- Corrected a totally incorrect comment for the public ip config setting

- Adjusted the formatting of several config files

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10756 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-06-13 19:21:03 +00:00
parent b571afd772
commit 5b409ece01
4 changed files with 57 additions and 61 deletions

View File

@ -9,7 +9,7 @@ userid: s1
passwd: p1
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: eAthena
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
@ -19,21 +19,20 @@ wisp_server_name: Server
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//login_ip: 127.0.0.1
login_ip: 127.0.0.1
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The character server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
// char_ip:127.0.0.1
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 127.0.0.1
// Character Server Port
char_port: 6121

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@ -10,54 +10,52 @@
// 0032 - (S) Log NPC transactions (buy/sell)
// 0064 - (N) Log Script transactions (items deleted/acquired through quests)
// 0128 - (M) Log items stolen from mobs (Steal/Gank)
// 0256 - (C) Log player-used items.
// 0256 - (C) Log player-used items
// 0512 - (M) Log MVP prize items
// 1024 - (A) Log player created/deleted items (through @/# commands)
// 2048 - (R) Log items placed/retrieved from storage.
// 4096 - (G) Log items placed/retrieved from guild storage.
// Example: Log trades+vending+script items+created items: 2+4+64+1024:
// enable_logs: 1094
// Example: Log trades+vending+script items+created items: 2+4+64+1024 = 1094
enable_logs: 1
// Use MySQL Logs? (SQL Version Only)
sql_logs: 0
// LOGGING FILTERS [Lupus]
//=============================================================
//if any condition is true then the item will be logged
//0 = Don't log at all
//1 = Log any item
//Advanced Filter Bits by item type: ||
//0002 - Healing items (0)
//0004 - Etc Items(3) + Arrows (10)
//0008 - Usable Items(2) + Lures,Scrolls(11)
//0016 - Weapon(4)
//0032 - Shields,Armor,Headgears,Accessories,etc(5)
//0064 - Cards(6)
//0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
//0256 - Log expensive items ( >= price_items_log)
//0512 - Log big amount of items ( >= amount_items_log)
//1024 - Log refined items (if their refine >= refine_items_log )
//2048 - Log rare items (if their drop chance <= rare_items_log )
// LOGGING FILTERS
// =============================================================
// if any condition is true then the item will be logged
// 0 = Don't log at all
// 1 = Log any item
// Advanced Filter Bits by item type: ||
// 0002 - Healing items (0)
// 0004 - Etc Items(3) + Arrows (10)
// 0008 - Usable Items(2) + Lures,Scrolls(11)
// 0016 - Weapon(4)
// 0032 - Shields,Armor,Headgears,Accessories,etc(5)
// 0064 - Cards(6)
// 0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
// 0256 - Log expensive items ( >= price_items_log)
// 0512 - Log big amount of items ( >= amount_items_log)
// 1024 - Log refined items (if their refine >= refine_items_log )
// 2048 - Log rare items (if their drop chance <= rare_items_log )
//Examples: (log filters)
//log_filter: 1 = logs ANY items
//log_filter: 2 = logs only HEALING items
//log_filter: 4 = logs only Etc Items and Arrows
//log_filter: 64 = logs only Cards
//log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
//log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
//etc
// Examples: (log filters)
// log_filter: 1 = logs ANY items
// log_filter: 2 = logs only HEALING items
// log_filter: 4 = logs only Etc Items and Arrows
// log_filter: 64 = logs only Cards
// log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
// log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
log_filter: 1
// Log Items which Refine >= refine_items_log
refine_items_log: 5
// Log Items whith min drop rate <= rare_items_log
//1 = 0.01%, 100 = 1% drop chance, etc
// 1 = 0.01%, 100 = 1% drop chance, etc
rare_items_log: 100
//don't log it if the current item price < price_items_log
// don't log it if the current item price < price_items_log
price_items_log: 1000
//don't log it if the current item amount < amount_items_log
// don't log it if the current item amount < amount_items_log
amount_items_log: 100
//=============================================================
@ -70,7 +68,7 @@ log_branch: 0
log_zeny: 0
// Log MVP Monster Drops
//Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
// Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
log_mvpdrop: 0
// Log GM Commands (set to minimum level of Logged Commands)
@ -80,21 +78,21 @@ log_gm: 40
log_npc: 0
// Log CHAT (Global, Whisper, Party, Guild, Main chat)
// LOGGING FILTERS [Lupus]
//=============================================================
//00 = Don't log at all
//Advanced Filter Bits: ||
//01 - Log Global messages
//02 - Log Whisper messages
//04 - Log Party messages
//08 - Log Guild messages
//16 - Log Main chat messages
//32 - Don't log anything when WOE is on
//Example:
//log_chat: 6 = logs both Whisper & Party messages
//log_chat: 8 = logs only Guild messages
//log_chat: 34 = logs only Whisper, when WOE is off
//log_chat: 31 = logs EVERYTHING
// LOGGING FILTERS
// =============================================================
// 00 = Don't log at all
// Advanced Filter Bits: ||
// 01 - Log Global messages
// 02 - Log Whisper messages
// 04 - Log Party messages
// 08 - Log Guild messages
// 16 - Log Main chat messages
// 32 - Don't log anything when WOE is on
// Example:
// log_chat: 6 = logs both Whisper & Party messages
// log_chat: 8 = logs only Guild messages
// log_chat: 34 = logs only Whisper, when WOE is off
// log_chat: 31 = logs EVERYTHING
log_chat: 0

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@ -8,7 +8,7 @@
// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900

View File

@ -29,21 +29,20 @@ passwd: p1
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: 127.0.0.1
char_ip: 127.0.0.1
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The map server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
//map_ip: 127.0.0.1
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 127.0.0.1
// Map Server Port
map_port: 5121