Adds var 'killedrid' to script monster OnKillEvents. (Closes #1278)

This commit is contained in:
Jey 2016-05-20 02:08:46 +02:00
parent 2b61f45a94
commit 5b35e1afd0
2 changed files with 4 additions and 1 deletions

View File

@ -5628,7 +5628,8 @@ The only very special thing about this command is an event label, which is an
optional parameter. This label is written like '<NPC object name>::<label name>'
and upon the monster being killed, it will execute the script inside of the
specified NPC object starting from the label given. The RID of the player
attached at this execution will be the RID of the killing character.
attached at this execution will be the RID of the killing character. The variable
'killedrid' is set to the Class (mob ID) of the monster killed.
<size> can be:
0 = medium (default)

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@ -2790,9 +2790,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( md->npc_event[0] && !md->state.npc_killmonster ) {
if( sd && battle_config.mob_npc_event_type ) {
pc_setparam(sd, SP_KILLEDRID, md->mob_id);
pc_setparam(sd, SP_KILLERRID, sd->bl.id);
npc_event(sd,md->npc_event,0);
} else if( mvp_sd ) {
pc_setparam(mvp_sd, SP_KILLEDRID, md->mob_id);
pc_setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0);
npc_event(mvp_sd,md->npc_event,0);
} else