',NULL,1,2,0x028F5EEF,63,2,2,3,'70',1,1,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28706,'Dagger_of_Vicious_Mind','Dagger of Vicious Mind',5,20,NULL,1050,'105:50',NULL,1,1,0x028F5EEF,63,2,2,4,'160',1,1,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28900,'Guardsmen\'s_Shield','Guardsmen\'s Shield',4,20,NULL,3000,NULL,30,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,1,'.@r = getrefine(); skill "LG_SHIELDSPELL",1; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,(10+(.@r*10)); bonus bDef,(.@r*10); bonus bMdef,.@r;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28903,'Scutum','Scutum',4,0,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,63,2,32,1,'1',1,NULL,'.@r = getrefine(); bonus bFlee,5+(.@r*3); bonus bFlee2,1+(.@r*2); if (.@r > 10) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; }',NULL,NULL);
|
||||
|
@ -715,7 +715,7 @@ CREATE TABLE IF NOT EXISTS `mapreg` (
|
||||
--
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `market` (
|
||||
`name` varchar(32) NOT NULL DEFAULT '',
|
||||
`name` varchar(50) NOT NULL DEFAULT '',
|
||||
`nameid` SMALLINT(5) UNSIGNED NOT NULL,
|
||||
`price` INT(11) UNSIGNED NOT NULL,
|
||||
`amount` SMALLINT(5) UNSIGNED NOT NULL,
|
||||
|
@ -2840,7 +2840,7 @@ REPLACE INTO `mob_db_re` VALUES (3246,'V_B_TRENTINI','Wanderer Trentini','Wander
|
||||
#3617,V_G_GERTIE_
|
||||
#3618,V_G_ALPHOCCIO_
|
||||
#3619,V_G_TRENTINI_
|
||||
#
|
||||
#3620,NYANGPORING
|
||||
#3621,EP16_2_MM_CUTIE
|
||||
#3622,EP16_2_MM_S_GUARDS
|
||||
#3623,EP16_2_MM_U_ENERGY_R
|
||||
@ -2875,7 +2875,7 @@ REPLACE INTO `mob_db_re` VALUES (3246,'V_B_TRENTINI','Wanderer Trentini','Wander
|
||||
#3652,MD_ZOMBIE_120
|
||||
#3653,MD_ZOMBIE_140
|
||||
#3654,MD_ZOMBIE_160
|
||||
#
|
||||
#3655,E_MOBSTER
|
||||
#3656,B_THE_PAPER
|
||||
#3657,B_THE_PAPER2
|
||||
#3658,MD_LICH_LORD_100
|
||||
@ -2889,6 +2889,58 @@ REPLACE INTO `mob_db_re` VALUES (3246,'V_B_TRENTINI','Wanderer Trentini','Wander
|
||||
#3666,MD_DRAINLIAR_100
|
||||
#3667,MD_DRAINLIAR_160
|
||||
#3668,B_KIEL_
|
||||
#3669,DIABOLIC2
|
||||
#3670,DELETER_2
|
||||
#3671,JP_MAZEMOB_01
|
||||
#3672,JP_MAZEMOB_02
|
||||
#3673,JP_MAZEMOB_03
|
||||
#3674,JP_MAZEMOB_04
|
||||
#3675,JP_MAZEMOB_05
|
||||
#3676,JP_MAZEMOB_06
|
||||
#3677,JP_MAZEMOB_07
|
||||
#3678,JP_MAZEMOB_08
|
||||
#3679,JP_MAZEMOB_09
|
||||
#3680,JP_MAZEMOB_10
|
||||
#3681,JP_MAZEMOB_11
|
||||
#3682,JP_MAZEMOB_12
|
||||
#3683,JP_MAZEMOB_13
|
||||
#3684,JP_MAZEMOB_14
|
||||
#3685,JP_MAZEMOB_15
|
||||
#3686,JP_MAZEMOB_16
|
||||
#3687,JP_MAZEMOB_17
|
||||
#3688,JP_MAZEMOB_18
|
||||
#3689,JP_MAZEMOB_19
|
||||
#3690,JP_MAZEMOB_20
|
||||
#3691,JP_MAZEMOB_21
|
||||
#3692,JP_MAZEMOB_22
|
||||
#3693,JP_MAZEMOB_23
|
||||
#3694,JP_MAZEMOB_24
|
||||
#3695,JP_MAZEMOB_25
|
||||
#3696,JP_MAZEMOB_26
|
||||
#3697,JP_MAZEMOB_27
|
||||
#3698,JP_MAZEMOB_28
|
||||
#3699,JP_MAZEMOB_29
|
||||
#3700,JP_MAZEMOB_30
|
||||
#3701,JP_MAZEMOB_31
|
||||
#3702,JP_MAZEMOB_32
|
||||
#3703,JP_MAZEMOB_33
|
||||
#3704,JP_MAZEMOB_34
|
||||
#3705,JP_MAZEMOB_35
|
||||
#3706,JP_MAZEMOB_36
|
||||
#3707,JP_MAZEMOB_37
|
||||
#3708,JP_MAZEMOB_38
|
||||
#3709,JP_MAZEMOB_39
|
||||
#3710,JP_MAZEMOB_40
|
||||
#3711,JP_MAZEMOB_41
|
||||
#3712,JP_MAZEMOB_42
|
||||
#3713,JP_MAZEMOB_43
|
||||
#3714,JP_MAZEMOB_44
|
||||
#3715,JP_MAZEMOB_45
|
||||
#3716,JP_MAZEMOB_46
|
||||
#3717,JP_MAZEMOB_47
|
||||
#3718,JP_MAZEMOB_48
|
||||
#3719,JP_MAZEMOB_49
|
||||
#3720,JP_MAZEMOB_50
|
||||
#3721,QE_PORING
|
||||
#3722,QE_POPORING
|
||||
#3723,QE_DROPS
|
||||
@ -2898,4 +2950,10 @@ REPLACE INTO `mob_db_re` VALUES (3246,'V_B_TRENTINI','Wanderer Trentini','Wander
|
||||
#3727,QE_PICKY_
|
||||
#3728,QE_ZOMBIE
|
||||
#3729,QE_POISON_SPORE
|
||||
#3730,BIG_DIPPER
|
||||
#3731,SCATLETON
|
||||
#3732,JP_ABYSS_BOSS_1
|
||||
#3733,JP_ABYSS_BOSS_2
|
||||
#3734,ORC_X2016
|
||||
#3735,PORING_X2016
|
||||
|
||||
|
2
sql-files/upgrades/upgrade_20161013.sql
Normal file
2
sql-files/upgrades/upgrade_20161013.sql
Normal file
@ -0,0 +1,2 @@
|
||||
ALTER TABLE `market`
|
||||
MODIFY `name` varchar(50) NOT NULL DEFAULT '';
|
@ -1742,7 +1742,7 @@ int char_mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p)
|
||||
WBUFW(buf,106) = ( p->rename > 0 ) ? 0 : 1;
|
||||
offset += 2;
|
||||
#if (PACKETVER >= 20100720 && PACKETVER <= 20100727) || PACKETVER >= 20100803
|
||||
mapindex_getmapname_ext(mapindex_id2name(p->last_point.map), (char*)WBUFP(buf,108));
|
||||
mapindex_getmapname_ext(mapindex_id2name(p->last_point.map), WBUFCP(buf,108));
|
||||
offset += MAP_NAME_LENGTH_EXT;
|
||||
#endif
|
||||
#if PACKETVER >= 20100803
|
||||
@ -3032,7 +3032,8 @@ int do_init(int argc, char **argv)
|
||||
char_sql_config_read(SQL_CONF_NAME);
|
||||
msg_config_read(MSG_CONF_NAME_EN);
|
||||
|
||||
if (strcmp(charserv_config.userid, "s1")==0 && strcmp(charserv_config.passwd, "p1")==0) {
|
||||
// Skip this check if the server is run with run-once flag
|
||||
if (runflag!=CORE_ST_STOP && strcmp(charserv_config.userid, "s1")==0 && strcmp(charserv_config.passwd, "p1")==0) {
|
||||
ShowWarning("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
|
||||
ShowNotice("Please edit your 'login' table to create a proper inter-server user/password (gender 'S')\n");
|
||||
ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n");
|
||||
|
@ -152,7 +152,7 @@ int chclif_parse_pincode_check( int fd, struct char_session_data* sd ){
|
||||
return 1;
|
||||
|
||||
memset(pin,0,PINCODE_LENGTH+1);
|
||||
strncpy((char*)pin, (char*)RFIFOP(fd, 6), PINCODE_LENGTH);
|
||||
strncpy((char*)pin, RFIFOCP(fd, 6), PINCODE_LENGTH);
|
||||
RFIFOSKIP(fd,10);
|
||||
|
||||
char_pincode_decrypt(sd->pincode_seed, pin );
|
||||
@ -246,8 +246,8 @@ int chclif_parse_pincode_change( int fd, struct char_session_data* sd ){
|
||||
|
||||
memset(oldpin,0,PINCODE_LENGTH+1);
|
||||
memset(newpin,0,PINCODE_LENGTH+1);
|
||||
strncpy(oldpin, (char*)RFIFOP(fd,6), PINCODE_LENGTH);
|
||||
strncpy(newpin, (char*)RFIFOP(fd,10), PINCODE_LENGTH);
|
||||
strncpy(oldpin, RFIFOCP(fd,6), PINCODE_LENGTH);
|
||||
strncpy(newpin, RFIFOCP(fd,10), PINCODE_LENGTH);
|
||||
RFIFOSKIP(fd,14);
|
||||
|
||||
char_pincode_decrypt(sd->pincode_seed,oldpin);
|
||||
@ -280,7 +280,7 @@ int chclif_parse_pincode_setnew( int fd, struct char_session_data* sd ){
|
||||
else {
|
||||
char newpin[PINCODE_LENGTH+1];
|
||||
memset(newpin,0,PINCODE_LENGTH+1);
|
||||
strncpy( newpin, (char*)RFIFOP(fd,6), PINCODE_LENGTH );
|
||||
strncpy( newpin, RFIFOCP(fd,6), PINCODE_LENGTH );
|
||||
RFIFOSKIP(fd,10);
|
||||
|
||||
char_pincode_decrypt( sd->pincode_seed, newpin );
|
||||
@ -672,8 +672,8 @@ int chclif_parse_maplogin(int fd){
|
||||
return 0;
|
||||
else {
|
||||
int i;
|
||||
char* l_user = (char*)RFIFOP(fd,2);
|
||||
char* l_pass = (char*)RFIFOP(fd,26);
|
||||
char* l_user = RFIFOCP(fd,2);
|
||||
char* l_pass = RFIFOCP(fd,26);
|
||||
l_user[23] = '\0';
|
||||
l_pass[23] = '\0';
|
||||
ARR_FIND( 0, ARRAYLENGTH(map_server), i, map_server[i].fd <= 0 );
|
||||
@ -904,7 +904,7 @@ int chclif_parse_charselect(int fd, struct char_session_data* sd,uint32 ipl){
|
||||
WFIFOHEAD(fd,28);
|
||||
WFIFOW(fd,0) = 0x71;
|
||||
WFIFOL(fd,2) = cd->char_id;
|
||||
mapindex_getmapname_ext(mapindex_id2name(cd->last_point.map), (char*)WFIFOP(fd,6));
|
||||
mapindex_getmapname_ext(mapindex_id2name(cd->last_point.map), WFIFOCP(fd,6));
|
||||
subnet_map_ip = char_lan_subnetcheck(ipl); // Advanced subnet check [LuzZza]
|
||||
WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : map_server[i].ip);
|
||||
WFIFOW(fd,26) = ntows(htons(map_server[i].port)); // [!] LE byte order here [!]
|
||||
@ -941,13 +941,13 @@ int chclif_parse_createnewchar(int fd, struct char_session_data* sd,int cmd){
|
||||
i = -2;
|
||||
else {
|
||||
#if PACKETVER >= 20151001
|
||||
i = char_make_new_char_sql(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOW(fd,27),RFIFOW(fd,29),RFIFOW(fd,31),RFIFOW(fd,32),RFIFOB(fd,35));
|
||||
i = char_make_new_char_sql(sd, RFIFOCP(fd,2),RFIFOB(fd,26),RFIFOW(fd,27),RFIFOW(fd,29),RFIFOW(fd,31),RFIFOW(fd,32),RFIFOB(fd,35));
|
||||
RFIFOSKIP(fd,36);
|
||||
#elif PACKETVER >= 20120307
|
||||
i = char_make_new_char_sql(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOW(fd,27),RFIFOW(fd,29));
|
||||
i = char_make_new_char_sql(sd, RFIFOCP(fd,2),RFIFOB(fd,26),RFIFOW(fd,27),RFIFOW(fd,29));
|
||||
RFIFOSKIP(fd,31);
|
||||
#else
|
||||
i = char_make_new_char_sql(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27),RFIFOB(fd,28),RFIFOB(fd,29),RFIFOB(fd,30),RFIFOB(fd,31),RFIFOB(fd,32),RFIFOW(fd,33),RFIFOW(fd,35));
|
||||
i = char_make_new_char_sql(sd, RFIFOCP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27),RFIFOB(fd,28),RFIFOB(fd,29),RFIFOB(fd,30),RFIFOB(fd,31),RFIFOB(fd,32),RFIFOW(fd,33),RFIFOW(fd,35));
|
||||
RFIFOSKIP(fd,37);
|
||||
#endif
|
||||
}
|
||||
@ -1065,7 +1065,7 @@ int chclif_parse_reqrename(int fd, struct char_session_data* sd, int cmd){
|
||||
if(cmd == 0x8fc){
|
||||
FIFOSD_CHECK(30)
|
||||
cid =RFIFOL(fd,2);
|
||||
safestrncpy(name, (char *)RFIFOP(fd,6), NAME_LENGTH);
|
||||
safestrncpy(name, RFIFOCP(fd,6), NAME_LENGTH);
|
||||
RFIFOSKIP(fd,30);
|
||||
}
|
||||
else if(cmd == 0x28d) {
|
||||
@ -1073,7 +1073,7 @@ int chclif_parse_reqrename(int fd, struct char_session_data* sd, int cmd){
|
||||
FIFOSD_CHECK(34);
|
||||
aid = RFIFOL(fd,2);
|
||||
cid =RFIFOL(fd,6);
|
||||
safestrncpy(name, (char *)RFIFOP(fd,10), NAME_LENGTH);
|
||||
safestrncpy(name, RFIFOCP(fd,10), NAME_LENGTH);
|
||||
RFIFOSKIP(fd,34);
|
||||
if( aid != sd->account_id )
|
||||
return 1;
|
||||
|
@ -37,7 +37,7 @@ void chlogif_pincode_notifyLoginPinUpdate( uint32 account_id, char* pin ){
|
||||
WFIFOW(login_fd,0) = 0x2738;
|
||||
WFIFOW(login_fd,2) = size;
|
||||
WFIFOL(login_fd,4) = account_id;
|
||||
strncpy( (char*)WFIFOP(login_fd,8), pin, PINCODE_LENGTH+1 );
|
||||
strncpy( WFIFOCP(login_fd,8), pin, PINCODE_LENGTH+1 );
|
||||
WFIFOSET(login_fd,size);
|
||||
}
|
||||
}
|
||||
@ -188,7 +188,7 @@ void chlogif_send_global_accreg(const char *key, unsigned int index, intptr_t va
|
||||
WFIFOB(login_fd, nlen) = (unsigned char)len; // won't be higher; the column size is 32
|
||||
nlen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(login_fd,nlen), key, len);
|
||||
safestrncpy(WFIFOCP(login_fd,nlen), key, len);
|
||||
nlen += len;
|
||||
|
||||
WFIFOL(login_fd, nlen) = index;
|
||||
@ -205,7 +205,7 @@ void chlogif_send_global_accreg(const char *key, unsigned int index, intptr_t va
|
||||
WFIFOB(login_fd, nlen) = (unsigned char)len; // won't be higher; the column size is 254
|
||||
nlen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(login_fd,nlen), sval, len);
|
||||
safestrncpy(WFIFOCP(login_fd,nlen), sval, len);
|
||||
nlen += len;
|
||||
}
|
||||
} else {
|
||||
@ -315,7 +315,7 @@ int chlogif_parse_ackaccreq(int fd, struct char_session_data* sd){
|
||||
sd->version = version;
|
||||
sd->clienttype = clienttype;
|
||||
if(sd->version != date2version(PACKETVER))
|
||||
ShowWarning("s aid=%d has an incorect version=%d in clientinfo. Server compiled for %d\n",
|
||||
ShowWarning("aid=%d has an incorect version=%d in clientinfo. Server compiled for %d\n",
|
||||
sd->account_id,sd->version,date2version(PACKETVER));
|
||||
|
||||
switch( result )
|
||||
@ -355,8 +355,8 @@ int chlogif_parse_reqaccdata(int fd, struct char_session_data* sd){
|
||||
sd->char_slots = MAX_CHARS;/* cap to maximum */
|
||||
} else if ( !sd->char_slots )/* no value aka 0 in sql */
|
||||
sd->char_slots = MIN_CHARS;/* cap to minimum */
|
||||
safestrncpy(sd->birthdate, (const char*)RFIFOP(fd,52), sizeof(sd->birthdate));
|
||||
safestrncpy(sd->pincode, (const char*)RFIFOP(fd,63), sizeof(sd->pincode));
|
||||
safestrncpy(sd->birthdate, RFIFOCP(fd,52), sizeof(sd->birthdate));
|
||||
safestrncpy(sd->pincode, RFIFOCP(fd,63), sizeof(sd->pincode));
|
||||
sd->pincode_change = (time_t)RFIFOL(fd,68);
|
||||
sd->isvip = RFIFOB(fd,72);
|
||||
sd->chars_vip = RFIFOB(fd,73);
|
||||
@ -694,8 +694,8 @@ int chlogif_parse_AccInfoAck(int fd) {
|
||||
}
|
||||
type>>=1;
|
||||
mapif_accinfo_ack(true, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), type, RFIFOL(fd,19), RFIFOL(fd,23), RFIFOL(fd,27),
|
||||
(char*)RFIFOP(fd,31), (char*)RFIFOP(fd,71), (char*)RFIFOP(fd,87), (char*)RFIFOP(fd,111),
|
||||
(char*)RFIFOP(fd,122), (char*)RFIFOP(fd,155), (char*)RFIFOP(fd,155+PINCODE_LENGTH));
|
||||
RFIFOCP(fd,31), RFIFOCP(fd,71), RFIFOCP(fd,87), RFIFOCP(fd,111),
|
||||
RFIFOCP(fd,122), RFIFOCP(fd,155), RFIFOCP(fd,155+PINCODE_LENGTH));
|
||||
RFIFOSKIP(fd,155+PINCODE_LENGTH+NAME_LENGTH);
|
||||
}
|
||||
return 1;
|
||||
|
@ -697,7 +697,7 @@ int chmapif_parse_reqcharname(int fd){
|
||||
WFIFOHEAD(fd,30);
|
||||
WFIFOW(fd,0) = 0x2b09;
|
||||
WFIFOL(fd,2) = RFIFOL(fd,2);
|
||||
char_loadName((int)RFIFOL(fd,2), (char*)WFIFOP(fd,6));
|
||||
char_loadName((int)RFIFOL(fd,2), WFIFOCP(fd,6));
|
||||
WFIFOSET(fd,30);
|
||||
|
||||
RFIFOSKIP(fd,6);
|
||||
@ -736,7 +736,7 @@ int chmapif_parse_fwlog_changestatus(int fd){
|
||||
char esc_name[NAME_LENGTH*2+1];
|
||||
char answer = true;
|
||||
int aid = RFIFOL(fd,2); // account_id of who ask (-1 if server itself made this request)
|
||||
const char* name = (char*)RFIFOP(fd,6); // name of the target character
|
||||
const char* name = RFIFOCP(fd,6); // name of the target character
|
||||
int operation = RFIFOW(fd,30); // type of operation @see enum chrif_req_op
|
||||
int32 timediff = 0;
|
||||
int val1 = 0, sex = SEX_MALE;
|
||||
@ -825,7 +825,7 @@ int chmapif_parse_fwlog_changestatus(int fd){
|
||||
WFIFOHEAD(fd,34);
|
||||
WFIFOW(fd, 0) = 0x2b0f;
|
||||
WFIFOL(fd, 2) = aid;
|
||||
safestrncpy((char*)WFIFOP(fd,6), name, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(fd,6), name, NAME_LENGTH);
|
||||
WFIFOW(fd,30) = operation;
|
||||
WFIFOW(fd,32) = result;
|
||||
WFIFOSET(fd,34);
|
||||
@ -1133,7 +1133,7 @@ int chmapif_parse_fw_configstats(int fd){
|
||||
|
||||
session[sfd]->flag.server = 1;/* to ensure we won't drop our own packet */
|
||||
WFIFOHEAD(sfd, RFIFOW(fd,2) );
|
||||
memcpy((char*)WFIFOP(sfd,0), (char*)RFIFOP(fd, 0), RFIFOW(fd,2));
|
||||
memcpy(WFIFOCP(sfd,0), RFIFOCP(fd, 0), RFIFOW(fd,2));
|
||||
WFIFOSET(sfd, RFIFOW(fd,2) );
|
||||
flush_fifo(sfd);
|
||||
do_close(sfd);
|
||||
@ -1225,7 +1225,7 @@ int chmapif_parse_reqcharban(int fd){
|
||||
else {
|
||||
//int aid = RFIFOL(fd,2); aid of player who as requested the ban
|
||||
int timediff = RFIFOL(fd,6);
|
||||
const char* name = (char*)RFIFOP(fd,10); // name of the target character
|
||||
const char* name = RFIFOCP(fd,10); // name of the target character
|
||||
RFIFOSKIP(fd,10+NAME_LENGTH);
|
||||
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`unban_time` FROM `%s` WHERE `name` = '%s'", schema_config.char_db, name) )
|
||||
@ -1290,7 +1290,7 @@ int chmapif_parse_reqcharunban(int fd){
|
||||
if (RFIFOREST(fd) < 6+NAME_LENGTH)
|
||||
return 0;
|
||||
else {
|
||||
const char* name = (char*)RFIFOP(fd,6);
|
||||
const char* name = RFIFOCP(fd,6);
|
||||
RFIFOSKIP(fd,6+NAME_LENGTH);
|
||||
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `unban_time` = '0' WHERE `name` = '%s' LIMIT 1", schema_config.char_db, name) ) {
|
||||
|
@ -464,7 +464,7 @@ static void mapif_parse_Auction_bid(int fd)
|
||||
}
|
||||
|
||||
auction->buyer_id = char_id;
|
||||
safestrncpy(auction->buyer_name, (char*)RFIFOP(fd,16), NAME_LENGTH);
|
||||
safestrncpy(auction->buyer_name, RFIFOCP(fd,16), NAME_LENGTH);
|
||||
auction->price = bid;
|
||||
|
||||
if( bid >= auction->buynow )
|
||||
|
@ -1844,21 +1844,21 @@ int inter_guild_parse_frommap(int fd)
|
||||
{
|
||||
RFIFOHEAD(fd);
|
||||
switch(RFIFOW(fd,0)) {
|
||||
case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
|
||||
case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),RFIFOCP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
|
||||
case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
|
||||
case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
|
||||
case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
|
||||
case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
|
||||
case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),RFIFOCP(fd,8),RFIFOW(fd,2)-8); break;
|
||||
case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOCP(fd,15)); break;
|
||||
case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
|
||||
case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
|
||||
case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
|
||||
case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
|
||||
case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
|
||||
case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOCP(fd,12),RFIFOW(fd,2)-12); break;
|
||||
case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),RFIFOCP(fd,10),RFIFOW(fd,2)-10); break;
|
||||
case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),RFIFOCP(fd,18),RFIFOW(fd,2)-18); break;
|
||||
case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
|
||||
case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
|
||||
case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
|
||||
case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
|
||||
case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
|
||||
case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),RFIFOCP(fd,6),RFIFOCP(fd,66)); break;
|
||||
case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOCP(fd,12)); break;
|
||||
case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int *)RFIFOP(fd,4)); break;
|
||||
case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
|
||||
|
||||
|
@ -76,7 +76,7 @@ static void mapif_homunculus_renamed(int fd, uint32 account_id, uint32 char_id,
|
||||
WFIFOL(fd, 2) = account_id;
|
||||
WFIFOL(fd, 6) = char_id;
|
||||
WFIFOB(fd,10) = flag;
|
||||
safestrncpy((char*)WFIFOP(fd,11), name, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(fd,11), name, NAME_LENGTH);
|
||||
WFIFOSET(fd, NAME_LENGTH+12);
|
||||
}
|
||||
|
||||
@ -305,7 +305,7 @@ int inter_homunculus_parse_frommap(int fd)
|
||||
case 0x3091: mapif_parse_homunculus_load (fd, (int)RFIFOL(fd,2), (int)RFIFOL(fd,6)); break;
|
||||
case 0x3092: mapif_parse_homunculus_save (fd, (int)RFIFOW(fd,2), (int)RFIFOL(fd,4), (struct s_homunculus*)RFIFOP(fd,8)); break;
|
||||
case 0x3093: mapif_parse_homunculus_delete(fd, (int)RFIFOL(fd,2)); break;
|
||||
case 0x3094: mapif_parse_homunculus_rename(fd, (int)RFIFOL(fd,2), (int)RFIFOL(fd,6), (char*)RFIFOP(fd,10)); break;
|
||||
case 0x3094: mapif_parse_homunculus_rename(fd, (int)RFIFOL(fd,2), (int)RFIFOL(fd,6), RFIFOCP(fd,10)); break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
@ -774,14 +774,14 @@ int inter_party_parse_frommap(int fd)
|
||||
{
|
||||
RFIFOHEAD(fd);
|
||||
switch(RFIFOW(fd,0)) {
|
||||
case 0x3020: mapif_parse_CreateParty(fd, (char*)RFIFOP(fd,4), RFIFOB(fd,28), RFIFOB(fd,29), (struct party_member*)RFIFOP(fd,30)); break;
|
||||
case 0x3020: mapif_parse_CreateParty(fd, RFIFOCP(fd,4), RFIFOB(fd,28), RFIFOB(fd,29), (struct party_member*)RFIFOP(fd,30)); break;
|
||||
case 0x3021: mapif_parse_PartyInfo(fd, RFIFOL(fd,2), RFIFOL(fd,6)); break;
|
||||
case 0x3022: mapif_parse_PartyAddMember(fd, RFIFOL(fd,4), (struct party_member*)RFIFOP(fd,8)); break;
|
||||
case 0x3023: mapif_parse_PartyChangeOption(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOW(fd,10), RFIFOW(fd,12)); break;
|
||||
case 0x3024: mapif_parse_PartyLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), (char *)RFIFOP(fd,14), (enum e_party_member_withdraw)RFIFOB(fd,14+NAME_LENGTH)); break;
|
||||
case 0x3024: mapif_parse_PartyLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOCP(fd,14), (enum e_party_member_withdraw)RFIFOB(fd,14+NAME_LENGTH)); break;
|
||||
case 0x3025: mapif_parse_PartyChangeMap(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOW(fd,14), RFIFOB(fd,16), RFIFOW(fd,17)); break;
|
||||
case 0x3026: mapif_parse_BreakParty(fd, RFIFOL(fd,2)); break;
|
||||
case 0x3027: mapif_parse_PartyMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), (char*)RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
|
||||
case 0x3027: mapif_parse_PartyMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOCP(fd,12), RFIFOW(fd,2)-12); break;
|
||||
case 0x3029: mapif_parse_PartyLeaderChange(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
|
||||
case 0x302A: mapif_parse_PartyShareLevel(fd, RFIFOL(fd,2)); break;
|
||||
default:
|
||||
|
@ -271,7 +271,7 @@ int mapif_delete_pet(int fd, int pet_id){
|
||||
int mapif_parse_CreatePet(int fd){
|
||||
RFIFOHEAD(fd);
|
||||
mapif_create_pet(fd, RFIFOL(fd, 2), RFIFOL(fd, 6), RFIFOW(fd, 10), RFIFOW(fd, 12), RFIFOW(fd, 14), RFIFOW(fd, 16), RFIFOW(fd, 18),
|
||||
RFIFOW(fd, 20), RFIFOB(fd, 22), RFIFOB(fd, 23), (char*)RFIFOP(fd, 24));
|
||||
RFIFOW(fd, 20), RFIFOB(fd, 22), RFIFOB(fd, 23), RFIFOCP(fd, 24));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -370,7 +370,7 @@ void inter_to_fd(int fd, int u_fd, int aid, char* msg, ...) {
|
||||
WFIFOW(fd,2) = 12 + (unsigned short)len;
|
||||
WFIFOL(fd,4) = u_fd;
|
||||
WFIFOL(fd,8) = aid;
|
||||
safestrncpy((char*)WFIFOP(fd,12), msg_out, len);
|
||||
safestrncpy(WFIFOCP(fd,12), msg_out, len);
|
||||
|
||||
WFIFOSET(fd,12 + len);
|
||||
|
||||
@ -389,7 +389,7 @@ static void mapif_acc_info_ack(int fd, int u_fd, int acc_id, const char* acc_nam
|
||||
WFIFOW(fd,0) = 0x3808;
|
||||
WFIFOL(fd,2) = u_fd;
|
||||
WFIFOL(fd,6) = acc_id;
|
||||
safestrncpy((char*)WFIFOP(fd,10),acc_name,NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(fd,10),acc_name,NAME_LENGTH);
|
||||
WFIFOSET(fd,10 + NAME_LENGTH);
|
||||
}
|
||||
|
||||
@ -405,7 +405,7 @@ void mapif_parse_accinfo(int fd) {
|
||||
uint32 account_id = 0;
|
||||
char *data;
|
||||
|
||||
safestrncpy(query, (char*) RFIFOP(fd,15), NAME_LENGTH);
|
||||
safestrncpy(query, RFIFOCP(fd,15), NAME_LENGTH);
|
||||
Sql_EscapeString(sql_handle, query_esq, query);
|
||||
|
||||
account_id = atoi(query);
|
||||
@ -614,7 +614,7 @@ int inter_accreg_fromsql(uint32 account_id, uint32 char_id, int fd, int type)
|
||||
WFIFOB(fd, plen) = (unsigned char)len; // won't be higher; the column size is 32
|
||||
plen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(fd,plen), data, len);
|
||||
safestrncpy(WFIFOCP(fd,plen), data, len);
|
||||
plen += len;
|
||||
|
||||
Sql_GetData(sql_handle, 1, &data, NULL);
|
||||
@ -628,7 +628,7 @@ int inter_accreg_fromsql(uint32 account_id, uint32 char_id, int fd, int type)
|
||||
WFIFOB(fd, plen) = (unsigned char)len; // won't be higher; the column size is 254
|
||||
plen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(fd,plen), data, len);
|
||||
safestrncpy(WFIFOCP(fd,plen), data, len);
|
||||
plen += len;
|
||||
|
||||
WFIFOW(fd, 14) += 1;
|
||||
@ -694,7 +694,7 @@ int inter_accreg_fromsql(uint32 account_id, uint32 char_id, int fd, int type)
|
||||
WFIFOB(fd, plen) = (unsigned char)len;/* won't be higher; the column size is 32 */
|
||||
plen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(fd,plen), data, len);
|
||||
safestrncpy(WFIFOCP(fd,plen), data, len);
|
||||
plen += len;
|
||||
|
||||
Sql_GetData(sql_handle, 1, &data, NULL);
|
||||
@ -1122,7 +1122,7 @@ int mapif_parse_WisRequest(int fd)
|
||||
return 0;
|
||||
}
|
||||
|
||||
safestrncpy(name, (char*)RFIFOP(fd,28), NAME_LENGTH); //Received name may be too large and not contain \0! [Skotlex]
|
||||
safestrncpy(name, RFIFOCP(fd,28), NAME_LENGTH); //Received name may be too large and not contain \0! [Skotlex]
|
||||
|
||||
Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name` FROM `%s` WHERE `name`='%s'", schema_config.char_db, esc_name) )
|
||||
@ -1144,7 +1144,7 @@ int mapif_parse_WisRequest(int fd)
|
||||
memset(name, 0, NAME_LENGTH);
|
||||
memcpy(name, data, zmin(len, NAME_LENGTH));
|
||||
// if source is destination, don't ask other servers.
|
||||
if( strncmp((const char*)RFIFOP(fd,4), name, NAME_LENGTH) == 0 )
|
||||
if( strncmp(RFIFOCP(fd,4), name, NAME_LENGTH) == 0 )
|
||||
{
|
||||
uint8 buf[27];
|
||||
WBUFW(buf, 0) = 0x3802;
|
||||
@ -1225,7 +1225,7 @@ int mapif_parse_Registry(int fd)
|
||||
|
||||
for(i = 0; i < count; i++) {
|
||||
unsigned int index;
|
||||
safestrncpy(key, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
safestrncpy(key, RFIFOCP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
cursor += RFIFOB(fd, cursor) + 1;
|
||||
|
||||
index = RFIFOL(fd, cursor);
|
||||
@ -1242,7 +1242,7 @@ int mapif_parse_Registry(int fd)
|
||||
break;
|
||||
// str
|
||||
case 2:
|
||||
safestrncpy(sval, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
safestrncpy(sval, RFIFOCP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
cursor += RFIFOB(fd, cursor) + 1;
|
||||
inter_savereg(account_id,char_id,key,index,(intptr_t)sval,true);
|
||||
break;
|
||||
@ -1296,7 +1296,7 @@ int mapif_parse_NameChangeRequest(int fd)
|
||||
account_id = RFIFOL(fd,2);
|
||||
char_id = RFIFOL(fd,6);
|
||||
type = RFIFOB(fd,10);
|
||||
name = (char*)RFIFOP(fd,11);
|
||||
name = RFIFOCP(fd,11);
|
||||
|
||||
// Check Authorised letters/symbols in the name
|
||||
if (charserv_config.char_config.char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
|
||||
|
@ -97,6 +97,8 @@
|
||||
//Includes null-terminator as it is the length of the array.
|
||||
#define NAME_LENGTH (23 + 1)
|
||||
#define PASSWD_LENGTH (32+1)
|
||||
//NPC names can be longer than it's displayed on client (NAME_LENGTH).
|
||||
#define NPC_NAME_LENGTH 50
|
||||
//For item names, which tend to have much longer names.
|
||||
#define ITEM_NAME_LENGTH 50
|
||||
//For Map Names, which the client considers to be 16 in length including the .gat extension
|
||||
|
@ -25,6 +25,8 @@
|
||||
#define RFIFOP(fd,pos) (session[fd]->rdata + session[fd]->rdata_pos + (pos))
|
||||
#define WFIFOP(fd,pos) (session[fd]->wdata + session[fd]->wdata_size + (pos))
|
||||
|
||||
#define RFIFOCP(fd,pos) ((char*)RFIFOP(fd,pos))
|
||||
#define WFIFOCP(fd,pos) ((char*)WFIFOP(fd,pos))
|
||||
#define RFIFOB(fd,pos) (*(uint8*)RFIFOP(fd,pos))
|
||||
#define WFIFOB(fd,pos) (*(uint8*)WFIFOP(fd,pos))
|
||||
#define RFIFOW(fd,pos) (*(uint16*)RFIFOP(fd,pos))
|
||||
@ -50,12 +52,14 @@
|
||||
|
||||
// buffer I/O macros
|
||||
#define RBUFP(p,pos) (((uint8*)(p)) + (pos))
|
||||
#define RBUFCP(p,pos) ((char*)RBUFP((p),(pos)))
|
||||
#define RBUFB(p,pos) (*(uint8*)RBUFP((p),(pos)))
|
||||
#define RBUFW(p,pos) (*(uint16*)RBUFP((p),(pos)))
|
||||
#define RBUFL(p,pos) (*(uint32*)RBUFP((p),(pos)))
|
||||
#define RBUFQ(p,pos) (*(uint64*)RBUFP((p),(pos)))
|
||||
|
||||
#define WBUFP(p,pos) (((uint8*)(p)) + (pos))
|
||||
#define WBUFCP(p,pos) ((char*)WBUFP((p),(pos)))
|
||||
#define WBUFB(p,pos) (*(uint8*)WBUFP((p),(pos)))
|
||||
#define WBUFW(p,pos) (*(uint16*)WBUFP((p),(pos)))
|
||||
#define WBUFL(p,pos) (*(uint32*)WBUFP((p),(pos)))
|
||||
|
@ -657,7 +657,7 @@ void mmo_save_global_accreg(AccountDB* self, int fd, int account_id, int char_id
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
unsigned int index;
|
||||
safestrncpy(key, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
safestrncpy(key, RFIFOCP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
cursor += RFIFOB(fd, cursor) + 1;
|
||||
|
||||
index = RFIFOL(fd, cursor);
|
||||
@ -676,7 +676,7 @@ void mmo_save_global_accreg(AccountDB* self, int fd, int account_id, int char_id
|
||||
break;
|
||||
// str
|
||||
case 2:
|
||||
safestrncpy(sval, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
safestrncpy(sval, RFIFOCP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
cursor += RFIFOB(fd, cursor) + 1;
|
||||
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`account_id`,`key`,`index`,`value`) VALUES ('%d','%s','%u','%s')", db->global_acc_reg_str_table, account_id, key, index, sval) )
|
||||
Sql_ShowDebug(sql_handle);
|
||||
@ -726,7 +726,7 @@ void mmo_send_global_accreg(AccountDB* self, int fd, int account_id, int char_id
|
||||
WFIFOB(fd, plen) = (unsigned char)len; // won't be higher; the column size is 32
|
||||
plen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(fd,plen), data, len);
|
||||
safestrncpy(WFIFOCP(fd,plen), data, len);
|
||||
plen += len;
|
||||
|
||||
Sql_GetData(sql_handle, 1, &data, NULL);
|
||||
@ -740,7 +740,7 @@ void mmo_send_global_accreg(AccountDB* self, int fd, int account_id, int char_id
|
||||
WFIFOB(fd, plen) = (unsigned char)len; // won't be higher; the column size is 254
|
||||
plen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(fd,plen), data, len);
|
||||
safestrncpy(WFIFOCP(fd,plen), data, len);
|
||||
plen += len;
|
||||
|
||||
WFIFOW(fd, 14) += 1;
|
||||
@ -793,7 +793,7 @@ void mmo_send_global_accreg(AccountDB* self, int fd, int account_id, int char_id
|
||||
WFIFOB(fd, plen) = (unsigned char)len; // won't be higher; the column size is 32
|
||||
plen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(fd,plen), data, len);
|
||||
safestrncpy(WFIFOCP(fd,plen), data, len);
|
||||
plen += len;
|
||||
|
||||
Sql_GetData(sql_handle, 1, &data, NULL);
|
||||
|
@ -216,7 +216,7 @@ void ipban_init(void) {
|
||||
Sql_Free(sql_handle);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
ShowInfo("Ipban conection made\n");
|
||||
ShowInfo("Ipban connection made.\n");
|
||||
|
||||
if( codepage[0] != '\0' && SQL_ERROR == Sql_SetEncoding(sql_handle, codepage) )
|
||||
Sql_ShowDebug(sql_handle);
|
||||
|
@ -190,12 +190,12 @@ int logchrif_send_accdata(int fd, uint32 aid) {
|
||||
WFIFOHEAD(fd,75);
|
||||
WFIFOW(fd,0) = 0x2717;
|
||||
WFIFOL(fd,2) = aid;
|
||||
safestrncpy((char*)WFIFOP(fd,6), email, 40);
|
||||
safestrncpy(WFIFOCP(fd,6), email, 40);
|
||||
WFIFOL(fd,46) = (uint32)expiration_time;
|
||||
WFIFOB(fd,50) = (unsigned char)group_id;
|
||||
WFIFOB(fd,51) = char_slots;
|
||||
safestrncpy((char*)WFIFOP(fd,52), birthdate, 10+1);
|
||||
safestrncpy((char*)WFIFOP(fd,63), pincode, 4+1 );
|
||||
safestrncpy(WFIFOCP(fd,52), birthdate, 10+1);
|
||||
safestrncpy(WFIFOCP(fd,63), pincode, 4+1 );
|
||||
WFIFOL(fd,68) = (uint32)acc.pincode_change;
|
||||
WFIFOB(fd,72) = isvip;
|
||||
WFIFOB(fd,73) = char_vip;
|
||||
@ -276,8 +276,8 @@ int logchrif_parse_reqchangemail(int fd, int id, char* ip){
|
||||
char new_email[40];
|
||||
|
||||
uint32 account_id = RFIFOL(fd,2);
|
||||
safestrncpy(actual_email, (char*)RFIFOP(fd,6), 40);
|
||||
safestrncpy(new_email, (char*)RFIFOP(fd,46), 40);
|
||||
safestrncpy(actual_email, RFIFOCP(fd,6), 40);
|
||||
safestrncpy(new_email, RFIFOCP(fd,46), 40);
|
||||
RFIFOSKIP(fd, 86);
|
||||
|
||||
if( e_mail_check(actual_email) == 0 )
|
||||
@ -612,7 +612,7 @@ int logchrif_parse_updpincode(int fd){
|
||||
AccountDB* accounts = login_get_accounts_db();
|
||||
|
||||
if( accounts->load_num(accounts, &acc, RFIFOL(fd,4) ) ){
|
||||
strncpy( acc.pincode, (char*)RFIFOP(fd,8), PINCODE_LENGTH+1 );
|
||||
strncpy( acc.pincode, RFIFOCP(fd,8), PINCODE_LENGTH+1 );
|
||||
acc.pincode_change = time( NULL );
|
||||
accounts->save(accounts, &acc);
|
||||
}
|
||||
@ -736,19 +736,19 @@ int logchrif_parse_accinfo(int fd) {
|
||||
WFIFOL(fd, 19) = acc.group_id;
|
||||
WFIFOL(fd, 23) = acc.logincount;
|
||||
WFIFOL(fd, 27) = acc.state;
|
||||
safestrncpy((char*)WFIFOP(fd, 31), acc.email, 40);
|
||||
safestrncpy((char*)WFIFOP(fd, 71), acc.last_ip, 16);
|
||||
safestrncpy((char*)WFIFOP(fd, 87), acc.lastlogin, 24);
|
||||
safestrncpy((char*)WFIFOP(fd, 111), acc.birthdate, 11);
|
||||
safestrncpy(WFIFOCP(fd, 31), acc.email, 40);
|
||||
safestrncpy(WFIFOCP(fd, 71), acc.last_ip, 16);
|
||||
safestrncpy(WFIFOCP(fd, 87), acc.lastlogin, 24);
|
||||
safestrncpy(WFIFOCP(fd, 111), acc.birthdate, 11);
|
||||
if ((unsigned int)u_group >= acc.group_id) {
|
||||
safestrncpy((char*)WFIFOP(fd, 122), acc.pass, 33);
|
||||
safestrncpy((char*)WFIFOP(fd, 155), acc.pincode, PINCODE_LENGTH);
|
||||
safestrncpy(WFIFOCP(fd, 122), acc.pass, 33);
|
||||
safestrncpy(WFIFOCP(fd, 155), acc.pincode, PINCODE_LENGTH);
|
||||
}
|
||||
else {
|
||||
memset(WFIFOP(fd, 122), '\0', 33);
|
||||
memset(WFIFOP(fd, 155), '\0', PINCODE_LENGTH);
|
||||
}
|
||||
safestrncpy((char*)WFIFOP(fd, 155 + PINCODE_LENGTH), acc.userid, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(fd, 155 + PINCODE_LENGTH), acc.userid, NAME_LENGTH);
|
||||
WFIFOSET(fd, len);
|
||||
}
|
||||
else {
|
||||
|
@ -211,7 +211,7 @@ static void logclif_auth_failed(struct login_session_data* sd, int result) {
|
||||
struct mmo_account acc;
|
||||
AccountDB* accounts = login_get_accounts_db();
|
||||
time_t unban_time = ( accounts->load_str(accounts, &acc, sd->userid) ) ? acc.unban_time : 0;
|
||||
timestamp2string((char*)WFIFOP(fd,6), 20, unban_time, login_config.date_format);
|
||||
timestamp2string(WFIFOCP(fd,6), 20, unban_time, login_config.date_format);
|
||||
}
|
||||
WFIFOSET(fd,26);
|
||||
}
|
||||
@ -226,7 +226,7 @@ static void logclif_auth_failed(struct login_session_data* sd, int result) {
|
||||
struct mmo_account acc;
|
||||
AccountDB* accounts = login_get_accounts_db();
|
||||
time_t unban_time = ( accounts->load_str(accounts, &acc, sd->userid) ) ? acc.unban_time : 0;
|
||||
timestamp2string((char*)WFIFOP(fd,3), 20, unban_time, login_config.date_format);
|
||||
timestamp2string(WFIFOCP(fd,3), 20, unban_time, login_config.date_format);
|
||||
}
|
||||
WFIFOSET(fd,23);
|
||||
}
|
||||
@ -299,8 +299,8 @@ static int logclif_parse_reqauth(int fd, struct login_session_data *sd, int comm
|
||||
|
||||
// Shinryo: For the time being, just use token as password.
|
||||
if(command == 0x0825) {
|
||||
char *accname = (char *)RFIFOP(fd, 9);
|
||||
char *token = (char *)RFIFOP(fd, 0x5C);
|
||||
char *accname = RFIFOCP(fd, 9);
|
||||
char *token = RFIFOCP(fd, 0x5C);
|
||||
size_t uAccLen = strlen(accname);
|
||||
size_t uTokenLen = RFIFOREST(fd) - 0x5C;
|
||||
|
||||
@ -319,10 +319,10 @@ static int logclif_parse_reqauth(int fd, struct login_session_data *sd, int comm
|
||||
else
|
||||
{
|
||||
version = RFIFOL(fd,2);
|
||||
safestrncpy(username, (const char*)RFIFOP(fd,6), NAME_LENGTH);
|
||||
safestrncpy(username, RFIFOCP(fd,6), NAME_LENGTH);
|
||||
if( israwpass )
|
||||
{
|
||||
safestrncpy(password, (const char*)RFIFOP(fd,30), PASSWD_LENGTH);
|
||||
safestrncpy(password, RFIFOCP(fd,30), PASSWD_LENGTH);
|
||||
clienttype = RFIFOB(fd,54);
|
||||
}
|
||||
else
|
||||
@ -409,15 +409,15 @@ static int logclif_parse_reqcharconnec(int fd, struct login_session_data *sd, ch
|
||||
uint16 type;
|
||||
uint16 new_;
|
||||
|
||||
safestrncpy(sd->userid, (char*)RFIFOP(fd,2), NAME_LENGTH);
|
||||
safestrncpy(sd->passwd, (char*)RFIFOP(fd,26), NAME_LENGTH);
|
||||
safestrncpy(sd->userid, RFIFOCP(fd,2), NAME_LENGTH);
|
||||
safestrncpy(sd->passwd, RFIFOCP(fd,26), NAME_LENGTH);
|
||||
if( login_config.use_md5_passwds )
|
||||
MD5_String(sd->passwd, sd->passwd);
|
||||
sd->passwdenc = 0;
|
||||
sd->version = login_config.client_version_to_connect; // hack to skip version check
|
||||
server_ip = ntohl(RFIFOL(fd,54));
|
||||
server_port = ntohs(RFIFOW(fd,58));
|
||||
safestrncpy(server_name, (char*)RFIFOP(fd,60), 20);
|
||||
safestrncpy(server_name, RFIFOCP(fd,60), 20);
|
||||
type = RFIFOW(fd,82);
|
||||
new_ = RFIFOW(fd,84);
|
||||
RFIFOSKIP(fd,86);
|
||||
|
@ -8030,9 +8030,9 @@ ACMD_FUNC(fakename)
|
||||
if( sd->fakename[0] )
|
||||
{
|
||||
sd->fakename[0] = '\0';
|
||||
clif_charnameack(0, &sd->bl);
|
||||
clif_name_area(&sd->bl);
|
||||
if (sd->disguise)
|
||||
clif_charnameack(sd->fd, &sd->bl);
|
||||
clif_name_self(&sd->bl);
|
||||
clif_displaymessage(sd->fd, msg_txt(sd,1307)); // Returned to real name.
|
||||
return 0;
|
||||
}
|
||||
@ -8048,9 +8048,9 @@ ACMD_FUNC(fakename)
|
||||
}
|
||||
|
||||
safestrncpy(sd->fakename, message, sizeof(sd->fakename));
|
||||
clif_charnameack(0, &sd->bl);
|
||||
clif_name_area(&sd->bl);
|
||||
if (sd->disguise) // Another packet should be sent so the client updates the name for sd
|
||||
clif_charnameack(sd->fd, &sd->bl);
|
||||
clif_name_self(&sd->bl);
|
||||
clif_displaymessage(sd->fd, msg_txt(sd,1310)); // Fake name enabled.
|
||||
|
||||
return 0;
|
||||
@ -9587,10 +9587,10 @@ ACMD_FUNC(vip) {
|
||||
ACMD_FUNC(showrate) {
|
||||
nullpo_retr(-1,sd);
|
||||
if (!sd->vip.disableshowrate) {
|
||||
sprintf(atcmd_output,msg_txt(sd,718)); //Personal rate information is not displayed now.
|
||||
safestrncpy(atcmd_output,msg_txt(sd,718),CHAT_SIZE_MAX); //Personal rate information is not displayed now.
|
||||
sd->vip.disableshowrate = 1;
|
||||
} else {
|
||||
sprintf(atcmd_output,msg_txt(sd,719)); //Personal rate information will be shown.
|
||||
safestrncpy(atcmd_output,msg_txt(sd,719),CHAT_SIZE_MAX); //Personal rate information will be shown.
|
||||
sd->vip.disableshowrate = 0;
|
||||
}
|
||||
clif_displaymessage(fd,atcmd_output);
|
||||
|
@ -3524,7 +3524,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
skillratio += 50 * skill_lv;
|
||||
break;
|
||||
case MO_INVESTIGATE:
|
||||
skillratio += 100 + 150 * skill_lv;
|
||||
skillratio += 75 * skill_lv;
|
||||
break;
|
||||
case MO_EXTREMITYFIST:
|
||||
skillratio += 100 * (7 + sstatus->sp / 10);
|
||||
@ -4344,7 +4344,6 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
|
||||
struct map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
int inf3 = skill_get_inf3(skill_id);
|
||||
|
||||
// Kagerou/Oboro Earth Charm effect +15% wATK
|
||||
@ -4369,6 +4368,8 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
|
||||
if (sc->data[SC_MADNESSCANCEL])
|
||||
ATK_ADD(wd.equipAtk, wd.equipAtk2, 100);
|
||||
if (sc->data[SC_GATLINGFEVER]) {
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
|
||||
if (tstatus->size == SZ_SMALL) {
|
||||
ATK_ADD(wd.equipAtk, wd.equipAtk2, 10 * sc->data[SC_GATLINGFEVER]->val1);
|
||||
} else if (tstatus->size == SZ_MEDIUM) {
|
||||
@ -4660,8 +4661,8 @@ struct Damage battle_calc_defense_reduction(struct Damage wd, struct block_list
|
||||
if( def1 == -400 ) /* -400 creates a division by 0 and subsequently crashes */
|
||||
def1 = -399;
|
||||
ATK_ADD2(wd.damage, wd.damage2,
|
||||
is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (def1/2) : 0,
|
||||
is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (def1/2) : 0
|
||||
is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0,
|
||||
is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0
|
||||
);
|
||||
if( !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) )
|
||||
wd.damage = wd.damage * (4000+def1) / (4000+10*def1) - vit_def;
|
||||
@ -6316,15 +6317,8 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
s_ele = skill_get_ele(skill_id, skill_lv);
|
||||
if (s_ele < 0 && s_ele != -3) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex]
|
||||
s_ele = ELE_NEUTRAL;
|
||||
else if (s_ele == -3) { //Use random element
|
||||
if (skill_id == SN_FALCONASSAULT) {
|
||||
if (sstatus->rhw.ele && !status_get_attack_sc_element(src, status_get_sc(src)))
|
||||
s_ele = sstatus->rhw.ele;
|
||||
else
|
||||
s_ele = status_get_attack_sc_element(src, status_get_sc(src));
|
||||
} else
|
||||
s_ele = rnd()%ELE_ALL;
|
||||
}
|
||||
else if (s_ele == -3) //Use random element
|
||||
s_ele = rnd()%ELE_ALL;
|
||||
|
||||
//Skill Range Criteria
|
||||
md.flag |= battle_range_type(src, target, skill_id, skill_lv);
|
||||
@ -8299,7 +8293,6 @@ static const struct _battle_data {
|
||||
{ "feature.autotrade_head_direction", &battle_config.feature_autotrade_head_direction,0, -1, 2, },
|
||||
{ "feature.autotrade_sit", &battle_config.feature_autotrade_sit, 1, -1, 1, },
|
||||
{ "feature.autotrade_open_delay", &battle_config.feature_autotrade_open_delay, 5000, 1000, INT_MAX, },
|
||||
{ "disp_serverbank_msg", &battle_config.disp_serverbank_msg, 0, 0, 1, },
|
||||
{ "disp_servervip_msg", &battle_config.disp_servervip_msg, 0, 0, 1, },
|
||||
{ "warg_can_falcon", &battle_config.warg_can_falcon, 0, 0, 1, },
|
||||
{ "path_blown_halt", &battle_config.path_blown_halt, 1, 0, 1, },
|
||||
@ -8458,9 +8451,9 @@ void rAthena_report(char* date, char *time_c) {
|
||||
WBUFW(buf,2) = 6 + 12 + 9 + 24 + 4 + 4 + 4 + 4 + ( bd_size * ( BFLAG_LENGTH + 4 ) );
|
||||
WBUFW(buf,4) = 0x9c;
|
||||
|
||||
safestrncpy((char*)WBUFP(buf,6), date, 12);
|
||||
safestrncpy((char*)WBUFP(buf,6 + 12), time_c, 9);
|
||||
safestrncpy((char*)WBUFP(buf,6 + 12 + 9), timestring, 24);
|
||||
safestrncpy(WBUFCP(buf,6), date, 12);
|
||||
safestrncpy(WBUFCP(buf,6 + 12), time_c, 9);
|
||||
safestrncpy(WBUFCP(buf,6 + 12 + 9), timestring, 24);
|
||||
|
||||
WBUFL(buf,6 + 12 + 9 + 24) = rev;
|
||||
WBUFL(buf,6 + 12 + 9 + 24 + 4) = map_getusers();
|
||||
@ -8469,7 +8462,7 @@ void rAthena_report(char* date, char *time_c) {
|
||||
WBUFL(buf,6 + 12 + 9 + 24 + 4 + 4 + 4) = bd_size;
|
||||
|
||||
for( i = 0; i < bd_size; i++ ) {
|
||||
safestrncpy((char*)WBUFP(buf,6 + 12 + 9+ 24 + 4 + 4 + 4 + 4 + ( i * ( BFLAG_LENGTH + 4 ) ) ), battle_data[i].str, 35);
|
||||
safestrncpy(WBUFCP(buf,6 + 12 + 9+ 24 + 4 + 4 + 4 + 4 + ( i * ( BFLAG_LENGTH + 4 ) ) ), battle_data[i].str, 35);
|
||||
WBUFL(buf,6 + 12 + 9 + 24 + 4 + 4 + 4 + 4 + BFLAG_LENGTH + ( i * ( BFLAG_LENGTH + 4 ) ) ) = *battle_data[i].val;
|
||||
}
|
||||
|
||||
|
@ -565,7 +565,6 @@ extern struct Battle_Config
|
||||
int fame_pharmacy_7;
|
||||
int fame_pharmacy_10;
|
||||
|
||||
int disp_serverbank_msg;
|
||||
int disp_servervip_msg;
|
||||
int warg_can_falcon;
|
||||
int path_blown_halt;
|
||||
|
@ -868,7 +868,7 @@ int chrif_req_login_operation(int aid, const char* character_name, enum chrif_re
|
||||
WFIFOHEAD(char_fd,44);
|
||||
WFIFOW(char_fd,0) = 0x2b0e;
|
||||
WFIFOL(char_fd,2) = aid;
|
||||
safestrncpy((char*)WFIFOP(char_fd,6), character_name, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(char_fd,6), character_name, NAME_LENGTH);
|
||||
WFIFOW(char_fd,30) = operation_type;
|
||||
|
||||
if ( operation_type == CHRIF_OP_LOGIN_BAN || operation_type == CHRIF_OP_LOGIN_VIP)
|
||||
@ -890,7 +890,7 @@ int chrif_changesex(struct map_session_data *sd, bool change_account) {
|
||||
WFIFOHEAD(char_fd,44);
|
||||
WFIFOW(char_fd,0) = 0x2b0e;
|
||||
WFIFOL(char_fd,2) = sd->status.account_id;
|
||||
safestrncpy((char*)WFIFOP(char_fd,6), sd->status.name, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(char_fd,6), sd->status.name, NAME_LENGTH);
|
||||
WFIFOW(char_fd,30) = (change_account ? CHRIF_OP_LOGIN_CHANGESEX : CHRIF_OP_CHANGECHARSEX);
|
||||
if (!change_account)
|
||||
WFIFOB(char_fd,32) = sd->status.sex == SEX_MALE ? SEX_FEMALE : SEX_MALE;
|
||||
@ -1138,7 +1138,7 @@ int chrif_req_charban(int aid, const char* character_name, int32 timediff){
|
||||
WFIFOW(char_fd,0) = 0x2b28;
|
||||
WFIFOL(char_fd,2) = aid;
|
||||
WFIFOL(char_fd,6) = timediff;
|
||||
safestrncpy((char*)WFIFOP(char_fd,10), character_name, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(char_fd,10), character_name, NAME_LENGTH);
|
||||
WFIFOSET(char_fd,10+NAME_LENGTH); //default 34
|
||||
return 0;
|
||||
}
|
||||
@ -1149,7 +1149,7 @@ int chrif_req_charunban(int aid, const char* character_name){
|
||||
WFIFOHEAD(char_fd,6+NAME_LENGTH);
|
||||
WFIFOW(char_fd,0) = 0x2b2a;
|
||||
WFIFOL(char_fd,2) = aid;
|
||||
safestrncpy((char*)WFIFOP(char_fd,6), character_name, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(char_fd,6), character_name, NAME_LENGTH);
|
||||
WFIFOSET(char_fd,6+NAME_LENGTH);
|
||||
return 0;
|
||||
}
|
||||
@ -1812,10 +1812,10 @@ int chrif_parse(int fd) {
|
||||
case 0x2b03: clif_charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break;
|
||||
case 0x2b04: chrif_recvmap(fd); break;
|
||||
case 0x2b06: chrif_changemapserverack(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOW(fd,18), RFIFOW(fd,20), RFIFOW(fd,22), RFIFOL(fd,24), RFIFOW(fd,28)); break;
|
||||
case 0x2b09: map_addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break;
|
||||
case 0x2b09: map_addnickdb(RFIFOL(fd,2), RFIFOCP(fd,6)); break;
|
||||
case 0x2b0b: chrif_skillcooldown_load(fd); break;
|
||||
case 0x2b0d: chrif_changedsex(fd); break;
|
||||
case 0x2b0f: chrif_ack_login_req(RFIFOL(fd,2), (char*)RFIFOP(fd,6), RFIFOW(fd,30), RFIFOW(fd,32)); break;
|
||||
case 0x2b0f: chrif_ack_login_req(RFIFOL(fd,2), RFIFOCP(fd,6), RFIFOW(fd,30), RFIFOW(fd,32)); break;
|
||||
case 0x2b12: chrif_divorceack(RFIFOL(fd,2), RFIFOL(fd,6)); break;
|
||||
case 0x2b14: chrif_ban(fd); break;
|
||||
case 0x2b1b: chrif_recvfamelist(fd); break;
|
||||
|
569
src/map/clif.c
569
src/map/clif.c
File diff suppressed because it is too large
Load Diff
@ -671,8 +671,9 @@ void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len);
|
||||
void clif_wis_end(int fd, int result);
|
||||
|
||||
void clif_solved_charname(int fd, int charid, const char* name);
|
||||
void clif_charnameack(int fd, struct block_list *bl);
|
||||
void clif_charnameupdate(struct map_session_data *ssd);
|
||||
void clif_name( struct block_list* src, struct block_list *bl, send_target target );
|
||||
#define clif_name_self(bl) clif_name( (bl), (bl), SELF )
|
||||
#define clif_name_area(bl) clif_name( (bl), (bl), AREA )
|
||||
|
||||
void clif_use_card(struct map_session_data *sd,int idx);
|
||||
void clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);
|
||||
@ -730,7 +731,7 @@ void clif_hpmeter_single(int fd, int id, unsigned int hp, unsigned int maxhp);
|
||||
|
||||
// guild
|
||||
void clif_guild_created(struct map_session_data *sd,int flag);
|
||||
void clif_guild_belonginfo(struct map_session_data *sd, struct guild *g);
|
||||
void clif_guild_belonginfo(struct map_session_data *sd);
|
||||
void clif_guild_masterormember(struct map_session_data *sd);
|
||||
void clif_guild_basicinfo(struct map_session_data *sd);
|
||||
void clif_guild_allianceinfo(struct map_session_data *sd);
|
||||
@ -746,7 +747,7 @@ void clif_guild_positionchanged(struct guild *g,int idx);
|
||||
void clif_guild_memberpositionchanged(struct guild *g,int idx);
|
||||
void clif_guild_emblem(struct map_session_data *sd,struct guild *g);
|
||||
void clif_guild_emblem_area(struct block_list* bl);
|
||||
void clif_guild_notice(struct map_session_data* sd, struct guild* g);
|
||||
void clif_guild_notice(struct map_session_data* sd);
|
||||
void clif_guild_message(struct guild *g,uint32 account_id,const char *mes,int len);
|
||||
void clif_guild_reqalliance(struct map_session_data *sd,uint32 account_id,const char *name);
|
||||
void clif_guild_allianceack(struct map_session_data *sd,int flag);
|
||||
|
@ -241,11 +241,11 @@ int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id) {
|
||||
}
|
||||
|
||||
/// lookup: player sd -> member position
|
||||
int guild_getposition(struct guild* g, struct map_session_data* sd) {
|
||||
int guild_getposition(struct map_session_data* sd) {
|
||||
int i;
|
||||
struct guild *g;
|
||||
|
||||
if( g == NULL && (g=sd->guild) == NULL )
|
||||
return -1;
|
||||
nullpo_retr( -1, g = sd->guild );
|
||||
|
||||
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id );
|
||||
return( i < g->max_member ) ? g->member[i].position : -1;
|
||||
@ -505,7 +505,7 @@ int guild_recv_info(struct guild *sg) {
|
||||
//Also set the guild master flag.
|
||||
sd->guild = g;
|
||||
sd->state.gmaster_flag = 1;
|
||||
clif_charnameupdate(sd); // [LuzZza]
|
||||
clif_name_area(&sd->bl); // [LuzZza]
|
||||
clif_guild_masterormember(sd);
|
||||
}
|
||||
} else {
|
||||
@ -521,7 +521,7 @@ int guild_recv_info(struct guild *sg) {
|
||||
for(i=bm=m=0;i<g->max_member;i++){
|
||||
if(g->member[i].account_id>0){
|
||||
sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id);
|
||||
if (sd) clif_charnameupdate(sd); // [LuzZza]
|
||||
if (sd) clif_name_area(&sd->bl); // [LuzZza]
|
||||
m++;
|
||||
}else
|
||||
g->member[i].sd=NULL;
|
||||
@ -552,8 +552,8 @@ int guild_recv_info(struct guild *sg) {
|
||||
clif_guild_skillinfo(sd); //Submit information skills
|
||||
|
||||
if (guild_new) { // Send information and affiliation if unsent
|
||||
clif_guild_belonginfo(sd, g);
|
||||
clif_guild_notice(sd, g);
|
||||
clif_guild_belonginfo(sd);
|
||||
clif_guild_notice(sd);
|
||||
sd->guild_emblem_id = g->emblem_id;
|
||||
}
|
||||
if (g->instance_id != 0)
|
||||
@ -588,7 +588,7 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
|
||||
if(tsd==NULL || g==NULL)
|
||||
return 0;
|
||||
|
||||
if( (i=guild_getposition(g,sd))<0 || !(g->position[i].mode&0x0001) )
|
||||
if( (i=guild_getposition(sd))<0 || !(g->position[i].mode&0x0001) )
|
||||
return 0; //Invite permission.
|
||||
|
||||
if(!battle_config.invite_request_check) {
|
||||
@ -742,8 +742,8 @@ int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) {
|
||||
sd->guild_emblem_id = g->emblem_id;
|
||||
sd->guild = g;
|
||||
//Packets which were sent in the previous 'guild_sent' implementation.
|
||||
clif_guild_belonginfo(sd,g);
|
||||
clif_guild_notice(sd,g);
|
||||
clif_guild_belonginfo(sd);
|
||||
clif_guild_notice(sd);
|
||||
|
||||
//TODO: send new emblem info to others
|
||||
|
||||
@ -800,7 +800,7 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, uint32 account_id
|
||||
if(sd->status.guild_id!=guild_id)
|
||||
return 0;
|
||||
|
||||
if( (ps=guild_getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) )
|
||||
if( (ps=guild_getposition(sd))<0 || !(g->position[ps].mode&0x0010) )
|
||||
return 0; //Expulsion permission
|
||||
|
||||
//Can't leave inside guild castles.
|
||||
@ -883,7 +883,7 @@ int guild_member_withdraw(int guild_id, uint32 account_id, uint32 char_id, int f
|
||||
}
|
||||
}
|
||||
|
||||
clif_charnameupdate(sd); //Update display name [Skotlex]
|
||||
clif_name_area(&sd->bl); //Update display name [Skotlex]
|
||||
status_change_end(&sd->bl,SC_LEADERSHIP,INVALID_TIMER);
|
||||
status_change_end(&sd->bl,SC_GLORYWOUNDS,INVALID_TIMER);
|
||||
status_change_end(&sd->bl,SC_SOULCOLD,INVALID_TIMER);
|
||||
@ -966,7 +966,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) { // clea
|
||||
}
|
||||
|
||||
if(sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
|
||||
clif_guild_belonginfo(sd,g);
|
||||
clif_guild_belonginfo(sd);
|
||||
sd->guild_emblem_id = g->emblem_id;
|
||||
}
|
||||
return 0;
|
||||
@ -1080,7 +1080,7 @@ int guild_memberposition_changed(struct guild *g,int idx,int pos) {
|
||||
|
||||
// Update char position in client [LuzZza]
|
||||
if(g->member[idx].sd != NULL)
|
||||
clif_charnameupdate(g->member[idx].sd);
|
||||
clif_name_area(&g->member[idx].sd->bl);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1114,7 +1114,7 @@ int guild_position_changed(int guild_id,int idx,struct guild_position *p) {
|
||||
// Update char name in client [LuzZza]
|
||||
for(i=0;i<g->max_member;i++)
|
||||
if(g->member[i].position == idx && g->member[i].sd != NULL)
|
||||
clif_charnameupdate(g->member[i].sd);
|
||||
clif_name_area(&g->member[i].sd->bl);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1144,7 +1144,7 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) {
|
||||
for(i=0;i<g->max_member;i++){
|
||||
struct map_session_data *sd = g->member[i].sd;
|
||||
if(sd != NULL)
|
||||
clif_guild_notice(sd,g);
|
||||
clif_guild_notice(sd);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -1182,7 +1182,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) {
|
||||
for(i=0;i<g->max_member;i++){
|
||||
if((sd=g->member[i].sd)!=NULL){
|
||||
sd->guild_emblem_id=emblem_id;
|
||||
clif_guild_belonginfo(sd,g);
|
||||
clif_guild_belonginfo(sd);
|
||||
clif_guild_emblem(sd,g);
|
||||
clif_guild_emblem_area(&sd->bl);
|
||||
}
|
||||
@ -1254,7 +1254,7 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) {
|
||||
|
||||
if (sd->status.guild_id == 0 ||
|
||||
(g = sd->guild) == NULL ||
|
||||
(per = guild_getposition(g,sd)) < 0 ||
|
||||
(per = guild_getposition(sd)) < 0 ||
|
||||
(per = g->position[per].exp_mode) < 1)
|
||||
return 0;
|
||||
|
||||
@ -1735,7 +1735,7 @@ int guild_broken(int guild_id,int flag) {
|
||||
sd->guild = NULL;
|
||||
sd->state.gmaster_flag = 0;
|
||||
clif_guild_broken(g->member[i].sd,0);
|
||||
clif_charnameupdate(sd); // [LuzZza]
|
||||
clif_name_area(&sd->bl); // [LuzZza]
|
||||
status_change_end(&sd->bl,SC_LEADERSHIP,INVALID_TIMER);
|
||||
status_change_end(&sd->bl,SC_GLORYWOUNDS,INVALID_TIMER);
|
||||
status_change_end(&sd->bl,SC_SOULCOLD,INVALID_TIMER);
|
||||
|
@ -40,7 +40,7 @@ struct guild_castle* guild_mapindex2gc(short mapindex);
|
||||
|
||||
struct map_session_data *guild_getavailablesd(struct guild *g);
|
||||
int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id);
|
||||
int guild_getposition(struct guild *g, struct map_session_data *sd);
|
||||
int guild_getposition(struct map_session_data *sd);
|
||||
unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp);
|
||||
int guild_getexp(struct map_session_data *sd,int exp); // [Celest]
|
||||
|
||||
|
@ -959,7 +959,7 @@ void hom_change_name_ack(struct map_session_data *sd, char* name, int flag)
|
||||
return;
|
||||
}
|
||||
safestrncpy(hd->homunculus.name,name,NAME_LENGTH);
|
||||
clif_charnameack (0,&hd->bl);
|
||||
clif_name_area(&hd->bl);
|
||||
hd->homunculus.rename_flag = 1;
|
||||
clif_hominfo(sd,hd,0);
|
||||
}
|
||||
|
@ -602,6 +602,9 @@ int instance_destroy(unsigned short instance_id)
|
||||
map_delinstancemap(im->map[i]->m);
|
||||
ers_free(instance_maps_ers, im->map[i]);
|
||||
}
|
||||
im->cnt_map = 0;
|
||||
aFree(im->map);
|
||||
im->map = NULL;
|
||||
}
|
||||
|
||||
if(im->keep_timer != INVALID_TIMER) {
|
||||
@ -813,17 +816,18 @@ static bool instance_db_free_sub(struct instance_db *db);
|
||||
static bool instance_readdb_sub(char* str[], int columns, int current)
|
||||
{
|
||||
uint8 i;
|
||||
int id = atoi(str[0]);
|
||||
char *ptr;
|
||||
int id = strtol(str[0], &ptr, 10);
|
||||
struct instance_db *db;
|
||||
bool isNew = false;
|
||||
|
||||
if (!id || id > USHRT_MAX) {
|
||||
ShowError("instance_readdb_sub: Cannot add instance with ID '%d'. Valid ID is 1 ~ %d.\n", id, USHRT_MAX);
|
||||
if (!id || id > USHRT_MAX || *ptr) {
|
||||
ShowError("instance_readdb_sub: Cannot add instance with ID '%d'. Valid IDs are 1 ~ %d, skipping...\n", id, USHRT_MAX);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mapindex_name2id(str[4]) == 0) {
|
||||
ShowError("instance_readdb_sub: Invalid map '%s' as entrance map.\n", str[4]);
|
||||
ShowError("instance_readdb_sub: Invalid map '%s' as entrance map, skipping...\n", str[4]);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -833,8 +837,7 @@ static bool instance_readdb_sub(char* str[], int columns, int current)
|
||||
db->name = StringBuf_Malloc();
|
||||
db->enter.mapname = StringBuf_Malloc();
|
||||
isNew = true;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
StringBuf_Clear(db->name);
|
||||
StringBuf_Clear(db->enter.mapname);
|
||||
if (db->maplist_count) {
|
||||
@ -846,11 +849,36 @@ static bool instance_readdb_sub(char* str[], int columns, int current)
|
||||
}
|
||||
|
||||
StringBuf_AppendStr(db->name, str[1]);
|
||||
db->limit = atoi(str[2]);
|
||||
db->timeout = atoi(str[3]);
|
||||
|
||||
db->limit = strtol(str[2], &ptr, 10);
|
||||
if (*ptr) {
|
||||
ShowError("instance_readdb_sub: TimeLimit must be an integer value for instance '%d', skipping...\n", id);
|
||||
instance_db_free_sub(db);
|
||||
return false;
|
||||
}
|
||||
|
||||
db->timeout = strtol(str[3], &ptr, 10);
|
||||
if (*ptr) {
|
||||
ShowError("instance_readdb_sub: IdleTimeOut must be an integer value for instance '%d', skipping...\n", id);
|
||||
instance_db_free_sub(db);
|
||||
return false;
|
||||
}
|
||||
|
||||
StringBuf_AppendStr(db->enter.mapname, str[4]);
|
||||
db->enter.x = atoi(str[5]);
|
||||
db->enter.y = atoi(str[6]);
|
||||
|
||||
db->enter.x = (short)strtol(str[5], &ptr, 10);
|
||||
if (*ptr) {
|
||||
ShowError("instance_readdb_sub: EnterX must be an integer value for instance '%d', skipping...\n", id);
|
||||
instance_db_free_sub(db);
|
||||
return false;
|
||||
}
|
||||
|
||||
db->enter.y = (short)strtol(str[6], &ptr, 10);
|
||||
if (*ptr) {
|
||||
ShowError("instance_readdb_sub: EnterY must be an integer value for instance '%d', skipping...\n", id);
|
||||
instance_db_free_sub(db);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Instance maps
|
||||
for (i = 7; i < columns; i++) {
|
||||
|
@ -419,7 +419,7 @@ int intif_saveregistry(struct map_session_data *sd)
|
||||
WFIFOB(inter_fd, plen) = (unsigned char)len; // won't be higher; the column size is 32
|
||||
plen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(inter_fd,plen), varname, len);
|
||||
safestrncpy(WFIFOCP(inter_fd,plen), varname, len);
|
||||
plen += len;
|
||||
|
||||
WFIFOL(inter_fd, plen) = script_getvaridx(key.i64);
|
||||
@ -437,7 +437,7 @@ int intif_saveregistry(struct map_session_data *sd)
|
||||
WFIFOB(inter_fd, plen) = (unsigned char)len; // won't be higher; the column size is 254
|
||||
plen += 1;
|
||||
|
||||
safestrncpy((char*)WFIFOP(inter_fd,plen), p->value, len);
|
||||
safestrncpy(WFIFOCP(inter_fd,plen), p->value, len);
|
||||
plen += len;
|
||||
} else {
|
||||
script_reg_destroy_single(sd,key.i64,&p->flag);
|
||||
@ -648,7 +648,7 @@ int intif_party_leave(int party_id, uint32 account_id, uint32 char_id, char *nam
|
||||
WFIFOL(inter_fd,2) = party_id;
|
||||
WFIFOL(inter_fd,6) = account_id;
|
||||
WFIFOL(inter_fd,10) = char_id;
|
||||
memcpy((char *)WFIFOP(inter_fd,14), name, NAME_LENGTH);
|
||||
memcpy(WFIFOCP(inter_fd,14), name, NAME_LENGTH);
|
||||
WFIFOB(inter_fd,14+NAME_LENGTH) = type;
|
||||
WFIFOSET(inter_fd,15+NAME_LENGTH);
|
||||
return 1;
|
||||
@ -863,7 +863,7 @@ int intif_guild_leave(int guild_id,uint32 account_id,uint32 char_id,int flag,con
|
||||
WFIFOL(inter_fd, 6) = account_id;
|
||||
WFIFOL(inter_fd,10) = char_id;
|
||||
WFIFOB(inter_fd,14) = flag;
|
||||
safestrncpy((char*)WFIFOP(inter_fd,15),mes,40);
|
||||
safestrncpy(WFIFOCP(inter_fd,15),mes,40);
|
||||
WFIFOSET(inter_fd,55);
|
||||
return 1;
|
||||
}
|
||||
@ -1231,7 +1231,7 @@ int intif_parse_WisMessage(int fd)
|
||||
|
||||
id=RFIFOL(fd,4);
|
||||
|
||||
safestrncpy(name, (char*)RFIFOP(fd,32), NAME_LENGTH);
|
||||
safestrncpy(name, RFIFOCP(fd,32), NAME_LENGTH);
|
||||
sd = map_nick2sd(name);
|
||||
if(sd == NULL || strcmp(sd->status.name, name) != 0)
|
||||
{ //Not found
|
||||
@ -1242,7 +1242,7 @@ int intif_parse_WisMessage(int fd)
|
||||
intif_wis_replay(id, 2);
|
||||
return 0;
|
||||
}
|
||||
wisp_source = (char *) RFIFOP(fd,8); // speed up [Yor]
|
||||
wisp_source = RFIFOCP(fd,8); // speed up [Yor]
|
||||
for(i=0; i < MAX_IGNORE_LIST &&
|
||||
sd->ignore[i].name[0] != '\0' &&
|
||||
strcmp(sd->ignore[i].name, wisp_source) != 0
|
||||
@ -1254,7 +1254,7 @@ int intif_parse_WisMessage(int fd)
|
||||
return 0;
|
||||
}
|
||||
//Success to send whisper.
|
||||
clif_wis_message(sd->fd, wisp_source, (char*)RFIFOP(fd,56),RFIFOW(fd,2)-56);
|
||||
clif_wis_message(sd->fd, wisp_source, RFIFOCP(fd,56),RFIFOW(fd,2)-56);
|
||||
intif_wis_replay(id,0); // success
|
||||
return 1;
|
||||
}
|
||||
@ -1270,7 +1270,7 @@ int intif_parse_WisEnd(int fd)
|
||||
|
||||
if (battle_config.etc_log)
|
||||
ShowInfo("intif_parse_wisend: player: %s, flag: %d\n", RFIFOP(fd,2), RFIFOB(fd,26)); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target
|
||||
sd = (struct map_session_data *)map_nick2sd((char *) RFIFOP(fd,2));
|
||||
sd = (struct map_session_data *)map_nick2sd(RFIFOCP(fd,2));
|
||||
if (sd != NULL)
|
||||
clif_wis_end(sd->fd, RFIFOB(fd,26));
|
||||
|
||||
@ -1317,8 +1317,8 @@ int mapif_parse_WisToGM(int fd)
|
||||
message = (char *) aMalloc(mes_len+1);
|
||||
|
||||
permission = RFIFOL(fd,4+NAME_LENGTH);
|
||||
safestrncpy(Wisp_name, (char*)RFIFOP(fd,4), NAME_LENGTH);
|
||||
safestrncpy(message, (char*)RFIFOP(fd,8+NAME_LENGTH), mes_len+1);
|
||||
safestrncpy(Wisp_name, RFIFOCP(fd,4), NAME_LENGTH);
|
||||
safestrncpy(message, RFIFOCP(fd,8+NAME_LENGTH), mes_len+1);
|
||||
// information is sent to all online GM
|
||||
map_foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len);
|
||||
aFree(message);
|
||||
@ -1384,13 +1384,13 @@ void intif_parse_Registers(int fd)
|
||||
if (type) {
|
||||
for(i = 0; i < max; i++) {
|
||||
char sval[254];
|
||||
safestrncpy(key, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
safestrncpy(key, RFIFOCP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
cursor += RFIFOB(fd, cursor) + 1;
|
||||
|
||||
index = RFIFOL(fd, cursor);
|
||||
cursor += 4;
|
||||
|
||||
safestrncpy(sval, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
safestrncpy(sval, RFIFOCP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
cursor += RFIFOB(fd, cursor) + 1;
|
||||
|
||||
set_reg(NULL,sd,reference_uid(add_str(key), index), key, (void*)sval, NULL);
|
||||
@ -1404,7 +1404,7 @@ void intif_parse_Registers(int fd)
|
||||
} else {
|
||||
for(i = 0; i < max; i++) {
|
||||
int ival;
|
||||
safestrncpy(key, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
safestrncpy(key, RFIFOCP(fd, cursor + 1), RFIFOB(fd, cursor));
|
||||
cursor += RFIFOB(fd, cursor) + 1;
|
||||
|
||||
index = RFIFOL(fd, cursor);
|
||||
@ -1493,7 +1493,7 @@ int intif_parse_PartyCreated(int fd)
|
||||
{
|
||||
if(battle_config.etc_log)
|
||||
ShowInfo("intif: party created by account %d\n\n", RFIFOL(fd,2));
|
||||
party_created(RFIFOL(fd,2), RFIFOL(fd,6),RFIFOB(fd,10),RFIFOL(fd,11), (char *)RFIFOP(fd,15));
|
||||
party_created(RFIFOL(fd,2), RFIFOL(fd,6),RFIFOB(fd,10),RFIFOL(fd,11), RFIFOCP(fd,15));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1548,8 +1548,8 @@ int intif_parse_PartyOptionChanged(int fd)
|
||||
int intif_parse_PartyMemberWithdraw(int fd)
|
||||
{
|
||||
if(battle_config.etc_log)
|
||||
ShowInfo("intif: party member withdraw: Type(%d) Party(%d), Account(%d), Char(%d), Name(%s)\n",RFIFOB(fd,14+NAME_LENGTH),RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14));
|
||||
party_member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14),(enum e_party_member_withdraw)RFIFOB(fd,14+NAME_LENGTH));
|
||||
ShowInfo("intif: party member withdraw: Type(%d) Party(%d), Account(%d), Char(%d), Name(%s)\n",RFIFOB(fd,14+NAME_LENGTH),RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOCP(fd,14));
|
||||
party_member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOCP(fd,14),(enum e_party_member_withdraw)RFIFOB(fd,14+NAME_LENGTH));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1582,7 +1582,7 @@ int intif_parse_PartyMove(int fd)
|
||||
*/
|
||||
int intif_parse_PartyMessage(int fd)
|
||||
{
|
||||
party_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12);
|
||||
party_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),RFIFOCP(fd,12),RFIFOW(fd,2)-12);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1635,7 +1635,7 @@ int intif_parse_GuildMemberAdded(int fd)
|
||||
*/
|
||||
int intif_parse_GuildMemberWithdraw(int fd)
|
||||
{
|
||||
guild_member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(char *)RFIFOP(fd,55),(char *)RFIFOP(fd,15));
|
||||
guild_member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOCP(fd,55),RFIFOCP(fd,15));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1756,7 +1756,7 @@ int intif_parse_GuildSkillUp(int fd)
|
||||
*/
|
||||
int intif_parse_GuildAlliance(int fd)
|
||||
{
|
||||
guild_allianceack(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18),(char *) RFIFOP(fd,19),(char *) RFIFOP(fd,43));
|
||||
guild_allianceack(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18),RFIFOCP(fd,19),RFIFOCP(fd,43));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1767,7 +1767,7 @@ int intif_parse_GuildAlliance(int fd)
|
||||
*/
|
||||
int intif_parse_GuildNotice(int fd)
|
||||
{
|
||||
guild_notice_changed(RFIFOL(fd,2),(char *) RFIFOP(fd,6),(char *) RFIFOP(fd,66));
|
||||
guild_notice_changed(RFIFOL(fd,2),RFIFOCP(fd,6),RFIFOCP(fd,66));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1778,7 +1778,7 @@ int intif_parse_GuildNotice(int fd)
|
||||
*/
|
||||
int intif_parse_GuildEmblem(int fd)
|
||||
{
|
||||
guild_emblem_changed(RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8), (char *)RFIFOP(fd,12));
|
||||
guild_emblem_changed(RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8), RFIFOCP(fd,12));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1789,7 +1789,7 @@ int intif_parse_GuildEmblem(int fd)
|
||||
*/
|
||||
int intif_parse_GuildMessage(int fd)
|
||||
{
|
||||
guild_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12);
|
||||
guild_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),RFIFOCP(fd,12),RFIFOW(fd,2)-12);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1888,10 +1888,10 @@ int intif_parse_ChangeNameOk(int fd)
|
||||
case 0: //Players [NOT SUPPORTED YET]
|
||||
break;
|
||||
case 1: //Pets
|
||||
pet_change_name_ack(sd, (char*)RFIFOP(fd,12), RFIFOB(fd,11));
|
||||
pet_change_name_ack(sd, RFIFOCP(fd,12), RFIFOB(fd,11));
|
||||
break;
|
||||
case 2: //Hom
|
||||
hom_change_name_ack(sd, (char*)RFIFOP(fd,12), RFIFOB(fd,11));
|
||||
hom_change_name_ack(sd, RFIFOCP(fd,12), RFIFOB(fd,11));
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
@ -2393,8 +2393,8 @@ static void intif_parse_Mail_new(int fd)
|
||||
{
|
||||
struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2));
|
||||
int mail_id = RFIFOL(fd,6);
|
||||
const char* sender_name = (char*)RFIFOP(fd,10);
|
||||
const char* title = (char*)RFIFOP(fd,34);
|
||||
const char* sender_name = RFIFOCP(fd,10);
|
||||
const char* title = RFIFOCP(fd,34);
|
||||
|
||||
if( sd == NULL )
|
||||
return;
|
||||
@ -2932,7 +2932,7 @@ int intif_request_accinfo(int u_fd, int aid, int group_lv, char* query, char typ
|
||||
WFIFOL(inter_fd,6) = aid;
|
||||
WFIFOL(inter_fd,10) = group_lv;
|
||||
WFIFOB(inter_fd,14) = type;
|
||||
safestrncpy((char *)WFIFOP(inter_fd,15), query, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(inter_fd,15), query, NAME_LENGTH);
|
||||
|
||||
WFIFOSET(inter_fd,2 + 4 + 4 + 4 + 1 + NAME_LENGTH);
|
||||
return 1;
|
||||
@ -2946,7 +2946,7 @@ void intif_parse_accinfo_ack( int fd ) {
|
||||
char acc_name[NAME_LENGTH];
|
||||
int u_fd = RFIFOL(fd,2);
|
||||
int acc_id = RFIFOL(fd,6);
|
||||
safestrncpy(acc_name, (char*)RFIFOP(fd,10), NAME_LENGTH);
|
||||
safestrncpy(acc_name, RFIFOCP(fd,10), NAME_LENGTH);
|
||||
clif_account_name(u_fd, acc_id, acc_name);
|
||||
}
|
||||
|
||||
@ -2963,7 +2963,7 @@ void intif_parse_MessageToFD(int fd) {
|
||||
/* matching e.g. previous fd owner didn't dc during request or is still the same */
|
||||
if( sd->bl.id == aid ) {
|
||||
char msg[512];
|
||||
safestrncpy(msg, (char*)RFIFOP(fd,12), RFIFOW(fd,2) - 12);
|
||||
safestrncpy(msg, RFIFOCP(fd,12), RFIFOW(fd,2) - 12);
|
||||
clif_displaymessage(u_fd,msg);
|
||||
}
|
||||
|
||||
@ -3007,7 +3007,7 @@ int intif_broadcast_obtain_special_item(struct map_session_data *sd, unsigned sh
|
||||
WFIFOW(inter_fd, 4) = nameid;
|
||||
WFIFOW(inter_fd, 6) = sourceid;
|
||||
WFIFOB(inter_fd, 8) = type;
|
||||
safestrncpy((char *)WFIFOP(inter_fd, 9), sd->status.name, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(inter_fd, 9), sd->status.name, NAME_LENGTH);
|
||||
WFIFOSET(inter_fd, WFIFOW(inter_fd, 2));
|
||||
|
||||
return 1;
|
||||
@ -3040,8 +3040,8 @@ int intif_broadcast_obtain_special_item_npc(struct map_session_data *sd, unsigne
|
||||
WFIFOW(inter_fd, 4) = nameid;
|
||||
WFIFOW(inter_fd, 6) = 0;
|
||||
WFIFOB(inter_fd, 8) = ITEMOBTAIN_TYPE_NPC;
|
||||
safestrncpy((char *)WFIFOP(inter_fd, 9), sd->status.name, NAME_LENGTH);
|
||||
safestrncpy((char *)WFIFOP(inter_fd, 9 + NAME_LENGTH), srcname, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(inter_fd, 9), sd->status.name, NAME_LENGTH);
|
||||
safestrncpy(WFIFOCP(inter_fd, 9 + NAME_LENGTH), srcname, NAME_LENGTH);
|
||||
WFIFOSET(inter_fd, WFIFOW(inter_fd, 2));
|
||||
|
||||
return 1;
|
||||
@ -3056,9 +3056,9 @@ void intif_parse_broadcast_obtain_special_item(int fd) {
|
||||
int type = RFIFOB(fd, 8);
|
||||
char name[NAME_LENGTH], srcname[NAME_LENGTH];
|
||||
|
||||
safestrncpy(name, (char *)RFIFOP(fd, 9), NAME_LENGTH);
|
||||
safestrncpy(name, RFIFOCP(fd, 9), NAME_LENGTH);
|
||||
if (type == ITEMOBTAIN_TYPE_NPC)
|
||||
safestrncpy(name, (char *)RFIFOP(fd, 9 + NAME_LENGTH), NAME_LENGTH);
|
||||
safestrncpy(name, RFIFOCP(fd, 9 + NAME_LENGTH), NAME_LENGTH);
|
||||
|
||||
clif_broadcast_obtain_special_item(name, RFIFOW(fd, 4), RFIFOW(fd, 6), (enum BROADCASTING_SPECIAL_ITEM_OBTAIN)type, srcname);
|
||||
}
|
||||
@ -3391,9 +3391,9 @@ int intif_parse(int fd)
|
||||
switch(cmd){
|
||||
case 0x3800:
|
||||
if (RFIFOL(fd,4) == 0xFF000000) //Normal announce.
|
||||
clif_broadcast(NULL, (char *) RFIFOP(fd,16), packet_len-16, BC_DEFAULT, ALL_CLIENT);
|
||||
clif_broadcast(NULL, RFIFOCP(fd,16), packet_len-16, BC_DEFAULT, ALL_CLIENT);
|
||||
else //Color announce.
|
||||
clif_broadcast2(NULL, (char *) RFIFOP(fd,16), packet_len-16, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOW(fd,10), RFIFOW(fd,12), RFIFOW(fd,14), ALL_CLIENT);
|
||||
clif_broadcast2(NULL, RFIFOCP(fd,16), packet_len-16, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOW(fd,10), RFIFOW(fd,12), RFIFOW(fd,14), ALL_CLIENT);
|
||||
break;
|
||||
case 0x3801: intif_parse_WisMessage(fd); break;
|
||||
case 0x3802: intif_parse_WisEnd(fd); break;
|
||||
|
@ -211,8 +211,8 @@ enum e_mapid {
|
||||
#define CHATROOM_PASS_SIZE (8 + 1)
|
||||
//Max allowed chat text length
|
||||
#define CHAT_SIZE_MAX (255 + 1)
|
||||
//24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
|
||||
#define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
|
||||
// <NPC_NAME_LENGTH> for npc name + 2 for a "::" + <NAME_LENGTH> for label + 1 for EOS
|
||||
#define EVENT_NAME_LENGTH ( NPC_NAME_LENGTH + 2 + NAME_LENGTH + 1 )
|
||||
|
||||
#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
|
||||
|
||||
|
@ -1344,7 +1344,9 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
|
||||
if (ud) {
|
||||
struct block_list *tbl=NULL;
|
||||
if (ud->target && ud->state.attack_continue)
|
||||
tbl=map_id2bl(ud->target);
|
||||
tbl = map_id2bl(ud->target);
|
||||
else if (ud->target_to && ud->state.attack_continue)
|
||||
tbl = map_id2bl(ud->target_to);
|
||||
else if (ud->skilltarget) {
|
||||
tbl = map_id2bl(ud->skilltarget);
|
||||
//Required check as skilltarget is not always an enemy. [Skotlex]
|
||||
@ -2244,7 +2246,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
|
||||
}
|
||||
|
||||
if (battle_config.show_mob_info&3)
|
||||
clif_charnameack(0, &md->bl);
|
||||
clif_name_area(&md->bl);
|
||||
|
||||
#if PACKETVER >= 20120404
|
||||
if( battle_config.monster_hp_bars_info){
|
||||
@ -2912,7 +2914,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
|
||||
skill_unit_move(&md->bl,tick,1);
|
||||
mobskill_use(md, tick, MSC_SPAWN);
|
||||
if (battle_config.show_mob_info&3)
|
||||
clif_charnameack (0, &md->bl);
|
||||
clif_name_area(&md->bl);
|
||||
}
|
||||
|
||||
int mob_guardian_guildchange(struct mob_data *md)
|
||||
@ -3045,7 +3047,7 @@ int mob_class_change (struct mob_data *md, int mob_id)
|
||||
md->target_id = md->attacked_id = md->norm_attacked_id = 0;
|
||||
|
||||
//Need to update name display.
|
||||
clif_charnameack(0, &md->bl);
|
||||
clif_name_area(&md->bl);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -3055,7 +3057,7 @@ int mob_class_change (struct mob_data *md, int mob_id)
|
||||
void mob_heal(struct mob_data *md,unsigned int heal)
|
||||
{
|
||||
if (battle_config.show_mob_info&3)
|
||||
clif_charnameack (0, &md->bl);
|
||||
clif_name_area(&md->bl);
|
||||
#if PACKETVER >= 20120404
|
||||
if( battle_config.monster_hp_bars_info){
|
||||
int i;
|
||||
@ -4273,7 +4275,7 @@ static bool mob_parse_row_chatdb(char* fields[], int columns, int current)
|
||||
msg_id = atoi(fields[0]);
|
||||
|
||||
if (msg_id <= 0 || msg_id > MAX_MOB_CHAT){
|
||||
ShowError("mob_parse_row_chatdb: Invalid chat ID: %d at %s, line %d\n", msg_id, columns, current);
|
||||
ShowError("mob_parse_row_chatdb: Invalid chat ID '%d' in line %d\n", msg_id, current);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -4435,8 +4437,8 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
|
||||
if( j < ARRAYLENGTH(state) )
|
||||
ms->state = state[j].id;
|
||||
else {
|
||||
ShowWarning("mob_parse_row_mobskilldb: Unrecognized state %s\n", str[2]);
|
||||
ms->state = MSS_ANY;
|
||||
ShowError("mob_parse_row_mobskilldb: Unrecognized state '%s' in line %d\n", str[2], current);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Skill ID
|
||||
|
166
src/map/npc.c
166
src/map/npc.c
@ -44,7 +44,7 @@ static int npc_cache_mob=0;
|
||||
#if PACKETVER >= 20131223
|
||||
struct s_npc_market {
|
||||
struct npc_item_list *list;
|
||||
char exname[NAME_LENGTH+1];
|
||||
char exname[NPC_NAME_LENGTH+1];
|
||||
uint16 count;
|
||||
};
|
||||
static DBMap *NPCMarketDB; /// Stock persistency! Temporary market stocks from `market` table. struct s_npc_market, key: NPC exname
|
||||
@ -336,6 +336,14 @@ static int npc_event_export(struct npc_data *nd, int i)
|
||||
if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
|
||||
struct event_data *ev;
|
||||
char buf[EVENT_NAME_LENGTH];
|
||||
|
||||
// NPC:<name> the prefix uses 4 characters
|
||||
if( !strncasecmp( lname, script_config.onwhisper_event_name, NAME_LENGTH ) && strlen(nd->exname) > ( NAME_LENGTH - 4 ) ){
|
||||
// The client only allows that many character so that NPC could not be whispered by unmodified clients
|
||||
ShowWarning( "Whisper event in npc '"CL_WHITE"%s"CL_RESET"' was ignored, because it's name is too long.\n", nd->exname );
|
||||
return 0;
|
||||
}
|
||||
|
||||
snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname);
|
||||
// generate the data and insert it
|
||||
CREATE(ev, struct event_data, 1);
|
||||
@ -430,7 +438,7 @@ int npc_event_doall(const char* name)
|
||||
int npc_event_doall_id(const char* name, int rid)
|
||||
{
|
||||
int c = 0;
|
||||
char buf[64];
|
||||
char buf[EVENT_NAME_LENGTH];
|
||||
safesnprintf(buf, sizeof(buf), "::%s", name);
|
||||
ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
|
||||
return c;
|
||||
@ -445,7 +453,7 @@ int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data)
|
||||
static struct tm ev_tm_b; // tracks previous execution time
|
||||
time_t timer;
|
||||
struct tm* t;
|
||||
char buf[64];
|
||||
char buf[EVENT_NAME_LENGTH];
|
||||
int c = 0;
|
||||
|
||||
timer = time(NULL);
|
||||
@ -1358,6 +1366,63 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** Payment Process for NPCTYPE_CASHSHOP, NPCTYPE_ITEMSHOP, and NPCTYPE_POINTSHOP
|
||||
* @param nd NPC Shop data
|
||||
* @param price Price must be paid
|
||||
* @param points Total points that player has
|
||||
* @param sd Player data
|
||||
* @return e_CASHSHOP_ACK
|
||||
**/
|
||||
static enum e_CASHSHOP_ACK npc_cashshop_process_payment(struct npc_data *nd, int price, int points, struct map_session_data *sd) {
|
||||
int cost[2] = { 0, 0 };
|
||||
|
||||
npc_shop_currency_type(sd, nd, cost, false);
|
||||
|
||||
switch(nd->subtype) {
|
||||
case NPCTYPE_CASHSHOP:
|
||||
if (cost[1] < points || cost[0] < (price - points))
|
||||
return ERROR_TYPE_MONEY;
|
||||
pc_paycash(sd, price, points, LOG_TYPE_NPC);
|
||||
break;
|
||||
case NPCTYPE_ITEMSHOP:
|
||||
{
|
||||
struct item_data *id = itemdb_exists(nd->u.shop.itemshop_nameid);
|
||||
|
||||
if (cost[0] < (price - points)) {
|
||||
char output[CHAT_SIZE_MAX];
|
||||
|
||||
memset(output, '\0', sizeof(output));
|
||||
|
||||
sprintf(output, msg_txt(sd, 712), (id) ? id->jname : "NULL", (id) ? id->nameid : 0); // You do not have enough %s (%hu).
|
||||
clif_colormes(sd->fd, color_table[COLOR_RED], output);
|
||||
return ERROR_TYPE_PURCHASE_FAIL;
|
||||
}
|
||||
if (id)
|
||||
pc_delitem(sd, pc_search_inventory(sd, nd->u.shop.itemshop_nameid), price - points, 0, 0, LOG_TYPE_NPC);
|
||||
else
|
||||
ShowWarning("Failed to delete item %hu from itemshop NPC '%s' (%s, %d, %d)!\n", nd->u.shop.itemshop_nameid, nd->exname, map[nd->bl.m].name, nd->bl.x, nd->bl.y);
|
||||
}
|
||||
break;
|
||||
case NPCTYPE_POINTSHOP:
|
||||
{
|
||||
char output[CHAT_SIZE_MAX];
|
||||
|
||||
memset(output, '\0', sizeof(output));
|
||||
|
||||
if (cost[0] < (price - points)) {
|
||||
sprintf(output, msg_txt(sd, 713), nd->u.shop.pointshop_str); // You do not have enough '%s'.
|
||||
clif_colormes(sd->fd, color_table[COLOR_RED], output);
|
||||
return ERROR_TYPE_PURCHASE_FAIL;
|
||||
}
|
||||
pc_setreg2(sd, nd->u.shop.pointshop_str, cost[0] - (price - points));
|
||||
sprintf(output, msg_txt(sd, 716), nd->u.shop.pointshop_str, cost[0] - (price - points)); // Your '%s' is now: %d
|
||||
clif_disp_onlyself(sd, output, strlen(output) + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return ERROR_TYPE_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cash Shop Buy List for clients 2010-11-16 and newer
|
||||
* @param sd: Player data
|
||||
@ -1368,9 +1433,10 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
|
||||
*/
|
||||
int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list)
|
||||
{
|
||||
int i, j, amount, new_, w, vt, cost[2] = { 0, 0 };
|
||||
int i, j, amount, new_, w, vt;
|
||||
unsigned short nameid;
|
||||
struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
|
||||
enum e_CASHSHOP_ACK res;
|
||||
|
||||
if( !nd || ( nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP ) )
|
||||
return ERROR_TYPE_NPC;
|
||||
@ -1421,51 +1487,8 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
|
||||
return ERROR_TYPE_INVENTORY_WEIGHT;
|
||||
if( points > vt ) points = vt;
|
||||
|
||||
// Payment Process ----------------------------------------------------
|
||||
npc_shop_currency_type(sd, nd, cost, false);
|
||||
|
||||
switch(nd->subtype) {
|
||||
case NPCTYPE_CASHSHOP:
|
||||
if (cost[1] < points || cost[0] < (vt - points))
|
||||
return ERROR_TYPE_MONEY;
|
||||
pc_paycash(sd, vt, points, LOG_TYPE_NPC);
|
||||
break;
|
||||
case NPCTYPE_ITEMSHOP:
|
||||
{
|
||||
struct item_data *id = itemdb_exists(nd->u.shop.itemshop_nameid);
|
||||
|
||||
if (cost[0] < (vt - points)) {
|
||||
char output[CHAT_SIZE_MAX];
|
||||
|
||||
memset(output, '\0', sizeof(output));
|
||||
|
||||
sprintf(output, msg_txt(sd, 712), (id) ? id->jname : "NULL", (id) ? id->nameid : 0); // You do not have enough %s (%hu).
|
||||
clif_colormes(sd->fd, color_table[COLOR_RED], output);
|
||||
return ERROR_TYPE_PURCHASE_FAIL;
|
||||
}
|
||||
if (id)
|
||||
pc_delitem(sd, pc_search_inventory(sd, nd->u.shop.itemshop_nameid), vt - points, 0, 0, LOG_TYPE_NPC);
|
||||
else
|
||||
ShowWarning("Failed to delete item %hu from itemshop NPC '%s' (%s, %d, %d)!\n", nd->u.shop.itemshop_nameid, nd->exname, map[nd->bl.m].name, nd->bl.x, nd->bl.y);
|
||||
}
|
||||
break;
|
||||
case NPCTYPE_POINTSHOP:
|
||||
{
|
||||
char output[CHAT_SIZE_MAX];
|
||||
|
||||
memset(output, '\0', sizeof(output));
|
||||
|
||||
if (cost[0] < (vt - points)) {
|
||||
sprintf(output, msg_txt(sd, 713), nd->u.shop.pointshop_str); // You do not have enough '%s'.
|
||||
clif_colormes(sd->fd, color_table[COLOR_RED], output);
|
||||
return ERROR_TYPE_PURCHASE_FAIL;
|
||||
}
|
||||
pc_setreg2(sd, nd->u.shop.pointshop_str, cost[0] - (vt - points));
|
||||
sprintf(output, msg_txt(sd, 716), nd->u.shop.pointshop_str, cost[0] - (vt - points)); // Your '%s' is now: %d
|
||||
clif_disp_onlyself(sd, output, strlen(output) + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if ((res = npc_cashshop_process_payment(nd, vt, points, sd)) != ERROR_TYPE_NONE)
|
||||
return res;
|
||||
|
||||
// Delivery Process ----------------------------------------------------
|
||||
for( i = 0; i < count; i++ ) {
|
||||
@ -1565,6 +1588,7 @@ int npc_cashshop_buy(struct map_session_data *sd, unsigned short nameid, int amo
|
||||
struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
|
||||
struct item_data *item;
|
||||
int i, price, w;
|
||||
enum e_CASHSHOP_ACK res;
|
||||
|
||||
if( amount <= 0 )
|
||||
return ERROR_TYPE_ITEM_ID;
|
||||
@ -1572,7 +1596,7 @@ int npc_cashshop_buy(struct map_session_data *sd, unsigned short nameid, int amo
|
||||
if( points < 0 )
|
||||
return ERROR_TYPE_MONEY;
|
||||
|
||||
if( !nd || nd->subtype != NPCTYPE_CASHSHOP )
|
||||
if( !nd || (nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP) )
|
||||
return ERROR_TYPE_NPC;
|
||||
|
||||
if( sd->state.trading )
|
||||
@ -1622,10 +1646,8 @@ int npc_cashshop_buy(struct map_session_data *sd, unsigned short nameid, int amo
|
||||
if( points > price )
|
||||
points = price;
|
||||
|
||||
if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) )
|
||||
return ERROR_TYPE_MONEY;
|
||||
|
||||
pc_paycash(sd, price, points, LOG_TYPE_NPC);
|
||||
if ((res = npc_cashshop_process_payment(nd, price, points, sd)) != ERROR_TYPE_NONE)
|
||||
return res;
|
||||
|
||||
if( !pet_create_egg(sd, nameid) ) {
|
||||
struct item item_tmp;
|
||||
@ -2222,27 +2244,27 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta
|
||||
{
|
||||
const char* p;
|
||||
struct npc_data* dnd;// duplicate npc
|
||||
char newname[NAME_LENGTH];
|
||||
char newname[NPC_NAME_LENGTH+1];
|
||||
|
||||
// parse name
|
||||
p = strstr(name,"::");
|
||||
if( p ) { // <Display name>::<Unique name>
|
||||
size_t len = p-name;
|
||||
if( len > NAME_LENGTH ) {
|
||||
ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
|
||||
if( len > NPC_NAME_LENGTH ) {
|
||||
ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
|
||||
safestrncpy(nd->name, name, sizeof(nd->name));
|
||||
} else {
|
||||
memcpy(nd->name, name, len);
|
||||
memset(nd->name+len, 0, sizeof(nd->name)-len);
|
||||
}
|
||||
len = strlen(p+2);
|
||||
if( len > NAME_LENGTH )
|
||||
ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
|
||||
if( len > NPC_NAME_LENGTH )
|
||||
ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
|
||||
safestrncpy(nd->exname, p+2, sizeof(nd->exname));
|
||||
} else {// <Display name>
|
||||
size_t len = strlen(name);
|
||||
if( len > NAME_LENGTH )
|
||||
ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
|
||||
if( len > NPC_NAME_LENGTH )
|
||||
ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
|
||||
safestrncpy(nd->name, name, sizeof(nd->name));
|
||||
safestrncpy(nd->exname, name, sizeof(nd->exname));
|
||||
}
|
||||
@ -2773,9 +2795,9 @@ int npc_convertlabel_db(DBKey key, DBData *data, va_list ap)
|
||||
len = p-lname;
|
||||
|
||||
// here we check if the label fit into the buffer
|
||||
if( len > 23 )
|
||||
if( len > NAME_LENGTH )
|
||||
{
|
||||
ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, filepath);
|
||||
ShowError("npc_parse_script: label name longer than %d chars! '%s'\n (%s)", NAME_LENGTH, lname, filepath);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -3152,7 +3174,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
|
||||
}
|
||||
|
||||
int npc_duplicate4instance(struct npc_data *snd, int16 m) {
|
||||
char newname[NAME_LENGTH];
|
||||
char newname[NPC_NAME_LENGTH+1];
|
||||
|
||||
if( map[m].instance_id == 0 )
|
||||
return 1;
|
||||
@ -3393,7 +3415,7 @@ static void npc_market_fromsql(void) {
|
||||
if (!(market = (struct s_npc_market *)strdb_get(NPCMarketDB,data))) {
|
||||
CREATE(market, struct s_npc_market, 1);
|
||||
market->count = 0;
|
||||
safestrncpy(market->exname, data, strlen(data)+1);
|
||||
safestrncpy(market->exname, data, NPC_NAME_LENGTH);
|
||||
strdb_put(NPCMarketDB, market->exname, market);
|
||||
}
|
||||
|
||||
@ -3508,7 +3530,7 @@ void npc_setdisplayname(struct npc_data* nd, const char* newname)
|
||||
|
||||
safestrncpy(nd->name, newname, sizeof(nd->name));
|
||||
if( map[nd->bl.m].users )
|
||||
clif_charnameack(0, &nd->bl);
|
||||
clif_name_area(&nd->bl);
|
||||
}
|
||||
|
||||
/// Changes the display class of the npc.
|
||||
@ -3550,7 +3572,7 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c
|
||||
int l;
|
||||
ARR_FIND( 0, MAX_EVENTQUEUE, l, sd->eventqueue[l][0] == '\0' );
|
||||
if( l < MAX_EVENTQUEUE ) {
|
||||
safestrncpy(sd->eventqueue[l],eventname,50); //Event enqueued.
|
||||
safestrncpy(sd->eventqueue[l],eventname,EVENT_NAME_LENGTH); //Event enqueued.
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -4380,9 +4402,9 @@ void npc_read_event_script(void)
|
||||
DBIterator* iter;
|
||||
DBKey key;
|
||||
DBData *data;
|
||||
char name[EVENT_NAME_LENGTH];
|
||||
|
||||
char name[64]="::";
|
||||
safestrncpy(name+2,config[i].event_name,62);
|
||||
safesnprintf(name,EVENT_NAME_LENGTH,"::%s",config[i].event_name);
|
||||
|
||||
script_event[i].event_count = 0;
|
||||
iter = db_iterator(ev_db);
|
||||
@ -4627,11 +4649,11 @@ void do_init_npc(void){
|
||||
for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ )
|
||||
npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i;
|
||||
|
||||
ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),2*NAME_LENGTH+2+1);
|
||||
npcname_db = strdb_alloc(DB_OPT_BASE,NAME_LENGTH);
|
||||
ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA), EVENT_NAME_LENGTH);
|
||||
npcname_db = strdb_alloc(DB_OPT_BASE, NPC_NAME_LENGTH+1);
|
||||
npc_path_db = strdb_alloc(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,80);
|
||||
#if PACKETVER >= 20131223
|
||||
NPCMarketDB = strdb_alloc(DB_OPT_BASE, NAME_LENGTH+1);
|
||||
NPCMarketDB = strdb_alloc(DB_OPT_BASE, NPC_NAME_LENGTH+1);
|
||||
npc_market_fromsql();
|
||||
#endif
|
||||
|
||||
|
@ -17,7 +17,7 @@ struct npc_timerevent_list {
|
||||
};
|
||||
|
||||
struct npc_label_list {
|
||||
char name[NAME_LENGTH];
|
||||
char name[NAME_LENGTH+1];
|
||||
int pos;
|
||||
};
|
||||
|
||||
@ -44,8 +44,8 @@ struct npc_data {
|
||||
struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
|
||||
struct npc_data *master_nd;
|
||||
short class_,speed,instance_id;
|
||||
char name[NAME_LENGTH+1];// display name
|
||||
char exname[NAME_LENGTH+1];// unique npc name
|
||||
char name[NPC_NAME_LENGTH+1];// display name
|
||||
char exname[NPC_NAME_LENGTH+1];// unique npc name
|
||||
int chat_id,touching_id;
|
||||
unsigned int next_walktime;
|
||||
|
||||
@ -108,7 +108,7 @@ enum actor_classes
|
||||
#define MAX_NPC_CLASS 1000
|
||||
// New NPC range
|
||||
#define MAX_NPC_CLASS2_START 10000
|
||||
#define MAX_NPC_CLASS2_END 10203
|
||||
#define MAX_NPC_CLASS2_END 10208
|
||||
|
||||
//Checks if a given id is a valid npc id. [Skotlex]
|
||||
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
|
||||
|
@ -332,7 +332,7 @@ int party_recv_info(struct party* sp, uint32 char_id)
|
||||
if( sd == NULL )
|
||||
continue;// not online
|
||||
|
||||
clif_charnameupdate(sd); //Update other people's display. [Skotlex]
|
||||
clif_name_area(&sd->bl); //Update other people's display. [Skotlex]
|
||||
clif_party_member_info(p,sd);
|
||||
// Only send this on party creation, otherwise it will be sent by party_send_movemap [Lemongrass]
|
||||
if( sd->party_creating ){
|
||||
@ -435,6 +435,14 @@ int party_reply_invite(struct map_session_data *sd,int party_id,int flag)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// The character is already in a party, possibly left a party invite open and created his own party
|
||||
if( sd->status.party_id != 0 ){
|
||||
// On Aegis no rejection packet is sent to the inviting player
|
||||
sd->party_invite = 0;
|
||||
sd->party_invite_account = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
tsd = map_id2sd(sd->party_invite_account);
|
||||
|
||||
if( flag == 1 && !sd->party_creating && !sd->party_joining ) { // accepted and allowed
|
||||
@ -528,7 +536,7 @@ int party_member_added(int party_id,uint32 account_id,uint32 char_id, int flag)
|
||||
|
||||
clif_party_hp(sd);
|
||||
clif_party_xy(sd);
|
||||
clif_charnameupdate(sd); //Update char name's display [Skotlex]
|
||||
clif_name_area(&sd->bl); //Update char name's display [Skotlex]
|
||||
|
||||
if( p->instance_id )
|
||||
instance_reqinfo(sd,p->instance_id);
|
||||
@ -639,7 +647,7 @@ int party_member_withdraw(int party_id, uint32 account_id, uint32 char_id, char
|
||||
#endif
|
||||
|
||||
sd->status.party_id = 0;
|
||||
clif_charnameupdate(sd); //Update name display [Skotlex]
|
||||
clif_name_area(&sd->bl); //Update name display [Skotlex]
|
||||
//TODO: hp bars should be cleared too
|
||||
|
||||
if( p->instance_id ) {
|
||||
|
14
src/map/pc.c
14
src/map/pc.c
@ -512,7 +512,7 @@ void pc_inventory_rental_clear(struct map_session_data *sd)
|
||||
void pc_inventory_rentals(struct map_session_data *sd)
|
||||
{
|
||||
int i, c = 0;
|
||||
unsigned int expire_tick, next_tick = UINT_MAX;
|
||||
unsigned int next_tick = UINT_MAX;
|
||||
|
||||
for( i = 0; i < MAX_INVENTORY; i++ ) { // Check for Rentals on Inventory
|
||||
if( sd->inventory.u.items_inventory[i].nameid == 0 )
|
||||
@ -525,8 +525,9 @@ void pc_inventory_rentals(struct map_session_data *sd)
|
||||
clif_rental_expired(sd->fd, i, sd->inventory.u.items_inventory[i].nameid);
|
||||
pc_delitem(sd, i, sd->inventory.u.items_inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
|
||||
} else {
|
||||
expire_tick = (unsigned int)(sd->inventory.u.items_inventory[i].expire_time - time(NULL)) * 1000;
|
||||
clif_rental_time(sd->fd, sd->inventory.u.items_inventory[i].nameid, (int)(expire_tick / 1000));
|
||||
unsigned int expire_tick = (unsigned int)(sd->inventory.u.items_inventory[i].expire_time - time(NULL));
|
||||
|
||||
clif_rental_time(sd->fd, sd->inventory.u.items_inventory[i].nameid, (int)expire_tick);
|
||||
next_tick = umin(expire_tick, next_tick);
|
||||
c++;
|
||||
}
|
||||
@ -3534,7 +3535,7 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
||||
sd->ignore_def_by_race[type2] += val;
|
||||
break;
|
||||
case SP_IGNORE_DEF_CLASS_RATE: // bonus2 bIgnoreDefClassRate,r,n;
|
||||
PC_BONUS_CHK_RACE(type2, SP_IGNORE_DEF_CLASS_RATE);
|
||||
PC_BONUS_CHK_CLASS(type2, SP_IGNORE_DEF_CLASS_RATE);
|
||||
if (sd->state.lr_flag != 2)
|
||||
sd->ignore_def_by_class[type2] += val;
|
||||
break;
|
||||
@ -4742,6 +4743,7 @@ bool pc_isUseitem(struct map_session_data *sd,int n)
|
||||
case ITEMID_ANODYNE:
|
||||
if( map_flag_gvg(sd->bl.m) )
|
||||
return false;
|
||||
break;
|
||||
case ITEMID_WING_OF_FLY:
|
||||
case ITEMID_GIANT_FLY_WING:
|
||||
if( map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m) ) {
|
||||
@ -7619,7 +7621,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
||||
|
||||
if( battle_config.show_mob_info&4 )
|
||||
{// update name with new level
|
||||
clif_charnameack(0, &md->bl);
|
||||
clif_name_area(&md->bl);
|
||||
}
|
||||
}
|
||||
src = battle_get_master(src); // Maybe Player Summon
|
||||
@ -9095,6 +9097,8 @@ int pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val)
|
||||
script_array_update(&sd->regs, reg, false);
|
||||
p->value = aStrdup(val);
|
||||
} else {
|
||||
if (p->value)
|
||||
aFree(p->value);
|
||||
p->value = NULL;
|
||||
if( index )
|
||||
script_array_update(&sd->regs, reg, true);
|
||||
|
@ -838,7 +838,7 @@ int pet_change_name_ack(struct map_session_data *sd, char* name, int flag)
|
||||
}
|
||||
|
||||
memcpy(pd->pet.name, name, NAME_LENGTH);
|
||||
clif_charnameack (0,&pd->bl);
|
||||
clif_name_area(&pd->bl);
|
||||
pd->pet.rename_flag = 1;
|
||||
clif_pet_equip_area(pd);
|
||||
clif_send_petstatus(sd);
|
||||
|
@ -181,6 +181,7 @@ struct Script_Config script_config = {
|
||||
1, // warn_func_mismatch_argtypes
|
||||
1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
|
||||
0, INT_MAX, // input_min_value/input_max_value
|
||||
// NOTE: None of these event labels should be longer than <NAME_LENGTH> characters
|
||||
"OnPCDieEvent", //die_event_name
|
||||
"OnPCKillEvent", //kill_pc_event_name
|
||||
"OnNPCKillEvent", //kill_mob_event_name
|
||||
@ -192,6 +193,7 @@ struct Script_Config script_config = {
|
||||
"OnPCStatCalcEvent", //stat_calc_event_name
|
||||
"OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
|
||||
"OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area)
|
||||
"OnWhisperGlobal", //onwhisper_event_name (is executed when a player sends a whisper message to the NPC)
|
||||
};
|
||||
|
||||
static jmp_buf error_jump;
|
||||
@ -13707,45 +13709,6 @@ BUILDIN_FUNC(petrecovery)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* pet healing [Valaris] //Rewritten by [Skotlex]
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(petheal)
|
||||
{
|
||||
struct pet_data *pd;
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
|
||||
if(sd==NULL || sd->pd==NULL)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
|
||||
pd=sd->pd;
|
||||
if (pd->s_skill)
|
||||
{ //Clear previous skill
|
||||
if (pd->s_skill->timer != INVALID_TIMER)
|
||||
{
|
||||
if (pd->s_skill->id)
|
||||
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
||||
else
|
||||
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
||||
}
|
||||
} else //init memory
|
||||
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
|
||||
|
||||
pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
|
||||
//Use the lv as the amount to heal
|
||||
pd->s_skill->lv=script_getnum(st,2);
|
||||
pd->s_skill->delay=script_getnum(st,3);
|
||||
pd->s_skill->hp=script_getnum(st,4);
|
||||
pd->s_skill->sp=script_getnum(st,5);
|
||||
|
||||
//Use delay as initial offset to avoid skill/heal exploits
|
||||
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
||||
pd->s_skill->timer = INVALID_TIMER;
|
||||
else
|
||||
pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* pet attack skills [Valaris] //Rewritten by [Skotlex]
|
||||
*------------------------------------------*/
|
||||
@ -17333,8 +17296,8 @@ BUILDIN_FUNC(setunitdata)
|
||||
switch (type) {
|
||||
case UMOB_SIZE: md->status.size = (unsigned char)value; break;
|
||||
case UMOB_LEVEL: md->level = (unsigned short)value; break;
|
||||
case UMOB_HP: status_set_hp(bl, (unsigned int)value, 0); clif_charnameack(0, &md->bl); break;
|
||||
case UMOB_MAXHP: status_set_maxhp(bl, (unsigned int)value, 0); clif_charnameack(0, &md->bl); break;
|
||||
case UMOB_HP: status_set_hp(bl, (unsigned int)value, 0); clif_name_area(&md->bl); break;
|
||||
case UMOB_MAXHP: status_set_maxhp(bl, (unsigned int)value, 0); clif_name_area(&md->bl); break;
|
||||
case UMOB_MASTERAID: md->master_id = value; break;
|
||||
case UMOB_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
|
||||
case UMOB_X: if (!unit_walktoxy(bl, (short)value, md->bl.y, 2)) unit_movepos(bl, (short)value, md->bl.y, 0, 0); break;
|
||||
@ -17738,7 +17701,7 @@ BUILDIN_FUNC(setunitname)
|
||||
ShowWarning("buildin_setunitname: Unknown object type!\n");
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
clif_charnameack(0, bl); // Send update to client.
|
||||
clif_name_area(bl); // Send update to client.
|
||||
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -18994,7 +18957,7 @@ BUILDIN_FUNC(bg_monster_set_team)
|
||||
mob_stop_attack(md);
|
||||
mob_stop_walking(md, 0);
|
||||
md->target_id = md->attacked_id = 0;
|
||||
clif_charnameack(0, &md->bl);
|
||||
clif_name_area(&md->bl);
|
||||
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -22331,7 +22294,6 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
|
||||
BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
|
||||
BUILDIN_DEF(petloot,"i"), // [Valaris]
|
||||
BUILDIN_DEF(petheal,"iiii"), // [Valaris]
|
||||
BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
|
||||
BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
|
||||
BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
|
||||
|
@ -160,6 +160,7 @@ extern struct Script_Config {
|
||||
|
||||
const char* ontouch_name;
|
||||
const char* ontouch2_name;
|
||||
const char* onwhisper_event_name;
|
||||
} script_config;
|
||||
|
||||
typedef enum c_op {
|
||||
|
104
src/map/skill.c
104
src/map/skill.c
@ -2043,7 +2043,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
||||
}
|
||||
}
|
||||
if (battle_config.autospell_check_range &&
|
||||
!battle_check_range(src, tbl, skill_get_range2(src, skill, autospl_skill_lv, true)))
|
||||
!battle_check_range(bl, tbl, skill_get_range2(src, skill, autospl_skill_lv, true)))
|
||||
continue;
|
||||
|
||||
if (skill == AS_SONICBLOW)
|
||||
@ -2172,7 +2172,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1
|
||||
}
|
||||
}
|
||||
if (battle_config.autospell_check_range &&
|
||||
!battle_check_range(&sd->bl, tbl, skill_get_range2(&sd->bl, skill, skill_lv, true)))
|
||||
!battle_check_range(bl, tbl, skill_get_range2(&sd->bl, skill, skill_lv, true)))
|
||||
continue;
|
||||
|
||||
sd->state.autocast = 1;
|
||||
@ -2383,7 +2383,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
|
||||
}
|
||||
}
|
||||
|
||||
if (!battle_check_range(src, tbl, skill_get_range2(src, autospl_skill_id, autospl_skill_lv, true)) && battle_config.autospell_check_range)
|
||||
if (!battle_check_range(bl, tbl, skill_get_range2(src, autospl_skill_id, autospl_skill_lv, true)) && battle_config.autospell_check_range)
|
||||
continue;
|
||||
|
||||
dstsd->state.autocast = 1;
|
||||
@ -5085,20 +5085,16 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
break;
|
||||
#endif
|
||||
case RK_DRAGONBREATH_WATER:
|
||||
case RK_DRAGONBREATH: {
|
||||
struct status_change *tsc2 = NULL;
|
||||
if( (tsc2 = status_get_sc(bl)) && (tsc2->data[SC_HIDING] )) {
|
||||
clif_skill_nodamage(src,src,skill_id,skill_lv,1);
|
||||
} else
|
||||
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
}
|
||||
case RK_DRAGONBREATH:
|
||||
if( tsc && tsc->data[SC_HIDING] )
|
||||
clif_skill_nodamage(src,src,skill_id,skill_lv,1);
|
||||
else
|
||||
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
break;
|
||||
|
||||
case NPC_SELFDESTRUCTION: {
|
||||
struct status_change *tsc2 = NULL;
|
||||
if( (tsc2 = status_get_sc(bl)) && tsc2->data[SC_HIDING] )
|
||||
case NPC_SELFDESTRUCTION:
|
||||
if( tsc && tsc->data[SC_HIDING] )
|
||||
break;
|
||||
}
|
||||
case HVAN_EXPLOSION:
|
||||
if (src != bl)
|
||||
skill_attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
@ -5558,15 +5554,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
}
|
||||
break;
|
||||
|
||||
case SO_POISON_BUSTER: {
|
||||
struct status_change *tsc2 = status_get_sc(bl);
|
||||
if( tsc2 && tsc2->data[SC_POISON] ) {
|
||||
skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
|
||||
status_change_end(bl, SC_POISON, INVALID_TIMER);
|
||||
}
|
||||
else if( sd )
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
|
||||
case SO_POISON_BUSTER:
|
||||
if( tsc && tsc->data[SC_POISON] ) {
|
||||
skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
|
||||
status_change_end(bl, SC_POISON, INVALID_TIMER);
|
||||
}
|
||||
else if( sd )
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
|
||||
break;
|
||||
|
||||
case GN_SPORE_EXPLOSION:
|
||||
@ -5660,14 +5654,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case EL_TIDAL_WEAPON:
|
||||
if( src->type == BL_ELEM ) {
|
||||
struct elemental_data *ele = BL_CAST(BL_ELEM,src);
|
||||
struct status_change *sc2 = status_get_sc(&ele->bl);
|
||||
struct status_change *tsc2 = status_get_sc(bl);
|
||||
struct status_change *tsc_ele = status_get_sc(&ele->bl);
|
||||
sc_type type = status_skill2sc(skill_id), type2;
|
||||
type2 = type-1;
|
||||
|
||||
clif_skill_nodamage(src,battle_get_master(src),skill_id,skill_lv,1);
|
||||
clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
|
||||
if( (sc2 && sc2->data[type2]) || (tsc2 && tsc2->data[type]) ) {
|
||||
if( (tsc_ele && tsc_ele->data[type2]) || (tsc && tsc->data[type]) ) {
|
||||
elemental_clean_single_effect(ele, skill_id);
|
||||
}
|
||||
if( rnd()%100 < 50 )
|
||||
@ -10925,10 +10918,10 @@ static int8 skill_castend_id_check(struct block_list *src, struct block_list *ta
|
||||
case MER_LEXDIVINA:
|
||||
{
|
||||
//If it's not an enemy, and not silenced, you can't use the skill on them. [Skotlex]
|
||||
if (battle_check_target(src,target, BCT_ENEMY) <= 0 && (!tsc || !tsc->data[SC_SILENCE])) {
|
||||
clif_skill_nodamage (src, target, skill_id, skill_lv, 0);
|
||||
return USESKILL_FAIL_MAX;
|
||||
}
|
||||
if (battle_check_target(src,target, BCT_ENEMY) <= 0 && (!tsc || !tsc->data[SC_SILENCE]))
|
||||
return USESKILL_FAIL_LEVEL;
|
||||
else
|
||||
return -1; //Works on silenced allies
|
||||
}
|
||||
break;
|
||||
case RA_WUGSTRIKE:
|
||||
@ -10976,12 +10969,10 @@ static int8 skill_castend_id_check(struct block_list *src, struct block_list *ta
|
||||
case WZ_ESTIMATION:
|
||||
case SL_SKE:
|
||||
case SL_SKA:
|
||||
case RK_PHANTOMTHRUST:
|
||||
if (target->type == BL_MOB && ((TBL_MOB*)target)->mob_id == MOBID_EMPERIUM)
|
||||
return USESKILL_FAIL_MAX;
|
||||
break;
|
||||
case RK_PHANTOMTHRUST:
|
||||
if (!map_flag_vs(src->m))
|
||||
return USESKILL_FAIL_MAX;
|
||||
}
|
||||
|
||||
if (inf && battle_check_target(src, target, inf) <= 0) {
|
||||
@ -13379,7 +13370,7 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, uns
|
||||
struct block_list *ss;
|
||||
TBL_PC* tsd;
|
||||
struct status_data *tstatus;
|
||||
struct status_change *tsc;
|
||||
struct status_change *sc, *tsc;
|
||||
struct skill_unit_group_tickset *ts;
|
||||
enum sc_type type;
|
||||
uint16 skill_id;
|
||||
@ -13396,10 +13387,14 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, uns
|
||||
|
||||
tsd = BL_CAST(BL_PC, bl);
|
||||
tsc = status_get_sc(bl);
|
||||
sc = status_get_sc(ss);
|
||||
tstatus = status_get_status_data(bl);
|
||||
type = status_skill2sc(sg->skill_id);
|
||||
skill_id = sg->skill_id;
|
||||
|
||||
if (sc && sc->data[SC_VOICEOFSIREN] && sc->data[SC_VOICEOFSIREN]->val2 == bl->id && (skill_get_inf2(skill_id)&INF2_TRAP))
|
||||
return 0; // Traps cannot be activated by the Maestro or Wanderer that enticed the trapper with this skill.
|
||||
|
||||
if (tsc && tsc->data[SC_HOVERING] && skill_get_inf3(skill_id)&INF3_NO_EFF_HOVERING)
|
||||
return 0; // Under Hovering characters are immune to trap and ground target skills.
|
||||
|
||||
@ -13494,13 +13489,6 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, uns
|
||||
skill_area_temp[3] = 0;
|
||||
skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
||||
break;
|
||||
case GN_CRAZYWEED_ATK:
|
||||
if( bl->type == BL_SKILL ) {
|
||||
struct skill_unit *su = (struct skill_unit *)bl;
|
||||
if( su && !(skill_get_inf2(su->group->skill_id)&INF2_TRAP) )
|
||||
break;
|
||||
}
|
||||
//Fall through
|
||||
default:
|
||||
skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
||||
}
|
||||
@ -15693,10 +15681,23 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
|
||||
}
|
||||
|
||||
if( require.ammo ) { //Skill requires stuff equipped in the ammo slot.
|
||||
uint8 extra_ammo = 0;
|
||||
|
||||
#ifdef RENEWAL
|
||||
switch(skill_id) { // 2016-10-26 kRO update made these skills require an extra ammo to cast
|
||||
case WM_SEVERE_RAINSTORM:
|
||||
case RL_R_TRIP:
|
||||
case RL_FIRE_RAIN:
|
||||
extra_ammo = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) {
|
||||
clif_arrow_fail(sd,0);
|
||||
return false;
|
||||
} else if( sd->inventory.u.items_inventory[i].amount < require.ammo_qty ) {
|
||||
} else if( sd->inventory.u.items_inventory[i].amount < require.ammo_qty + extra_ammo ) {
|
||||
char e_msg[100];
|
||||
if (require.ammo&(1<<AMMO_BULLET|1<<AMMO_GRENADE|1<<AMMO_SHELL)) {
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_MORE_BULLET,0);
|
||||
@ -16200,7 +16201,7 @@ int skill_castfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
|
||||
// Skill-specific reductions work regardless of flag
|
||||
for(i = 0; i < ARRAYLENGTH(sd->skillcastrate) && sd->skillcastrate[i].id; i++) {
|
||||
if (sd->skillcastrate[i].id == skill_id) {
|
||||
reduce_cast_rate -= sd->skillcastrate[i].val;
|
||||
time += time * sd->skillcastrate[i].val / 100;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -17131,6 +17132,9 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
case GN_CRAZYWEED_ATK:
|
||||
if (skill_get_unit_flag(unit->group->skill_id)&UF_CRAZYWEED_IMMUNE)
|
||||
break;
|
||||
case HW_GANBANTEIN:
|
||||
case LG_EARTHDRIVE:
|
||||
// Officially songs/dances are removed
|
||||
@ -17190,14 +17194,6 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
case GN_CRAZYWEED_ATK:
|
||||
if (unit->group->skill_id == WZ_FIREPILLAR && unit->group->unit_id != UNT_FIREPILLAR_ACTIVE)
|
||||
break;
|
||||
if (skill_get_unit_flag(unit->group->skill_id)&UF_REM_CRAZYWEED) {
|
||||
skill_delunit(unit);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
case RL_FIRE_RAIN:
|
||||
if (skill_get_unit_flag(unit->group->skill_id)&UF_REM_FIRERAIN) {
|
||||
skill_delunit(unit);
|
||||
@ -17284,8 +17280,12 @@ static int skill_trap_splash(struct block_list *bl, va_list ap)
|
||||
case UNT_COBALTTRAP:
|
||||
case UNT_MAIZETRAP:
|
||||
case UNT_VERDURETRAP:
|
||||
if( bl->type != BL_PC && status_get_class_(bl) != CLASS_BOSS )
|
||||
sc_start2(ss,bl,SC_ELEMENTALCHANGE,100,sg->skill_lv,skill_get_ele(sg->skill_id,sg->skill_lv),skill_get_time2(sg->skill_id,sg->skill_lv));
|
||||
if( bl->type == BL_MOB && status_get_class_(bl) != CLASS_BOSS ) {
|
||||
struct status_data *status = status_get_status_data(bl);
|
||||
|
||||
status->def_ele = skill_get_ele(sg->skill_id, sg->skill_lv);
|
||||
status->ele_lv = (unsigned char)sg->skill_lv;
|
||||
}
|
||||
break;
|
||||
case UNT_REVERBERATION: // For proper skill delay animation when used with Dominion Impulse
|
||||
skill_addtimerskill(ss, tick + status_get_amotion(ss), bl->id, 0, 0, WM_REVERBERATION_MELEE, sg->skill_lv, BF_WEAPON, 0);
|
||||
|
@ -322,7 +322,7 @@ enum e_skill_unit_flag {
|
||||
UF_DUALMODE = 0x00800, // Spells should trigger both ontimer and onplace/onout/onleft effects.
|
||||
UF_NOKNOCKBACK = 0x01000, // Skill unit cannot be knocked back
|
||||
UF_RANGEDSINGLEUNIT = 0x02000, // hack for ranged layout, only display center
|
||||
UF_REM_CRAZYWEED = 0x04000, // removed by Crazyweed
|
||||
UF_CRAZYWEED_IMMUNE = 0x04000, // Immune to Crazy Weed removal
|
||||
UF_REM_FIRERAIN = 0x08000, // removed by Fire Rain
|
||||
UF_KNOCKBACK_GROUP = 0x10000, // knockback skill unit with its group instead of single unit
|
||||
UF_HIDDEN_TRAP = 0x20000, // Hidden trap [Cydh]
|
||||
|
@ -667,10 +667,6 @@ void initChangeTables(void)
|
||||
set_sc( RA_WUGDASH , SC_WUGDASH , SI_WUGDASH , SCB_SPEED|SCB_DSPD );
|
||||
set_sc( RA_WUGBITE , SC_BITE , SI_WUGBITE , SCB_NONE );
|
||||
set_sc( RA_CAMOUFLAGE , SC_CAMOUFLAGE , SI_CAMOUFLAGE , SCB_SPEED|SCB_DEF|SCB_DEF2 );
|
||||
add_sc( RA_MAGENTATRAP , SC_ELEMENTALCHANGE );
|
||||
add_sc( RA_COBALTTRAP , SC_ELEMENTALCHANGE );
|
||||
add_sc( RA_MAIZETRAP , SC_ELEMENTALCHANGE );
|
||||
add_sc( RA_VERDURETRAP , SC_ELEMENTALCHANGE );
|
||||
set_sc( RA_FIRINGTRAP , SC_BURNING , SI_BURNT , SCB_MDEF );
|
||||
set_sc_with_vfx( RA_ICEBOUNDTRAP, SC_FREEZING , SI_FROSTMISTY , SCB_SPEED|SCB_ASPD|SCB_DEF|SCB_DEF2 );
|
||||
set_sc( RA_UNLIMIT , SC_UNLIMIT , SI_UNLIMIT , SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2 );
|
||||
@ -2014,6 +2010,10 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
|
||||
&& (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id))
|
||||
return false;
|
||||
break;
|
||||
case SC_MANHOLE:
|
||||
// Skill is disabled against special racial grouped monsters(GvG and Battleground)
|
||||
if (target && ( status_get_race2(target) == RC2_GVG || status_get_race2(target) == RC2_BATTLEFIELD ) )
|
||||
return false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -2034,6 +2034,9 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
|
||||
return false;
|
||||
}
|
||||
|
||||
if (flag == 1 && sc->data[SC_CURSEDCIRCLE_TARGET] && skill_id == MO_ABSORBSPIRITS) // Absorb Spirits fails to go through
|
||||
return false;
|
||||
|
||||
if (skill_id != RK_REFRESH && sc->opt1 && !(sc->opt1 == OPT1_CRYSTALIZE && src->type == BL_MOB) && sc->opt1 != OPT1_BURNING && skill_id != SR_GENTLETOUCH_CURE) { // Stuned/Frozen/etc
|
||||
if (flag != 1) // Can't cast, casted stuff can't damage.
|
||||
return false;
|
||||
@ -8751,15 +8754,13 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
case SC_MOONLITSERENADE:
|
||||
case SC_RUSHWINDMILL:
|
||||
case SC_ECHOSONG:
|
||||
case SC_HARMONIZE:
|
||||
case SC_FRIGG_SONG: // Group A doesn't overlap
|
||||
case SC_HARMONIZE: // Group A doesn't overlap
|
||||
if (type != SC_SWINGDANCE) status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER);
|
||||
if (type != SC_SYMPHONYOFLOVER) status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER);
|
||||
if (type != SC_MOONLITSERENADE) status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER);
|
||||
if (type != SC_RUSHWINDMILL) status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER);
|
||||
if (type != SC_ECHOSONG) status_change_end(bl, SC_ECHOSONG, INVALID_TIMER);
|
||||
if (type != SC_HARMONIZE) status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);
|
||||
if (type != SC_FRIGG_SONG) status_change_end(bl, SC_FRIGG_SONG, INVALID_TIMER);
|
||||
break;
|
||||
case SC_VOICEOFSIREN:
|
||||
case SC_DEEPSLEEP:
|
||||
@ -11216,7 +11217,18 @@ int status_change_clear(struct block_list* bl, int type)
|
||||
|
||||
sc = status_get_sc(bl);
|
||||
|
||||
if (!sc || !sc->count)
|
||||
if (!sc)
|
||||
return 0;
|
||||
|
||||
// Cleaning all extras vars
|
||||
sc->comet_x = 0;
|
||||
sc->comet_y = 0;
|
||||
#ifndef RENEWAL
|
||||
sc->sg_counter = 0;
|
||||
#endif
|
||||
sc->bs_counter = 0;
|
||||
|
||||
if (!sc->count)
|
||||
return 0;
|
||||
|
||||
for(i = 0; i < SC_MAX; i++) {
|
||||
@ -11368,14 +11380,6 @@ int status_change_clear(struct block_list* bl, int type)
|
||||
sc->opt2 = 0;
|
||||
sc->opt3 = 0;
|
||||
|
||||
// Cleaning all extras vars
|
||||
sc->comet_x = 0;
|
||||
sc->comet_y = 0;
|
||||
#ifndef RENEWAL
|
||||
sc->sg_counter = 0;
|
||||
#endif
|
||||
sc->bs_counter = 0;
|
||||
|
||||
if( type == 0 || type == 2 )
|
||||
clif_changeoption(bl);
|
||||
|
||||
|
@ -54,7 +54,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -52,7 +52,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;WITH_SQL;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;WITH_SQL;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -51,7 +51,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\mysql\include;..\3rdparty\zlib\include;..\3rdparty\pcre\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;..\3rdparty\libconfig;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -50,7 +50,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\zlib\include;..\3rdparty\msinttypes\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -55,7 +55,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -54,7 +54,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;WITH_SQL;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;WITH_SQL;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -53,7 +53,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\mysql\include;..\3rdparty\zlib\include;..\3rdparty\pcre\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;..\3rdparty\libconfig;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -52,7 +52,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\zlib\include;..\3rdparty\msinttypes\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -54,7 +54,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -54,7 +54,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;WITH_SQL;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;WITH_SQL;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -53,7 +53,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\mysql\include;..\3rdparty\zlib\include;..\3rdparty\pcre\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;..\3rdparty\libconfig;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -52,7 +52,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\zlib\include;..\3rdparty\msinttypes\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -54,7 +54,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -54,7 +54,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;WITH_SQL;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;WITH_SQL;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -53,7 +53,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\mysql\include;..\3rdparty\zlib\include;..\3rdparty\pcre\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar;..\3rdparty\libconfig;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -52,7 +52,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\3rdparty\libconfig;..\3rdparty\zlib\include;..\3rdparty\msinttypes\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ExceptionHandling>
|
||||
|
@ -44,7 +44,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;__WIN32;_DEBUG;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST"
|
||||
PreprocessorDefinitions="$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST"
|
||||
GeneratePreprocessedFile="0"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
|
@ -41,7 +41,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;DBGHELPPLUG_EXPORTS"
|
||||
PreprocessorDefinitions="$(DefineConstants);WIN32;_DEBUG;_WINDOWS;_USRDLL;DBGHELPPLUG_EXPORTS"
|
||||
StringPooling="false"
|
||||
MinimalRebuild="true"
|
||||
ExceptionHandling="0"
|
||||
|
@ -44,7 +44,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;__WIN32;_DEBUG;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;WITH_SQL"
|
||||
PreprocessorDefinitions="$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST;WITH_SQL"
|
||||
GeneratePreprocessedFile="0"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
|
@ -43,7 +43,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\3rdparty\libconfig;..\3rdparty\mysql\include;..\3rdparty\zlib\include;..\3rdparty\pcre\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST"
|
||||
PreprocessorDefinitions="$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;PCRE_SUPPORT;FD_SETSIZE=4096;LIBCONFIG_STATIC;YY_USE_CONST"
|
||||
GeneratePreprocessedFile="0"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
|
@ -43,7 +43,7 @@
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\3rdparty\libconfig;..\3rdparty\zlib\include;..\3rdparty\msinttypes\include"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;__WIN32;_DEBUG;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST"
|
||||
PreprocessorDefinitions="$(DefineConstants);WIN32;_WIN32;__WIN32;_DEBUG;MINICORE;LIBCONFIG_STATIC;YY_USE_CONST"
|
||||
GeneratePreprocessedFile="0"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
|
Loading…
x
Reference in New Issue
Block a user