- Added pc_issit check to pc_can_move

- Stone/Freeze/Stun/Sleep now make you stand up as well.
- Some logic pointer fixes on map_searchrandfreecell.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5251 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-02-10 15:30:10 +00:00
parent f8df39576f
commit 5b7bbaa4eb
4 changed files with 14 additions and 7 deletions

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@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/10
* Fixed map_searchrandcell function. [Skotlex]
* Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex]
* Modified the drop item routines to perform stacking checks only for
player attempted item drops, therefore, mob drops will stack up to

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@ -1324,18 +1324,18 @@ int map_searchrandfreecell(int m,int *x,int *y,int stack) {
int free_cells[9][2];
for(free_cell=0,i=-1;i<=1;i++){
if(i+y<0 || i+y>=map[m].ys)
if(i+*y<0 || i+*y>=map[m].ys)
continue;
for(j=-1;j<=1;j++){
if(j+x<0 || j+x>=map[m].xs)
if(j+*x<0 || j+*x>=map[m].xs)
continue;
if(map_getcell(m,j+x,i+y,CELL_CHKNOPASS))
if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
if(stack && map_count_oncell(m,j+x,i+y, BL_ITEM) > stack)
if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
continue;
free_cells[free_cell][0] = j+x;
free_cells[free_cell++][1] = i+y;
free_cells[free_cell][0] = j+*x;
free_cells[free_cell++][1] = i+*y;
}
}
if(free_cell==0)

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@ -360,6 +360,9 @@ int pc_can_move(struct map_session_data *sd)
if ((sd->sc.option & OPTION_HIDE) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)
return 0;
if (pc_issit(sd))
return 0; //Can't move while sitting...
if (DIFF_TICK(sd->canmove_tick, gettick()) > 0)
return 0;

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@ -3745,7 +3745,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
if (elem == 1 && !(flag&1))
return 0; //Can't freeze water elementals.
case SC_STONE:
//I've been informed that undead chars are inmune to stone curse too. [Skotlex]
//Undead are inmune to Freeze/Stone
if (undead_flag && !(flag&1))
return 0;
case SC_SLEEP:
@ -4631,6 +4631,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_FREEZE:
case SC_STAN:
case SC_SLEEP:
case SC_STONE:
if (sd && pc_issit(sd)) //Avoid sprite sync problems.
pc_setstand(sd);
case SC_TRICKDEAD:
battle_stopattack(bl);
skill_stop_dancing(bl); /* 演奏/ダンスの中? */