Update EDP requirements (#7463)

Fixes #7458

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
This commit is contained in:
idk-whoami 2022-12-19 18:19:30 +07:00 committed by GitHub
parent 9b6a4de288
commit 5b8d0ee6a5
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6 changed files with 22 additions and 6 deletions

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@ -1823,7 +1823,7 @@ Body:
Flags:
BuyingStore: true
Script: |
if (Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Shadow_Cross) {
if ((eaclass()&EAJ_ASSASSIN_CROSS)==EAJ_ASSASSIN_CROSS) {
sc_start SC_DPOISON,60000,0;
sc_start SC_ASPDPOTION3,60000,9;
}
@ -50395,7 +50395,6 @@ Body:
AegisName: Poison_Bottle_B
Name: Poison Bottle
Type: Usable
Buy: 10
Weight: 100
Trade:
NoDrop: true
@ -50405,7 +50404,7 @@ Body:
NoMail: true
NoAuction: true
Script: |
if (Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T) {
if ((eaclass()&EAJ_ASSASSIN_CROSS)==EAJ_ASSASSIN_CROSS) {
sc_start SC_DPOISON,60000,0;
sc_start SC_ASPDPOTION3,60000,9;
}

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@ -48944,3 +48944,9 @@ Body:
List:
- Item: Shadow_Refine_Hammer
Amount: 3
- Group: EDP
SubGroups:
- SubGroup: 0
List:
- Item: Poison_Bottle
- Item: Poison_Bottle_B

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@ -10516,9 +10516,6 @@ Body:
Amount: 90
- Level: 5
Amount: 100
ItemCost:
- Item: Poison_Bottle
Amount: 1
Status: Edp
- Id: 379
Name: ASC_BREAKER

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@ -1835,6 +1835,7 @@ enum e_random_item_group {
IG_S_TEMP2_CUBE,
IG_BLACKSMITH_BLESS_BOX_3,
IG_SHADOW_HAMMER_BOX_3,
IG_EDP,
IG_MAX,
};

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@ -6633,6 +6633,7 @@
export_constant(IG_S_TEMP2_CUBE);
export_constant(IG_BLACKSMITH_BLESS_BOX_3);
export_constant(IG_SHADOW_HAMMER_BOX_3);
export_constant(IG_EDP);
/* unit stop walking */
export_constant(USW_NONE);

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@ -17948,6 +17948,18 @@ bool skill_check_condition_castend(map_session_data* sd, uint16 skill_id, uint16
}
break;
}
#ifdef RENEWAL
case ASC_EDP:
if(sd) {
int16 item_edp = itemdb_group.item_exists_pc(sd, IG_EDP);
if (item_edp < 0) {
clif_skill_fail( sd, skill_id, USESKILL_FAIL_NEED_ITEM, 1, ITEMID_POISON_BOTTLE ); // [%s] required '%d' amount.
return false;
} else
pc_delitem(sd, item_edp, 1, 0, 1, LOG_TYPE_CONSUME);
}
break;
#endif
}
status = &sd->battle_status;