Corrected OPT1 behavior (#2378)

* Fixes #869.
* Damage skills should fully cast when OPT1 statuses are active.
Thanks to @panko11 and @Playtester!
This commit is contained in:
Aleos 2017-09-15 13:08:32 -04:00 committed by GitHub
parent 557cccac9c
commit 5c7c089320

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@ -2111,8 +2111,8 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
if (skill_id != RK_REFRESH && skill_id != SU_GROOMING && sc->opt1 && sc->opt1 != OPT1_BURNING && skill_id != SR_GENTLETOUCH_CURE) { // Stuned/Frozen/etc
if (flag != 1) // Can't cast, casted stuff can't damage.
return false;
if (!(skill_get_inf(skill_id)&INF_GROUND_SKILL))
return false; // Targetted spells can't come off.
if (skill_get_casttype(skill_id) == CAST_DAMAGE)
return false; // Damage spells stop casting.
}
if (