Fixed bugreport:7007 where summoning elemental w/o SO_EL_SYMPATHY causes its HP/SP turns 0.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17022 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
rud0lp20 2012-12-14 15:26:33 +00:00
parent 7478d1fbd0
commit 5ae74bc50b

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@ -76,17 +76,17 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
i = db->status.size+1; // summon level
//[(Casters Max HP/ 3 ) + (Casters INT x 10 )+ (Casters Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3) * 5 * pc_checkskill(sd,SO_EL_SYMPATHY) / 100;
ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3);
//Casters Max SP /4
ele.sp = ele.max_sp = sd->battle_status.max_sp/4 * 5 * pc_checkskill(sd,SO_EL_SYMPATHY) / 100;
ele.sp = ele.max_sp = sd->battle_status.max_sp/4;
//Casters [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100) + 25 * pc_checkskill(sd,SO_EL_SYMPATHY);
ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100);
//Casters [ Max SP / (18 / Elemental Summon Skill Level) ]
ele.atk2 = sd->battle_status.max_sp / 18 + 25 * pc_checkskill(sd,SO_EL_SYMPATHY);
ele.atk2 = sd->battle_status.max_sp / 18;
//Casters HIT + (Casters Base Level )
ele.hit = sd->battle_status.hit + sd->status.base_level;
//[Elemental Summon Skill Level x (Casters INT / 2 + Casters DEX / 4)]
ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4) + 25 * pc_checkskill(sd,SO_EL_SYMPATHY);
ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4);
//150 + [Casters DEX / 10] + [Elemental Summon Skill Level x 3 ]
ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3;
//Casters DEF + (Casters Base Level / (5 Elemental Summon Skill Level)
@ -123,6 +123,15 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
ele.atk2 += i * 5;
break;
}
if( (i=pc_checkskill(sd,SO_EL_SYMPATHY)) > 0 ){
ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100;
ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100;
ele.atk += 25 * i;
ele.atk2 += 25 * i;
ele.matk += 25 * i;
}
ele.life_time = lifetime;
// Request Char Server to create this elemental