Corrects skill_damage_db parsing (#4667)
* Fixes #4574. * Removes the usage of atoi as any failure returns 0. * Adds checks for cases of invalid data. * General cleanups and fixes. * Fixes the import database documentation. Thanks to @Skormie!
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@ -4,12 +4,12 @@
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// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
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//
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// Caster: The groups for which the adjustment takes effect. (bitmask)
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// 1 = Player
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// 2 = Monster
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// 4 = Pet
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// 8 = Homunculus
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// 16 = Mercenary
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// 32 = Elemental
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// BL_PC = Player
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// BL_MOB = Monster
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// BL_PET = Pet
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// BL_HOM = Homunculus
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// BL_MER = Mercenary
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// BL_ELEM = Elemental
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//
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// Map:
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// 1 - Normal (the maps that aren't classified as these maps below)
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@ -31,7 +31,7 @@
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// Negative values decrease damage and positive values increase it (0 = no change).
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//
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// Examples:
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// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
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// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
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// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
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// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
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// MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
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// AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
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@ -2200,27 +2200,25 @@ static enum e_skill_damage_type battle_skill_damage_type( struct block_list* bl
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* @return Skill damage rate
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*/
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static int battle_skill_damage_skill(struct block_list *src, struct block_list *target, uint16 skill_id) {
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int16 m = src->m;
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std::shared_ptr<s_skill_db> skill = skill_db.find(skill_id);
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struct s_skill_damage *damage = NULL;
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if (!skill || !skill->damage.map)
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return 0;
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damage = &skill->damage;
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s_skill_damage *damage = &skill->damage;
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//check the adjustment works for specified type
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if (!(damage->caster&src->type))
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return 0;
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struct map_data *mapdata = map_getmapdata(m);
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map_data *mapdata = map_getmapdata(src->m);
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if ((damage->map&1 && (!mapdata->flag[MF_PVP] && !mapdata_flag_gvg2(mapdata) && !mapdata->flag[MF_BATTLEGROUND] && !mapdata->flag[MF_SKILL_DAMAGE] && !mapdata->flag[MF_RESTRICTED])) ||
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(damage->map&2 && mapdata->flag[MF_PVP]) ||
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(damage->map&4 && mapdata_flag_gvg2(mapdata)) ||
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(damage->map&8 && mapdata->flag[MF_BATTLEGROUND]) ||
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(damage->map&16 && mapdata->flag[MF_SKILL_DAMAGE]) ||
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(damage->map&(mapdata->zone) && mapdata->flag[MF_RESTRICTED]))
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(damage->map&mapdata->zone && mapdata->flag[MF_RESTRICTED]))
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{
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return damage->rate[battle_skill_damage_type(target)];
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}
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@ -2236,12 +2234,13 @@ static int battle_skill_damage_skill(struct block_list *src, struct block_list *
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* @return Skill damage rate
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*/
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static int battle_skill_damage_map(struct block_list *src, struct block_list *target, uint16 skill_id) {
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int rate = 0;
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struct map_data *mapdata = map_getmapdata(src->m);
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map_data *mapdata = map_getmapdata(src->m);
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if (!mapdata || !mapdata->flag[MF_SKILL_DAMAGE])
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return 0;
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int rate = 0;
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// Damage rate for all skills at this map
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if (mapdata->damage_adjust.caster&src->type)
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rate = mapdata->damage_adjust.rate[battle_skill_damage_type(target)];
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@ -4426,25 +4426,19 @@ int cleanup_sub(struct block_list *bl, va_list ap)
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* Add new skill damage adjustment entry for a map
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* @param m: Map data
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* @param skill_id: Skill ID
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* @param pc: Rate to PC
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* @param mobs: Rate to Monster
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* @param boss: Rate to Boss-monster
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* @param other: Rate to Other target
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* @param caster: Caster type
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* @param args: Mapflag arguments
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*/
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void map_skill_damage_add(struct map_data *m, uint16 skill_id, int rate[SKILLDMG_MAX], uint16 caster) {
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struct s_skill_damage entry = {};
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void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args) {
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nullpo_retv(m);
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nullpo_retv(args);
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for (int i = 0; i < SKILLDMG_MAX; i++)
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entry.rate[i] = rate[i];
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entry.caster = caster;
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if (m->skill_damage.find(skill_id) != m->skill_damage.end()) {
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m->skill_damage[skill_id] = entry;
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if (m->skill_damage.find(skill_id) != m->skill_damage.end()) { // Entry exists
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args->skill_damage.caster |= m->skill_damage[skill_id].caster;
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m->skill_damage[skill_id] = args->skill_damage;
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return;
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}
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m->skill_damage.insert({ skill_id, entry });
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m->skill_damage.insert({ skill_id, args->skill_damage }); // Add new entry
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}
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/**
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@ -4454,6 +4448,8 @@ void map_skill_damage_add(struct map_data *m, uint16 skill_id, int rate[SKILLDMG
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* @param per: Skill duration adjustment value in percent
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*/
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void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per) {
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nullpo_retv(mapd);
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if (mapd->skill_duration.find(skill_id) != mapd->skill_duration.end()) // Entry exists
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mapd->skill_duration[skill_id] += per;
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else // Update previous entry
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@ -4824,13 +4820,13 @@ bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_ma
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nullpo_retr(false, args);
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if (!args->flag_val) { // Signifies if it's a single skill or global damage adjustment
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if (!args->skill_damage.caster) {
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if (args->skill_damage.caster == 0) {
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ShowError("map_setmapflag: Skill damage adjustment without casting type for map %s.\n", mapdata->name);
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return false;
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}
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mapdata->damage_adjust.caster = args->skill_damage.caster;
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for (int i = 0; i < SKILLDMG_MAX; i++)
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mapdata->damage_adjust.caster |= args->skill_damage.caster;
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for (int i = SKILLDMG_PC; i < SKILLDMG_MAX; i++)
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mapdata->damage_adjust.rate[i] = cap_value(args->skill_damage.rate[i], -100, 100000);
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}
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}
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@ -1123,7 +1123,7 @@ void map_removemobs(int16 m); // [Wizputer]
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void map_addmap2db(struct map_data *m);
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void map_removemapdb(struct map_data *m);
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void map_skill_damage_add(struct map_data *m, uint16 skill_id, int rate[SKILLDMG_MAX], uint16 caster);
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void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args);
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void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per);
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enum e_mapflag map_getmapflag_by_name(char* name);
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@ -4209,23 +4209,23 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
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args.skill_damage.caster = atoi(caster_constant);
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else {
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int64 val_tmp;
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int val;
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if (!script_get_constant(caster_constant, &val_tmp)) {
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ShowError( "npc_parse_mapflag: Unknown constant '%s'. Skipping (file '%s', line '%d').\n", caster_constant, filepath, strline(buffer, start - buffer) );
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break;
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}
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val = static_cast<int>(val_tmp);
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args.skill_damage.caster = val;
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args.skill_damage.caster = static_cast<uint16>(val_tmp);
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}
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if (!args.skill_damage.caster)
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if (args.skill_damage.caster == 0)
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args.skill_damage.caster = BL_ALL;
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for (int i = 0; i < SKILLDMG_MAX; i++)
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for (int i = SKILLDMG_PC; i < SKILLDMG_MAX; i++)
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args.skill_damage.rate[i] = cap_value(args.skill_damage.rate[i], -100, 100000);
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trim(skill_name);
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if (strcmp(skill_name, "all") == 0) // Adjust damage for all skills
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map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args);
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else if (skill_name2id(skill_name) <= 0)
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@ -4233,7 +4233,7 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
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else { // Adjusted damage for specified skill
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args.flag_val = 1;
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map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args);
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map_skill_damage_add(map_getmapdata(m), skill_name2id(skill_name), args.skill_damage.rate, args.skill_damage.caster);
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map_skill_damage_add(map_getmapdata(m), skill_name2id(skill_name), &args);
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}
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}
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}
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@ -22360,13 +22360,21 @@ static bool skill_parse_row_changematerialdb(char* split[], int columns, int cur
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static bool skill_parse_row_skilldamage(char* split[], int columns, int current)
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{
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int64 caster_tmp;
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uint16 id = 0;
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int caster;
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uint16 id;
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int caster, value;
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char *result;
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trim(split[0]);
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if (ISDIGIT(split[0][0]))
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id = atoi(split[0]);
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else
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if (ISDIGIT(split[0][0])) {
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value = strtol(split[0], &result, 10);
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if (*result) {
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ShowError("skill_parse_row_skilldamage: Invalid skill %s given for skill %d, skipping.\n", result, id);
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return false;
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}
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id = value;
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} else
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id = skill_name2id(split[0]);
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std::shared_ptr<s_skill_db> skill = skill_db.find(id);
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@ -22376,20 +22384,41 @@ static bool skill_parse_row_skilldamage(char* split[], int columns, int current)
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skill->damage = {};
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trim(split[1]);
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if (ISDIGIT(split[1][0]))
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caster = atoi(split[1]);
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else { // Try to parse caster as constant
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if (!script_get_constant(split[1], &caster_tmp)) {
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ShowError("skill_parse_row_skilldamage: Invalid caster constant given for skill %d. Skipping.", id);
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if (ISDIGIT(split[1][0])) {
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value = strtol(split[1], &result, 10);
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if (*result) {
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ShowError("skill_parse_row_skilldamage: Invalid caster %s given for skill %d, skipping.\n", result, id);
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return false;
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}
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caster = static_cast<int>(caster_tmp);
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caster = value;
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} else { // Try to parse caster as constant
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if (!script_get_constant(split[1], &caster_tmp)) {
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ShowError("skill_parse_row_skilldamage: Invalid caster constant given for skill %d, skipping.\n", id);
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return false;
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}
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caster = static_cast<uint16>(caster_tmp);
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}
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skill->damage.caster |= caster;
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skill->damage.map |= atoi(split[2]);
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for(int offset = 3, i = 0; i < SKILLDMG_MAX && offset < columns; i++, offset++ ){
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skill->damage.rate[i] = cap_value(atoi(split[offset]), -100, INT_MAX);
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value = strtol(split[2], &result, 10);
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if (*result) {
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ShowError("skill_parse_row_skilldamage: Invalid map %s given for skill %d, skipping.\n", result, id);
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return false;
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}
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skill->damage.map |= value;
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for(int offset = 3, i = SKILLDMG_PC; i < SKILLDMG_MAX && offset < columns; i++, offset++ ){
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value = strtol(split[offset], &result, 10);
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if (*result) {
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ShowError("skill_parse_row_skilldamage: Invalid damage %s given for skill %d, defaulting to 0.\n", result, id);
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value = 0;
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}
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skill->damage.rate[i] = cap_value(value, -100, 100000);
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}
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return true;
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