Corrects skill_damage_db parsing (#4667)

* Fixes #4574.
* Removes the usage of atoi as any failure returns 0.
* Adds checks for cases of invalid data.
* General cleanups and fixes.
* Fixes the import database documentation.
Thanks to @Skormie!
This commit is contained in:
Aleos 2020-03-04 12:33:37 -05:00 committed by GitHub
parent 268b07bbd3
commit 5c35ec7d69
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6 changed files with 78 additions and 54 deletions

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@ -4,12 +4,12 @@
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}} // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
// //
// Caster: The groups for which the adjustment takes effect. (bitmask) // Caster: The groups for which the adjustment takes effect. (bitmask)
// 1 = Player // BL_PC = Player
// 2 = Monster // BL_MOB = Monster
// 4 = Pet // BL_PET = Pet
// 8 = Homunculus // BL_HOM = Homunculus
// 16 = Mercenary // BL_MER = Mercenary
// 32 = Elemental // BL_ELEM = Elemental
// //
// Map: // Map:
// 1 - Normal (the maps that aren't classified as these maps below) // 1 - Normal (the maps that aren't classified as these maps below)
@ -31,7 +31,7 @@
// Negative values decrease damage and positive values increase it (0 = no change). // Negative values decrease damage and positive values increase it (0 = no change).
// //
// Examples: // Examples:
// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite. // MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike. // MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus. // AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.

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@ -2200,27 +2200,25 @@ static enum e_skill_damage_type battle_skill_damage_type( struct block_list* bl
* @return Skill damage rate * @return Skill damage rate
*/ */
static int battle_skill_damage_skill(struct block_list *src, struct block_list *target, uint16 skill_id) { static int battle_skill_damage_skill(struct block_list *src, struct block_list *target, uint16 skill_id) {
int16 m = src->m;
std::shared_ptr<s_skill_db> skill = skill_db.find(skill_id); std::shared_ptr<s_skill_db> skill = skill_db.find(skill_id);
struct s_skill_damage *damage = NULL;
if (!skill || !skill->damage.map) if (!skill || !skill->damage.map)
return 0; return 0;
damage = &skill->damage; s_skill_damage *damage = &skill->damage;
//check the adjustment works for specified type //check the adjustment works for specified type
if (!(damage->caster&src->type)) if (!(damage->caster&src->type))
return 0; return 0;
struct map_data *mapdata = map_getmapdata(m); map_data *mapdata = map_getmapdata(src->m);
if ((damage->map&1 && (!mapdata->flag[MF_PVP] && !mapdata_flag_gvg2(mapdata) && !mapdata->flag[MF_BATTLEGROUND] && !mapdata->flag[MF_SKILL_DAMAGE] && !mapdata->flag[MF_RESTRICTED])) || if ((damage->map&1 && (!mapdata->flag[MF_PVP] && !mapdata_flag_gvg2(mapdata) && !mapdata->flag[MF_BATTLEGROUND] && !mapdata->flag[MF_SKILL_DAMAGE] && !mapdata->flag[MF_RESTRICTED])) ||
(damage->map&2 && mapdata->flag[MF_PVP]) || (damage->map&2 && mapdata->flag[MF_PVP]) ||
(damage->map&4 && mapdata_flag_gvg2(mapdata)) || (damage->map&4 && mapdata_flag_gvg2(mapdata)) ||
(damage->map&8 && mapdata->flag[MF_BATTLEGROUND]) || (damage->map&8 && mapdata->flag[MF_BATTLEGROUND]) ||
(damage->map&16 && mapdata->flag[MF_SKILL_DAMAGE]) || (damage->map&16 && mapdata->flag[MF_SKILL_DAMAGE]) ||
(damage->map&(mapdata->zone) && mapdata->flag[MF_RESTRICTED])) (damage->map&mapdata->zone && mapdata->flag[MF_RESTRICTED]))
{ {
return damage->rate[battle_skill_damage_type(target)]; return damage->rate[battle_skill_damage_type(target)];
} }
@ -2236,12 +2234,13 @@ static int battle_skill_damage_skill(struct block_list *src, struct block_list *
* @return Skill damage rate * @return Skill damage rate
*/ */
static int battle_skill_damage_map(struct block_list *src, struct block_list *target, uint16 skill_id) { static int battle_skill_damage_map(struct block_list *src, struct block_list *target, uint16 skill_id) {
int rate = 0; map_data *mapdata = map_getmapdata(src->m);
struct map_data *mapdata = map_getmapdata(src->m);
if (!mapdata || !mapdata->flag[MF_SKILL_DAMAGE]) if (!mapdata || !mapdata->flag[MF_SKILL_DAMAGE])
return 0; return 0;
int rate = 0;
// Damage rate for all skills at this map // Damage rate for all skills at this map
if (mapdata->damage_adjust.caster&src->type) if (mapdata->damage_adjust.caster&src->type)
rate = mapdata->damage_adjust.rate[battle_skill_damage_type(target)]; rate = mapdata->damage_adjust.rate[battle_skill_damage_type(target)];

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@ -4426,25 +4426,19 @@ int cleanup_sub(struct block_list *bl, va_list ap)
* Add new skill damage adjustment entry for a map * Add new skill damage adjustment entry for a map
* @param m: Map data * @param m: Map data
* @param skill_id: Skill ID * @param skill_id: Skill ID
* @param pc: Rate to PC * @param args: Mapflag arguments
* @param mobs: Rate to Monster
* @param boss: Rate to Boss-monster
* @param other: Rate to Other target
* @param caster: Caster type
*/ */
void map_skill_damage_add(struct map_data *m, uint16 skill_id, int rate[SKILLDMG_MAX], uint16 caster) { void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args) {
struct s_skill_damage entry = {}; nullpo_retv(m);
nullpo_retv(args);
for (int i = 0; i < SKILLDMG_MAX; i++) if (m->skill_damage.find(skill_id) != m->skill_damage.end()) { // Entry exists
entry.rate[i] = rate[i]; args->skill_damage.caster |= m->skill_damage[skill_id].caster;
entry.caster = caster; m->skill_damage[skill_id] = args->skill_damage;
if (m->skill_damage.find(skill_id) != m->skill_damage.end()) {
m->skill_damage[skill_id] = entry;
return; return;
} }
m->skill_damage.insert({ skill_id, entry }); m->skill_damage.insert({ skill_id, args->skill_damage }); // Add new entry
} }
/** /**
@ -4454,6 +4448,8 @@ void map_skill_damage_add(struct map_data *m, uint16 skill_id, int rate[SKILLDMG
* @param per: Skill duration adjustment value in percent * @param per: Skill duration adjustment value in percent
*/ */
void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per) { void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per) {
nullpo_retv(mapd);
if (mapd->skill_duration.find(skill_id) != mapd->skill_duration.end()) // Entry exists if (mapd->skill_duration.find(skill_id) != mapd->skill_duration.end()) // Entry exists
mapd->skill_duration[skill_id] += per; mapd->skill_duration[skill_id] += per;
else // Update previous entry else // Update previous entry
@ -4824,13 +4820,13 @@ bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_ma
nullpo_retr(false, args); nullpo_retr(false, args);
if (!args->flag_val) { // Signifies if it's a single skill or global damage adjustment if (!args->flag_val) { // Signifies if it's a single skill or global damage adjustment
if (!args->skill_damage.caster) { if (args->skill_damage.caster == 0) {
ShowError("map_setmapflag: Skill damage adjustment without casting type for map %s.\n", mapdata->name); ShowError("map_setmapflag: Skill damage adjustment without casting type for map %s.\n", mapdata->name);
return false; return false;
} }
mapdata->damage_adjust.caster = args->skill_damage.caster; mapdata->damage_adjust.caster |= args->skill_damage.caster;
for (int i = 0; i < SKILLDMG_MAX; i++) for (int i = SKILLDMG_PC; i < SKILLDMG_MAX; i++)
mapdata->damage_adjust.rate[i] = cap_value(args->skill_damage.rate[i], -100, 100000); mapdata->damage_adjust.rate[i] = cap_value(args->skill_damage.rate[i], -100, 100000);
} }
} }

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@ -1123,7 +1123,7 @@ void map_removemobs(int16 m); // [Wizputer]
void map_addmap2db(struct map_data *m); void map_addmap2db(struct map_data *m);
void map_removemapdb(struct map_data *m); void map_removemapdb(struct map_data *m);
void map_skill_damage_add(struct map_data *m, uint16 skill_id, int rate[SKILLDMG_MAX], uint16 caster); void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args);
void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per); void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per);
enum e_mapflag map_getmapflag_by_name(char* name); enum e_mapflag map_getmapflag_by_name(char* name);

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@ -4209,23 +4209,23 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
args.skill_damage.caster = atoi(caster_constant); args.skill_damage.caster = atoi(caster_constant);
else { else {
int64 val_tmp; int64 val_tmp;
int val;
if (!script_get_constant(caster_constant, &val_tmp)) { if (!script_get_constant(caster_constant, &val_tmp)) {
ShowError( "npc_parse_mapflag: Unknown constant '%s'. Skipping (file '%s', line '%d').\n", caster_constant, filepath, strline(buffer, start - buffer) ); ShowError( "npc_parse_mapflag: Unknown constant '%s'. Skipping (file '%s', line '%d').\n", caster_constant, filepath, strline(buffer, start - buffer) );
break; break;
} }
val = static_cast<int>(val_tmp); args.skill_damage.caster = static_cast<uint16>(val_tmp);
args.skill_damage.caster = val;
} }
if (!args.skill_damage.caster) if (args.skill_damage.caster == 0)
args.skill_damage.caster = BL_ALL; args.skill_damage.caster = BL_ALL;
for (int i = 0; i < SKILLDMG_MAX; i++) for (int i = SKILLDMG_PC; i < SKILLDMG_MAX; i++)
args.skill_damage.rate[i] = cap_value(args.skill_damage.rate[i], -100, 100000); args.skill_damage.rate[i] = cap_value(args.skill_damage.rate[i], -100, 100000);
trim(skill_name);
if (strcmp(skill_name, "all") == 0) // Adjust damage for all skills if (strcmp(skill_name, "all") == 0) // Adjust damage for all skills
map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args); map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args);
else if (skill_name2id(skill_name) <= 0) else if (skill_name2id(skill_name) <= 0)
@ -4233,7 +4233,7 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
else { // Adjusted damage for specified skill else { // Adjusted damage for specified skill
args.flag_val = 1; args.flag_val = 1;
map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args); map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args);
map_skill_damage_add(map_getmapdata(m), skill_name2id(skill_name), args.skill_damage.rate, args.skill_damage.caster); map_skill_damage_add(map_getmapdata(m), skill_name2id(skill_name), &args);
} }
} }
} }

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@ -22360,13 +22360,21 @@ static bool skill_parse_row_changematerialdb(char* split[], int columns, int cur
static bool skill_parse_row_skilldamage(char* split[], int columns, int current) static bool skill_parse_row_skilldamage(char* split[], int columns, int current)
{ {
int64 caster_tmp; int64 caster_tmp;
uint16 id = 0; uint16 id;
int caster; int caster, value;
char *result;
trim(split[0]); trim(split[0]);
if (ISDIGIT(split[0][0])) if (ISDIGIT(split[0][0])) {
id = atoi(split[0]); value = strtol(split[0], &result, 10);
else
if (*result) {
ShowError("skill_parse_row_skilldamage: Invalid skill %s given for skill %d, skipping.\n", result, id);
return false;
}
id = value;
} else
id = skill_name2id(split[0]); id = skill_name2id(split[0]);
std::shared_ptr<s_skill_db> skill = skill_db.find(id); std::shared_ptr<s_skill_db> skill = skill_db.find(id);
@ -22376,20 +22384,41 @@ static bool skill_parse_row_skilldamage(char* split[], int columns, int current)
skill->damage = {}; skill->damage = {};
trim(split[1]); trim(split[1]);
if (ISDIGIT(split[1][0])) if (ISDIGIT(split[1][0])) {
caster = atoi(split[1]); value = strtol(split[1], &result, 10);
else { // Try to parse caster as constant
if (!script_get_constant(split[1], &caster_tmp)) { if (*result) {
ShowError("skill_parse_row_skilldamage: Invalid caster constant given for skill %d. Skipping.", id); ShowError("skill_parse_row_skilldamage: Invalid caster %s given for skill %d, skipping.\n", result, id);
return false; return false;
} }
caster = static_cast<int>(caster_tmp);
caster = value;
} else { // Try to parse caster as constant
if (!script_get_constant(split[1], &caster_tmp)) {
ShowError("skill_parse_row_skilldamage: Invalid caster constant given for skill %d, skipping.\n", id);
return false;
}
caster = static_cast<uint16>(caster_tmp);
} }
skill->damage.caster |= caster; skill->damage.caster |= caster;
skill->damage.map |= atoi(split[2]);
for(int offset = 3, i = 0; i < SKILLDMG_MAX && offset < columns; i++, offset++ ){ value = strtol(split[2], &result, 10);
skill->damage.rate[i] = cap_value(atoi(split[offset]), -100, INT_MAX);
if (*result) {
ShowError("skill_parse_row_skilldamage: Invalid map %s given for skill %d, skipping.\n", result, id);
return false;
}
skill->damage.map |= value;
for(int offset = 3, i = SKILLDMG_PC; i < SKILLDMG_MAX && offset < columns; i++, offset++ ){
value = strtol(split[offset], &result, 10);
if (*result) {
ShowError("skill_parse_row_skilldamage: Invalid damage %s given for skill %d, defaulting to 0.\n", result, id);
value = 0;
}
skill->damage.rate[i] = cap_value(value, -100, 100000);
} }
return true; return true;