- Corrected a totally incorrect comment for the public ip config setting

- Adjusted the formatting of several config files

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10756 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-06-13 19:21:03 +00:00
parent b571afd772
commit 5b409ece01
4 changed files with 57 additions and 61 deletions

View File

@ -9,7 +9,7 @@ userid: s1
passwd: p1
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: eAthena
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
@ -19,21 +19,20 @@ wisp_server_name: Server
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//login_ip: 127.0.0.1
login_ip: 127.0.0.1
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The character server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
// char_ip:127.0.0.1
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 127.0.0.1
// Character Server Port
char_port: 6121

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@ -10,19 +10,18 @@
// 0032 - (S) Log NPC transactions (buy/sell)
// 0064 - (N) Log Script transactions (items deleted/acquired through quests)
// 0128 - (M) Log items stolen from mobs (Steal/Gank)
// 0256 - (C) Log player-used items.
// 0256 - (C) Log player-used items
// 0512 - (M) Log MVP prize items
// 1024 - (A) Log player created/deleted items (through @/# commands)
// 2048 - (R) Log items placed/retrieved from storage.
// 4096 - (G) Log items placed/retrieved from guild storage.
// Example: Log trades+vending+script items+created items: 2+4+64+1024:
// enable_logs: 1094
// Example: Log trades+vending+script items+created items: 2+4+64+1024 = 1094
enable_logs: 1
// Use MySQL Logs? (SQL Version Only)
sql_logs: 0
// LOGGING FILTERS [Lupus]
// LOGGING FILTERS
// =============================================================
// if any condition is true then the item will be logged
// 0 = Don't log at all
@ -47,7 +46,6 @@ sql_logs: 0
// log_filter: 64 = logs only Cards
// log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
// log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
//etc
log_filter: 1
// Log Items which Refine >= refine_items_log
@ -80,7 +78,7 @@ log_gm: 40
log_npc: 0
// Log CHAT (Global, Whisper, Party, Guild, Main chat)
// LOGGING FILTERS [Lupus]
// LOGGING FILTERS
// =============================================================
// 00 = Don't log at all
// Advanced Filter Bits: ||

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@ -8,7 +8,7 @@
// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900

View File

@ -29,21 +29,20 @@ passwd: p1
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: 127.0.0.1
char_ip: 127.0.0.1
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The map server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
//map_ip: 127.0.0.1
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 127.0.0.1
// Map Server Port
map_port: 5121