- Corrected a totally incorrect comment for the public ip config setting
- Adjusted the formatting of several config files git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10756 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -9,7 +9,7 @@ userid: s1
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passwd: p1
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passwd: p1
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// Server name, use alternative character such as ASCII 160 for spaces.
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// Server name, use alternative character such as ASCII 160 for spaces.
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// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
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// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
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server_name: eAthena
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server_name: eAthena
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// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
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// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
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@ -19,21 +19,20 @@ wisp_server_name: Server
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// The character server connects to the login server using this IP address.
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// The character server connects to the login server using this IP address.
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// NOTE: This is useful when you are running behind a firewall or are on
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// NOTE: This is useful when you are running behind a firewall or are on
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// a machine with multiple interfaces.
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// a machine with multiple interfaces.
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//login_ip: 127.0.0.1
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login_ip: 127.0.0.1
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// The character server listens on the interface with this IP address.
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// The character server listens on the interface with this IP address.
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// while using the same ports for each server.
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// while using the same ports for each server.
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//bind_ip: 127.0.0.1
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bind_ip: 127.0.0.1
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// Login Server Port
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// Login Server Port
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login_port: 6900
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login_port: 6900
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// Character Server IP
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// Character Server IP
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// The character server exports this IP address to the entire world.
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// The IP address which clients will use to connect.
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// NOTE: You should only need to set this if you are running behind a
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// Set this to what your server's public IP address is.
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// firewall or are on a machine with multiple interfaces.
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char_ip: 127.0.0.1
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// char_ip:127.0.0.1
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// Character Server Port
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// Character Server Port
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char_port: 6121
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char_port: 6121
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@ -10,19 +10,18 @@
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// 0032 - (S) Log NPC transactions (buy/sell)
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// 0032 - (S) Log NPC transactions (buy/sell)
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// 0064 - (N) Log Script transactions (items deleted/acquired through quests)
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// 0064 - (N) Log Script transactions (items deleted/acquired through quests)
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// 0128 - (M) Log items stolen from mobs (Steal/Gank)
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// 0128 - (M) Log items stolen from mobs (Steal/Gank)
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// 0256 - (C) Log player-used items.
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// 0256 - (C) Log player-used items
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// 0512 - (M) Log MVP prize items
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// 0512 - (M) Log MVP prize items
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// 1024 - (A) Log player created/deleted items (through @/# commands)
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// 1024 - (A) Log player created/deleted items (through @/# commands)
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// 2048 - (R) Log items placed/retrieved from storage.
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// 2048 - (R) Log items placed/retrieved from storage.
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// 4096 - (G) Log items placed/retrieved from guild storage.
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// 4096 - (G) Log items placed/retrieved from guild storage.
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// Example: Log trades+vending+script items+created items: 2+4+64+1024:
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// Example: Log trades+vending+script items+created items: 2+4+64+1024 = 1094
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// enable_logs: 1094
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enable_logs: 1
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enable_logs: 1
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// Use MySQL Logs? (SQL Version Only)
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// Use MySQL Logs? (SQL Version Only)
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sql_logs: 0
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sql_logs: 0
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// LOGGING FILTERS [Lupus]
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// LOGGING FILTERS
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// =============================================================
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// =============================================================
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// if any condition is true then the item will be logged
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// if any condition is true then the item will be logged
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// 0 = Don't log at all
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// 0 = Don't log at all
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@ -47,7 +46,6 @@ sql_logs: 0
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// log_filter: 64 = logs only Cards
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// log_filter: 64 = logs only Cards
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// log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
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// log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
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// log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
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// log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
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//etc
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log_filter: 1
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log_filter: 1
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// Log Items which Refine >= refine_items_log
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// Log Items which Refine >= refine_items_log
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@ -80,7 +78,7 @@ log_gm: 40
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log_npc: 0
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log_npc: 0
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// Log CHAT (Global, Whisper, Party, Guild, Main chat)
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// Log CHAT (Global, Whisper, Party, Guild, Main chat)
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// LOGGING FILTERS [Lupus]
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// LOGGING FILTERS
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// =============================================================
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// =============================================================
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// 00 = Don't log at all
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// 00 = Don't log at all
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// Advanced Filter Bits: ||
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// Advanced Filter Bits: ||
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@ -8,7 +8,7 @@
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// The login server listens on the interface with this IP address.
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// The login server listens on the interface with this IP address.
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// while using the same ports for each server.
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// while using the same ports for each server.
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//bind_ip: 127.0.0.1
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bind_ip: 127.0.0.1
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// Login Server Port
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// Login Server Port
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login_port: 6900
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login_port: 6900
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@ -29,21 +29,20 @@ passwd: p1
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// The map server connects to the character server using this IP address.
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// The map server connects to the character server using this IP address.
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// NOTE: This is useful when you are running behind a firewall or are on
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// NOTE: This is useful when you are running behind a firewall or are on
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// a machine with multiple interfaces.
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// a machine with multiple interfaces.
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//char_ip: 127.0.0.1
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char_ip: 127.0.0.1
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// The map server listens on the interface with this IP address.
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// The map server listens on the interface with this IP address.
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// while using the same ports for each server.
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// while using the same ports for each server.
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//bind_ip: 127.0.0.1
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bind_ip: 127.0.0.1
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// Character Server Port
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// Character Server Port
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char_port: 6121
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char_port: 6121
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// Map Server IP
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// Map Server IP
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// The map server exports this IP address to the entire world.
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// The IP address which clients will use to connect.
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// NOTE: You should only need to set this if you are running behind a
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// Set this to what your server's public IP address is.
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// firewall or are on a machine with multiple interfaces.
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map_ip: 127.0.0.1
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//map_ip: 127.0.0.1
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// Map Server Port
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// Map Server Port
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map_port: 5121
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map_port: 5121
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